Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -1,12 +1,20 @@
local config = require "MHR_Overlay.Misc.config"
local screen = {};
local config;
local singletons;
screen.width = 1920;
screen.height = 1080;
function screen.update_window_size()
local width, height = d2d.surface_size();
local width;
local height;
if d2d ~= nil then
width, height = d2d.surface_size();
else
width, height = screen.get_game_window_size();
end
if width ~= nil then
screen.width = width;
@@ -17,6 +25,45 @@ function screen.update_window_size()
end
end
local scene_view;
local scene_view_type = sdk.find_type_definition("via.SceneView");
local get_size_method = scene_view_type:get_method("get_Size");
local size_type = get_size_method:get_return_type();
local width_field = size_type:get_field("w");
local height_field = size_type:get_field("h");
function screen.get_game_window_size()
if scene_view == nil then
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager"), "get_MainView");
if scene_view == nil then
--log.error("[MHR_Overlay.lua] No scene view");
return;
end
end
local size = get_size_method:call(scene_view);
if size == nil then
--log.error("[MHR_Overlay.lua] No scene view size");
return;
end
local screen_width = width_field:get_data(size);
if screen_width == nil then
--log.error("[MHR_Overlay.lua] No screen width");
return;
end
local screen_height = height_field:get_data(size);
if screen_height == nil then
--log.error("[MHR_Overlay.lua] No screen height");
return;
end
return screen_width, screen_height;
end
function screen.calculate_absolute_coordinates(position)
local _position = {
x = position.x * config.current_config.global_settings.modifiers.global_position_modifier;
@@ -52,6 +99,7 @@ end
function screen.init_module()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
end
return screen;