mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
This commit is contained in:
@@ -23,12 +23,6 @@ local check_current_area_training_area_method = village_area_manager_type_def:ge
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local lobby_manager_type_definition = sdk.find_type_definition("snow.LobbyManager");
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local is_quest_online_method = lobby_manager_type_definition:get_method("IsQuestOnline");
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sdk.hook(on_changed_game_status, function(args)
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pcall(quest_status.update(args));
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end, function(retval)
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return retval;
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end);
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function quest_status.update(args)
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local new_quest_status = sdk.to_int64(args[3]);
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if new_quest_status ~= nil then
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@@ -47,6 +41,10 @@ function quest_status.update(args)
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end
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end
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sdk.hook(on_changed_game_status, function(args)
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pcall(quest_status.update, args);
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end, function(retval) return retval; end);
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function quest_status.init()
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if singletons.quest_manager == nil then
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return;
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@@ -1,12 +1,20 @@
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local config = require "MHR_Overlay.Misc.config"
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local screen = {};
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local config;
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local singletons;
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screen.width = 1920;
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screen.height = 1080;
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function screen.update_window_size()
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local width, height = d2d.surface_size();
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local width;
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local height;
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if d2d ~= nil then
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width, height = d2d.surface_size();
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else
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width, height = screen.get_game_window_size();
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end
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if width ~= nil then
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screen.width = width;
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@@ -17,6 +25,45 @@ function screen.update_window_size()
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end
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end
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local scene_view;
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local scene_view_type = sdk.find_type_definition("via.SceneView");
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local get_size_method = scene_view_type:get_method("get_Size");
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local size_type = get_size_method:get_return_type();
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local width_field = size_type:get_field("w");
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local height_field = size_type:get_field("h");
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function screen.get_game_window_size()
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if scene_view == nil then
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scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager"), "get_MainView");
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if scene_view == nil then
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--log.error("[MHR_Overlay.lua] No scene view");
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return;
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end
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end
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local size = get_size_method:call(scene_view);
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if size == nil then
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--log.error("[MHR_Overlay.lua] No scene view size");
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return;
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end
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local screen_width = width_field:get_data(size);
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if screen_width == nil then
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--log.error("[MHR_Overlay.lua] No screen width");
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return;
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end
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local screen_height = height_field:get_data(size);
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if screen_height == nil then
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--log.error("[MHR_Overlay.lua] No screen height");
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return;
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end
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return screen_width, screen_height;
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end
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function screen.calculate_absolute_coordinates(position)
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local _position = {
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x = position.x * config.current_config.global_settings.modifiers.global_position_modifier;
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@@ -52,6 +99,7 @@ end
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function screen.init_module()
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config = require("MHR_Overlay.Misc.config");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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end
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return screen;
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@@ -9,6 +9,7 @@ singletons.player_manager = nil;
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singletons.village_area_manager = nil;
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singletons.gui_manager = nil;
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singletons.game_keyboard = nil;
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singletons.scene_manager = nil;
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function singletons.init()
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singletons.init_message_manager();
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@@ -19,7 +20,8 @@ function singletons.init()
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singletons.init_player_manager();
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singletons.init_village_area_manager();
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singletons.init_gui_manager();
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singletons.init_game_keyboard()
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singletons.init_game_keyboard();
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singletons.init_scene_manager();
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end
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function singletons.init_message_manager()
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@@ -141,6 +143,19 @@ function singletons.init_game_keyboard()
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return singletons.ggame_keyboard;
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end
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function singletons.init_scene_manager()
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if singletons.scene_manager ~= nil then
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return;
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end
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singletons.scene_manager = sdk.get_native_singleton("via.SceneManager");
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if singletons.scene_manager == nil then
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--log.error("[MHR Overlay] No enemy manager");
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end
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return singletons.scene_manager;
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end
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function singletons.init_module()
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singletons.init();
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end
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File diff suppressed because it is too large
Load Diff
@@ -91,7 +91,9 @@ language.default_language = {
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total_damage = "Total Damage",
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player = "Player",
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buildup = "Buildup:",
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total_buildup = "Total Buildup"
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total_buildup = "Total Buildup",
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part_break = "Break",
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part_sever = "Sever"
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},
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customization_menu = {
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@@ -198,6 +200,8 @@ language.default_language = {
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hide_undamaged_parts = "Hide Undamaged Parts",
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part_name = "Part Name",
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flinch_count = "Flinch Count",
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break_count = "Break Count",
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break_max_count = "Break Max Count",
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orientation = "Orientation",
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horizontal = "Horizontal",
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@@ -317,7 +321,13 @@ language.default_language = {
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filter = "Filter",
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top_buildup = "Top Buildup",
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total_buildup = "Total Buildup",
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buildup_bars_are_relative_to = "Buildup Bars are relative to"
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buildup_bars_are_relative_to = "Buildup Bars are relative to",
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part_health = "Part Health",
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break_health = "Break Health",
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break_health_percentage = "Break Health Percentage",
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loss_health = "Sever Health",
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loss_health_percentage = "Sever Health Percentage"
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}
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};
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@@ -219,9 +219,11 @@ local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam
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local damage_param_type = damage_param_field:get_type();
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local get_condition_param_method = damage_param_type:get_method("get_ConditionParam");
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local stun_param_field = damage_param_type:get_field("_StunParam");
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local poison_param_field = damage_param_type:get_field("_PoisonParam");
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local blast_param_field = damage_param_type:get_field("_BlastParam");
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local poison_param_type = poison_param_field:get_type();
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local blast_param_type = blast_param_field:get_type();
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@@ -250,6 +252,18 @@ function ailments.update_ailments(enemy, monster)
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return;
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end
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ailments.update_stun_poison_blast_ailments(monster, damage_param);
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if not config.current_config.large_monster_UI.dynamic.ailments.visibility
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and not config.current_config.large_monster_UI.static.ailments.visibility
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and not config.current_config.large_monster_UI.highlighted.ailments.visibility
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and not config.current_config.small_monster_UI.ailments.visibility
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and not config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility
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and not config.current_config.large_monster_UI.static.ailment_buildups.visibility
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and not config.current_config.small_monster_UI.ailment_buildups.visibility then
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return;
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end
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local condition_param = get_condition_param_method:call(damage_param);
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if condition_param == nil then
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@@ -264,7 +278,34 @@ function ailments.update_ailments(enemy, monster)
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for index, ailment_param in ipairs(condition_param_table) do
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local id = index - 1;
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if id == ailments.stun_id or id == ailments.poison_id or id == ailments.blast_id then
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goto continue;
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end
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ailments.update_ailment(monster, ailment_param, id);
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::continue::
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end
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end
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function ailments.update_stun_poison_blast_ailments(monster, damage_param)
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local stun_param = stun_param_field:get_data(damage_param);
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if stun_param ~= nil then
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ailments.update_ailment(monster, stun_param, ailments.stun_id);
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end
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local poison_param = poison_param_field:get_data(damage_param);
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if poison_param ~= nil then
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ailments.update_ailment(monster, poison_param, ailments.poison_id);
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end
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local blast_param = blast_param_field:get_data(damage_param);
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if blast_param ~= nil then
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ailments.update_ailment(monster, blast_param, ailments.blast_id);
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end
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end
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function ailments.update_ailment(monster, ailment_param, id)
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local is_enable = get_is_enable_method:call(ailment_param);
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local activate_count = get_activate_count_method:call(ailment_param):get_element(0):get_field("mValue");
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local buildup = get_stock_method:call(ailment_param):get_element(0):get_field("mValue");
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@@ -356,7 +397,6 @@ function ailments.update_ailments(enemy, monster)
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monster.ailments[id].minutes_left = minutes_left;
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monster.ailments[id].seconds_left = seconds_left;
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end
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end
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end
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function ailments.update_last_change_time(monster, id)
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@@ -14,25 +14,33 @@ local time;
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body_part.list = {};
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function body_part.new(REpart, name, id)
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function body_part.new(id, name)
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local part = {};
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part.REpart = REpart;
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part.id = id;
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part.health = 99999;
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part.health = 9999;
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part.max_health = 99999;
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part.health_percentage = 0;
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part.break_health = 9999;
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part.break_max_health = 99999;
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part.break_health_percentage = 0;
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part.lost_health = 9999;
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part.loss_max_health = 99999;
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part.loss_health_percentage = 0;
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part.name = name;
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part.flinch_count = 0;
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part.break_count = 0;
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part.break_max_count = 0;
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part.last_change_time = time.total_elapsed_seconds;
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body_part.init_dynamic_UI(part);
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body_part.init_static_UI(part);
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body_part.init_highlighted_UI(part);
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return part;
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end
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@@ -40,62 +48,146 @@ end
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function body_part.init_dynamic_UI(part)
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part.body_part_dynamic_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.parts.visibility,
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config.current_config.large_monster_UI.dynamic.parts.bar,
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config.current_config.large_monster_UI.dynamic.parts.part_name_label,
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config.current_config.large_monster_UI.dynamic.parts.text_label,
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config.current_config.large_monster_UI.dynamic.parts.value_label,
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config.current_config.large_monster_UI.dynamic.parts.percentage_label
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config.current_config.large_monster_UI.dynamic.parts.part_health.visibility,
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config.current_config.large_monster_UI.dynamic.parts.part_health.bar,
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config.current_config.large_monster_UI.dynamic.parts.part_health.text_label,
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config.current_config.large_monster_UI.dynamic.parts.part_health.value_label,
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config.current_config.large_monster_UI.dynamic.parts.part_health.percentage_label,
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config.current_config.large_monster_UI.dynamic.parts.part_break.visibility,
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config.current_config.large_monster_UI.dynamic.parts.part_break.bar,
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config.current_config.large_monster_UI.dynamic.parts.part_break.text_label,
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config.current_config.large_monster_UI.dynamic.parts.part_break.value_label,
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config.current_config.large_monster_UI.dynamic.parts.part_break.percentage_label,
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config.current_config.large_monster_UI.dynamic.parts.part_loss.visibility,
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config.current_config.large_monster_UI.dynamic.parts.part_loss.bar,
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config.current_config.large_monster_UI.dynamic.parts.part_loss.text_label,
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config.current_config.large_monster_UI.dynamic.parts.part_loss.value_label,
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config.current_config.large_monster_UI.dynamic.parts.part_loss.percentage_label
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);
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end
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function body_part.init_static_UI(part)
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part.body_part_static_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.static.parts.visibility,
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config.current_config.large_monster_UI.static.parts.bar,
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config.current_config.large_monster_UI.static.parts.part_name_label,
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config.current_config.large_monster_UI.static.parts.text_label,
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config.current_config.large_monster_UI.static.parts.value_label,
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config.current_config.large_monster_UI.static.parts.percentage_label
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config.current_config.large_monster_UI.static.parts.part_health.visibility,
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config.current_config.large_monster_UI.static.parts.part_health.bar,
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config.current_config.large_monster_UI.static.parts.part_health.text_label,
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config.current_config.large_monster_UI.static.parts.part_health.value_label,
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config.current_config.large_monster_UI.static.parts.part_health.percentage_label,
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config.current_config.large_monster_UI.static.parts.part_break.visibility,
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config.current_config.large_monster_UI.static.parts.part_break.bar,
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config.current_config.large_monster_UI.static.parts.part_break.text_label,
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config.current_config.large_monster_UI.static.parts.part_break.value_label,
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config.current_config.large_monster_UI.static.parts.part_break.percentage_label,
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config.current_config.large_monster_UI.static.parts.part_loss.visibility,
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config.current_config.large_monster_UI.static.parts.part_loss.bar,
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config.current_config.large_monster_UI.static.parts.part_loss.text_label,
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config.current_config.large_monster_UI.static.parts.part_loss.value_label,
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config.current_config.large_monster_UI.static.parts.part_loss.percentage_label
|
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);
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end
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function body_part.init_highlighted_UI(part)
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part.body_part_highlighted_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.parts.visibility,
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config.current_config.large_monster_UI.highlighted.parts.bar,
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config.current_config.large_monster_UI.highlighted.parts.part_name_label,
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config.current_config.large_monster_UI.highlighted.parts.text_label,
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config.current_config.large_monster_UI.highlighted.parts.value_label,
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config.current_config.large_monster_UI.highlighted.parts.percentage_label
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config.current_config.large_monster_UI.highlighted.parts.part_health.visibility,
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config.current_config.large_monster_UI.highlighted.parts.part_health.bar,
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config.current_config.large_monster_UI.highlighted.parts.part_health.text_label,
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config.current_config.large_monster_UI.highlighted.parts.part_health.value_label,
|
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config.current_config.large_monster_UI.highlighted.parts.part_health.percentage_label,
|
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config.current_config.large_monster_UI.highlighted.parts.part_break.visibility,
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config.current_config.large_monster_UI.highlighted.parts.part_break.bar,
|
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config.current_config.large_monster_UI.highlighted.parts.part_break.text_label,
|
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config.current_config.large_monster_UI.highlighted.parts.part_break.value_label,
|
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config.current_config.large_monster_UI.highlighted.parts.part_break.percentage_label,
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config.current_config.large_monster_UI.highlighted.parts.part_loss.visibility,
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config.current_config.large_monster_UI.highlighted.parts.part_loss.bar,
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config.current_config.large_monster_UI.highlighted.parts.part_loss.text_label,
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config.current_config.large_monster_UI.highlighted.parts.part_loss.value_label,
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config.current_config.large_monster_UI.highlighted.parts.part_loss.percentage_label
|
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);
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end
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function body_part.update(part, new_health, new_max_health)
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function body_part.update(part, part_current, part_max, part_break_current, part_break_max, part_loss_current, part_loss_max, part_break_count, part_break_max_count, is_severed)
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if part == nil then
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return;
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end
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if new_health > part.health then
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if part_current > part.health then
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part.flinch_count = part.flinch_count + 1;
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end
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if part.health ~= new_health then
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if part_break_current > part.break_health then
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part.break_count = part.break_count + 1;
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end
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if part.health ~= part_current then
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part.last_change_time = time.total_elapsed_seconds;
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end
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if part.break_health ~= part_break_current then
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part.last_change_time = time.total_elapsed_seconds;
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end
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if part.loss_health ~= part_loss_current then
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part.last_change_time = time.total_elapsed_seconds;
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end
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if part.break_count ~= part_break_count then
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part.last_change_time = time.total_elapsed_seconds;
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end
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if part.break_max_count ~= part_break_max_count then
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part.last_change_time = time.total_elapsed_seconds;
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end
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if part.is_severed ~= is_severed then
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part.last_change_time = time.total_elapsed_seconds;
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end
|
||||
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part.health = new_health;
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||||
part.max_health = new_max_health;
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part.health = part_current;
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part.max_health = part_max;
|
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|
||||
part.break_health = part_break_current;
|
||||
part.break_max_health = part_break_max;
|
||||
|
||||
part.loss_health = part_loss_current;
|
||||
part.loss_max_health = part_loss_max;
|
||||
|
||||
part.break_count = part_break_count;
|
||||
part.break_max_count = part_break_max_count;
|
||||
part.is_severed = is_severed;
|
||||
|
||||
if part.max_health ~= 0 then
|
||||
part.health_percentage = part.health / part.max_health;
|
||||
end
|
||||
|
||||
if part.break_max_health ~= 0 then
|
||||
part.break_health_percentage = part.break_health / part.break_max_health;
|
||||
end
|
||||
|
||||
if part.loss_max_health ~= 0 then
|
||||
part.loss_health_percentage = part.loss_health / part.loss_max_health;
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale)
|
||||
--sort parts here
|
||||
local displayed_parts = {};
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts
|
||||
and part.health == part.max_health and part.flinch_count == 0
|
||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
|
||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if (not part.body_part_dynamic_UI.flinch_visibility)
|
||||
and (not part.body_part_dynamic_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
|
||||
and (not part.body_part_dynamic_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -137,6 +229,66 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Flinch Count" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count > right.flinch_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count < right.flinch_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Break Health" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health > right.break_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health < right.break_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Break Health Percentage" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage > right.break_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage < right.break_health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Break Count" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count > right.break_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count < right.break_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Sever Health" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health > right.loss_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health < right.loss_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Sever Health Percentage" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage > right.loss_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage < right.loss_health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local last_part_position_on_screen;
|
||||
@@ -155,11 +307,19 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
|
||||
end
|
||||
|
||||
function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
||||
|
||||
--sort parts here
|
||||
|
||||
local displayed_parts = {};
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
|
||||
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts
|
||||
and part.health == part.max_health and part.flinch_count == 0
|
||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
|
||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if (not part.body_part_static_UI.flinch_visibility)
|
||||
and (not part.body_part_static_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
|
||||
and (not part.body_part_static_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -201,6 +361,66 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Flinch Count" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count > right.flinch_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count < right.flinch_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Break Health" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health > right.break_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health < right.break_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Break Health Percentage" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage > right.break_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage < right.break_health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Break Count" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count > right.break_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count < right.break_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Sever Health" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health > right.loss_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health < right.loss_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Sever Health Percentage" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage > right.loss_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage < right.loss_health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local last_part_position_on_screen;
|
||||
@@ -219,10 +439,18 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
||||
end
|
||||
|
||||
function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale)
|
||||
--sort parts here
|
||||
local displayed_parts = {};
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts
|
||||
and part.health == part.max_health and part.flinch_count == 0
|
||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or part.break_max_health < 0)
|
||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or part.loss_max_health < 0) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if (not part.body_part_highlighted_UI.flinch_visibility)
|
||||
and (not part.body_part_highlighted_UI.break_visibility or part.break_max_health < 0 or part.break_count >= part.break_max_count)
|
||||
and (not part.body_part_highlighted_UI.loss_visibility or part.loss_max_health < 0 or part.is_severed) then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -264,6 +492,66 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Flinch Count" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count > right.flinch_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.flinch_count < right.flinch_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Break Health" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health > right.break_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health < right.break_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Break Health Percentage" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage > right.break_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_health_percentage < right.break_health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Break Count" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count > right.break_count;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.break_count < right.break_count;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Sever Health" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health > right.loss_health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health < right.loss_health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Sever Health Percentage" then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage > right.loss_health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.loss_health_percentage < right.loss_health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local last_part_position_on_screen;
|
||||
|
||||
@@ -22,6 +22,7 @@ large_monster.list = {};
|
||||
|
||||
function large_monster.new(enemy)
|
||||
local monster = {};
|
||||
monster.enemy = enemy;
|
||||
monster.is_large = true;
|
||||
|
||||
monster.id = 0;
|
||||
@@ -330,6 +331,8 @@ end
|
||||
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
||||
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
|
||||
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
|
||||
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
|
||||
|
||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
|
||||
|
||||
@@ -457,6 +460,12 @@ function large_monster.update(enemy)
|
||||
return;
|
||||
end
|
||||
|
||||
local damage_param = damage_param_field:get_data(enemy);
|
||||
if damage_param == nil then
|
||||
customization_menu.status = "No damage param";
|
||||
return;
|
||||
end
|
||||
|
||||
local health = get_current_method:call(vital_param);
|
||||
local max_health = get_max_method:call(vital_param);
|
||||
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
||||
@@ -490,7 +499,7 @@ function large_monster.update(enemy)
|
||||
customization_menu.status = "No vital list";
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
local vital_list_count = vital_list:call("get_Count");
|
||||
if vital_list_count == nil or vital_list_count < 2 then
|
||||
customization_menu.status = "No vital list count";
|
||||
@@ -509,53 +518,79 @@ function large_monster.update(enemy)
|
||||
return;
|
||||
end
|
||||
|
||||
local last_REpart = part_list:call("get_Item", part_list_count - 1);
|
||||
local last_REpart_health = 9999999;
|
||||
if last_REpart ~= nil then
|
||||
local _last_REpart_health = last_REpart:call("get_Current");
|
||||
if last_REpart_health ~= nil then
|
||||
last_REpart_health = _last_REpart_health;
|
||||
end
|
||||
local enemy_parts_damage_info = damage_param:get_field("_EnemyPartsDamageInfo");
|
||||
local enemy_parts_info_array;
|
||||
if enemy_parts_damage_info ~= nil then
|
||||
enemy_parts_info_array = enemy_parts_damage_info:call("get_PartsInfo");
|
||||
end
|
||||
|
||||
|
||||
local part_id = 1;
|
||||
for i = 0, part_list_count - 1 do
|
||||
|
||||
local REpart = part_list:call("get_Item", i);
|
||||
if REpart == nil then
|
||||
goto continue;
|
||||
local enemy_parts_info;
|
||||
if enemy_parts_info_array ~= nil then
|
||||
enemy_parts_info = enemy_parts_info_array[i];
|
||||
end
|
||||
|
||||
local part_health = REpart:call("get_Current");
|
||||
if part_health == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part_max_health = REpart:call("get_Max");
|
||||
if part_max_health == nil or part_max_health <= 0 then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part = monster.parts[REpart];
|
||||
|
||||
local part = monster.parts[part_id];
|
||||
if part == nil then
|
||||
local part_name = part_names.get_part_name(monster.id, part_id);
|
||||
|
||||
if part_name ~= "" then
|
||||
part = body_part.new(REpart, part_name, part_id);
|
||||
monster.parts[REpart] = part;
|
||||
|
||||
if part_name == "" then
|
||||
goto continue;
|
||||
else
|
||||
part = body_part.new(part_id, part_name);
|
||||
monster.parts[part_id] = part;
|
||||
end
|
||||
end
|
||||
|
||||
local part_vital = physical_param:call("getVital", 1, i);
|
||||
local part_current = -1;
|
||||
local part_max = -1;
|
||||
|
||||
body_part.update(part, part_health, part_max_health);
|
||||
if part_vital ~= nil then
|
||||
part_current = part_vital:call("get_Current") or -1;
|
||||
part_max = part_vital:call("get_Max") or -1;
|
||||
end
|
||||
|
||||
local part_break_vital = physical_param:call("getVital", 2, i);
|
||||
local part_break_current = -1;
|
||||
local part_break_max = -1;
|
||||
|
||||
if part_break_vital ~= nil then
|
||||
part_break_current = part_break_vital:call("get_Current") or -1;
|
||||
part_break_max = part_break_vital:call("get_Max") or -1;
|
||||
|
||||
end
|
||||
|
||||
local part_loss_vital = physical_param:call("getVital", 3, i);
|
||||
local part_loss_current = -1;
|
||||
local part_loss_max = -1;
|
||||
|
||||
if part_loss_vital ~= nil then
|
||||
part_loss_current = part_loss_vital:call("get_Current") or -1;
|
||||
part_loss_max = part_loss_vital:call("get_Max") or -1;
|
||||
end
|
||||
|
||||
local part_break_count = -1;
|
||||
local part_break_max_count = -1;
|
||||
local is_severed = false;
|
||||
|
||||
if enemy_parts_info ~= nil then
|
||||
part_break_count = enemy_parts_info:call("get_PartsBreakDamageLevel") or -1;
|
||||
part_break_max_count = enemy_parts_info:call("get_PartsBreakDamageMaxLevel") or -1;
|
||||
is_severed = enemy_parts_info:call("get_PartsLossState") or false;
|
||||
end
|
||||
|
||||
body_part.update(part, part_current, part_max, part_break_current, part_break_max, part_loss_current, part_loss_max, part_break_count, part_break_max_count, is_severed);
|
||||
|
||||
part_id = part_id + 1;
|
||||
::continue::
|
||||
end
|
||||
|
||||
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
end
|
||||
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
end
|
||||
@@ -747,7 +782,6 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
|
||||
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
|
||||
end
|
||||
|
||||
|
||||
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
|
||||
|
||||
local health_position_on_screen = {
|
||||
@@ -894,6 +928,7 @@ function large_monster.init_module()
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
part_names = require("MHR_Overlay.Misc.part_names");
|
||||
|
||||
@@ -3,38 +3,84 @@ local config;
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function body_part_UI_entity.new(visibility, bar, name_label, text_label, value_label, percentage_label)
|
||||
function body_part_UI_entity.new(part_visibility, part_name_label,
|
||||
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
|
||||
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
|
||||
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.name_label = table_helpers.deep_copy(name_label);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.part_visibility = part_visibility;
|
||||
entity.flinch_visibility = flinch_visibility;
|
||||
entity.break_visibility = break_visibility;
|
||||
entity.loss_visibility = loss_visibility;
|
||||
|
||||
entity.bar.offset.x = entity.bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.bar.size.width = entity.bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.bar.size.height = entity.bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.part_name_label = table_helpers.deep_copy(part_name_label);
|
||||
|
||||
entity.name_label.offset.x = entity.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.name_label.offset.y = entity.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.part_name_label.offset.x = entity.part_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.part_name_label.offset.y = entity.part_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.text_label.offset.x = entity.text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.text_label.offset.y = entity.text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_bar = table_helpers.deep_copy(flinch_bar);
|
||||
entity.flinch_text_label = table_helpers.deep_copy(flinch_text_label);
|
||||
entity.flinch_value_label = table_helpers.deep_copy(flinch_value_label);
|
||||
entity.flinch_percentage_label = table_helpers.deep_copy(flinch_percentage_label);
|
||||
|
||||
entity.value_label.offset.x = entity.value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.value_label.offset.y = entity.value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_bar.offset.x = entity.flinch_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_bar.offset.y = entity.flinch_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_bar.size.width = entity.flinch_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_bar.size.height = entity.flinch_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_text_label.offset.x = entity.flinch_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_text_label.offset.y = entity.flinch_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.flinch_value_label.offset.x = entity.flinch_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_value_label.offset.y = entity.flinch_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.flinch_percentage_label.offset.x = entity.flinch_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.flinch_percentage_label.offset.y = entity.flinch_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.break_bar = table_helpers.deep_copy(break_bar);
|
||||
entity.break_text_label = table_helpers.deep_copy(break_text_label);
|
||||
entity.break_value_label = table_helpers.deep_copy(break_value_label);
|
||||
entity.break_percentage_label = table_helpers.deep_copy(break_percentage_label);
|
||||
|
||||
entity.break_bar.offset.x = entity.break_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_bar.offset.y = entity.break_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_bar.size.width = entity.break_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_bar.size.height = entity.break_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.break_text_label.offset.x = entity.break_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_text_label.offset.y = entity.break_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.break_value_label.offset.x = entity.break_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_value_label.offset.y = entity.break_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.break_percentage_label.offset.x = entity.break_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.break_percentage_label.offset.y = entity.break_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.loss_bar = table_helpers.deep_copy(loss_bar);
|
||||
entity.loss_text_label = table_helpers.deep_copy(loss_text_label);
|
||||
entity.loss_value_label = table_helpers.deep_copy(loss_value_label);
|
||||
entity.loss_health_percentage_label = table_helpers.deep_copy(loss_health_percentage_label);
|
||||
|
||||
entity.loss_bar.offset.x = entity.loss_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_bar.offset.y = entity.loss_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_bar.size.width = entity.loss_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_bar.size.height = entity.loss_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.loss_text_label.offset.x = entity.loss_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_text_label.offset.y = entity.loss_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.loss_value_label.offset.x = entity.loss_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_value_label.offset.y = entity.loss_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_dynamic_UI.visibility then
|
||||
if not part.body_part_dynamic_UI.part_visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -43,19 +89,80 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count);
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
|
||||
end
|
||||
|
||||
if part.break_max_count ~= 0 then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
|
||||
|
||||
elseif part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. "/" .. tostring(part.break_max_count);
|
||||
end
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||
|
||||
local flinch_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.y,
|
||||
visibility = part.body_part_dynamic_UI.flinch_visibility
|
||||
};
|
||||
|
||||
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
local break_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.y,
|
||||
visibility = part.body_part_dynamic_UI.flinch_visibility
|
||||
};
|
||||
|
||||
local loss_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.y,
|
||||
|
||||
|
||||
};
|
||||
|
||||
if part.body_part_dynamic_UI.flinch_visibility then
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||
|
||||
if part.body_part_dynamic_UI.flinch_visibility then
|
||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_static_UI.visibility then
|
||||
if not part.body_part_static_UI.part_visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -64,19 +171,80 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count);
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
|
||||
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
if part.break_max_count ~= 0 then
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count then
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
|
||||
|
||||
elseif part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. "/" .. tostring(part.break_max_count);
|
||||
end
|
||||
end
|
||||
|
||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||
|
||||
local flinch_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_health.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_health.offset.y,
|
||||
visibility = part.body_part_static_UI.flinch_visibility
|
||||
};
|
||||
|
||||
local break_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_break.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_break.offset.y,
|
||||
visibility = part.body_part_static_UI.flinch_visibility
|
||||
};
|
||||
|
||||
local loss_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_loss.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_loss.offset.y,
|
||||
|
||||
|
||||
};
|
||||
|
||||
if part.body_part_static_UI.flinch_visibility then
|
||||
drawing.draw_bar(part.body_part_static_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(part.body_part_static_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||
|
||||
if part.body_part_static_UI.flinch_visibility then
|
||||
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
||||
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
||||
drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
||||
drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_highlighted_UI.visibility then
|
||||
if not part.body_part_highlighted_UI.part_visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -85,15 +253,76 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count);
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
|
||||
end
|
||||
|
||||
if part.break_max_count ~= 0 then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_count then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
|
||||
|
||||
elseif part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. "/" .. tostring(part.break_max_count);
|
||||
end
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||
|
||||
local flinch_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.y,
|
||||
visibility = part.body_part_highlighted_UI.flinch_visibility
|
||||
};
|
||||
|
||||
drawing.draw_label(part.body_part_highlighted_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
local break_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.y,
|
||||
visibility = part.body_part_highlighted_UI.flinch_visibility
|
||||
};
|
||||
|
||||
local loss_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.y,
|
||||
|
||||
|
||||
};
|
||||
|
||||
if part.body_part_highlighted_UI.flinch_visibility then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||
|
||||
if part.body_part_highlighted_UI.flinch_visibility then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function body_part_UI_entity.init_module()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,17 @@ function drawing.init_font()
|
||||
drawing.font = d2d.Font.new(config.current_config.global_settings.UI_font.family, config.current_config.global_settings.UI_font.size, config.current_config.global_settings.UI_font.bold, config.current_config.global_settings.UI_font.italic);
|
||||
end
|
||||
|
||||
function drawing.argb_color_to_abgr_color(argb_color)
|
||||
local alpha = (argb_color >> 24) & 0xFF;
|
||||
local red = (argb_color >> 16) & 0xFF;
|
||||
local green = (argb_color >> 8) & 0xFF;
|
||||
local blue = argb_color & 0xFF;
|
||||
|
||||
local abgr_color = 0x1000000 * alpha + 0x10000 * blue + 0x100 * green + red;
|
||||
|
||||
return abgr_color;
|
||||
end
|
||||
|
||||
function drawing.color_to_argb(color)
|
||||
local alpha = (color >> 24) & 0xFF;
|
||||
local red = (color >> 16) & 0xFF;
|
||||
@@ -68,14 +79,26 @@ function drawing.draw_label(label, position, opacity_scale, ...)
|
||||
new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
|
||||
end
|
||||
|
||||
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
|
||||
if d2d ~= nil then
|
||||
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
|
||||
else
|
||||
new_shadow_color = drawing.argb_color_to_abgr_color(new_shadow_color);
|
||||
draw.text(text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
|
||||
end
|
||||
end
|
||||
|
||||
local new_color = label.color;
|
||||
if opacity_scale < 1 then
|
||||
new_color = drawing.scale_color_opacity(new_color, opacity_scale);
|
||||
end
|
||||
d2d.text(drawing.font, text, position_x, position_y, new_color);
|
||||
|
||||
if d2d ~= nil then
|
||||
d2d.text(drawing.font, text, position_x, position_y, new_color);
|
||||
else
|
||||
new_color = drawing.argb_color_to_abgr_color(new_color);
|
||||
draw.text(text, position_x, position_y, new_color);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
||||
@@ -106,9 +129,20 @@ function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
||||
end
|
||||
|
||||
-- foreground
|
||||
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
|
||||
if d2d ~= nil then
|
||||
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
|
||||
else
|
||||
new_foreground_color = drawing.argb_color_to_abgr_color(new_foreground_color);
|
||||
draw.filled_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color)
|
||||
end
|
||||
|
||||
-- background
|
||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
|
||||
if d2d ~= nil then
|
||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
|
||||
else
|
||||
new_background_color = drawing.argb_color_to_abgr_color(new_background_color);
|
||||
draw.filled_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color)
|
||||
end
|
||||
end
|
||||
|
||||
function drawing.draw_capture_line(bar, position, opacity_scale, percentage)
|
||||
@@ -130,9 +164,13 @@ function drawing.draw_capture_line(bar, position, opacity_scale, percentage)
|
||||
if opacity_scale < 1 then
|
||||
color = drawing.scale_color_opacity(color, opacity_scale);
|
||||
end
|
||||
|
||||
d2d.fill_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color);
|
||||
|
||||
if d2d ~= nil then
|
||||
d2d.fill_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color);
|
||||
else
|
||||
color = drawing.argb_color_to_abgr_color(color);
|
||||
draw.filled_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color)
|
||||
end
|
||||
end
|
||||
|
||||
function drawing.init_module()
|
||||
|
||||
Reference in New Issue
Block a user