Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -4,6 +4,8 @@
"buildup": "Buildup:",
"gold": "Gold",
"mini": "Mini",
"part_break": "Break",
"part_sever": "Sever",
"player": "Player",
"rage": "Rage:",
"silver": "Silver",
@@ -53,6 +55,10 @@
"bomb_damage": "Bomb Damage",
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"break_count": "Break Count",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -125,6 +131,8 @@
"large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters",
"last": "Last",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "Max Distance",
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
"me": "Me",
@@ -146,6 +154,7 @@
"orientation": "Orientation",
"other_players": "Other Players",
"otomo_damage": "Otomo Damage",
"part_health": "Part Health",
"part_name": "Part Name",
"part_name_label": "Part Name Label",
"percentage_label": "Percentage Label",