From 0fbf47f7ffdb4f8565488805f3ef64ab06086aa3 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Sun, 6 Aug 2023 12:18:02 +0300 Subject: [PATCH] comment out monster update_position --- reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua index 64bfa73..af7675a 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua @@ -129,7 +129,7 @@ function this.update_large_monster(enemy) -- this is the VERY LEAST thing we should do all the time -- so the position doesn't lag all over the place -- due to how infrequently we update the monster(s). - large_monster.update_position(enemy, monster); + --large_monster.update_position(enemy, monster); if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then return; @@ -173,7 +173,7 @@ function this.update_small_monster(enemy) -- this is the VERY LEAST thing we should do all the time -- so the position doesn't lag all over the place -- due to how infrequently we update the monster(s). - small_monster.update_position(enemy, monster); + --small_monster.update_position(enemy, monster); if updated_monsters[enemy] then return;