Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -91,7 +91,9 @@ language.default_language = {
total_damage = "Total Damage",
player = "Player",
buildup = "Buildup:",
total_buildup = "Total Buildup"
total_buildup = "Total Buildup",
part_break = "Break",
part_sever = "Sever"
},
customization_menu = {
@@ -198,6 +200,8 @@ language.default_language = {
hide_undamaged_parts = "Hide Undamaged Parts",
part_name = "Part Name",
flinch_count = "Flinch Count",
break_count = "Break Count",
break_max_count = "Break Max Count",
orientation = "Orientation",
horizontal = "Horizontal",
@@ -317,7 +321,13 @@ language.default_language = {
filter = "Filter",
top_buildup = "Top Buildup",
total_buildup = "Total Buildup",
buildup_bars_are_relative_to = "Buildup Bars are relative to"
buildup_bars_are_relative_to = "Buildup Bars are relative to",
part_health = "Part Health",
break_health = "Break Health",
break_health_percentage = "Break Health Percentage",
loss_health = "Sever Health",
loss_health_percentage = "Sever Health Percentage"
}
};