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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
This commit is contained in:
@@ -3,38 +3,84 @@ local config;
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local table_helpers;
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local drawing;
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function body_part_UI_entity.new(visibility, bar, name_label, text_label, value_label, percentage_label)
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function body_part_UI_entity.new(part_visibility, part_name_label,
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flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
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break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
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loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
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local entity = {};
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entity.visibility = visibility;
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entity.bar = table_helpers.deep_copy(bar);
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entity.name_label = table_helpers.deep_copy(name_label);
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entity.text_label = table_helpers.deep_copy(text_label);
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entity.value_label = table_helpers.deep_copy(value_label);
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entity.percentage_label = table_helpers.deep_copy(percentage_label);
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entity.part_visibility = part_visibility;
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entity.flinch_visibility = flinch_visibility;
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entity.break_visibility = break_visibility;
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entity.loss_visibility = loss_visibility;
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entity.bar.offset.x = entity.bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.bar.offset.y = entity.bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.bar.size.width = entity.bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.bar.size.height = entity.bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.part_name_label = table_helpers.deep_copy(part_name_label);
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entity.name_label.offset.x = entity.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.name_label.offset.y = entity.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.part_name_label.offset.x = entity.part_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.part_name_label.offset.y = entity.part_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.text_label.offset.x = entity.text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.text_label.offset.y = entity.text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_bar = table_helpers.deep_copy(flinch_bar);
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entity.flinch_text_label = table_helpers.deep_copy(flinch_text_label);
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entity.flinch_value_label = table_helpers.deep_copy(flinch_value_label);
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entity.flinch_percentage_label = table_helpers.deep_copy(flinch_percentage_label);
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entity.value_label.offset.x = entity.value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.value_label.offset.y = entity.value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_bar.offset.x = entity.flinch_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_bar.offset.y = entity.flinch_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_bar.size.width = entity.flinch_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_bar.size.height = entity.flinch_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.percentage_label.offset.x = entity.percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.percentage_label.offset.y = entity.percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_text_label.offset.x = entity.flinch_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_text_label.offset.y = entity.flinch_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_value_label.offset.x = entity.flinch_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_value_label.offset.y = entity.flinch_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_percentage_label.offset.x = entity.flinch_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.flinch_percentage_label.offset.y = entity.flinch_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_bar = table_helpers.deep_copy(break_bar);
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entity.break_text_label = table_helpers.deep_copy(break_text_label);
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entity.break_value_label = table_helpers.deep_copy(break_value_label);
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entity.break_percentage_label = table_helpers.deep_copy(break_percentage_label);
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entity.break_bar.offset.x = entity.break_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_bar.offset.y = entity.break_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_bar.size.width = entity.break_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_bar.size.height = entity.break_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_text_label.offset.x = entity.break_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_text_label.offset.y = entity.break_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_value_label.offset.x = entity.break_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_value_label.offset.y = entity.break_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_percentage_label.offset.x = entity.break_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.break_percentage_label.offset.y = entity.break_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_bar = table_helpers.deep_copy(loss_bar);
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entity.loss_text_label = table_helpers.deep_copy(loss_text_label);
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entity.loss_value_label = table_helpers.deep_copy(loss_value_label);
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entity.loss_health_percentage_label = table_helpers.deep_copy(loss_health_percentage_label);
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entity.loss_bar.offset.x = entity.loss_bar.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_bar.offset.y = entity.loss_bar.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_bar.size.width = entity.loss_bar.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_bar.size.height = entity.loss_bar.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_text_label.offset.x = entity.loss_text_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_text_label.offset.y = entity.loss_text_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_value_label.offset.x = entity.loss_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_value_label.offset.y = entity.loss_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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return entity;
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end
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function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
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if not part.body_part_dynamic_UI.visibility then
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if not part.body_part_dynamic_UI.part_visibility then
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return;
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end
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@@ -43,19 +89,80 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
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part_name = part.name .. " ";
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end
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if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
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part_name = part_name .. "x" .. tostring(part.flinch_count);
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part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
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end
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if part.break_max_count ~= 0 then
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if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count then
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if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
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part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
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elseif part.flinch_count ~= 0 then
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part_name = part_name .. "x" .. tostring(part.break_count);
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end
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elseif config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_max_count then
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part_name = part_name .. "/" .. tostring(part.break_max_count);
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end
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end
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drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
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local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
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local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
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local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
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local flinch_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_health.offset.y,
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visibility = part.body_part_dynamic_UI.flinch_visibility
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};
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drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
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drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
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drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
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local break_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_break.offset.y,
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visibility = part.body_part_dynamic_UI.flinch_visibility
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};
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local loss_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.part_loss.offset.y,
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};
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if part.body_part_dynamic_UI.flinch_visibility then
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drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
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end
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if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
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drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
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end
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if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
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end
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drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
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if part.body_part_dynamic_UI.flinch_visibility then
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drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
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drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
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end
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if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
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drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
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drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
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end
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if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
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drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
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end
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end
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function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
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if not part.body_part_static_UI.visibility then
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if not part.body_part_static_UI.part_visibility then
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return;
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end
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@@ -64,19 +171,80 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
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part_name = part.name .. " ";
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end
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if config.current_config.large_monster_UI.static.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
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part_name = part_name .. "x" .. tostring(part.flinch_count);
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part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
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end
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drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
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drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
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drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
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drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
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if part.break_max_count ~= 0 then
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if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count then
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if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
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part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
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elseif part.flinch_count ~= 0 then
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part_name = part_name .. "x" .. tostring(part.break_count);
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end
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elseif config.current_config.large_monster_UI.static.parts.part_name_label.include.break_max_count then
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part_name = part_name .. "/" .. tostring(part.break_max_count);
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end
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end
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local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
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local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
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local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
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local flinch_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_health.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_health.offset.y,
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visibility = part.body_part_static_UI.flinch_visibility
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};
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local break_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_break.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_break.offset.y,
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visibility = part.body_part_static_UI.flinch_visibility
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};
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local loss_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.part_loss.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.part_loss.offset.y,
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};
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if part.body_part_static_UI.flinch_visibility then
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drawing.draw_bar(part.body_part_static_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
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end
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if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
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drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
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end
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if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
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end
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drawing.draw_label(part.body_part_static_UI.part_name_label, position_on_screen, opacity_scale, part_name);
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if part.body_part_static_UI.flinch_visibility then
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drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
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drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
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end
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if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
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drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
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drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
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end
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if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
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drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
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drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_highlighted_UI.visibility then
|
||||
if not part.body_part_highlighted_UI.part_visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -85,15 +253,76 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count);
|
||||
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
|
||||
end
|
||||
|
||||
if part.break_max_count ~= 0 then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_count then
|
||||
if config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
|
||||
|
||||
elseif part.flinch_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.highlighted.parts.part_name_label.include.break_max_count then
|
||||
part_name = part_name .. "/" .. tostring(part.break_max_count);
|
||||
end
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||
|
||||
local flinch_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_health.offset.y,
|
||||
visibility = part.body_part_highlighted_UI.flinch_visibility
|
||||
};
|
||||
|
||||
drawing.draw_label(part.body_part_highlighted_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
local break_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_break.offset.y,
|
||||
visibility = part.body_part_highlighted_UI.flinch_visibility
|
||||
};
|
||||
|
||||
local loss_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.x,
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.part_loss.offset.y,
|
||||
|
||||
|
||||
};
|
||||
|
||||
if part.body_part_highlighted_UI.flinch_visibility then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||
|
||||
if part.body_part_highlighted_UI.flinch_visibility then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
||||
end
|
||||
|
||||
if part.body_part_highlighted_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
||||
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function body_part_UI_entity.init_module()
|
||||
|
||||
Reference in New Issue
Block a user