mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Big commit
- Add missing Tired Timer to Stamina UI; - Replace per-tick updates of HP, Stamina and Rage to per-event; -- Stamina UI on Small Monsters is now deprecated; -
This commit is contained in:
@@ -19,8 +19,16 @@ local is_marionette_attack_method = enemy_calc_damage_info_type_def:get_method("
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local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
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local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
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local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
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local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
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local get_condition_type_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType");
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local get_condition_damage2_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage2");
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local get_condition_type2_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType2");
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local get_condition_damage3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage3");
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local get_condition_type3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType3");
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local stock_mystery_core_break_damage_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase.stockMysteryCoreBreakDamage");
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local types = {
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[0] = "PlayerWeapon",
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@@ -82,12 +90,8 @@ function damage_hook.get_damage_source_type(damage_source_type_id, is_marionette
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return tostring(damage_source_type_id);
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end
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function damage_hook.update_damage(args)
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local enemy = sdk.to_managed_object(args[2]);
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if enemy == nil then
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return;
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end
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-- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
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function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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local is_large_monster = is_boss_enemy_method:call(enemy);
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if is_large_monster == nil then
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@@ -103,7 +107,6 @@ function damage_hook.update_damage(args)
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return;
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end
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local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide -- snow.hit.DamageFlowInfoBase calcDamageResult?
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local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
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local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
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local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info)
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@@ -123,7 +126,7 @@ function damage_hook.update_damage(args)
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end
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end
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-- get_Em2EmDamageType()
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-- get_Em2EmDamageType();
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local damage_object = {}
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damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
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@@ -134,6 +137,12 @@ function damage_hook.update_damage(args)
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local condition_damage = get_condition_damage_method:call(enemy_calc_damage_info);
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local condition_type = tonumber(get_condition_type_method:call(enemy_calc_damage_info));
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local condition_damage2 = get_condition_damage2_method:call(enemy_calc_damage_info);
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local condition_type2 = tonumber(get_condition_type2_method:call(enemy_calc_damage_info));
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local condition_damage3 = get_condition_damage3_method:call(enemy_calc_damage_info);
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local condition_type3 = tonumber(get_condition_type3_method:call(enemy_calc_damage_info));
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-- 0 - PlayerWeapon
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-- 1 - BarrelBombLarge
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-- 2 - Makimushi
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@@ -168,11 +177,17 @@ function damage_hook.update_damage(args)
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-- 31 - EcSwampLeech
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-- 32 - EcPenetrateFish
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--xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
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--" Damage: " .. tostring(damage_object.total_damage) ..
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--" Type: (" .. tostring(attacker_type) ..
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--") " .. tostring(types[attacker_type]) ..
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--" Condition Damage: " .. tostring(condition_damage) ..
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--" Condition Type: (" .. tostring(attacker_type) ..
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--") " .. tostring(condition_type);
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xy = "\nPlayer: " .. tostring(attacker_id) ..
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"\nDamage: " .. tostring(damage_object.total_damage) ..
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"\nType: (" .. tostring(attacker_type) ..
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") " .. tostring(types[attacker_type]);
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if string.len(xy) > 2300 then
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xy = "";
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end
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local damage_source_type = damage_hook.get_damage_source_type(attacker_type, is_marionette_attack);
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@@ -191,11 +206,17 @@ function damage_hook.update_damage(args)
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end
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ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
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ailments.apply_ailment_buildup(monster, attacker_id, condition_type2, condition_damage2);
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ailments.apply_ailment_buildup(monster, attacker_id, condition_type3, condition_damage3);
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player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
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player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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end
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function damage_hook.on_mystery_core_break(enemy)
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end
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function damage_hook.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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player = require("MHR_Overlay.Damage_Meter.player");
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@@ -204,7 +225,13 @@ function damage_hook.init_module()
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ailments = require("MHR_Overlay.Monsters.ailments");
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sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
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pcall(damage_hook.update_damage, args);
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pcall(damage_hook.update_damage, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
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end, function(retval)
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return retval;
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end);
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sdk.hook(stock_mystery_core_break_damage_type_def, function(args)
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pcall(damage_hook.on_mystery_core_break, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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@@ -912,7 +912,27 @@ function config.init()
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text = "%5.1f%%",
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offset = {
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x = 145-10,
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x = 135,
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y = 17
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},
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color = 0xFFFFFFFF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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timer_label = {
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visibility = true,
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text = "%2.0f:%02.0f",
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offset = {
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x = 140,
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y = 17
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},
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color = 0xFFFFFFFF,
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@@ -1936,6 +1956,26 @@ function config.init()
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}
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},
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timer_label = {
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visibility = true,
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text = "%2.0f:%02.0f",
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offset = {
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x = 140,
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y = 17
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},
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color = 0xFFFFFFFF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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bar = {
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visibility = true,
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offset = {
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@@ -2892,7 +2932,7 @@ function config.init()
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visibility = true,
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text = "%.0f/%.0f", -- current_health/max_health
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offset = {
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x = 55-10,
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x = 45,
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y = 17
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},
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color = 0xFFFFFFFF,
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@@ -2912,7 +2952,27 @@ function config.init()
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text = "%5.1f%%",
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offset = {
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x = 145-10,
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x = 135,
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y = 17
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},
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color = 0xFFFFFFFF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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timer_label = {
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visibility = true,
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text = "%2.0f:%02.0f",
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offset = {
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x = 140,
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y = 17
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},
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color = 0xFFFFFFFF,
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@@ -39,26 +39,34 @@ function large_monster.new(enemy)
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monster.dead_or_captured = false;
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monster.is_disp_icon_mini_map = true;
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monster.is_tired = false;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.tired_timer = 0;
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monster.tired_duration = 600;
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monster.tired_total_seconds_left = 0;
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monster.tired_minutes_left = 0;
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monster.tired_seconds_left = 0;
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monster.tired_timer_percentage = 0;
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monster.is_in_rage = false;
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monster.rage_point = 0;
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monster.rage_limit = 3000;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_total_seconds_left = 0;
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monster.rage_minutes_left = 0;
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monster.rage_seconds_left = 0;
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monster.rage_timer_percentage = 0;
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monster.game_object = nil;
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monster.transform = nil;
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monster.position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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@@ -83,6 +91,17 @@ function large_monster.new(enemy)
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if large_monster.list[enemy] == nil then
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large_monster.list[enemy] = monster;
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end
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large_monster.update_position(enemy, monster);
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large_monster.update(enemy, monster);
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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large_monster.update_stamina(enemy, monster, nil);
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large_monster.update_stamina_timer(enemy, monster, nil);
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large_monster.update_rage(enemy, monster, nil);
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large_monster.update_rage_timer(enemy, monster, nil);
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return monster;
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end
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@@ -95,6 +114,7 @@ function large_monster.get_monster(enemy)
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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@@ -196,7 +216,8 @@ function large_monster.init_dynamic_UI(monster)
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cached_config.stamina.bar,
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cached_config.stamina.text_label,
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cached_config.stamina.value_label,
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cached_config.stamina.percentage_label
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cached_config.stamina.percentage_label,
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cached_config.stamina.timer_label
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);
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monster.rage_dynamic_UI = rage_UI_entity.new(
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@@ -254,7 +275,8 @@ function large_monster.init_static_UI(monster)
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cached_config.stamina.bar,
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cached_config.stamina.text_label,
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cached_config.stamina.value_label,
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cached_config.stamina.percentage_label
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cached_config.stamina.percentage_label,
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cached_config.stamina.timer_label
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);
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monster.rage_static_UI = rage_UI_entity.new(
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@@ -309,7 +331,8 @@ function large_monster.init_highlighted_UI(monster)
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cached_config.stamina.bar,
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cached_config.stamina.text_label,
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cached_config.stamina.value_label,
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cached_config.stamina.percentage_label
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cached_config.stamina.percentage_label,
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cached_config.stamina.timer_label
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);
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monster.rage_highlighted_UI = rage_UI_entity.new(
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@@ -355,16 +378,20 @@ local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local is_tired_method = stamina_param_type:get_method("isTired");
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
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local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
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local anger_param_type = anger_param_field:get_type();
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local is_anger_method = anger_param_type:get_method("isAnger");
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
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local anger_param_get_timer_method = anger_param_type:get_method("get_Timer");
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local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger");
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local get_count_anger_method = anger_param_type:get_method("get_CountAnger");
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local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
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local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
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local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
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@@ -374,19 +401,16 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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function large_monster.update_position(enemy)
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function large_monster.update_position(enemy, monster)
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if not config.current_config.large_monster_UI.dynamic.enabled then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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if monster == nil then
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return;
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end
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local position = get_pos_field:call(enemy) or monster.position;
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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end
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end
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-- Code by coavins
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function large_monster.update_all_riders()
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@@ -406,7 +430,7 @@ function large_monster.update_all_riders()
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end
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function large_monster.update(enemy)
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function large_monster.update(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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@@ -419,25 +443,24 @@ function large_monster.update(enemy)
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return;
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end
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local monster = large_monster.get_monster(enemy);
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local dead_or_captured = check_die_method:call(enemy);
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monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy)
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
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monster.is_disp_icon_mini_map = (is_disp_icon_mini_map == nil and false) or is_disp_icon_mini_map;
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_stamina(enemy, monster);
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large_monster.update_rage(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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ailments.update_ailments(enemy, monster);
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end
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function large_monster.update_health(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.health.visibility
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and not cached_config.static.health.visibility
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and not cached_config.highlighted.health.visibility then
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@@ -469,61 +492,155 @@ function large_monster.update_health(enemy, monster)
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return physical_param;
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end
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function large_monster.update_stamina(enemy, monster)
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function large_monster.update_stamina(enemy, monster, stamina_param)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.stamina.visibility
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and not cached_config.static.stamina.visibility
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and not cached_config.highlighted.stamina.visibility then
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return;
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end
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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stamina_param = stamina_param_field:get_data(enemy);
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local is_tired = is_tired_method:call(stamina_param, false);
|
||||
if is_tired ~= nil then
|
||||
monster.is_tired = is_tired;
|
||||
end
|
||||
|
||||
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
|
||||
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
|
||||
|
||||
|
||||
monster.missing_stamina = monster.max_stamina - monster.stamina;
|
||||
if monster.max_stamina ~= 0 then
|
||||
monster.stamina_percentage = monster.stamina / monster.max_stamina;
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.update_rage(enemy, monster)
|
||||
function large_monster.update_stamina_timer(enemy, monster, stamina_param)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled
|
||||
and not cached_config.static.enabled
|
||||
and not cached_config.highlighted.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if not cached_config.dynamic.stamina.visibility
|
||||
and not cached_config.static.stamina.visibility
|
||||
and not cached_config.highlighted.stamina.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if stamina_param == nil then
|
||||
stamina_param = stamina_param_field:get_data(enemy);
|
||||
if stamina_param == nil then
|
||||
customization_menu.status = "No stamina param";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local is_tired = is_tired_method:call(stamina_param, false);
|
||||
if is_tired ~= nil then
|
||||
monster.is_tired = is_tired;
|
||||
end
|
||||
|
||||
|
||||
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
|
||||
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
|
||||
|
||||
if monster.is_tired then
|
||||
monster.tired_total_seconds_left = monster.tired_timer;
|
||||
if monster.tired_total_seconds_left < 0 then
|
||||
monster.tired_total_seconds_left = 0;
|
||||
end
|
||||
|
||||
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
|
||||
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
|
||||
|
||||
if monster.tired_duration ~= 0 then
|
||||
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.update_rage(enemy, monster, anger_param)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled
|
||||
and not cached_config.static.enabled
|
||||
and not cached_config.highlighted.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if not cached_config.dynamic.rage.visibility
|
||||
and not cached_config.static.rage.visibility
|
||||
and not cached_config.highlighted.rage.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local anger_param = anger_param_field:get_data(enemy);
|
||||
if anger_param == nil then
|
||||
anger_param = anger_param_field:get_data(enemy);
|
||||
if anger_param == nil then
|
||||
customization_menu.status = "No anger param";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local is_in_rage = is_anger_method:call(anger_param);
|
||||
monster.is_in_rage = (is_in_rage == nil and false) or is_in_rage;
|
||||
|
||||
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
|
||||
monster.rage_limit = get_limit_anger_method:call(anger_param)or monster.rage_limit;
|
||||
monster.rage_timer = anger_param_get_timer_method:call(anger_param) or monster.rage_timer;
|
||||
monster.rage_duration = get_timer_anger_method:call(anger_param) or monster.rage_duration;
|
||||
monster.rage_count = get_count_anger_method:call(anger_param) or monster.rage_count;
|
||||
|
||||
if monster.rage_limit ~= 0 then
|
||||
monster.rage_percentage = monster.rage_point / monster.rage_limit;
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.update_rage_timer(enemy, monster, anger_param)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled
|
||||
and not cached_config.static.enabled
|
||||
and not cached_config.highlighted.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if not cached_config.dynamic.rage.visibility
|
||||
and not cached_config.static.rage.visibility
|
||||
and not cached_config.highlighted.rage.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if anger_param == nil then
|
||||
anger_param = anger_param_field:get_data(enemy);
|
||||
if anger_param == nil then
|
||||
customization_menu.status = "No anger param";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local is_in_rage = is_anger_method:call(anger_param);
|
||||
if is_in_rage ~= nil then
|
||||
monster.is_in_rage = is_in_rage;
|
||||
end
|
||||
|
||||
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
|
||||
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
|
||||
|
||||
if monster.is_in_rage then
|
||||
monster.rage_total_seconds_left = monster.rage_duration - monster.rage_timer;
|
||||
monster.rage_total_seconds_left = monster.rage_timer;
|
||||
if monster.rage_total_seconds_left < 0 then
|
||||
monster.rage_total_seconds_left = 0;
|
||||
end
|
||||
@@ -540,6 +657,12 @@ end
|
||||
function large_monster.update_parts(enemy, monster, physical_param)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled
|
||||
and not cached_config.static.enabled
|
||||
and not cached_config.highlighted.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if not cached_config.dynamic.body_parts.visibility
|
||||
and not cached_config.static.body_parts.visibility
|
||||
and not cached_config.highlighted.body_parts.visibility then
|
||||
@@ -644,7 +767,9 @@ function large_monster.update_parts(enemy, monster, physical_param)
|
||||
|
||||
if enemy_parts_info ~= nil then
|
||||
local _is_severed = enemy_parts_info:call("get_PartsLossState");
|
||||
is_severed = (_is_severed == nil and false) or is_severed;
|
||||
if _is_severed ~= nil then
|
||||
is_severed = _is_severed;
|
||||
end
|
||||
end
|
||||
|
||||
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed)
|
||||
|
||||
@@ -4,11 +4,24 @@ local large_monster;
|
||||
local config;
|
||||
local ailments;
|
||||
|
||||
local character_base_type_def = sdk.find_type_definition("snow.CharacterBase");
|
||||
local character_base_start_method = character_base_type_def:get_method("start");
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||
|
||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||
|
||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||
|
||||
local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
|
||||
local anger_add_method = anger_param_type_def:get_method("add");
|
||||
local anger_update_method = anger_param_type_def:get_method("updateNormal");
|
||||
|
||||
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
|
||||
local stamina_sub_method = stamina_param_type_def:get_method("sub");
|
||||
local stamina_update_method = stamina_param_type_def:get_method("updateParam");
|
||||
|
||||
local tick_count = 0;
|
||||
local last_update_tick = 0;
|
||||
local recorded_monsters = {};
|
||||
@@ -41,6 +54,67 @@ re.on_pre_application_entry("UpdateBehavior", function()
|
||||
end
|
||||
end)
|
||||
|
||||
--snow.enemy.EnemyDamageStockParam
|
||||
function monster_hook.update_health(enemy_damage_stock_param)
|
||||
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if is_large then
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
large_monster.update_parts(enemy, monster, physical_param);
|
||||
|
||||
else
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
small_monster.update_health(enemy, monster);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina(stamina_param, stamina_sub)
|
||||
if stamina_sub == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy = stamina_param:call("get_Em");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_stamina(enemy, monster, stamina_param);
|
||||
|
||||
-- stamina sub gets called periodically at low rate for large monsters even without damage
|
||||
large_monster.update(enemy, monster);
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina_timer(stamina_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_stamina(enemy, monster, stamina_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage(anger_param, anger_add, enemy)
|
||||
if anger_add == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage_timer(anger_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_monster(enemy)
|
||||
if enemy == nil then
|
||||
return;
|
||||
@@ -72,37 +146,16 @@ end
|
||||
function monster_hook.update_large_monster(enemy)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled and
|
||||
not cached_config.static.enabled and
|
||||
not cached_config.highlighted.enabled then
|
||||
if not cached_config.dynamic.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
large_monster.update_position(enemy);
|
||||
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
|
||||
return;
|
||||
end
|
||||
|
||||
-- is it old tick?
|
||||
-- is update limit reached?
|
||||
if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||
return;
|
||||
end
|
||||
|
||||
-- actually update the enemy now. we don't do this very often
|
||||
-- due to how much CPU time it takes to update each monster.
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||
updates_this_tick = updates_this_tick + 1;
|
||||
last_update_tick = tick_count;
|
||||
num_updated_monsters = num_updated_monsters + 1;
|
||||
updated_monsters[enemy] = true;
|
||||
end
|
||||
|
||||
large_monster.update(enemy);
|
||||
large_monster.update_position(enemy, monster);
|
||||
end
|
||||
|
||||
function monster_hook.update_small_monster(enemy)
|
||||
@@ -110,10 +163,12 @@ function monster_hook.update_small_monster(enemy)
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
small_monster.update_position(enemy);
|
||||
small_monster.update_position(enemy, monster);
|
||||
|
||||
if updated_monsters[enemy] then
|
||||
return;
|
||||
@@ -132,20 +187,51 @@ function monster_hook.update_small_monster(enemy)
|
||||
num_updated_monsters = num_updated_monsters + 1;
|
||||
updated_monsters[enemy] = true;
|
||||
|
||||
small_monster.update(enemy);
|
||||
small_monster.update(enemy, monster);
|
||||
end
|
||||
|
||||
function monster_hook.init_module()
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
|
||||
sdk.hook(enemy_character_base_update_method, function(args)
|
||||
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(damage_check_update_param_update_method, function(args)
|
||||
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(stamina_sub_method, function(args)
|
||||
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(stamina_update_method, function(args)
|
||||
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(anger_add_method, function(args)
|
||||
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(anger_update_method, function(args)
|
||||
pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
|
||||
end
|
||||
|
||||
return monster_hook;
|
||||
@@ -23,13 +23,6 @@ function small_monster.new(enemy)
|
||||
monster.missing_health = 0;
|
||||
monster.capture_health = 0;
|
||||
|
||||
monster.stamina = 0;
|
||||
monster.max_stamina = 1000;
|
||||
monster.stamina_percentage = 0;
|
||||
monster.missing_stamina = 0;
|
||||
|
||||
monster.game_object = nil;
|
||||
monster.transform = nil;
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
monster.distance = 0;
|
||||
|
||||
@@ -44,6 +37,10 @@ function small_monster.new(enemy)
|
||||
small_monster.list[enemy] = monster;
|
||||
end
|
||||
|
||||
small_monster.update_position(enemy, monster);
|
||||
small_monster.update(enemy, monster);
|
||||
small_monster.update_health(enemy, monster);
|
||||
|
||||
return monster;
|
||||
end
|
||||
|
||||
@@ -94,14 +91,6 @@ function small_monster.init_UI(monster)
|
||||
cached_config.health.percentage_label
|
||||
);
|
||||
|
||||
monster.stamina_UI = stamina_UI_entity.new(
|
||||
cached_config.stamina.visibility,
|
||||
cached_config.stamina.bar,
|
||||
cached_config.stamina.text_label,
|
||||
cached_config.stamina.value_label,
|
||||
cached_config.stamina.percentage_label
|
||||
);
|
||||
|
||||
monster.ailment_UI = ailment_UI_entity.new(
|
||||
cached_config.ailments.visibility,
|
||||
cached_config.ailments.bar,
|
||||
@@ -116,7 +105,6 @@ function small_monster.init_UI(monster)
|
||||
end
|
||||
|
||||
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
||||
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
|
||||
local physical_param_type = physical_param_field:get_type();
|
||||
@@ -126,49 +114,33 @@ local vital_param_type = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type:get_method("get_Current");
|
||||
local get_max_method = vital_param_type:get_method("get_Max");
|
||||
|
||||
|
||||
local stamina_param_type = stamina_param_field:get_type();
|
||||
local get_stamina_method = stamina_param_type:get_method("getStamina");
|
||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
|
||||
|
||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
function small_monster.update_position(enemy)
|
||||
function small_monster.update_position(enemy, monster)
|
||||
local cached_config = config.current_config.small_monster_UI;
|
||||
if not cached_config.enabled or not cached_config.dynamic_positioning.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
if monster == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local position = get_pos_field:call(enemy) or monster.position;
|
||||
local position = get_pos_field:call(enemy);
|
||||
if position ~= nil then
|
||||
monster.position = position;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.update(enemy)
|
||||
function small_monster.update(enemy, monster)
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
|
||||
local dead_or_captured = check_die_method:call(enemy);
|
||||
monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
|
||||
|
||||
small_monster.update_health(enemy, monster);
|
||||
small_monster.update_stamina(enemy, monster);
|
||||
ailments.update_ailments(enemy, monster);
|
||||
end
|
||||
|
||||
function small_monster.update_health(enemy, monster)
|
||||
if not config.current_config.small_monster_UI.health.visibility then
|
||||
if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -194,27 +166,6 @@ function small_monster.update_health(enemy, monster)
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.update_stamina(enemy, monster)
|
||||
if not config.current_config.small_monster_UI.stamina.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local stamina_param = stamina_param_field:get_data(enemy)
|
||||
if stamina_param == nil then
|
||||
customization_menu.status = "No stamina param";
|
||||
return;
|
||||
end
|
||||
|
||||
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
|
||||
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
|
||||
|
||||
|
||||
monster.missing_stamina = monster.max_stamina - monster.stamina;
|
||||
if monster.max_stamina ~= 0 then
|
||||
monster.stamina_percentage = monster.stamina / monster.max_stamina;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
local cached_config = config.current_config.small_monster_UI;
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
@@ -226,11 +177,6 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
|
||||
};
|
||||
|
||||
local stamina_position_on_screen = {
|
||||
x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier,
|
||||
y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier
|
||||
};
|
||||
|
||||
local ailments_position_on_screen = {
|
||||
x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
|
||||
y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
|
||||
@@ -242,11 +188,8 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
};
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
|
||||
stamina_UI_entity.draw(monster, monster.stamina_UI, stamina_position_on_screen, opacity_scale);
|
||||
|
||||
ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
|
||||
ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale);
|
||||
|
||||
end
|
||||
|
||||
function small_monster.init_list()
|
||||
|
||||
@@ -126,6 +126,8 @@ function small_monster_UI.draw()
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local opacity_scale = 1;
|
||||
if cached_config.dynamic_positioning.enabled then
|
||||
if cached_config.dynamic_positioning.max_distance == 0 then
|
||||
@@ -141,6 +143,8 @@ function small_monster_UI.draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
small_monster.draw(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
|
||||
@@ -4,7 +4,7 @@ local drawing;
|
||||
local language;
|
||||
local config;
|
||||
|
||||
function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label, timer_label)
|
||||
local entity = {};
|
||||
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
@@ -14,6 +14,7 @@ function stamina_UI_entity.new(visibility, bar, text_label, value_label, percent
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.timer_label = table_helpers.deep_copy(timer_label);
|
||||
|
||||
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||
@@ -29,6 +30,9 @@ function stamina_UI_entity.new(visibility, bar, text_label, value_label, percent
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
|
||||
|
||||
entity.timer_label.offset.x = entity.timer_label.offset.x * global_scale_modifier;
|
||||
entity.timer_label.offset.y = entity.timer_label.offset.y * global_scale_modifier;
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
@@ -37,12 +41,19 @@ function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity
|
||||
return;
|
||||
end
|
||||
|
||||
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.stamina);
|
||||
|
||||
if monster.is_tired then
|
||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.tired_timer_percentage);
|
||||
|
||||
drawing.draw_label(stamina_UI.timer_label, position_on_screen, opacity_scale, monster.tired_minutes_left, monster.tired_seconds_left);
|
||||
else
|
||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
|
||||
|
||||
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.stamina);
|
||||
drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
|
||||
drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function stamina_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
|
||||
@@ -708,15 +708,17 @@ function customization_menu.draw()
|
||||
customization_menu.menu_font_changed = true;
|
||||
|
||||
part_names.init();
|
||||
large_monster.init_list();
|
||||
-- FORGOT WHAT IS THIS
|
||||
--small_monster.init_all();
|
||||
--large_monster.init_all();
|
||||
|
||||
for _, monster in pairs(small_monster.list) do
|
||||
small_monster.init_UI(monster);
|
||||
end
|
||||
--for _, monster in pairs(small_monster.list) do
|
||||
-- small_monster.init_UI(monster);
|
||||
--end
|
||||
|
||||
for _, _player in pairs(player.list) do
|
||||
player.init_UI(_player);
|
||||
end
|
||||
--for _, _player in pairs(player.list) do
|
||||
-- player.init_UI(_player);
|
||||
--end
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.menu_font) then
|
||||
@@ -1449,303 +1451,6 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.stamina) then
|
||||
changed, config.current_config.small_monster_UI.stamina.visibility = imgui.checkbox(language.current_language.customization_menu
|
||||
.visible, config.current_config.small_monster_UI.stamina.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.text_label) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.text_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.text_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.text_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.color = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.text_label.shadow.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.value_label) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.value_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.value_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.value_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.color = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.value_label.shadow.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language
|
||||
.current_language.customization_menu.x,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width,
|
||||
screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language
|
||||
.current_language.customization_menu.y,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height,
|
||||
screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.color = imgui.color_picker_argb(""
|
||||
, config.current_config.small_monster_UI.stamina.percentage_label.shadow.color,
|
||||
customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.bar) then
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.visibility = imgui.checkbox(language.current_language.customization_menu
|
||||
.visible,
|
||||
config.current_config.small_monster_UI.stamina.bar.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.offset.x = imgui.drag_float(language.current_language.customization_menu
|
||||
.x, config.current_config.small_monster_UI.stamina.bar.offset.x, 0.1, -screen.width,
|
||||
screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.offset.y = imgui.drag_float(language.current_language.customization_menu
|
||||
.y, config.current_config.small_monster_UI.stamina.bar.offset.y, 0.1, -screen.height,
|
||||
screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.size) then
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.size.width = imgui.drag_float(language.current_language
|
||||
.customization_menu.width,
|
||||
config.current_config.small_monster_UI.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.size.height = imgui.drag_float(language.current_language
|
||||
.customization_menu.height,
|
||||
config.current_config.small_monster_UI.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.colors) then
|
||||
if imgui.tree_node(language.current_language.customization_menu.foreground) then
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.colors.foreground = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.bar.colors.foreground, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.background) then
|
||||
changed, config.current_config.small_monster_UI.stamina.bar.colors.background = imgui.color_picker_argb("",
|
||||
config.current_config.small_monster_UI.stamina.bar.colors.background, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
small_monster_UI_changed = small_monster_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.ailments) then
|
||||
changed, config.current_config.small_monster_UI.ailments.visibility = imgui.checkbox(language.current_language.customization_menu
|
||||
.visible,
|
||||
@@ -3926,6 +3631,83 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x = imgui.drag_float(
|
||||
language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
|
||||
screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y = imgui.drag_float(
|
||||
language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
|
||||
screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
|
||||
, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color,
|
||||
customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.bar) then
|
||||
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
@@ -7906,6 +7688,83 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x = imgui.drag_float(
|
||||
language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
|
||||
screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y = imgui.drag_float(
|
||||
language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
|
||||
screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
|
||||
, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color,
|
||||
customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.bar) then
|
||||
changed, config.current_config.large_monster_UI.static.stamina.bar.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
@@ -11784,6 +11643,83 @@ function customization_menu.draw()
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
-- add text format
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x = imgui.drag_float(
|
||||
language.current_language.customization_menu.x,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
|
||||
screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y = imgui.drag_float(
|
||||
language.current_language.customization_menu.y,
|
||||
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
|
||||
screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
|
||||
, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color,
|
||||
customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.bar) then
|
||||
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
|
||||
Reference in New Issue
Block a user