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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Big commit
- Add missing Tired Timer to Stamina UI; - Replace per-tick updates of HP, Stamina and Rage to per-event; -- Stamina UI on Small Monsters is now deprecated; -
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@@ -4,7 +4,7 @@ local drawing;
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local language;
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local config;
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function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
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function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label, timer_label)
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local entity = {};
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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@@ -14,6 +14,7 @@ function stamina_UI_entity.new(visibility, bar, text_label, value_label, percent
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entity.text_label = table_helpers.deep_copy(text_label);
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entity.value_label = table_helpers.deep_copy(value_label);
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entity.percentage_label = table_helpers.deep_copy(percentage_label);
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entity.timer_label = table_helpers.deep_copy(timer_label);
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entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
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entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
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@@ -29,6 +30,9 @@ function stamina_UI_entity.new(visibility, bar, text_label, value_label, percent
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entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
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entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
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entity.timer_label.offset.x = entity.timer_label.offset.x * global_scale_modifier;
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entity.timer_label.offset.y = entity.timer_label.offset.y * global_scale_modifier;
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return entity;
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end
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@@ -37,11 +41,18 @@ function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity
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return;
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end
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drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
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drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.stamina);
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drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
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drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
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if monster.is_tired then
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drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.tired_timer_percentage);
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drawing.draw_label(stamina_UI.timer_label, position_on_screen, opacity_scale, monster.tired_minutes_left, monster.tired_seconds_left);
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else
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drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
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drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
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drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
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end
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end
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function stamina_UI_entity.init_module()
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