Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -4,6 +4,8 @@
"buildup": "누적치:",
"gold": "금관",
"mini": "최소",
"part_break": "Break",
"part_sever": "Sever",
"player": "헌터",
"rage": "분노:",
"silver": "은관",
@@ -54,6 +56,9 @@
"bottom_left": "좌하단",
"bottom_right": "우하단",
"break_count": "파괴 횟수",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "누적치",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터",
"last": "마지막",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "최대 거리",
"max_monster_updates_per_tick": "틱당 갱신할 최대 몬스터",
"me": "나",
@@ -147,6 +154,7 @@
"orientation": "방향",
"other_players": "다른 헌터",
"otomo_damage": "동반자 대미지",
"part_health": "Part Health",
"part_name": "부위",
"part_name_label": "부위 라벨",
"percentage_label": "비율 라벨",