mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Stats UI: Add Health and Max Health
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@@ -60,6 +60,7 @@ this.label_list = {
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};
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this.affinity_label = nil;
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this.health_label = nil;
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this.stamina_label = nil;
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this.element_label = nil;
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this.element_2_label = nil;
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@@ -81,7 +82,11 @@ function this.draw()
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for label_key, label in pairs(this.label_list) do
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local name_text = "";
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if label.include.name then
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name_text = string.format("%s: ", cached_names[label_key]);
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if label.include.value then
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name_text = string.format("%s: ", cached_names[label_key]);
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else
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name_text = string.format("%s", cached_names[label_key]);
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end
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end
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if label.include.value then
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@@ -93,22 +98,38 @@ function this.draw()
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::continue::
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end
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-- Affinity Label
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local affinity_name_text = "";
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if this.affinity_label.include.name then
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affinity_name_text = string.format("%s: ", cached_names.affinity);
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-- Health Label
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local health_name_text = "";
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if this.health_label.include.name then
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health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
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if this.health_label.include.value or this.health_label.include.max_value then
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health_name_text = string.format("%s: ", language.current_language.customization_menu.health);
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else
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health_name_text = string.format("%s", language.current_language.customization_menu.health);
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end
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end
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if this.affinity_label.include.value then
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affinity_name_text = string.format("%s%s%%", affinity_name_text, tostring(player_info.list.affinity));
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if this.health_label.include.value and not this.health_label.include.max_value then
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health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.health));
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elseif not this.health_label.include.value and this.health_label.include.max_value then
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health_name_text = string.format("%s%s", health_name_text, tostring(player_info.list.max_health));
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elseif this.health_label.include.value and this.health_label.include.max_value then
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health_name_text = string.format("%s%s/%s", health_name_text, tostring(player_info.list.health), tostring(player_info.list.max_health));
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end
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drawing.draw_label(this.affinity_label, position_on_screen, 1, affinity_name_text);
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drawing.draw_label(this.health_label, position_on_screen, 1, health_name_text);
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-- Stamina Label
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local stamina_name_text = "";
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if this.stamina_label.include.name then
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stamina_name_text = string.format("%s: ", cached_names.stamina);
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if this.stamina_label.include.value or this.stamina_label.include.max_value then
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stamina_name_text = string.format("%s: ", cached_names.stamina);
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else
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stamina_name_text = string.format("%s", cached_names.stamina);
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end
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end
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if this.stamina_label.include.value and not this.stamina_label.include.max_value then
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@@ -123,6 +144,22 @@ function this.draw()
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drawing.draw_label(this.stamina_label, position_on_screen, 1, stamina_name_text);
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-- Affinity Label
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local affinity_name_text = "";
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if this.affinity_label.include.name then
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if this.affinity_label.include.value then
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affinity_name_text = string.format("%s: ", cached_names.affinity);
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else
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affinity_name_text = string.format("%s", cached_names.affinity);
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end
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end
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if this.affinity_label.include.value then
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affinity_name_text = string.format("%s%s%%", affinity_name_text, tostring(player_info.list.affinity));
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end
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drawing.draw_label(this.affinity_label, position_on_screen, 1, affinity_name_text);
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-- Element Label
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if player_info.list.element_type ~= 0 then
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@@ -131,26 +168,33 @@ function this.draw()
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local ailment_names = language.current_language.ailments;
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local ailment_name = "";
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if player_info.list.element_type == 1 then
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element_name_text = string.format("%s: ", cached_names.fire);
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ailment_name = cached_names.fire;
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elseif player_info.list.element_type == 2 then
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element_name_text = string.format("%s: ", cached_names.water);
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ailment_name = cached_names.water;
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elseif player_info.list.element_type == 3 then
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element_name_text = string.format("%s: ", cached_names.thunder);
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ailment_name = cached_names.thunder;
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elseif player_info.list.element_type == 4 then
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element_name_text = string.format("%s: ", cached_names.ice);
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ailment_name = cached_names.ice;
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elseif player_info.list.element_type == 5 then
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element_name_text = string.format("%s: ", cached_names.dragon);
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ailment_name = cached_names.dragon;
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elseif player_info.list.element_type == 6 then
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element_name_text = string.format("%s: ", ailment_names.poison);
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ailment_name = ailment_names.poison;
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elseif player_info.list.element_type == 7 then
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element_name_text = string.format("%s: ", ailment_names.sleep);
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ailment_name = ailment_names.sleep;
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elseif player_info.list.element_type == 8 then
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element_name_text = string.format("%s: ", ailment_names.paralysis);
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ailment_name = ailment_names.paralysis;
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elseif player_info.list.element_type == 9 then
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element_name_text = string.format("%s: ", ailment_names.blast);
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ailment_name = ailment_names.blast;
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end
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if this.element_label.include.value then
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element_name_text = string.format("%s: ", ailment_name);
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else
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element_name_text = string.format("%s", ailment_name);
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end
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end
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if this.element_label.include.value then
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@@ -169,24 +213,32 @@ function this.draw()
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local ailment_names = language.current_language.ailments;
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local ailment_name = "";
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if player_info.list.element_type_2 == 1 then
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element_2_name_text = string.format("%s: ", cached_names.fire);
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ailment_name = cached_names.fire;
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elseif player_info.list.element_type_2 == 2 then
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element_2_name_text = string.format("%s: ", cached_names.water);
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ailment_name = cached_names.water;
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elseif player_info.list.element_type_2 == 3 then
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element_2_name_text = string.format("%s: ", cached_names.thunder);
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ailment_name = cached_names.thunder;
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elseif player_info.list.element_type_2 == 4 then
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element_2_name_text = string.format("%s: ", cached_names.ice);
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ailment_name = cached_names.ice;
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elseif player_info.list.element_type_2 == 5 then
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element_2_name_text = string.format("%s: ", cached_names.dragon);
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ailment_name = cached_names.dragon;
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elseif player_info.list.element_type_2 == 6 then
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element_2_name_text = string.format("%s: ", ailment_names.poison);
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ailment_name = ailment_names.poison;
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elseif player_info.list.element_type_2 == 7 then
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element_2_name_text = string.format("%s: ", ailment_names.sleep);
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ailment_name = ailment_names.sleep;
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elseif player_info.list.element_type_2 == 8 then
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element_2_name_text = string.format("%s: ", ailment_names.paralysis);
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ailment_name = ailment_names.paralysis;
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elseif player_info.list.element_type_2 == 9 then
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element_2_name_text = string.format("%s: ", ailment_names.blast);
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ailment_name = ailment_names.blast;
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end
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if this.element_2_label.include.value then
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element_2_name_text = string.format("%s: ", ailment_name);
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else
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element_2_name_text = string.format("%s", ailment_name);
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end
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end
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@@ -210,6 +262,7 @@ function this.init_UI()
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this.label_list.dragon_resistance = utils.table.deep_copy(config.current_config.stats_UI.dragon_resistance_label);
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this.affinity_label = utils.table.deep_copy(config.current_config.stats_UI.affinity_label);
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this.health_label = utils.table.deep_copy(config.current_config.stats_UI.health_label);
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this.stamina_label = utils.table.deep_copy(config.current_config.stats_UI.stamina_label);
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this.element_label = utils.table.deep_copy(config.current_config.stats_UI.element_label);
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this.element_2_label = utils.table.deep_copy(config.current_config.stats_UI.element_2_label);
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@@ -224,6 +277,9 @@ function this.init_UI()
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this.affinity_label.offset.x = this.affinity_label.offset.x * global_scale_modifier;
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this.affinity_label.offset.y = this.affinity_label.offset.y * global_scale_modifier;
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this.health_label.offset.x = this.health_label.offset.x * global_scale_modifier;
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this.health_label.offset.y = this.health_label.offset.y * global_scale_modifier;
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this.stamina_label.offset.x = this.stamina_label.offset.x * global_scale_modifier;
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this.stamina_label.offset.y = this.stamina_label.offset.y * global_scale_modifier;
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@@ -2355,6 +2355,12 @@ function this.draw_stats_UI()
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imgui.tree_pop();
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end
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changed = label_customization.draw(language.current_language.customization_menu.health_label, cached_config.health_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.stamina_label, cached_config.stamina_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.attack_label, cached_config.attack_label);
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config_changed = config_changed or changed;
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@@ -2379,9 +2385,6 @@ function this.draw_stats_UI()
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changed = label_customization.draw(language.current_language.customization_menu.dragon_resistance_label, cached_config.dragon_resistance_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.stamina_label, cached_config.stamina_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.element_label, cached_config.element_label);
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config_changed = config_changed or changed;
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