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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Functions and fields are cached, part names added, part name language support added.
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@@ -5,7 +5,9 @@ local screen = require("MHR_Overlay.Game_Handler.screen");
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local singletons = require("MHR_Overlay.Game_Handler.singletons");
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local config = require("MHR_Overlay.Misc.config");
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local language = require("MHR_Overlay.Misc.language");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local part_names = require("MHR_Overlay.Misc.part_names");
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local player = require("MHR_Overlay.Damage_Meter.player");
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local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
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@@ -35,8 +37,10 @@ screen.init_module();
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singletons.init_module();
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table_helpers.init_module();
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language.init_module();
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config.init_module();
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quest_status.init_module();
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part_names.init_module();
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damage_UI_entity.init_module();
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health_UI_entity.init_module();
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@@ -85,7 +89,7 @@ re.on_frame(function()
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end);
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re.on_frame(function()
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draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
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--draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
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end);
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-- #endregion
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--------------------------RE_IMGUI---------------------------
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