Update README.md

This commit is contained in:
GreenComfyTea
2022-04-22 19:58:15 +03:00
committed by GitHub
parent b94cffa073
commit 04e087e8a6

View File

@@ -1,39 +1,18 @@
# Monster Hunter Rise Overlay Mod
Link: https://www.nexusmods.com/monsterhunterrise/mods/50
Nexus Mods: [link](https://www.nexusmods.com/monsterhunterrise/mods/50)
Wiki: [link](https://github.com/GreenComfyTea/MHR-Overlay/wiki)
Built on https://www.nexusmods.com/monsterhunterrise/mods/43 and https://www.nexusmods.com/monsterhunterrise/mods/68
Features:
1) Large monster health, stamina, rage, body parts;
2) Small monster health;
3) Quest Time;
4) Damage Meter;
5) Flexible Customization.
# Dependencies:
1) REFramework v1.1.2 or above (https://www.nexusmods.com/monsterhunterrise/mods/26)
2) REFramework v0.4.0 or above (https://www.nexusmods.com/monsterhunterrise/mods/134)
# Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.1.4 or above);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
# How to install:
1) Install REFramework
2) Download the mod file
3) Place the reframework folder to MonsterHunterRise root folder.
# Customization:
Mod features a convinient Customization Menu inside REFramework. Open REFramework (Insert key by default) -> Script Generated UI -> MHR Overlay.
Your settings will be automatically saved and load.
Default values are made for 1080p screen.
Things that can be changed:
Visibility of modules, elements, labels;
Module positions, offsets;
Bar size;
Colors, shadows;
Sorting.
Dynamic positioning for monster UIs.
<img src="https://i.imgur.com/zgPlLqY.png" />
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
# Support