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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Big commit
- Add missing Tired Timer to Stamina UI; - Replace per-tick updates of HP, Stamina and Rage to per-event; -- Stamina UI on Small Monsters is now deprecated; -
This commit is contained in:
@@ -23,13 +23,6 @@ function small_monster.new(enemy)
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monster.missing_health = 0;
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monster.capture_health = 0;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.game_object = nil;
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monster.transform = nil;
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monster.position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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@@ -44,6 +37,10 @@ function small_monster.new(enemy)
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small_monster.list[enemy] = monster;
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end
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small_monster.update_position(enemy, monster);
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small_monster.update(enemy, monster);
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small_monster.update_health(enemy, monster);
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return monster;
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end
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@@ -94,14 +91,6 @@ function small_monster.init_UI(monster)
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cached_config.health.percentage_label
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);
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monster.stamina_UI = stamina_UI_entity.new(
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cached_config.stamina.visibility,
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cached_config.stamina.bar,
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cached_config.stamina.text_label,
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cached_config.stamina.value_label,
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cached_config.stamina.percentage_label
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);
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monster.ailment_UI = ailment_UI_entity.new(
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cached_config.ailments.visibility,
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cached_config.ailments.bar,
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@@ -116,7 +105,6 @@ function small_monster.init_UI(monster)
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end
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local physical_param_type = physical_param_field:get_type();
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@@ -126,49 +114,33 @@ local vital_param_type = get_vital_method:get_return_type();
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local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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function small_monster.update_position(enemy)
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function small_monster.update_position(enemy, monster)
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local cached_config = config.current_config.small_monster_UI;
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if not cached_config.enabled or not cached_config.dynamic_positioning.enabled then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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if monster == nil then
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return;
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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end
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local position = get_pos_field:call(enemy) or monster.position;
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monster.position = position;
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end
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function small_monster.update(enemy)
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function small_monster.update(enemy, monster)
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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if enemy == nil then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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local dead_or_captured = check_die_method:call(enemy);
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monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
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small_monster.update_health(enemy, monster);
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small_monster.update_stamina(enemy, monster);
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ailments.update_ailments(enemy, monster);
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end
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function small_monster.update_health(enemy, monster)
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if not config.current_config.small_monster_UI.health.visibility then
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if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
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return;
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end
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@@ -194,27 +166,6 @@ function small_monster.update_health(enemy, monster)
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end
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end
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function small_monster.update_stamina(enemy, monster)
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if not config.current_config.small_monster_UI.stamina.visibility then
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return;
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end
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
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monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
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monster.missing_stamina = monster.max_stamina - monster.stamina;
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if monster.max_stamina ~= 0 then
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monster.stamina_percentage = monster.stamina / monster.max_stamina;
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end
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end
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function small_monster.draw(monster, position_on_screen, opacity_scale)
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local cached_config = config.current_config.small_monster_UI;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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@@ -226,11 +177,6 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
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y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
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};
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local stamina_position_on_screen = {
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x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier,
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y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier
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};
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local ailments_position_on_screen = {
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x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
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y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
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@@ -240,16 +186,13 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
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x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
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y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
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stamina_UI_entity.draw(monster, monster.stamina_UI, stamina_position_on_screen, opacity_scale);
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health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
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ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
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ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale);
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end
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function small_monster.init_list()
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function small_monster.init_list()
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small_monster.list = {};
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end
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