This commit is contained in:
GreenComfyTea
2022-07-26 19:51:14 +03:00
parent b36df1ba80
commit 02b185d587
3 changed files with 1288 additions and 984 deletions

View File

@@ -3,13 +3,9 @@ local config;
local table_helpers;
local drawing;
function body_part_UI_entity.new(part_visibility, part_name_label,
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label,
flinch_percentage_label,
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label
,
loss_visibility, loss_bar, loss_text_label, loss_value_label,
loss_health_percentage_label)
function body_part_UI_entity.new(part_visibility, part_name_label, flinch_visibility, flinch_bar, flinch_text_label,
flinch_value_label, flinch_percentage_label, break_visibility, break_bar, break_text_label, break_value_label,
break_percentage_label, loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -120,8 +116,7 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health,
part.break_max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
@@ -138,17 +133,17 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y,
y = position_on_screen.y + cached_config.part_loss.offset.y
};
if part.body_part_dynamic_UI.flinch_visibility then
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and
part.break_count < part.break_max_count then
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale,
part.break_health_percentage);
end
@@ -168,8 +163,8 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
100 * part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and
part.break_count < part.break_max_count then
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale,
break_health_string);
@@ -215,8 +210,7 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health,
part.break_max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
@@ -233,8 +227,7 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y,
y = position_on_screen.y + cached_config.part_loss.offset.y
};
@@ -242,25 +235,29 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
drawing.draw_bar(part.body_part_static_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale,
part.break_health_percentage);
end
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale,
part.loss_health_percentage);
end
drawing.draw_label(part.body_part_static_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_static_UI.flinch_visibility then
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
health_string);
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
100 * part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale,
break_health_string);
@@ -306,8 +303,7 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health,
part.break_max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
@@ -324,14 +320,13 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y,
y = position_on_screen.y + cached_config.part_loss.offset.y
};
local draw_health = part.body_part_highlighted_UI.flinch_visibility and part.max_health > 0;
local draw_break = part.body_part_highlighted_UI.break_visibility and part.break_max_health > 0 and
part.break_count < part.break_max_count;
local draw_break = part.body_part_highlighted_UI.break_visibility and part.break_max_health > 0 and part.break_count <
part.break_max_count;
local draw_loss = part.body_part_highlighted_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
if draw_health then