mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
This commit is contained in:
@@ -4,6 +4,8 @@
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"buildup": "Buildup:",
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"gold": "Gold",
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"mini": "Mini",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "Player",
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"rage": "Rage:",
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"silver": "Silver",
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@@ -53,6 +55,10 @@
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"bomb_damage": "Bomb Damage",
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"bottom_left": "Bottom-Left",
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"bottom_right": "Bottom-Right",
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"break_count": "Break Count",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "Buildup",
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"buildup_bar": "Buildup Bar",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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@@ -125,6 +131,8 @@
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"large_monster_static_UI": "Large Monster Static UI",
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"large_monsters": "Large Monsters",
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"last": "Last",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "Max Distance",
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"max_monster_updates_per_tick": "Max Monster Updates per Tick",
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"me": "Me",
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@@ -146,6 +154,7 @@
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"orientation": "Orientation",
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"other_players": "Other Players",
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"otomo_damage": "Otomo Damage",
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"part_health": "Part Health",
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"part_name": "Part Name",
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"part_name_label": "Part Name Label",
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"percentage_label": "Percentage Label",
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@@ -4,6 +4,8 @@
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"buildup": "누적치:",
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"gold": "금관",
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"mini": "최소",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "헌터",
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"rage": "분노:",
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"silver": "은관",
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@@ -54,6 +56,9 @@
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"bottom_left": "좌하단",
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"bottom_right": "우하단",
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"break_count": "파괴 횟수",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "누적치",
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"buildup_bar": "Buildup Bar",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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@@ -126,6 +131,8 @@
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"large_monster_static_UI": "대형 몬스터 고정 UI",
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"large_monsters": "대형 몬스터",
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"last": "마지막",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "최대 거리",
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"max_monster_updates_per_tick": "틱당 갱신할 최대 몬스터",
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"me": "나",
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@@ -147,6 +154,7 @@
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"orientation": "방향",
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"other_players": "다른 헌터",
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"otomo_damage": "동반자 대미지",
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"part_health": "Part Health",
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"part_name": "부위",
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"part_name_label": "부위 라벨",
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"percentage_label": "비율 라벨",
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@@ -4,6 +4,8 @@
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"buildup": "Накопление",
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"gold": "Золото",
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"mini": "Мини",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "Игрок",
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"rage": "Ярость:",
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"silver": "Серебро",
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@@ -54,6 +56,9 @@
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"bottom_left": "Левый нижний угол",
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"bottom_right": "Правй нижний угол",
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"break_count": "Счётчик повреждений",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "Накопление",
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"buildup_bar": "Шкала накопления",
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"buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к",
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@@ -126,6 +131,8 @@
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"large_monster_static_UI": "Статический интерфейс больших монстров",
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"large_monsters": "Большие монстры",
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"last": "Последний",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "Макс. расстояние",
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"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
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"me": "Я",
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@@ -147,6 +154,7 @@
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"orientation": "Ориентация",
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"other_players": "Другие игроки",
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"otomo_damage": "Урон от отомо",
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"part_health": "Part Health",
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"part_name": "Имя части тела",
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"part_name_label": "Метка имени части тела",
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"percentage_label": "Метка процентов",
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@@ -4,6 +4,8 @@
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"buildup": "积累值:",
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"gold": "金冠",
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"mini": "小型",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "玩家",
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"rage": "愤怒值:",
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"silver": "银冠",
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@@ -54,6 +56,9 @@
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"bottom_left": "左下",
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"bottom_right": "右下",
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"break_count": "破坏次数",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "积累值",
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"buildup_bar": "积累值条",
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"buildup_bars_are_relative_to": "积累值条基于",
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@@ -126,6 +131,8 @@
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"large_monster_static_UI": "大型怪物固定UI",
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"large_monsters": "大型怪物群",
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"last": "最后",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "最大距离",
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"max_monster_updates_per_tick": "每次更新的最大怪物数量",
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"me": "我",
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@@ -147,6 +154,7 @@
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"orientation": "方向",
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"other_players": "其他玩家",
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"otomo_damage": "随从伤害",
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"part_health": "Part Health",
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"part_name": "部位名",
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"part_name_label": "部位名标签",
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"percentage_label": "百分比标签",
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@@ -4,6 +4,8 @@
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"buildup": "累積值:",
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"gold": "金冠",
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"mini": "小型",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "玩家",
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"rage": "憤怒值:",
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"silver": "銀冠",
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@@ -54,6 +56,9 @@
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"bottom_left": "左下",
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"bottom_right": "右下",
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"break_count": "破壞次數",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "累積值",
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"buildup_bar": "累積值條",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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@@ -126,6 +131,8 @@
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"large_monster_static_UI": "大型魔物固定 UI",
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"large_monsters": "大型魔物群",
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"last": "最後",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "最大距離",
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"max_monster_updates_per_tick": "每次更新的最大魔物數量",
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"me": "我",
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@@ -147,6 +154,7 @@
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"orientation": "對齊方式",
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"other_players": "其他玩家",
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"otomo_damage": "隨從傷害",
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"part_health": "Part Health",
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"part_name": "部位名稱",
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"part_name_label": "部位名稱",
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"percentage_label": "百分比",
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