mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Fix Abnormal Statuses showing trash values when teleporting to Training Area
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@@ -62,11 +62,8 @@ local find_master_player_method = player_manager_type_def:get_method("findMaster
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local player_base_type_def = find_master_player_method:get_return_type();
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local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
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local music_data_field = player_base_type_def:get_field("_MusicData");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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@@ -79,7 +76,7 @@ function this.new(type, key, name, level, duration)
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duration = 0;
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end
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if duration == 0 then
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if utils.number.is_equal(duration, 0) then
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is_infinite = true;
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end
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@@ -141,7 +138,6 @@ function this.update()
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if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
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or quest_status.flow_state == quest_status.flow_states.CUTSCENE
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or quest_status.flow_state == quest_status.flow_states.LOADING_QUEST
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or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
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return;
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end
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@@ -153,6 +149,7 @@ function this.update()
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end
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data ~= nil then
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@@ -160,32 +157,15 @@ function this.update()
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endemic_life_buffs.update(master_player_data);
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skills.update(master_player, master_player_data);
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dangos.update(master_player_data);
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abnormal_statuses.update(master_player, master_player_data);
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if not is_player_lobby_base then
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abnormal_statuses.update(master_player, master_player_data);
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end
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else
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
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end
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--xy = master_player_data._Attack;
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local music_data_array = music_data_field:get_data(master_player);
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if music_data_array ~= nil then
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local music_data_table = {};
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local length = length_method:call(music_data_array) - 1;
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for i = 0, length do
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local music_data = get_value_method:call(music_data_array, i);
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if music_data == nil then
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error_handler.report("buffs.update", "Failed to access Data: music_data No." .. tostring(i));
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music_data = "";
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end
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table.insert(music_data_table, music_data);
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end
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melody_effects.update(music_data_table);
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else
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error_handler.report("buffs.update", "Failed to access Data: music_data_array");
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end
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melody_effects.update(master_player);
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end
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function this.update_timer(buff, timer)
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