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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Bugfixes. Hotkey modifier support added.
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@@ -299,8 +299,9 @@ local get_transform_method = sdk.find_type_definition("via.GameObject"):get_meth
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
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function large_monster.update_position(enemy)
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if not config.current_config.large_monster_UI.dynamic.enabled and
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not config.current_config.large_monster_UI.static.enabled then
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if not config.current_config.large_monster_UI.dynamic.enabled
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and not config.current_config.large_monster_UI.static.enabled
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and not config.current_config.large_monster_UI.highlighted.enabled then
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return;
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end
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@@ -341,8 +342,9 @@ end
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function large_monster.update(enemy)
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-- maybe more checks are needed here i'm not fully aware of how the code flows here
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if not config.current_config.large_monster_UI.dynamic.enabled and
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not config.current_config.large_monster_UI.static.enabled then
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if not config.current_config.large_monster_UI.dynamic.enabled
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and not config.current_config.large_monster_UI.static.enabled
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and not config.current_config.large_monster_UI.highlighted.enabled then
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return;
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end
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