Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -3,38 +3,84 @@ local config;
local table_helpers;
local drawing;
function body_part_UI_entity.new(visibility, bar, name_label, text_label, value_label, percentage_label)
function body_part_UI_entity.new(part_visibility, part_name_label,
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
local entity = {};
entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.part_visibility = part_visibility;
entity.flinch_visibility = flinch_visibility;
entity.break_visibility = break_visibility;
entity.loss_visibility = loss_visibility;
entity.bar.offset.x = entity.bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.part_name_label = table_helpers.deep_copy(part_name_label);
entity.name_label.offset.x = entity.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.part_name_label.offset.x = entity.part_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.part_name_label.offset.y = entity.part_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.text_label.offset.x = entity.text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.text_label.offset.y = entity.text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_bar = table_helpers.deep_copy(flinch_bar);
entity.flinch_text_label = table_helpers.deep_copy(flinch_text_label);
entity.flinch_value_label = table_helpers.deep_copy(flinch_value_label);
entity.flinch_percentage_label = table_helpers.deep_copy(flinch_percentage_label);
entity.value_label.offset.x = entity.value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_bar.offset.x = entity.flinch_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_bar.offset.y = entity.flinch_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_bar.size.width = entity.flinch_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_bar.size.height = entity.flinch_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.percentage_label.offset.x = entity.percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_text_label.offset.x = entity.flinch_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_text_label.offset.y = entity.flinch_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_value_label.offset.x = entity.flinch_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_value_label.offset.y = entity.flinch_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_percentage_label.offset.x = entity.flinch_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.flinch_percentage_label.offset.y = entity.flinch_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_bar = table_helpers.deep_copy(break_bar);
entity.break_text_label = table_helpers.deep_copy(break_text_label);
entity.break_value_label = table_helpers.deep_copy(break_value_label);
entity.break_percentage_label = table_helpers.deep_copy(break_percentage_label);
entity.break_bar.offset.x = entity.break_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_bar.offset.y = entity.break_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_bar.size.width = entity.break_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_bar.size.height = entity.break_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_text_label.offset.x = entity.break_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_text_label.offset.y = entity.break_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_value_label.offset.x = entity.break_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_value_label.offset.y = entity.break_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_percentage_label.offset.x = entity.break_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.break_percentage_label.offset.y = entity.break_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_bar = table_helpers.deep_copy(loss_bar);
entity.loss_text_label = table_helpers.deep_copy(loss_text_label);
entity.loss_value_label = table_helpers.deep_copy(loss_value_label);
entity.loss_health_percentage_label = table_helpers.deep_copy(loss_health_percentage_label);
entity.loss_bar.offset.x = entity.loss_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_bar.offset.y = entity.loss_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_bar.size.width = entity.loss_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_bar.size.height = entity.loss_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_text_label.offset.x = entity.loss_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_text_label.offset.y = entity.loss_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_value_label.offset.x = entity.loss_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_value_label.offset.y = entity.loss_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
return entity;
end
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
if not part.body_part_dynamic_UI.visibility then
if not part.body_part_dynamic_UI.part_visibility then
return;
end
@@ -43,19 +89,80 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.flinch_count);
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
end
if part.break_max_count ~= 0 then
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count then
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
elseif part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
elseif config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
part_name = part_name .. "/" .. tostring(part.break_max_count);
end
end
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.y,
visibility = part.body_part_dynamic_UI.flinch_visibility
};
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
local break_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.y,
visibility = part.body_part_dynamic_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.y,
};
if part.body_part_dynamic_UI.flinch_visibility then
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
end
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
end
drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_dynamic_UI.flinch_visibility then
drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
end
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
end
end
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
if not part.body_part_static_UI.visibility then
if not part.body_part_static_UI.part_visibility then
return;
end
@@ -64,19 +171,80 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.static.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.flinch_count);
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
end
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
if part.break_max_count ~= 0 then
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count then
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
elseif part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
elseif config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
part_name = part_name .. "/" .. tostring(part.break_max_count);
end
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_health.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_health.offset.y,
visibility = part.body_part_static_UI.flinch_visibility
};
local break_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_break.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_break.offset.y,
visibility = part.body_part_static_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_loss.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_loss.offset.y,
};
if part.body_part_static_UI.flinch_visibility then
drawing.draw_bar(part.body_part_static_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
end
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
end
drawing.draw_label(part.body_part_static_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_static_UI.flinch_visibility then
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
end
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
end
end
function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_scale)
if not part.body_part_highlighted_UI.visibility then
if not part.body_part_highlighted_UI.part_visibility then
return;
end
@@ -85,15 +253,76 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.flinch_count);
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
end
if part.break_max_count ~= 0 then
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_count then
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
elseif part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
elseif config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
part_name = part_name .. "/" .. tostring(part.break_max_count);
end
end
drawing.draw_bar(part.body_part_highlighted_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.y,
visibility = part.body_part_highlighted_UI.flinch_visibility
};
drawing.draw_label(part.body_part_highlighted_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_highlighted_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_highlighted_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
local break_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.y,
visibility = part.body_part_highlighted_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.x,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.y,
};
if part.body_part_highlighted_UI.flinch_visibility then
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
end
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
end
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
end
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_highlighted_UI.flinch_visibility then
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
end
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
end
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
end
end
function body_part_UI_entity.init_module()

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@@ -7,6 +7,17 @@ function drawing.init_font()
drawing.font = d2d.Font.new(config.current_config.global_settings.UI_font.family, config.current_config.global_settings.UI_font.size, config.current_config.global_settings.UI_font.bold, config.current_config.global_settings.UI_font.italic);
end
function drawing.argb_color_to_abgr_color(argb_color)
local alpha = (argb_color >> 24) & 0xFF;
local red = (argb_color >> 16) & 0xFF;
local green = (argb_color >> 8) & 0xFF;
local blue = argb_color & 0xFF;
local abgr_color = 0x1000000 * alpha + 0x10000 * blue + 0x100 * green + red;
return abgr_color;
end
function drawing.color_to_argb(color)
local alpha = (color >> 24) & 0xFF;
local red = (color >> 16) & 0xFF;
@@ -68,14 +79,26 @@ function drawing.draw_label(label, position, opacity_scale, ...)
new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
end
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
if d2d ~= nil then
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
else
new_shadow_color = drawing.argb_color_to_abgr_color(new_shadow_color);
draw.text(text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
end
end
local new_color = label.color;
if opacity_scale < 1 then
new_color = drawing.scale_color_opacity(new_color, opacity_scale);
end
d2d.text(drawing.font, text, position_x, position_y, new_color);
if d2d ~= nil then
d2d.text(drawing.font, text, position_x, position_y, new_color);
else
new_color = drawing.argb_color_to_abgr_color(new_color);
draw.text(text, position_x, position_y, new_color);
end
end
function drawing.draw_bar(bar, position, opacity_scale, percentage)
@@ -106,9 +129,20 @@ function drawing.draw_bar(bar, position, opacity_scale, percentage)
end
-- foreground
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
if d2d ~= nil then
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
else
new_foreground_color = drawing.argb_color_to_abgr_color(new_foreground_color);
draw.filled_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color)
end
-- background
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
if d2d ~= nil then
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
else
new_background_color = drawing.argb_color_to_abgr_color(new_background_color);
draw.filled_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color)
end
end
function drawing.draw_capture_line(bar, position, opacity_scale, percentage)
@@ -130,9 +164,13 @@ function drawing.draw_capture_line(bar, position, opacity_scale, percentage)
if opacity_scale < 1 then
color = drawing.scale_color_opacity(color, opacity_scale);
end
d2d.fill_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color);
if d2d ~= nil then
d2d.fill_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color);
else
color = drawing.argb_color_to_abgr_color(color);
draw.filled_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color)
end
end
function drawing.init_module()