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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Use Buff Filter Name frrom Localization File
+ Sort Names in English + Use NotoSans-Bold as Default Font
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@@ -110,9 +110,9 @@ this.keys = {
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{
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key = "long_sword",
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skill_keys = {
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"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
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"harvest_moon",
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"spirit_gauge",
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"harvest_moon"
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"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
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}
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},
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-- Sword & Shield
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@@ -126,8 +126,8 @@ this.keys = {
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{
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key = "dual_blades",
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skill_keys = {
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"archdemon_mode",
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"ironshine_silk",
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"archdemon_mode"
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}
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},
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-- Lance
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@@ -143,8 +143,9 @@ this.keys = {
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{
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key = "gunlance",
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skill_keys = {
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"erupting_cannon",
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"ground_splitter",
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"erupting_cannon"
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}
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},
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-- Hammer
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@@ -158,8 +159,8 @@ this.keys = {
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{
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key = "hunting_horn",
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skill_keys = {
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"silkbind_shockwave",
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"bead_of_resonance",
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"silkbind_shockwave",
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"sonic_bloom"
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}
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},
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@@ -168,8 +169,8 @@ this.keys = {
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key = "switch_axe",
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skill_keys = {
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"amped_state",
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"axe_heavy_slam",
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"switch_charger",
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"axe_heavy_slam"
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}
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},
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-- Charge Blade
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@@ -203,9 +204,9 @@ this.keys = {
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key = "heavy_bowgun",
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skill_keys = {
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"counter_charger",
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"overheat",
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"rising_moon",
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"setting_sun",
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"overheat",
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"wyvernsnipe_reload"
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}
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},
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@@ -213,10 +214,10 @@ this.keys = {
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{
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key = "bow",
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skill_keys = {
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"herculean_draw",
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"bolt_boost",
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"arc_shot_affinity",
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"arc_shot_brace"
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"arc_shot_brace",
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"bolt_boost",
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"herculean_draw",
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}
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}
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};
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@@ -1057,7 +1058,8 @@ function this.init_names()
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end
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function this.get_weapon_skill_name(weapon_skill_key)
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if weapon_skill_ids[weapon_skill_key] == nil then
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local weapon_skill_id = weapon_skill_ids[weapon_skill_key];
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if weapon_skill_id == nil then
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local weapon_skill_name = language.current_language.weapon_skills[weapon_skill_key];
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if weapon_skill_name == nil then
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@@ -1067,7 +1069,7 @@ function this.get_weapon_skill_name(weapon_skill_key)
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return weapon_skill_name;
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end
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local weapon_skill_name = get_name_method:call(nil, weapon_skill_ids[weapon_skill_key]);
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local weapon_skill_name = get_name_method:call(nil, weapon_skill_id);
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if weapon_skill_name == nil then
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error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key));
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return weapon_skill_key;
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