diff --git a/reframework/autorun/MHR_Overlay.lua b/reframework/autorun/MHR_Overlay.lua index d47fe3e..15ab359 100644 --- a/reframework/autorun/MHR_Overlay.lua +++ b/reframework/autorun/MHR_Overlay.lua @@ -1,4 +1,4 @@ -local debug = false; +local debug = true; xy = ""; local keyboard = require("MHR_Overlay.Game_Handler.keyboard"); diff --git a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua index 5dcd76b..06d0ca7 100644 --- a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua +++ b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua @@ -104,7 +104,8 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d end end - + xy = "\nTesting Damage Meter..." + xy = xy .. "\nDrawing bar..." if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); @@ -116,6 +117,10 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage); end + xy = xy .." success!"; + xy = xy .. "\nDrawing HR label..." + + if _player.id == player.myself.id then if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank)); @@ -134,15 +139,29 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d end end + xy = xy .. " success!"; + xy = xy .. "\nChecking player name size limit..."; + + xy = xy .. "\n_player.damage_UI.player_name_size_limit: " .. tostring(_player.damage_UI.player_name_size_limit); + xy = xy .. "\ndrawing: " .. tostring(drawing); + xy = xy .. "\ndrawing.limit_text_size: " .. tostring(drawing.limit_text_size); + xy = xy .. "\nplayer_name_text: " .. tostring(player_name_text); + xy = xy .. "\nd2d: " .. tostring(d2d); + if _player.damage_UI.player_name_size_limit ~= 0 then player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit); end + xy = xy .. "\n... Success!"; + xy = xy .. "\nDrawing labels..."; + drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text); drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage); drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage); drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps); drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count); + + xy = xy .. " success!"; end function damage_UI_entity.init_module() diff --git a/reframework/autorun/MHR_Overlay/UI/drawing.lua b/reframework/autorun/MHR_Overlay/UI/drawing.lua index a09722b..3d0d49e 100644 --- a/reframework/autorun/MHR_Overlay/UI/drawing.lua +++ b/reframework/autorun/MHR_Overlay/UI/drawing.lua @@ -37,8 +37,6 @@ function drawing.limit_text_size(text, size_limit) return; end - --do return end; - local limited_text = text; while true do local text_width, text_height = drawing.font:measure(limited_text);