Part Break/Sever implemented. Fallback to default renderer if d2d is not available.

This commit is contained in:
GreenComfyTea
2022-06-17 14:24:46 +03:00
parent 7d0adc5139
commit 1a95634ec2
17 changed files with 9365 additions and 3941 deletions

View File

@@ -4,6 +4,8 @@
"buildup": "积累值:",
"gold": "金冠",
"mini": "小型",
"part_break": "Break",
"part_sever": "Sever",
"player": "玩家",
"rage": "愤怒值:",
"silver": "银冠",
@@ -54,6 +56,9 @@
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破坏次数",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"buildup": "积累值",
"buildup_bar": "积累值条",
"buildup_bars_are_relative_to": "积累值条基于",
@@ -126,6 +131,8 @@
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"max_distance": "最大距离",
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
"me": "我",
@@ -147,6 +154,7 @@
"orientation": "方向",
"other_players": "其他玩家",
"otomo_damage": "随从伤害",
"part_health": "Part Health",
"part_name": "部位名",
"part_name_label": "部位名标签",
"percentage_label": "百分比标签",