{
    "UI": {
        "HP": "生命:",
        "buildup": "积累值:",
        "gold": "金冠",
        "mini": "小型",
        "otomo": "Buddy",
        "part_break": "Break",
        "part_sever": "Sever",
        "player": "玩家",
        "rage": "愤怒值:",
        "servant": "Follower",
        "silver": "银冠",
        "stamina": "耐力:",
        "total_buildup": "总积累值",
        "total_damage": "总伤害"
    },
    "ailments": {
        "blast": "爆破",
        "dung_bomb": "异臭球",
        "exhaust": "减气",
        "fall_otomo_trap": "随从落穴陷阱",
        "fall_trap": "落穴陷阱",
        "fireblight": "火异常状态",
        "flash": "闪光",
        "iceblight": "冰异常状态",
        "paralysis": "麻痹",
        "poison": "中毒",
        "quick_sand": "流沙",
        "ride": "御龙",
        "shock_otomo_trap": "随从麻痹陷阱",
        "shock_trap": "麻痹陷阱",
        "sleep": "睡眠",
        "steel_fang": "双刃锁镰",
        "stun": "昏厥",
        "thunderblight": "雷异常状态",
        "tranq_bomb": "捕获用麻醉球",
        "waterblight": "水异常状态"
    },
    "customization_menu": {
        "UI_font": "UI字体",
        "UI_font_notice": "当更改字体时，请重新加载脚本！",
        "activation_count": "激活次数",
        "ailment_buildups": "状态异常积累值",
        "ailment_name": "状态异常名",
        "ailment_name_label": "状态异常标签",
        "ailment_spacing": "状态异常间距",
        "ailments": "状态异常",
        "all_UI": "所有UI",
        "anchor": "锚点",
        "apply": "Apply",
        "assign_new_key": "指定新按键",
        "auto_highlight": "Auto-highlight",
        "background": "背景",
        "bar": "状态条",
        "blast_damage": "爆破伤害",
        "body_parts": "身体部位",
        "bold": "粗体",
        "bomb_damage": "炸弹伤害",
        "bottom_left": "左下",
        "bottom_right": "右下",
        "break_count": "破坏次数",
        "break_filter": "Break",
        "break_health": "Break Health",
        "break_health_percentage": "Break Health Percentage",
        "break_max_count": "Break Max Count",
        "break_severe_filter": "Break + Severe",
        "buildup": "积累值",
        "buildup_bar": "积累值条",
        "buildup_bars_are_relative_to": "积累值条基于",
        "buildup_percentage": "积累值百分比",
        "buildup_percentage_label": "积累值百分比标签",
        "buildup_value_label": "积累值标签",
        "capture_line": "可捕捉线",
        "cart_count": "Cart Count",
        "cart_count_label": "Cart Count Label",
        "center": "Center",
        "closest": "Closest",
        "color": "颜色",
        "colors": "颜色",
        "creature_name_label": "生物名标签",
        "crown": "皇冠",
        "crown_thresholds": "皇冠阈值",
        "cutscene": "Cutscene",
        "damage": "伤害",
        "damage_bar": "伤害条",
        "damage_bars_are_relative_to": "伤害条基于",
        "damage_meter_UI": "伤害统计UI",
        "damage_percentage_label": "伤害百分比标签",
        "damage_value_label": "伤害量标签",
        "distance": "距离",
        "dps": "DPS",
        "dps_label": "DPS标签",
        "dps_mode": "DPS模式",
        "dynamic_positioning": "动态位置",
        "dynamically_positioned": "动态位置",
        "enable_for": "开启",
        "enabled": "开启",
        "endemic_life_UI": "环境生物UI",
        "endemic_life_damage": "Endemic Life Damage",
        "family": "字体",
        "farthest": "Farthest",
        "fight_time": "战斗时间",
        "filter": "筛选器",
        "first": "第一",
        "first_hit": "第一击",
        "flinch_count": "胆怯次数",
        "foreground": "前景",
        "freeze_dps_on_quest_end": "Freeze DPS on Quest End",
        "global_position_modifier": "全局位置更改",
        "global_scale_modifier": "全局比例更改",
        "global_settings": "全局设定",
        "health": "生命",
        "health_break_filter": "Health + Break",
        "health_break_severe_filter": "Health + Break + Severe",
        "health_filter": "Health",
        "health_percentage": "生命百分比",
        "health_severe_filter": "Health + Severe",
        "height": "高度",
        "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
        "hide_all_active_ailments": "隐藏所有激活的状态异常",
        "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常",
        "hide_dead_or_captured": "隐藏死亡或被捕获的怪物",
        "hide_disabled_ailments": "隐藏禁用的状态异常",
        "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
        "hide_inactive_creatures": "隐藏没有激活的生物",
        "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块",
        "hide_myself": "Hide Myself",
        "hide_other_players": "Hide Other Players",
        "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
        "hide_servants": "Hide Followers",
        "hide_total_damage": "Hide Total Damage",
        "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
        "hide_undamaged_parts": "隐藏没有受到伤害的部位",
        "highest_health": "Highest Health",
        "highest_health_percentage": "Highest Health Percentage",
        "highlighted": "高亮(目标)",
        "highlighted_bar": "高亮条",
        "highlighted_buildup_bar": "高亮积累值条",
        "highlighted_damage_bar": "高亮伤害条",
        "horizontal": "水平",
        "hotkeys": "热键",
        "hunter_rank": "猎人等級",
        "hunter_rank_label": "猎人等级标签",
        "id": "ID",
        "in_lobby": "In Lobby",
        "in_training_area": "In Training Area",
        "include": "包含",
        "inside": "Inside",
        "installation_damage": "设备伤害",
        "italic": "斜体",
        "join_time": "加入时间",
        "killcam": "Killcam",
        "kunai_damage": "苦无伤害",
        "language": "语言",
        "large_monster_UI": "大型怪物UI",
        "large_monster_dynamic_UI": "大型怪物浮动UI",
        "large_monster_highlighted_UI": "大型怪物高亮UI",
        "large_monster_static_UI": "大型怪物固定UI",
        "large_monsters": "大型怪物群",
        "last": "最后",
        "level": "Level",
        "level_label": "Level Label",
        "loading_quest": "Loading Quest",
        "loss_health": "Sever Health",
        "loss_health_percentage": "Sever Health Percentage",
        "lowest_health": "Lowest Health",
        "lowest_health_percentage": "Lowest Health Percentage",
        "master_rank": "Master Rank",
        "max_distance": "最大距离",
        "max_monster_updates_per_tick": "每次更新的最大怪物数量",
        "me": "我",
        "menu_font": "菜单字体",
        "menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
        "mod_name": "MHR Overlay",
        "mode": "Mode",
        "modifiers": "更改项",
        "module_visibility_based_on_game_state": "Module Visibility based on Game State",
        "modules": "模块",
        "monster_can_be_captured": "可捕获的怪物",
        "monster_damage": "怪物伤害",
        "monster_id": "Monster ID",
        "monster_name": "怪物名",
        "monster_name_label": "怪物名标签",
        "my_damage_bar_location": "我的伤害条位置",
        "my_otomos": "My Buddies",
        "myself": "Myself",
        "name": "Name",
        "name_label": "Name Label",
        "none": "空",
        "normal": "正常",
        "offset": "偏移",
        "offset_is_relative_to_parts": "根据部位偏移",
        "opacity_falloff": "透明度增加",
        "orientation": "方向",
        "other_damage": "Other Damage",
        "other_otomos": "Other Buddies",
        "other_player_otomos": "Other Player Buddies",
        "other_players": "其他玩家",
        "otomo_damage": "随从伤害",
        "outline": "Outline",
        "outside": "Outside",
        "part_health": "Part Health",
        "part_name": "部位名",
        "part_name_label": "部位名标签",
        "percentage_label": "百分比标签",
        "performance": "性能",
        "player_damage": "玩家伤害",
        "player_name_label": "玩家名标签",
        "player_name_size_limit": "Player Name Size Limit",
        "player_spacing": "玩家间距",
        "playing_quest": "Playing Quest",
        "poison_damage": "中毒伤害",
        "position": "位置",
        "press_any_key": "按任意键...",
        "prioritize_large_monsters": "大型怪物优先",
        "quest_end_animation": "Quest End Animation",
        "quest_end_screen": "Quest End Screen",
        "quest_end_timer": "Quest End Timer",
        "quest_start_animation": "Quest Start Animation",
        "quest_time": "任务时间",
        "rage": "愤怒",
        "reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
        "relative_offset": "相对偏移",
        "render_highlighted_monster": "渲染高亮怪物",
        "render_not_highlighted_monsters": "渲染非高亮怪物",
        "renderer": "Renderer",
        "reversed_order": "逆向排序",
        "reward_screen": "Reward Screen",
        "servant_otomos": "Servant Buddies",
        "servants": "Followers",
        "settings": "设定",
        "severe_filter": "Severe",
        "shadow": "阴影",
        "show_followers_separately": "Show Followers separately",
        "show_my_otomos_separately": "Show my Buddies separately",
        "show_other_otomos_separately": "Show other Buddies separately",
        "show_other_player_otomos_separately": "Show Other Player Buddies separately",
        "show_servant_otomos_separately": "Show Follower Buddies separately",
        "show_servant_separately": "Show Followers separately",
        "show_servants_separately": "Show Followers separately",
        "size": "大小",
        "small_monster_UI": "小型怪物UI",
        "small_monsters": "小型怪物群",
        "sorting": "排序方式",
        "spacing": "间距",
        "stamina": "耐力",
        "static_orientation": "固定方向",
        "static_position": "固定位置",
        "static_sorting": "固定排序",
        "static_spacing": "固定间距",
        "statically_positioned": "固定位置",
        "status": "状态",
        "style": "Style",
        "summary_screen": "Summary Screen",
        "text_label": "文字标签",
        "thickness": "Thickness",
        "time_UI": "时间UI",
        "time_label": "时间标签",
        "time_limit": "时间限制(秒)",
        "timer_label": "计时器标签",
        "top_buildup": "最高积累值",
        "top_damage": "最高伤害",
        "top_dps": "最高DPS",
        "top_left": "左上",
        "top_right": "右上",
        "total": "Total",
        "total_buildup": "总积累值",
        "total_buildup_label": "总积累值标签",
        "total_buildup_value_label": "总积累值标签",
        "total_cart_count_label": "Total Cart Count Label",
        "total_damage": "总伤害",
        "total_damage_label": "总伤害标签",
        "total_damage_location": "Total Damage Bar Location",
        "total_damage_offset_is_relative": "总伤害相对偏移",
        "total_damage_value_label": "总伤害量标签",
        "total_dps": "总DPS",
        "total_dps_label": "总DPS标签",
        "tracked_damage_types": "跟踪的伤害类型",
        "tracked_monster_types": "跟踪的怪物类型",
        "type": "类型",
        "use_d2d_if_available": "Use Direct2D if available",
        "value_label": "数字",
        "vertical": "垂直",
        "viewport_offset": "窗口偏移",
        "visible": "可见",
        "width": "宽度",
        "world_offset": "整体偏移",
        "wyvern_riding_damage": "Wyvern Riding Damage",
        "x": "X轴",
        "y": "Y轴",
        "z": "Z轴"
    },
    "font_name": "NotoSansSC-Bold.otf",
    "parts": {
        "abdomen": "腹部",
        "antenna": "Antenna",
        "arms": "手臂",
        "arms_mud": "Arms (Mud)",
        "back": "背部",
        "back_windsac": "背部(风袋)",
        "body": "本体",
        "body_mud": "Body (Mud)",
        "carapace": "甲壳",
        "chest": "Chest",
        "chest_windsac": "胸部(风袋)",
        "claw": "爪",
        "crest": "Crest",
        "dorsal_fin": "背鳍",
        "foreleg": "Foreleg",
        "forelegs": "Forelegs",
        "head": "头部",
        "head_mud": "头部(泥)",
        "hind_leg": "Hind Leg",
        "hind_legs": "Hind Legs",
        "large_mudbulb": "大泥球",
        "left_arm": "左臂",
        "left_arm_ice": "左臂(冰)",
        "left_claw": "Left Claw",
        "left_cutwing": "左刃翼",
        "left_foreleg": "Foreleg L",
        "left_hind_leg": "Hind Leg L",
        "left_leg": "左腿",
        "left_leg_mud": "Leg L (Mud)",
        "left_legs": "左腿部",
        "left_wing": "左翼",
        "left_wingclaw": "Wingclaw L",
        "legs": "四肢",
        "lower_back": "下背部",
        "lower_body": "下半身",
        "mane": "鬃毛",
        "mudbulb": "Mudbulb",
        "neck": "颈部",
        "rear": "臀部",
        "right_arm": "右臂",
        "right_arm_ice": "右臂(冰)",
        "right_claw": "Right Claw",
        "right_cutwing": "右刃翼",
        "right_foreleg": "Foreleg R",
        "right_hind_leg": "Hind Leg R",
        "right_leg": "右腿",
        "right_leg_mud": "Leg R (Mud)",
        "right_legs": "右腿部",
        "right_wing": "右翼",
        "right_wingclaw": "Wingclaw R",
        "rock": "岩石",
        "shell": "Shell",
        "spinning": "旋转中",
        "tail": "尾巴",
        "tail_mud": "尾巴(泥)",
        "tail_tip": "Tail Tip",
        "tail_windsac": "尾巴(风袋)",
        "thundersacs": "Thundersacs",
        "torso": "躯干",
        "torso_mud": "Torso (Mud)",
        "unknown": "?",
        "upper_back": "上背部",
        "upper_body": "上半身",
        "wingclaw": "Wingclaw",
        "wingclaws": "Wingclaws",
        "wings": "翼"
    }
}