diff --git a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua index 64bfa73..af7675a 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua @@ -129,7 +129,7 @@ function this.update_large_monster(enemy) -- this is the VERY LEAST thing we should do all the time -- so the position doesn't lag all over the place -- due to how infrequently we update the monster(s). - large_monster.update_position(enemy, monster); + --large_monster.update_position(enemy, monster); if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then return; @@ -173,7 +173,7 @@ function this.update_small_monster(enemy) -- this is the VERY LEAST thing we should do all the time -- so the position doesn't lag all over the place -- due to how infrequently we update the monster(s). - small_monster.update_position(enemy, monster); + --small_monster.update_position(enemy, monster); if updated_monsters[enemy] then return;