mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Make some monster info retrieving event-based
This commit is contained in:
@@ -3,12 +3,23 @@ local small_monster;
|
||||
local large_monster;
|
||||
local config;
|
||||
local ailments;
|
||||
local player;
|
||||
local quest_status;
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
|
||||
|
||||
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
|
||||
|
||||
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
|
||||
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
|
||||
|
||||
local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
|
||||
local anger_add_method = anger_param_type_def:get_method("add");
|
||||
|
||||
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
|
||||
local stamina_sub_method = stamina_param_type_def:get_method("sub");
|
||||
|
||||
local tick_count = 0;
|
||||
local last_update_tick = 0;
|
||||
local recorded_monsters = {};
|
||||
@@ -104,12 +115,13 @@ function monster_hook.update_large_monster(enemy)
|
||||
end
|
||||
|
||||
large_monster.update(enemy, monster);
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
large_monster.update_parts(enemy, monster, physical_param);
|
||||
large_monster.update_stamina(enemy, monster, nil);
|
||||
large_monster.update_stamina_timer(enemy, monster, nil);
|
||||
large_monster.update_rage(enemy, monster, nil);
|
||||
large_monster.update_rage_timer(enemy, monster, nil);
|
||||
|
||||
if quest_status.is_online and player.myself.id ~= 0 then
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
large_monster.update_parts(enemy, monster, physical_param);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_small_monster(enemy)
|
||||
@@ -142,7 +154,67 @@ function monster_hook.update_small_monster(enemy)
|
||||
updated_monsters[enemy] = true;
|
||||
|
||||
small_monster.update(enemy, monster);
|
||||
small_monster.update_health(enemy, monster);
|
||||
|
||||
if quest_status.is_online and player.myself.id ~= 0 then
|
||||
small_monster.update_health(enemy, monster);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_health(enemy_damage_stock_param)
|
||||
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if is_large then
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
large_monster.update_parts(enemy, monster, physical_param);
|
||||
|
||||
else
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
small_monster.update_health(enemy, monster);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina(stamina_param, stamina_sub)
|
||||
if stamina_sub <= 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy = stamina_param:call("get_Em");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_stamina(enemy, monster, stamina_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina_timer(stamina_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_stamina_timer(enemy, monster, stamina_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage(anger_param, anger_add, enemy)
|
||||
if anger_add <= 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage_timer(anger_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function monster_hook.init_module()
|
||||
@@ -150,12 +222,32 @@ function monster_hook.init_module()
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
|
||||
sdk.hook(enemy_character_base_update_method, function(args)
|
||||
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(damage_check_update_param_update_method, function(args)
|
||||
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(stamina_sub_method, function(args)
|
||||
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(anger_add_method, function(args)
|
||||
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
end
|
||||
|
||||
return monster_hook;
|
||||
Reference in New Issue
Block a user