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https://github.com/GreenComfyTea/MHR-Overlay.git
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Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
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@@ -4,6 +4,8 @@
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"buildup": "积累值:",
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"gold": "金冠",
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"mini": "小型",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "玩家",
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"rage": "愤怒值:",
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"silver": "银冠",
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@@ -54,6 +56,9 @@
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"bottom_left": "左下",
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"bottom_right": "右下",
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"break_count": "破坏次数",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "积累值",
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"buildup_bar": "积累值条",
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"buildup_bars_are_relative_to": "积累值条基于",
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@@ -126,6 +131,8 @@
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"large_monster_static_UI": "大型怪物固定UI",
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"large_monsters": "大型怪物群",
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"last": "最后",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "最大距离",
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"max_monster_updates_per_tick": "每次更新的最大怪物数量",
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"me": "我",
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@@ -147,6 +154,7 @@
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"orientation": "方向",
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"other_players": "其他玩家",
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"otomo_damage": "随从伤害",
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"part_health": "Part Health",
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"part_name": "部位名",
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"part_name_label": "部位名标签",
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"percentage_label": "百分比标签",
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