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Update Large Monster Health when Host on Player Join?
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@@ -155,7 +155,7 @@ function this.update_large_monster(enemy)
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large_monster.update_rage_timer(enemy, monster, nil);
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if (quest_status.is_online and players.myself.id ~= 0)
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or not monster.is_health_initialized then
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or monster.is_health_update_requested then
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local physical_param = large_monster.update_health(enemy, monster);
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pcall(large_monster.update_parts, enemy, monster, physical_param);
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pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
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