Merge remote-tracking branch 'origin/main' into main

This commit is contained in:
GreenComfyTea
2023-04-19 11:36:13 +03:00

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@@ -4,12 +4,12 @@
"buildup": "积累值:", "buildup": "积累值:",
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy", "otomo": "随从",
"part_break": "Break", "part_break": "部位破坏",
"part_sever": "Sever", "part_sever": "部位切断",
"player": "玩家", "player": "玩家",
"rage": "愤怒值:", "rage": "愤怒值:",
"servant": "Follower", "servant": "盟友",
"silver": "银冠", "silver": "银冠",
"stamina": "耐力:", "stamina": "耐力:",
"total_buildup": "总积累值", "total_buildup": "总积累值",
@@ -48,9 +48,9 @@
"ailments": "状态异常", "ailments": "状态异常",
"all_UI": "所有UI", "all_UI": "所有UI",
"anchor": "锚点", "anchor": "锚点",
"apply": "Apply", "apply": "应用",
"assign_new_key": "指定新按键", "assign_new_key": "指定新按键",
"auto_highlight": "Auto-highlight", "auto_highlight": "自动高亮",
"background": "背景", "background": "背景",
"bar": "状态条", "bar": "状态条",
"blast_damage": "爆破伤害", "blast_damage": "爆破伤害",
@@ -60,11 +60,11 @@
"bottom_left": "左下", "bottom_left": "左下",
"bottom_right": "右下", "bottom_right": "右下",
"break_count": "破坏次数", "break_count": "破坏次数",
"break_filter": "Break", "break_filter": "破坏",
"break_health": "Break Health", "break_health": "破坏值",
"break_health_percentage": "Break Health Percentage", "break_health_percentage": "破坏值百分比",
"break_max_count": "Break Max Count", "break_max_count": "最大破坏次数",
"break_severe_filter": "Break + Severe", "break_severe_filter": "破坏+切断",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "积累值", "buildup": "积累值",
"buildup_bar": "积累值条", "buildup_bar": "积累值条",
@@ -73,78 +73,78 @@
"buildup_percentage_label": "积累值百分比标签", "buildup_percentage_label": "积累值百分比标签",
"buildup_value_label": "积累值标签", "buildup_value_label": "积累值标签",
"capture_line": "可捕捉线", "capture_line": "可捕捉线",
"cart_count": "Cart Count", "cart_count": "猫车数",
"cart_count_label": "Cart Count Label", "cart_count_label": "猫车数标签",
"center": "Center", "center": "中央",
"closest": "Closest", "closest": "最近",
"color": "颜色", "color": "颜色",
"colors": "颜色", "colors": "颜色",
"config": "Config", "config": "设置",
"creature_name_label": "生物名标签", "creature_name_label": "生物名标签",
"crown": "皇冠", "crown": "皇冠",
"crown_thresholds": "皇冠阈值", "crown_thresholds": "皇冠阈值",
"current_state": "Current State", "current_state": "当前阶段",
"current_value": "Current Value", "current_value": "当前值",
"cutscene": "Cutscene", "cutscene": "过场动画",
"damage": "伤害", "damage": "伤害",
"damage_bar": "伤害条", "damage_bar": "伤害条",
"damage_bars_are_relative_to": "伤害条基于", "damage_bars_are_relative_to": "伤害条基于",
"damage_meter_UI": "伤害统计UI", "damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签", "damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签", "damage_value_label": "伤害量标签",
"default_state": "Default State", "default_state": "默认阶段",
"delete": "Delete", "delete": "删除",
"distance": "距离", "distance": "距离",
"dps": "DPS", "dps": "DPS",
"dps_label": "DPS标签", "dps_label": "DPS标签",
"dps_mode": "DPS模式", "dps_mode": "DPS模式",
"duplicate": "Duplicate", "duplicate": "复制",
"duration": "Duration", "duration": "持续时间",
"dynamic_positioning": "动态位置", "dynamic_positioning": "动态位置",
"dynamically_positioned": "动态位置", "dynamically_positioned": "动态位置",
"enable_for": "开启", "enable_for": "开启",
"enabled": "开启", "enabled": "开启",
"endemic_life_UI": "环境生物UI", "endemic_life_UI": "环境生物UI",
"endemic_life_damage": "Endemic Life Damage", "endemic_life_damage": "环境生物伤害",
"family": "字体", "family": "字体",
"farthest": "Farthest", "farthest": "最远",
"fight_time": "战斗时间", "fight_time": "战斗时间",
"filter": "筛选器", "filter": "筛选器",
"filter_mode": "Filter Mode", "filter_mode": "筛选方式",
"first": "第一", "first": "第一",
"first_hit": "第一击", "first_hit": "第一击",
"flinch_count": "胆怯次数", "flinch_count": "胆怯次数",
"foreground": "前景", "foreground": "前景",
"freeze_dps_on_quest_end": "Freeze DPS on Quest End", "freeze_dps_on_quest_end": "任务结束时冻结DPS",
"global_position_modifier": "全局位置更改", "global_position_modifier": "全局位置更改",
"global_scale_modifier": "全局比例更改", "global_scale_modifier": "全局比例更改",
"global_settings": "全局设定", "global_settings": "全局设定",
"health": "生命", "health": "生命",
"health_break_filter": "Health + Break", "health_break_filter": "生命+破坏",
"health_break_severe_filter": "Health + Break + Severe", "health_break_severe_filter": "生命+破坏+切断",
"health_filter": "Health", "health_filter": "生命",
"health_percentage": "生命百分比", "health_percentage": "生命百分比",
"health_severe_filter": "Health + Severe", "health_severe_filter": "生命+切断",
"height": "高度", "height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
"hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常",
"hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常",
"hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_bar_for_infinite_buffs": "隐藏无限Buff的状态条",
"hide_dead_or_captured": "隐藏死亡或被捕获的怪物", "hide_dead_or_captured": "隐藏死亡或被捕获的怪物",
"hide_disabled_ailments": "隐藏禁用的状态异常", "hide_disabled_ailments": "隐藏禁用的状态异常",
"hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
"hide_inactive_creatures": "隐藏没有激活的生物", "hide_inactive_creatures": "隐藏没有激活的生物",
"hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块", "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块",
"hide_myself": "Hide Myself", "hide_myself": "隐藏我自己",
"hide_other_players": "Hide Other Players", "hide_other_players": "隐藏其他玩家",
"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
"hide_servants": "Hide Followers", "hide_servants": "隐藏盟友",
"hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_timer_for_infinite_buffs": "隐藏无限Buff的计时器",
"hide_total_damage": "Hide Total Damage", "hide_total_damage": "隐藏总伤害",
"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
"hide_undamaged_parts": "隐藏没有受到伤害的部位", "hide_undamaged_parts": "隐藏没有受到伤害的部位",
"highest_health": "Highest Health", "highest_health": "最高生命值",
"highest_health_percentage": "Highest Health Percentage", "highest_health_percentage": "最高生命百分比",
"highlighted": "高亮", "highlighted": "高亮",
"highlighted_bar": "高亮条", "highlighted_bar": "高亮条",
"highlighted_buildup_bar": "高亮积累值条", "highlighted_buildup_bar": "高亮积累值条",
@@ -152,17 +152,17 @@
"highlighted_targeted": "高亮(目标)", "highlighted_targeted": "高亮(目标)",
"horizontal": "水平", "horizontal": "水平",
"hotkeys": "热键", "hotkeys": "热键",
"hunter_rank": "猎人等", "hunter_rank": "猎人等",
"hunter_rank_label": "猎人等级标签", "hunter_rank_label": "猎人等级标签",
"id": "ID", "id": "ID",
"in_lobby": "In Lobby", "in_lobby": "在大厅",
"in_training_area": "In Training Area", "in_training_area": "在训练场",
"include": "包含", "include": "包含",
"inside": "Inside", "inside": "里面",
"installation_damage": "设伤害", "installation_damage": "设伤害",
"italic": "斜体", "italic": "斜体",
"join_time": "加入时间", "join_time": "加入时间",
"killcam": "Killcam", "killcam": "击杀镜头",
"kunai_damage": "苦无伤害", "kunai_damage": "苦无伤害",
"language": "语言", "language": "语言",
"large_monster_UI": "大型怪物UI", "large_monster_UI": "大型怪物UI",
@@ -171,85 +171,85 @@
"large_monster_static_UI": "大型怪物固定UI", "large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群", "large_monsters": "大型怪物群",
"last": "最后", "last": "最后",
"level": "Level", "level": "等级",
"level_label": "Level Label", "level_label": "等级标签",
"loading_quest": "Loading Quest", "loading_quest": "任务加载中",
"loss_health": "Sever Health", "loss_health": "切断值",
"loss_health_percentage": "Sever Health Percentage", "loss_health_percentage": "切断值百分比",
"lowest_health": "Lowest Health", "lowest_health": "最低生命值",
"lowest_health_percentage": "Lowest Health Percentage", "lowest_health_percentage": "最低生命百分比",
"master_rank": "Master Rank", "master_rank": "大师等级",
"max_distance": "最大距离", "max_distance": "最大距离",
"max_monster_updates_per_tick": "每次更新的最大怪物数量", "max_monster_updates_per_tick": "每次更新的最大怪物数量",
"max_value": "Max Value", "max_value": "最大值",
"me": "我", "me": "我",
"menu_font": "菜单字体", "menu_font": "菜单字体",
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!", "menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!",
"mod_name": "MHR Overlay", "mod_name": "MHR Overlay",
"mode": "Mode", "mode": "模式",
"modifiers": "更改项", "modifiers": "更改项",
"module_visibility_based_on_game_state": "Module Visibility based on Game State", "module_visibility_based_on_game_state": "模块可见性基于游戏阶段",
"modules": "模块", "modules": "模块",
"monster_can_be_captured": "可捕获的怪物", "monster_can_be_captured": "可捕获的怪物",
"monster_damage": "怪物伤害", "monster_damage": "怪物伤害",
"monster_id": "Monster ID", "monster_id": "怪物ID",
"monster_name": "怪物名", "monster_name": "怪物名",
"monster_name_label": "怪物名标签", "monster_name_label": "怪物名标签",
"my_damage_bar_location": "我的伤害条位置", "my_damage_bar_location": "我的伤害条位置",
"my_otomos": "My Buddies", "my_otomos": "我的随从",
"myself": "Myself", "myself": "我自己",
"name": "Name", "name": "名字",
"name_label": "Name Label", "name_label": "名字标签",
"new": "New", "new": "",
"none": "空", "none": "空",
"normal": "正常", "normal": "正常",
"offset": "偏移", "offset": "偏移",
"offset_is_relative_to_parts": "根据部位偏移", "offset_is_relative_to_parts": "根据部位偏移",
"opacity_falloff": "透明度增加", "opacity_falloff": "透明度增加",
"orientation": "方向", "orientation": "方向",
"other_damage": "Other Damage", "other_damage": "其他伤害",
"other_player_otomos": "Other Player Buddies", "other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家", "other_players": "其他玩家",
"otomo_damage": "随从伤害", "otomo_damage": "随从伤害",
"outline": "Outline", "outline": "轮廓",
"outside": "Outside", "outside": "外面",
"part_health": "Part Health", "part_health": "部位生命值",
"part_name": "部位名", "part_name": "部位名",
"part_name_label": "部位名标签", "part_name_label": "部位名标签",
"percentage_label": "百分比标签", "percentage_label": "百分比标签",
"performance": "性能", "performance": "性能",
"player_damage": "玩家伤害", "player_damage": "玩家伤害",
"player_name_label": "玩家名标签", "player_name_label": "玩家名标签",
"player_name_size_limit": "Player Name Size Limit", "player_name_size_limit": "玩家名长度限制",
"player_spacing": "玩家间距", "player_spacing": "玩家间距",
"playing_quest": "Playing Quest", "playing_quest": "Playing Quest",
"poison_damage": "中毒伤害", "poison_damage": "中毒伤害",
"position": "位置", "position": "位置",
"press_any_key": "按任意键...", "press_any_key": "按任意键...",
"prioritize_large_monsters": "大型怪物优先", "prioritize_large_monsters": "大型怪物优先",
"quest_end_animation": "Quest End Animation", "quest_end_animation": "任务结束动画",
"quest_end_screen": "Quest End Screen", "quest_end_screen": "任务结束界面",
"quest_end_timer": "Quest End Timer", "quest_end_timer": "任务结束计时器",
"quest_start_animation": "Quest Start Animation", "quest_start_animation": "任务开始动画",
"quest_time": "任务时间", "quest_time": "任务时间",
"rage": "愤怒", "rage": "愤怒",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.", "reframework_outdated": "已安装的REFramework版本过低请更新。否则MHR Overlay不能正常工作。",
"relative_offset": "相对偏移", "relative_offset": "相对偏移",
"rename": "Rename", "rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物", "render_highlighted_monster": "渲染高亮怪物",
"render_not_highlighted_monsters": "渲染非高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "Renderer", "renderer": "渲染",
"reset": "Reset", "reset": "充值",
"reversed_order": "逆向排序", "reversed_order": "逆向排序",
"reward_screen": "Reward Screen", "reward_screen": "奖励界面",
"servant_otomos": "Servant Buddies", "servant_otomos": "盟友随从",
"servants": "Followers", "servants": "盟友",
"settings": "设定", "settings": "设定",
"severe_filter": "Severe", "severe_filter": "切断",
"shadow": "阴影", "shadow": "阴影",
"show_my_otomos_separately": "Show my Buddies separately", "show_my_otomos_separately": "将我的随从分开显示",
"show_other_player_otomos_separately": "Show Other Player Buddies separately", "show_other_player_otomos_separately": "将其他玩家的随从分开显示",
"show_servant_otomos_separately": "Show Follower Buddies separately", "show_servant_otomos_separately": "将盟友的随从分开显示",
"size": "大小", "size": "大小",
"small_monster_UI": "小型怪物UI", "small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群", "small_monsters": "小型怪物群",
@@ -262,28 +262,28 @@
"static_spacing": "固定间距", "static_spacing": "固定间距",
"statically_positioned": "固定位置", "statically_positioned": "固定位置",
"status": "状态", "status": "状态",
"style": "Style", "style": "样式",
"summary_screen": "Summary Screen", "summary_screen": "总结界面",
"text_label": "文字标签", "text_label": "文字标签",
"thickness": "Thickness", "thickness": "粗细度",
"time_UI": "时间UI", "time_UI": "时间UI",
"time_label": "时间标签", "time_label": "时间标签",
"time_limit": "时间限制(秒)", "time_limit": "时间限制(秒)",
"timer": "Timer", "timer": "计时器",
"timer_label": "计时器标签", "timer_label": "计时器标签",
"top_buildup": "最高积累值", "top_buildup": "最高积累值",
"top_damage": "最高伤害", "top_damage": "最高伤害",
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"total": "Total", "total": "总计",
"total_buildup": "总积累值", "total_buildup": "总积累值",
"total_buildup_label": "总积累值标签", "total_buildup_label": "总积累值标签",
"total_buildup_value_label": "总积累值标签", "total_buildup_value_label": "总积累值标签",
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "总猫车数标签",
"total_damage": "总伤害", "total_damage": "总伤害",
"total_damage_label": "总伤害标签", "total_damage_label": "总伤害标签",
"total_damage_location": "Total Damage Bar Location", "total_damage_location": "总伤害条位置",
"total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_offset_is_relative": "总伤害相对偏移",
"total_damage_value_label": "总伤害量标签", "total_damage_value_label": "总伤害量标签",
"total_dps": "总DPS", "total_dps": "总DPS",
@@ -291,14 +291,14 @@
"tracked_damage_types": "跟踪的伤害类型", "tracked_damage_types": "跟踪的伤害类型",
"tracked_monster_types": "跟踪的怪物类型", "tracked_monster_types": "跟踪的怪物类型",
"type": "类型", "type": "类型",
"use_d2d_if_available": "Use Direct2D if available", "use_d2d_if_available": "可用时使用Direct2D",
"value_label": "数字", "value_label": "数字",
"vertical": "垂直", "vertical": "垂直",
"viewport_offset": "窗口偏移", "viewport_offset": "窗口偏移",
"visible": "可见", "visible": "可见",
"width": "宽度", "width": "宽度",
"world_offset": "整体偏移", "world_offset": "整体偏移",
"wyvern_riding_damage": "Wyvern Riding Damage", "wyvern_riding_damage": "御龙伤害",
"x": "X轴", "x": "X轴",
"y": "Y轴", "y": "Y轴",
"z": "Z轴" "z": "Z轴"
@@ -306,70 +306,70 @@
"font_name": "NotoSansSC-Bold.otf", "font_name": "NotoSansSC-Bold.otf",
"parts": { "parts": {
"abdomen": "腹部", "abdomen": "腹部",
"antenna": "Antenna", "antenna": "触角",
"arms": "手臂", "arms": "手臂",
"arms_mud": "Arms (Mud)", "arms_mud": "手臂(泥土)",
"back": "背部", "back": "背部",
"back_windsac": "背部(风袋)", "back_windsac": "背部(风袋)",
"body": "本体", "body": "本体",
"body_mud": "Body (Mud)", "body_mud": "身体(泥土)",
"carapace": "甲壳", "carapace": "甲壳",
"chest": "Chest", "chest": "胸部",
"chest_windsac": "胸部(风袋)", "chest_windsac": "胸部(风袋)",
"claw": "爪", "claw": "爪",
"crest": "Crest", "crest": "头冠",
"dorsal_fin": "背鳍", "dorsal_fin": "背鳍",
"foreleg": "Foreleg", "foreleg": "前腿",
"forelegs": "Forelegs", "forelegs": "前腿",
"head": "头部", "head": "头部",
"head_mud": "头部(泥)", "head_mud": "头部(泥)",
"hind_leg": "Hind Leg", "hind_leg": "后腿",
"hind_legs": "Hind Legs", "hind_legs": "后腿",
"large_mudbulb": "大泥球", "large_mudbulb": "大泥球",
"left_arm": "左臂", "left_arm": "左臂",
"left_arm_ice": "左臂(冰)", "left_arm_ice": "左臂(冰)",
"left_claw": "Left Claw", "left_claw": "左爪",
"left_cutwing": "左刃翼", "left_cutwing": "左刃翼",
"left_foreleg": "Foreleg L", "left_foreleg": "左前腿",
"left_hind_leg": "Hind Leg L", "left_hind_leg": "左后腿",
"left_leg": "左腿", "left_leg": "左腿",
"left_leg_mud": "Leg L (Mud)", "left_leg_mud": "左腿(泥土)",
"left_legs": "左腿部", "left_legs": "左腿部",
"left_wing": "左翼", "left_wing": "左翼",
"left_wingclaw": "Wingclaw L", "left_wingclaw": "左翼爪",
"legs": "四肢", "legs": "四肢",
"lower_back": "下背部", "lower_back": "下背部",
"lower_body": "下半身", "lower_body": "下半身",
"mane": "鬃毛", "mane": "鬃毛",
"mudbulb": "Mudbulb", "mudbulb": "泥球",
"neck": "颈部", "neck": "颈部",
"rear": "臀部", "rear": "臀部",
"right_arm": "右臂", "right_arm": "右臂",
"right_arm_ice": "右臂(冰)", "right_arm_ice": "右臂(冰)",
"right_claw": "Right Claw", "right_claw": "右爪",
"right_cutwing": "右刃翼", "right_cutwing": "右刃翼",
"right_foreleg": "Foreleg R", "right_foreleg": "右前腿",
"right_hind_leg": "Hind Leg R", "right_hind_leg": "右后腿",
"right_leg": "右腿", "right_leg": "右腿",
"right_leg_mud": "Leg R (Mud)", "right_leg_mud": "右腿(泥土)",
"right_legs": "右腿部", "right_legs": "右腿部",
"right_wing": "右翼", "right_wing": "右翼",
"right_wingclaw": "Wingclaw R", "right_wingclaw": "右翼爪",
"rock": "岩石", "rock": "岩石",
"shell": "Shell", "shell": "",
"spinning": "旋转中", "spinning": "旋转中",
"tail": "尾巴", "tail": "尾巴",
"tail_mud": "尾巴(泥)", "tail_mud": "尾巴(泥)",
"tail_tip": "Tail Tip", "tail_tip": "尾尖",
"tail_windsac": "尾巴(风袋)", "tail_windsac": "尾巴(风袋)",
"thundersacs": "Thundersacs", "thundersacs": "雷袋",
"torso": "躯干", "torso": "躯干",
"torso_mud": "Torso (Mud)", "torso_mud": "躯干(泥土)",
"unknown": "?", "unknown": "?",
"upper_back": "上背部", "upper_back": "上背部",
"upper_body": "上半身", "upper_body": "上半身",
"wingclaw": "Wingclaw", "wingclaw": "翼爪",
"wingclaws": "Wingclaws", "wingclaws": "翼爪",
"wings": "翼" "wings": "翼"
} }
} }