Add Embolden, Berserk, Powder Mantle, Strife, Inspiration, Blood Awakening Skills, move Kushala Daora Soul to Rampage Skills

This commit is contained in:
GreenComfyTea
2023-09-06 16:30:54 +03:00
parent 5c42502700
commit 1580b4c4c2

View File

@@ -47,7 +47,6 @@ local package = package;
this.list = {
burst = nil,
kushala_daora_soul = nil,
intrepid_heart = nil,
dereliction = nil,
latent_power = nil,
@@ -74,7 +73,14 @@ this.list = {
dragonheart = nil,
resentment = nil,
bladescale_hone = nil,
spiribirds_call = nil
spiribirds_call = nil,
embolden = nil,
berserk = nil,
powder_mantle_red = nil,
powder_mantle_blue = nil,
strife = nil,
inspiration = nil,
blood_awakening = nil
};
local skills_type_name = "skills";
@@ -200,7 +206,7 @@ local skill_data_list = {
-- defiance = { id = 118 },
-- sneak_attack = { id = 119 },
adrenaline_rush = { id = 120 },
-- embolden = { id = 121 },
embolden = { id = 121 },
-- redirection = { id = 122 },
spiribirds_call = { id = 123 },
-- charge_master = { id = 124 },
@@ -216,35 +222,27 @@ local skill_data_list = {
status_trigger = { id = 134 },
intrepid_heart = { id = 135 },
-- buildup_boost = { id = 136 },
-- berserk = { id = 137 },
berserk = { id = 137 },
wind_mantle = { id = 138 },
-- powder_mantle = { id = 139 },
-- frostcraft = { id = 140 },
-- dragon_conversion = { id = 141 },
heaven_sent = { id = 142 },
frenzied_bloodlust = { id = 143 },
-- blood_awakening = { id = 144 },
-- strife = { id = 145 },
blood_awakening = { id = 144 },
strife = { id = 145, level = 0, is_equipped = false },
-- shock_absorber = { id = 146 },
-- inspiration = { id = 147 },
inspiration = { id = 147 },
}
local burst_breakpoints = {5};
local kushara_daora_soul_breakpoint = 5;
local intrepid_heart_minimal_value = 400;
local dereliction_breakpoints = {100, 50};
local maximum_might_delay_timer = nil;
local maximum_might_previous_timer_value = 0;
local frenzied_bloodlust_duration = 0;
local frenzied_bloodlust_sheathed_duration = 0;
local dragonheart_breakpoints = {0.5, 0.5, 0.7, 0.7, 0.8};
local spiribirds_call_duration = 60;
local wind_mantle_duration = 15;
local burst_breakpoints = { 5 };
local dereliction_breakpoints = { 100, 50 };
local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 };
local strife_breakpoints = { { 10 }, { 15 }, { 20 } };
local blood_awakening_breakpoints = { 2 };
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
local wind_mantle_special_breakpoints = {
[0] = { 10, 5 }, -- Great Sword
@@ -254,7 +252,17 @@ local wind_mantle_special_breakpoints = {
[9] = { 40, 20 }, -- Dual Blades
[11] = { 30, 15 }, -- Charge Blade
[13] = { 60, 30 }, -- Bow
}
};
local maximum_might_delay_timer = nil;
local maximum_might_previous_timer_value = 0;
local frenzied_bloodlust_duration = 0;
local frenzied_bloodlust_sheathed_duration = 0;
local spiribirds_call_duration = 60;
local wind_mantle_duration = 15;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
@@ -266,9 +274,6 @@ local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Burst
local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
-- Kushala Daora Soul
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
-- Intrepid Heart
local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
-- Derelection
@@ -304,6 +309,13 @@ local r_vital_field = player_data_type_def:get_field("_r_Vital");
local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
-- Spiritbird's Call
local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer");
-- Powder Mantle
local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State");
local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer");
-- Inspiration
local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer");
-- Blood Awakening
local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer");
@@ -317,6 +329,10 @@ local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomT
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
-- Heroics
local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Berserk
local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
-- Dragon Conversion
local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist");
-- Resuscitate
local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
@@ -326,14 +342,30 @@ local get_skill_data_method = player_skill_list_type_def:get_method("getSkillDat
local skill_data_type_def = get_skill_data_method:get_return_type();
local skill_lv_field = skill_data_type_def:get_field("SkillLv");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Wind Mantle
local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable");
local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
-- Heaven-Sent
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
-- Frenzied Bloodlust
local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
-- Embolden
local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209");
-- Dragon Conversion
local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg");
-- Strife
local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233");
-- Blood Awakening
local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv");
local get_equip_skill_232_param_method = player_quest_base_type_def:get_method("getEquipSkill232Param");
local equip_skill_232_param_type_def = get_equip_skill_232_param_method:get_return_type();
local activation_time_lv_1_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv1");
local activation_time_lv_2_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv2");
local bow_type_def = sdk.find_type_definition("snow.player.Bow");
local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer");
@@ -359,6 +391,8 @@ function this.update(player, player_data, weapon_type)
this.update_resentment(player_data);
this.update_bladescale_hone(player, weapon_type);
this.update_spiribirds_call(player_data);
this.update_powder_mantle(player_data);
this.update_blood_awakening(player, player_data);
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
nil, nil, nil, nil, true, nil, dereliction_breakpoints);
@@ -366,9 +400,6 @@ function this.update(player, player_data, weapon_type)
this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints);
this.update_generic_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint});
this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
nil, nil, nil, nil, true, intrepid_heart_minimal_value);
@@ -382,14 +413,21 @@ function this.update(player, player_data, weapon_type)
this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, true);
this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
this.update_generic_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method);
this.update_generic_skill("heroics", player, is_predicament_power_up_method);
this.update_generic_skill("resuscitate", player, is_debuff_state_method);
this.update_generic_skill("embolden", player, get_active_equip_209_method);
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
end
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
@@ -444,17 +482,23 @@ function this.update_equipped_skill_data(player)
end
function this.update_wind_mantle(player, weapon_type)
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
if is_wind_mantle_enable == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
return;
end
if utils.number.is_equal(wind_mantle_timer, 0) then
if not is_wind_mantle_enable then
this.list.wind_mantle = nil;
return;
end
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
return;
end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
@@ -685,6 +729,42 @@ function this.update_spiribirds_call(player_data)
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer, spiribirds_call_duration);
end
function this.update_powder_mantle(player_data)
this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field,
player_data, equip_skill_227_state_timer_field, nil, nil, nil, 2);
if this.list.powder_mantle_blue ~= nil then
this.list.powder_mantle_red = nil;
return;
end
this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field,
player_data, equip_skill_227_state_timer_field, nil, nil, nil);
end
function this.update_blood_awakening(player, player_data)
this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method,
player_data, equip_skill_232_timer_field,
nil, nil,
nil, nil, blood_awakening_breakpoints);
local blood_awakening = this.list.blood_awakening;
if this.list.blood_awakening == nil then
return;
end
local activation_time_field = activation_time_lv_1_field;
if blood_awakening.level == 2 then
activation_time_field = activation_time_lv_2_field;
end
local blood_awakening_param = get_equip_skill_232_param_method:call(player);
local blood_awakening_duration = activation_time_field:get_data(blood_awakening_param);
blood_awakening.duration = blood_awakening_duration / 60;
end
function this.init_names()
for skill_key, skill in pairs(this.list) do
skill.name = this.get_skill_name(skill_key);