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https://github.com/GreenComfyTea/MHR-Overlay.git
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Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
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@@ -4,6 +4,8 @@
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"buildup": "Buildup:",
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"gold": "Gold",
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"mini": "Mini",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "Player",
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"rage": "Rage:",
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"silver": "Silver",
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@@ -53,6 +55,10 @@
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"bomb_damage": "Bomb Damage",
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"bottom_left": "Bottom-Left",
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"bottom_right": "Bottom-Right",
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"break_count": "Break Count",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "Buildup",
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"buildup_bar": "Buildup Bar",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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@@ -125,6 +131,8 @@
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"large_monster_static_UI": "Large Monster Static UI",
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"large_monsters": "Large Monsters",
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"last": "Last",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "Max Distance",
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"max_monster_updates_per_tick": "Max Monster Updates per Tick",
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"me": "Me",
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@@ -146,6 +154,7 @@
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"orientation": "Orientation",
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"other_players": "Other Players",
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"otomo_damage": "Otomo Damage",
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"part_health": "Part Health",
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"part_name": "Part Name",
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"part_name_label": "Part Name Label",
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"percentage_label": "Percentage Label",
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