Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

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@@ -4,6 +4,8 @@
"buildup": "Buildup:",
"gold": "Gold",
"mini": "Mini",
"part_break": "Break",
"part_sever": "Sever",
"player": "Player",
"rage": "Rage:",
"silver": "Silver",
@@ -53,6 +55,10 @@
"bomb_damage": "Bomb Damage",
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"break_count": "Break Count",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -125,6 +131,8 @@
"large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters",
"last": "Last",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "Max Distance",
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"me": "Me",
@@ -146,6 +154,7 @@
"orientation": "Orientation",
"other_players": "Other Players",
"otomo_damage": "Otomo Damage",
"part_health": "Part Health",
"part_name": "Part Name",
"part_name_label": "Part Name Label",
"percentage_label": "Percentage Label",

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@@ -4,6 +4,8 @@
"buildup": "누적치:",
"gold": "금관",
"mini": "최소",
"part_break": "Break",
"part_sever": "Sever",
"player": "헌터",
"rage": "분노:",
"silver": "은관",
@@ -54,6 +56,9 @@
"bottom_left": "좌하단",
"bottom_right": "우하단",
"break_count": "파괴 횟수",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "누적치",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터",
"last": "마지막",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "최대 거리",
"max_monster_updates_per_tick": "틱당 갱신할 최대 몬스터",
"me": "나",
@@ -147,6 +154,7 @@
"orientation": "방향",
"other_players": "다른 헌터",
"otomo_damage": "동반자 대미지",
"part_health": "Part Health",
"part_name": "부위",
"part_name_label": "부위 라벨",
"percentage_label": "비율 라벨",

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@@ -4,6 +4,8 @@
"buildup": "Накопление",
"gold": "Золото",
"mini": "Мини",
"part_break": "Break",
"part_sever": "Sever",
"player": "Игрок",
"rage": "Ярость:",
"silver": "Серебро",
@@ -54,6 +56,9 @@
"bottom_left": "Левый нижний угол",
"bottom_right": "Правй нижний угол",
"break_count": "Счётчик повреждений",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "Накопление",
"buildup_bar": "Шкала накопления",
"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "Статический интерфейс больших монстров",
"large_monsters": "Большие монстры",
"last": "Последний",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "Макс. расстояние",
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
"me": "Я",
@@ -147,6 +154,7 @@
"orientation": "Ориентация",
"other_players": "Другие игроки",
"otomo_damage": "Урон от отомо",
"part_health": "Part Health",
"part_name": "Имя части тела",
"part_name_label": "Метка имени части тела",
"percentage_label": "Метка процентов",

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@@ -4,6 +4,8 @@
"buildup": "积累值:",
"gold": "金冠",
"mini": "小型",
"part_break": "Break",
"part_sever": "Sever",
"player": "玩家",
"rage": "愤怒值:",
"silver": "银冠",
@@ -54,6 +56,9 @@
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破坏次数",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "积累值",
"buildup_bar": "积累值条",
"buildup_bars_are_relative_to": "积累值条基于",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "最大距离",
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
"me": "我",
@@ -147,6 +154,7 @@
"orientation": "方向",
"other_players": "其他玩家",
"otomo_damage": "随从伤害",
"part_health": "Part Health",
"part_name": "部位名",
"part_name_label": "部位名标签",
"percentage_label": "百分比标签",

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@@ -4,6 +4,8 @@
"buildup": "累積值:",
"gold": "金冠",
"mini": "小型",
"part_break": "Break",
"part_sever": "Sever",
"player": "玩家",
"rage": "憤怒值:",
"silver": "銀冠",
@@ -54,6 +56,9 @@
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破壞次數",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "累積值",
"buildup_bar": "累積值條",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "大型魔物固定 UI",
"large_monsters": "大型魔物群",
"last": "最後",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "最大距離",
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
"me": "我",
@@ -147,6 +154,7 @@
"orientation": "對齊方式",
"other_players": "其他玩家",
"otomo_damage": "隨從傷害",
"part_health": "Part Health",
"part_name": "部位名稱",
"part_name_label": "部位名稱",
"percentage_label": "百分比",