From 19d449408aca07c832162c3f6249737424a86690 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Fri, 21 Jan 2022 20:54:00 +0200 Subject: [PATCH] Update README.md --- README.md | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 1135665..553dcc2 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,12 @@ # Monster Hunter Rise Overlay Mod -Built on Monster Hp Bar Mod https://www.nexusmods.com/monsterhunterrise/mods/43?tab=description +Built on https://www.nexusmods.com/monsterhunterrise/mods/43?tab=description and https://www.nexusmods.com/monsterhunterrise/mods/68 -But with few differences: - -1) Shows health bars for all large monsters; -2) Changed layout, appearance and added text shadow (default values are made for 1080p screen); -3) No sorting based on distance; -4) Shows elapsed quest time; -5) Shows damage dealt by player (you). +Features: +1) Large Monster Health; +2) Quest Time; +3) Damage Meter; +4) Flexible Customization. # Dependencies: 1) REFramework (https://www.nexusmods.com/monsterhunterrise/mods/26) @@ -24,10 +22,6 @@ The beginning of the monster-hunter-rise-overlay.lua file is dedicated to Custom To simplify the customization process you can reload scripts in REFramework after each change. No need to restart the game each time. Press Insert Button to open REFramework window inside the game. REFramework -> ScriptRunner -> Reset Scripts. -# Notes: -1) I couldn't find total damage dealt by other players. I will keep looking thou. -2) Damage meter might work incorrectly due to monster health scaling in multiplayer. - # Support