mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Cache mValues of ValTypes (Single)
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@@ -107,6 +107,9 @@ local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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-- Dango Adrenaline
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-- Dango Adrenaline
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local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
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local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
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local single_type_def = sdk.find_type_definition("System.Single");
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local mvalue_field = single_type_def:get_field("mValue");
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local master_player_ref = nil;
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local master_player_ref = nil;
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local master_player_data_ref = nil;
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local master_player_data_ref = nil;
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@@ -185,13 +188,13 @@ function this.update_resistances(player_data)
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end
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end
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-- Fire Resistance
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-- Fire Resistance
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local fire_resistance_valtype = get_value_method:call(resistance_element_array, 0);
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local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
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if fire_resistance_valtype == nil then
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if fire_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_valtype");
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error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
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return;
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return;
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end
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end
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local fire_resistance = fire_resistance_valtype:get_field("mValue");
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local fire_resistance = mvalue_field:get_data(fire_resistance_single_valtype);
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if fire_resistance ~= nil then
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if fire_resistance ~= nil then
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this.list.fire_resistance = math.floor(fire_resistance);
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this.list.fire_resistance = math.floor(fire_resistance);
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else
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else
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@@ -200,13 +203,13 @@ function this.update_resistances(player_data)
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end
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end
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-- Water Resistance
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-- Water Resistance
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local water_resistance_valtype = get_value_method:call(resistance_element_array, 1);
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local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
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if water_resistance_valtype == nil then
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if water_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_valtype");
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error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
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return;
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return;
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end
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end
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local water_resistance = water_resistance_valtype:get_field("mValue");
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local water_resistance = mvalue_field:get_data(water_resistance_single_valtype);
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if water_resistance ~= nil then
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if water_resistance ~= nil then
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this.list.water_resistance = math.floor(water_resistance);
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this.list.water_resistance = math.floor(water_resistance);
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else
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else
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@@ -215,13 +218,13 @@ function this.update_resistances(player_data)
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end
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end
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-- Thunder Resistance
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-- Thunder Resistance
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local thunder_resistance_valtype = get_value_method:call(resistance_element_array, 2);
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local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
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if thunder_resistance_valtype == nil then
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if thunder_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_valtype");
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error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
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return;
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return;
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end
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end
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local thunder_resistance = thunder_resistance_valtype:get_field("mValue");
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local thunder_resistance = mvalue_field:get_data(thunder_resistance_single_valtype);
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if thunder_resistance ~= nil then
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if thunder_resistance ~= nil then
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this.list.thunder_resistance = math.floor(thunder_resistance);
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this.list.thunder_resistance = math.floor(thunder_resistance);
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else
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else
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@@ -230,13 +233,13 @@ function this.update_resistances(player_data)
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end
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end
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-- Ice Resistance
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-- Ice Resistance
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local ice_resistance_valtype = get_value_method:call(resistance_element_array, 3);
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local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
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if ice_resistance_valtype == nil then
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if ice_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_valtype");
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error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
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return;
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return;
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end
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end
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local ice_resistance = ice_resistance_valtype:get_field("mValue");
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local ice_resistance = mvalue_field:get_data(ice_resistance_single_valtype);
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if ice_resistance ~= nil then
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if ice_resistance ~= nil then
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this.list.ice_resistance = math.floor(ice_resistance);
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this.list.ice_resistance = math.floor(ice_resistance);
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else
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else
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@@ -245,13 +248,13 @@ function this.update_resistances(player_data)
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end
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end
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-- Dragon Resistance
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-- Dragon Resistance
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local dragon_resistance_valtype = get_value_method:call(resistance_element_array, 4);
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local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
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if dragon_resistance_valtype == nil then
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if dragon_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_valtype");
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error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
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return;
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return;
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end
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end
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local dragon_resistance = dragon_resistance_valtype:get_field("mValue");
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local dragon_resistance = mvalue_field:get_data(dragon_resistance_single_valtype);
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if dragon_resistance ~= nil then
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if dragon_resistance ~= nil then
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this.list.dragon_resistance = math.floor(dragon_resistance);
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this.list.dragon_resistance = math.floor(dragon_resistance);
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else
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else
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