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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Reorganization
This commit is contained in:
165
reframework/autorun/MHR_Overlay.lua
Normal file
165
reframework/autorun/MHR_Overlay.lua
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@@ -0,0 +1,165 @@
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x = "";
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local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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local screen = require("MHR_Overlay.Game_Handler.screen");
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local singletons = require("MHR_Overlay.Game_Handler.singletons");
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local config = require("MHR_Overlay.Misc.config");
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local language = require("MHR_Overlay.Misc.language");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local part_names = require("MHR_Overlay.Misc.part_names");
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local player = require("MHR_Overlay.Damage_Meter.player");
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local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
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local body_part = require("MHR_Overlay.Monsters.body_part");
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local large_monster = require("MHR_Overlay.Monsters.large_monster");
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local monster_hook = require("MHR_Overlay.Monsters.monster_hook");
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local small_monster = require("MHR_Overlay.Monsters.small_monster");
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local damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
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local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
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local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
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local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
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local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
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local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
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local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
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local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
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local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
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local customization_menu = require("MHR_Overlay.UI.customization_menu");
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local drawing = require("MHR_Overlay.UI.drawing");
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------------------------INIT MODULES-------------------------
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-- #region
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screen.init_module();
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singletons.init_module();
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table_helpers.init_module();
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language.init_module();
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config.init_module();
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quest_status.init_module();
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part_names.init_module();
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damage_UI_entity.init_module();
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health_UI_entity.init_module();
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stamina_UI_entity.init_module();
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rage_UI_entity.init_module();
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damage_hook.init_module();
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player.init_module();
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body_part.init_module();
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large_monster.init_module();
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monster_hook.init_module();
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small_monster.init_module();
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customization_menu.init_module();
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body_part_UI_entity.init_module();
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damage_meter_UI.init_module();
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drawing.init_module();
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large_monster_UI.init_module();
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small_monster_UI.init_module();
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time_UI.init_module();
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log.info("[MHR Overlay] loaded");
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-- #endregion
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------------------------INIT MODULES-------------------------
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--------------------------RE_IMGUI---------------------------
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-- #region
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re.on_draw_ui(function()
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if imgui.button(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version) then
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customization_menu.is_opened = not customization_menu.is_opened;
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end
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end);
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re.on_frame(function()
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if not reframework:is_drawing_ui() then
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customization_menu.is_opened = false;
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end
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if customization_menu.is_opened then
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pcall(customization_menu.draw);
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end
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end);
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re.on_frame(function()
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--draw.text("x: " .. tostring(x), 451, 51, 0xFF000000);
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--draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
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end);
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-- #endregion
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--------------------------RE_IMGUI---------------------------
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----------------------------D2D------------------------------
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-- #region
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d2d.register(function()
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drawing.init_font();
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end, function()
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customization_menu.status = "OK";
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screen.update_window_size();
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singletons.init();
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player.update_myself_position();
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quest_status.update_is_online();
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if quest_status.index < 2 then
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quest_status.update_is_training_area();
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if quest_status.is_training_area then
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI;
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if dynamic_enabled or static_enabled then
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large_monster_UI.draw(dynamic_enabled, static_enabled);
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.training_area.damage_meter_UI then
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damage_meter_UI.draw();
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end
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end
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elseif quest_status.index == 2 then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.small_monster_UI then
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small_monster_UI.draw();
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI;
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if dynamic_enabled or static_enabled then
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large_monster_UI.draw(dynamic_enabled, static_enabled);
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.time_UI then
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time_UI.draw();
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI then
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damage_meter_UI.draw();
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end
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elseif quest_status.index > 2 then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.quest_summary_screen.small_monster_UI then
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small_monster_UI.draw();
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.quest_summary_screen.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.quest_summary_screen.large_monster_static_UI;
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if dynamic_enabled or static_enabled then
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large_monster_UI.draw(dynamic_enabled, static_enabled);
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.quest_summary_screen.time_UI then
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time_UI.draw();
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.quest_summary_screen.damage_meter_UI then
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damage_meter_UI.draw();
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end
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end
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end);
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110
reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua
Normal file
110
reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua
Normal file
@@ -0,0 +1,110 @@
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local damage_hook = {};
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local quest_status;
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local player;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
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local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
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local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType");
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local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
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local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
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local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
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local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
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sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
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damage_hook.update_damage(args);
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end, function(retval)
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return retval;
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end);
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function damage_hook.update_damage(args)
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local enemy = sdk.to_managed_object(args[2]);
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if enemy == nil then
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return;
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end
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local is_large_monster = is_boss_enemy_method:call(enemy);
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if is_large_monster == nil then
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return;
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end
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local dead_or_captured = check_die_method:call(enemy);
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if dead_or_captured == nil then
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return;
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end
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if dead_or_captured then
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return;
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end
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local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
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local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
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local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
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if attacker_id >= 100 then
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return;
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end
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-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
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if not quest_status.is_online and attacker_id == 4 then
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attacker_id = player.myself.player_id;
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end
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local damage_object = {}
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damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
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damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info);
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damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info);
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damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info);
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-- -1 - bombs
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-- 0 - player
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-- 9 - kunai
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-- 11 - wyverblast
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-- 12 - ballista
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-- 13 - cannon
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-- 14 - machine cannon
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-- 16 - defender ballista/cannon
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-- 17 - wyvernfire artillery
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-- 18 - dragonator
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-- 19 - otomo
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-- 23 - monster
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local damage_source_type = tostring(attacker_type);
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if attacker_type == 0 then
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damage_source_type = "player";
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elseif attacker_type == 1 then
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damage_source_type = "bomb";
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elseif attacker_type == 9 then
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damage_source_type = "kunai";
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elseif attacker_type == 11 then
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damage_source_type = "wyvernblast";
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elseif attacker_type == 12 or attacker_type == 13 or attacker_type == 14 or attacker_type == 18 then
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damage_source_type = "installation";
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elseif attacker_type == 19 then
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damage_source_type = "otomo";
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elseif attacker_type == 23 then
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damage_source_type = "monster";
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end
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local attacking_player = player.get_player(attacker_id);
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if attacking_player == nil then
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return;
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end
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player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
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player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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end
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function damage_hook.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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player = require("MHR_Overlay.Damage_Meter.player");
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end
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return damage_hook;
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284
reframework/autorun/MHR_Overlay/Damage_Meter/player.lua
Normal file
284
reframework/autorun/MHR_Overlay/Damage_Meter/player.lua
Normal file
@@ -0,0 +1,284 @@
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local player = {};
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local config;
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local table_helpers;
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local singletons;
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local customization_menu;
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local damage_UI_entity;
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player.list = {};
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player.myself = nil;
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player.myself_id = nil;
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player.myself_position = Vector3f.new(0, 0, 0);
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player.total = nil;
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function player.new(player_id, player_name, player_hunter_rank)
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local new_player = {};
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new_player.id = player_id;
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new_player.name = player_name;
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new_player.hunter_rank = player_hunter_rank;
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new_player.small_monsters = {};
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new_player.small_monsters.total_damage = 0;
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new_player.small_monsters.physical_damage = 0;
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new_player.small_monsters.elemental_damage = 0;
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new_player.small_monsters.ailment_damage = 0;
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new_player.small_monsters.bombs = {};
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new_player.small_monsters.bombs.total_damage = 0;
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new_player.small_monsters.bombs.physical_damage = 0;
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new_player.small_monsters.bombs.elemental_damage = 0;
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new_player.small_monsters.bombs.ailment_damage = 0;
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new_player.small_monsters.kunai = {};
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new_player.small_monsters.kunai.total_damage = 0;
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new_player.small_monsters.kunai.physical_damage = 0;
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new_player.small_monsters.kunai.elemental_damage = 0;
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new_player.small_monsters.kunai.ailment_damage = 0;
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||||
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new_player.small_monsters.installations = {};
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new_player.small_monsters.installations.total_damage = 0;
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new_player.small_monsters.installations.physical_damage = 0;
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||||
new_player.small_monsters.installations.elemental_damage = 0;
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new_player.small_monsters.installations.ailment_damage = 0;
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new_player.small_monsters.otomo = {};
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new_player.small_monsters.otomo.total_damage = 0;
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new_player.small_monsters.otomo.physical_damage = 0;
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new_player.small_monsters.otomo.elemental_damage = 0;
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new_player.small_monsters.otomo.ailment_damage = 0;
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||||
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||||
new_player.small_monsters.monster = {};
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new_player.small_monsters.monster.total_damage = 0;
|
||||
new_player.small_monsters.monster.physical_damage = 0;
|
||||
new_player.small_monsters.monster.elemental_damage = 0;
|
||||
new_player.small_monsters.monster.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters = {};
|
||||
|
||||
new_player.large_monsters.total_damage = 0;
|
||||
new_player.large_monsters.physical_damage = 0;
|
||||
new_player.large_monsters.elemental_damage = 0;
|
||||
new_player.large_monsters.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters.bombs = {};
|
||||
new_player.large_monsters.bombs.total_damage = 0;
|
||||
new_player.large_monsters.bombs.physical_damage = 0;
|
||||
new_player.large_monsters.bombs.elemental_damage = 0;
|
||||
new_player.large_monsters.bombs.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters.kunai = {};
|
||||
new_player.large_monsters.kunai.total_damage = 0;
|
||||
new_player.large_monsters.kunai.physical_damage = 0;
|
||||
new_player.large_monsters.kunai.elemental_damage = 0;
|
||||
new_player.large_monsters.kunai.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters.installations = {};
|
||||
new_player.large_monsters.installations.total_damage = 0;
|
||||
new_player.large_monsters.installations.physical_damage = 0;
|
||||
new_player.large_monsters.installations.elemental_damage = 0;
|
||||
new_player.large_monsters.installations.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters.otomo = {};
|
||||
new_player.large_monsters.otomo.total_damage = 0;
|
||||
new_player.large_monsters.otomo.physical_damage = 0;
|
||||
new_player.large_monsters.otomo.elemental_damage = 0;
|
||||
new_player.large_monsters.otomo.ailment_damage = 0;
|
||||
|
||||
new_player.large_monsters.monster = {};
|
||||
new_player.large_monsters.monster.total_damage = 0;
|
||||
new_player.large_monsters.monster.physical_damage = 0;
|
||||
new_player.large_monsters.monster.elemental_damage = 0;
|
||||
new_player.large_monsters.monster.ailment_damage = 0;
|
||||
|
||||
new_player.display = {};
|
||||
new_player.display.total_damage = 0;
|
||||
new_player.display.physical_damage = 0;
|
||||
new_player.display.elemental_damage = 0;
|
||||
new_player.display.ailment_damage = 0;
|
||||
|
||||
player.init_UI(new_player);
|
||||
|
||||
return new_player;
|
||||
end
|
||||
|
||||
function player.get_player(player_id)
|
||||
if player.list[player_id] == nil then
|
||||
return nil;
|
||||
end
|
||||
|
||||
return player.list[player_id];
|
||||
end
|
||||
|
||||
function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
|
||||
if _player == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local player_monster_type = _player.small_monsters;
|
||||
if is_large_monster then
|
||||
player_monster_type = _player.large_monsters;
|
||||
end
|
||||
|
||||
if damage_source_type == "player" then
|
||||
player.merge_damage(player_monster_type, damage_object);
|
||||
elseif damage_source_type == "bomb" then
|
||||
player.merge_damage(player_monster_type.bombs, damage_object);
|
||||
elseif damage_source_type == "kunai" then
|
||||
player.merge_damage(player_monster_type.kunai, damage_object);
|
||||
elseif damage_source_type == "wyvernblast" then
|
||||
player.merge_damage(player_monster_type, damage_object);
|
||||
elseif damage_source_type == "installation" then
|
||||
player.merge_damage(player_monster_type.installations, damage_object);
|
||||
elseif damage_source_type == "otomo" then
|
||||
player.merge_damage(player_monster_type.otomo, damage_object);
|
||||
elseif damage_source_type == "monster" then
|
||||
player.merge_damage(player_monster_type.monster, damage_object);
|
||||
else
|
||||
player.merge_damage(_player, damage_object);
|
||||
end
|
||||
|
||||
player.update_display(_player);
|
||||
end
|
||||
|
||||
function player.update_display(_player)
|
||||
if _player == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
_player.display.total_damage = 0;
|
||||
_player.display.physical_damage = 0;
|
||||
_player.display.elemental_damage = 0;
|
||||
_player.display.ailment_damage = 0;
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.bombs);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.kunai);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.installations);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.otomo);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
|
||||
player.merge_damage(_player.display, _player.small_monsters.monster);
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.bombs);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.kunai);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.installations);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.otomo);
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
|
||||
player.merge_damage(_player.display, _player.large_monsters.monster);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function player.merge_damage(first, second)
|
||||
first.total_damage = first.total_damage + second.total_damage;
|
||||
first.physical_damage = first.physical_damage + second.physical_damage;
|
||||
first.elemental_damage = first.elemental_damage + second.elemental_damage;
|
||||
first.ailment_damage = first.ailment_damage + second.ailment_damage;
|
||||
|
||||
return first;
|
||||
end
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||
|
||||
local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
|
||||
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
|
||||
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
|
||||
|
||||
function player.update_myself_position()
|
||||
if singletons.player_manager == nil then
|
||||
customization_menu.status = "No player manager";
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||
if master_player == nil then
|
||||
customization_menu.status = "No master player";
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player_game_object = get_game_object_method:call(master_player);
|
||||
if master_player_game_object == nil then
|
||||
customization_menu.status = "No master player game object";
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player_transform = get_transform_method:call(master_player_game_object);
|
||||
if not master_player_transform then
|
||||
customization_menu.status = "No master player transform";
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player_position = get_position_method:call(master_player_transform);
|
||||
if master_player_position == nil then
|
||||
customization_menu.status = "No master player position";
|
||||
return;
|
||||
end
|
||||
|
||||
player.myself_position = master_player_position;
|
||||
end
|
||||
|
||||
function player.init_total()
|
||||
player.total = player.new(0, "Total", 0);
|
||||
end
|
||||
|
||||
function player.init_UI(_player)
|
||||
_player.damage_UI = damage_UI_entity.new(
|
||||
config.current_config.damage_meter_UI.damage_bar,
|
||||
config.current_config.damage_meter_UI.highlighted_damage_bar,
|
||||
config.current_config.damage_meter_UI.player_name_label,
|
||||
config.current_config.damage_meter_UI.damage_value_label,
|
||||
config.current_config.damage_meter_UI.damage_percentage_label
|
||||
);
|
||||
end
|
||||
|
||||
function player.draw(_player, position_on_screen, opacity_scale, top_damage)
|
||||
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage);
|
||||
end
|
||||
|
||||
function player.init_module()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
|
||||
|
||||
player.init_total();
|
||||
end
|
||||
|
||||
return player;
|
||||
@@ -0,0 +1,97 @@
|
||||
local quest_status = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local player;
|
||||
local small_monster;
|
||||
local large_monster;
|
||||
local damage_meter_UI;
|
||||
|
||||
quest_status.index = 0;
|
||||
quest_status.is_online = false;
|
||||
quest_status.is_training_area = false;
|
||||
|
||||
local quest_manager_type_definition = sdk.find_type_definition("snow.QuestManager");
|
||||
local on_changed_game_status = quest_manager_type_definition:get_method("onChangedGameStatus");
|
||||
|
||||
local village_area_manager_type_def = sdk.find_type_definition("snow.VillageAreaManager");
|
||||
local check_current_area_training_area_method = village_area_manager_type_def:get_method("checkCurrentArea_TrainingArea");
|
||||
|
||||
sdk.hook(on_changed_game_status, function(args)
|
||||
local new_quest_status = sdk.to_int64(args[3]);
|
||||
if new_quest_status ~= nil then
|
||||
if (quest_status.index < 2 and new_quest_status == 2) or
|
||||
new_quest_status < 2 then
|
||||
|
||||
player.list = {};
|
||||
player.total = player.new(0, "Total", 0);
|
||||
small_monster.list = {};
|
||||
large_monster.list = {};
|
||||
damage_meter_UI.freeze_displayed_players = false;
|
||||
end
|
||||
|
||||
quest_status.index = new_quest_status;
|
||||
end
|
||||
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
function quest_status.init()
|
||||
if singletons.quest_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local new_quest_status = singletons.quest_manager:call("getStatus");
|
||||
if new_quest_status == nil then
|
||||
customization_menu.status = "No quest status";
|
||||
return;
|
||||
end
|
||||
|
||||
quest_status.index = new_quest_status;
|
||||
quest_status.update_is_online();
|
||||
quest_status.update_is_training_area();
|
||||
end
|
||||
|
||||
function quest_status.update_is_online()
|
||||
if singletons.lobby_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_quest_online = singletons.lobby_manager:call("IsQuestOnline");
|
||||
if is_quest_online == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_status.is_online and not is_quest_online then
|
||||
damage_meter_UI.freeze_displayed_players = true;
|
||||
end
|
||||
|
||||
quest_status.is_online = is_quest_online;
|
||||
end
|
||||
|
||||
function quest_status.update_is_training_area()
|
||||
if singletons.village_area_manager == nil then
|
||||
customization_menu.status = "No village area manager";
|
||||
return;
|
||||
end
|
||||
|
||||
local _is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
|
||||
if _is_training_area == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
quest_status.is_training_area = _is_training_area;
|
||||
end
|
||||
|
||||
function quest_status.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||
|
||||
quest_status.init();
|
||||
end
|
||||
|
||||
return quest_status;
|
||||
50
reframework/autorun/MHR_Overlay/Game_Handler/screen.lua
Normal file
50
reframework/autorun/MHR_Overlay/Game_Handler/screen.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
local screen = {};
|
||||
|
||||
screen.width = 1920;
|
||||
screen.height = 1080;
|
||||
|
||||
function screen.update_window_size()
|
||||
local width, height = d2d.surface_size();
|
||||
|
||||
if width ~= nil then
|
||||
screen.width = width;
|
||||
end
|
||||
|
||||
if height ~= nil then
|
||||
screen.height = height;
|
||||
end
|
||||
end
|
||||
|
||||
function screen.calculate_absolute_coordinates(position)
|
||||
-- top left
|
||||
if position.anchor == "Top-Left" then
|
||||
return {x = position.x, y = position.y};
|
||||
end
|
||||
|
||||
-- top right
|
||||
if position.anchor == "Top-Right" then
|
||||
local screen_x = screen.width - position.x;
|
||||
return {x = screen_x, y = position.y};
|
||||
end
|
||||
|
||||
-- bottom left
|
||||
if position.anchor == "Bottom-Left" then
|
||||
local screen_y = screen.height - position.y;
|
||||
return {x = position.x, y = screen_y};
|
||||
end
|
||||
|
||||
-- bottom right
|
||||
if position.anchor == "Bottom-Right" then
|
||||
local screen_x = screen.width - position.x;
|
||||
local screen_y = screen.height - position.y;
|
||||
return {x = screen_x, y = screen_y};
|
||||
end
|
||||
|
||||
return {x = position.x, y = position.y};
|
||||
end
|
||||
|
||||
function screen.init_module()
|
||||
|
||||
end
|
||||
|
||||
return screen;
|
||||
118
reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua
Normal file
118
reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua
Normal file
@@ -0,0 +1,118 @@
|
||||
local singletons = {};
|
||||
|
||||
singletons.message_manager = nil;
|
||||
singletons.enemy_manager = nil;
|
||||
singletons.lobby_manager = nil;
|
||||
singletons.progress_manager = nil;
|
||||
singletons.quest_manager = nil;
|
||||
singletons.player_manager = nil;
|
||||
singletons.village_area_manager = nil;
|
||||
|
||||
function singletons.init()
|
||||
singletons.init_message_manager();
|
||||
singletons.init_enemy_manager();
|
||||
singletons.init_lobby_manager()
|
||||
singletons.init_progress_manager();
|
||||
singletons.init_quest_manager();
|
||||
singletons.init_player_manager();
|
||||
singletons.init_village_area_manager();
|
||||
end
|
||||
|
||||
function singletons.init_message_manager()
|
||||
if singletons.message_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
|
||||
if singletons.message_manager == nil then
|
||||
log.error("[MHR Overlay] No message manager");
|
||||
end
|
||||
|
||||
return singletons.message_manager;
|
||||
end
|
||||
|
||||
function singletons.init_enemy_manager()
|
||||
if singletons.enemy_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
|
||||
if singletons.enemy_manager == nil then
|
||||
log.error("[MHR Overlay] No enemy manager");
|
||||
end
|
||||
|
||||
return singletons.enemy_manager;
|
||||
end
|
||||
|
||||
function singletons.init_lobby_manager()
|
||||
if singletons.lobby_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
|
||||
if singletons.lobby_manager == nil then
|
||||
log.error("[MHR Overlay] No lobby manager");
|
||||
return false;
|
||||
end
|
||||
|
||||
return singletons.lobby_manager;
|
||||
end
|
||||
|
||||
function singletons.init_progress_manager()
|
||||
if singletons.progress_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
|
||||
if singletons.progress_manager == nil then
|
||||
log.error("[MHR Overlay] No progress manager");
|
||||
return false;
|
||||
end
|
||||
|
||||
return singletons.progress_manager;
|
||||
end
|
||||
|
||||
function singletons.init_quest_manager()
|
||||
if singletons.quest_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
|
||||
if singletons.quest_manager == nil then
|
||||
log.error("[MHR Overlay] No quest manager");
|
||||
end
|
||||
|
||||
return singletons.quest_manager;
|
||||
end
|
||||
|
||||
function singletons.init_player_manager()
|
||||
if singletons.player_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
|
||||
if singletons.player_manager == nil then
|
||||
log.error("[MHR Overlay] No player manager");
|
||||
end
|
||||
|
||||
return singletons.player_manager;
|
||||
end
|
||||
|
||||
function singletons.init_village_area_manager()
|
||||
if singletons.village_area_manager ~= nil then
|
||||
return;
|
||||
end
|
||||
|
||||
singletons.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
|
||||
if singletons.village_area_manager == nil then
|
||||
log.error("[MHR Overlay] No village manager");
|
||||
end
|
||||
|
||||
return singletons.village_area_manager;
|
||||
end
|
||||
|
||||
function singletons.init_module()
|
||||
singletons.init();
|
||||
end
|
||||
|
||||
return singletons;
|
||||
1370
reframework/autorun/MHR_Overlay/Misc/config.lua
Normal file
1370
reframework/autorun/MHR_Overlay/Misc/config.lua
Normal file
File diff suppressed because it is too large
Load Diff
277
reframework/autorun/MHR_Overlay/Misc/language.lua
Normal file
277
reframework/autorun/MHR_Overlay/Misc/language.lua
Normal file
@@ -0,0 +1,277 @@
|
||||
local language = {};
|
||||
local table_helpers;
|
||||
|
||||
language.language_folder = "MHR Overlay\\languages\\";
|
||||
|
||||
language.default_language = {
|
||||
parts = {
|
||||
head = "Head",
|
||||
neck = "Neck",
|
||||
body = "Body",
|
||||
torso = "Torso",
|
||||
abdomen = "Abdomen",
|
||||
back = "Back",
|
||||
tail = "Tail",
|
||||
|
||||
upper_body = "Upper Body",
|
||||
lower_body = "Lower Body",
|
||||
|
||||
upper_back = "Upper Back",
|
||||
lower_back = "Lower Back",
|
||||
|
||||
left_wing = "Wing L",
|
||||
right_wing = "Wing R",
|
||||
wings = "Wings",
|
||||
|
||||
left_leg = "Leg L",
|
||||
right_leg = "Leg R",
|
||||
legs = "Legs",
|
||||
left_legs = "Legs L",
|
||||
right_legs = "Legs R",
|
||||
|
||||
left_arm = "Arm L",
|
||||
right_arm = "Arm R",
|
||||
arms = "Arms",
|
||||
|
||||
left_arm_ice = "Arm L (Ice)",
|
||||
right_arm_ice = "Arm R (Ice)",
|
||||
|
||||
left_cutwing = "Cutwing L",
|
||||
right_cutwing = "Cutwing R",
|
||||
|
||||
head_mud = "Head (Mud)",
|
||||
tail_mud = "Tail (Mud)",
|
||||
|
||||
tail_windsac = "Tail (Windsac)",
|
||||
chest_windsac = "Chest (Windsac)",
|
||||
back_windsac = "Back (Windsac)",
|
||||
|
||||
large_mudbulb = "Large Mudbulb",
|
||||
mane = "Mane",
|
||||
rear = "Rear",
|
||||
claw = "Claw",
|
||||
dorsal_fin = "Dorsal Fin",
|
||||
carapace = "Carapace",
|
||||
spinning = "Spinning",
|
||||
rock = "Rock"
|
||||
},
|
||||
|
||||
UI = {
|
||||
HP = "HP:",
|
||||
stamina = "Stamina:",
|
||||
rage = "Rage:",
|
||||
gold = "Gold",
|
||||
silver = "Silver",
|
||||
mini = "Mini"
|
||||
},
|
||||
|
||||
customization_menu = {
|
||||
mod_name = "MHR Overlay";
|
||||
status = "Status",
|
||||
|
||||
modules = "Modules",
|
||||
global_settings = "Global Settings",
|
||||
small_monster_UI = "Small Monster UI",
|
||||
large_monster_UI = "Large Monster UI",
|
||||
time_UI = "Time UI",
|
||||
damage_meter_UI = "Damage Meter UI",
|
||||
|
||||
large_monster_dynamic_UI = "Large Monster Dynamic UI",
|
||||
large_monster_static_UI = "Large Monster Static UI",
|
||||
|
||||
language = "Language",
|
||||
module_visibility_on_different_screens = "Module Visibility on Different Screens",
|
||||
during_quest = "During Quest",
|
||||
quest_summary_screen = "Quest Summary Screen",
|
||||
training_area = "Training Area",
|
||||
|
||||
performance = "Performance",
|
||||
max_monster_updates_per_tick = "Max Monster Updates per Tick",
|
||||
prioritize_large_monsters = "Large Monsters on High Priority";
|
||||
|
||||
font_notice = "Any changes to the font require script reload!",
|
||||
|
||||
font = "Font",
|
||||
family = "Family",
|
||||
size = "Size",
|
||||
bold = "Bold",
|
||||
italic = "Italic",
|
||||
|
||||
enabled = "Enabled",
|
||||
settings = "Settings",
|
||||
dynamic_positioning = "Dynamic Positioning",
|
||||
static_position = "Static Position",
|
||||
static_spacing = "Static Spacing",
|
||||
static_sorting = "Static Sorting",
|
||||
monster_name_label = "Monster Name Label",
|
||||
health = "Health",
|
||||
stamina = "Stamina",
|
||||
|
||||
static_orientation = "Static Orientation",
|
||||
|
||||
opacity_falloff = "Opacity Falloff",
|
||||
max_distance = "Max Distance",
|
||||
world_offset = "World Offset",
|
||||
viewport_offset = "Viewport Offset",
|
||||
|
||||
x = "X",
|
||||
y = "Y",
|
||||
z = "Z",
|
||||
|
||||
anchor = "Anchor",
|
||||
top_left = "Top-Left",
|
||||
top_right = "Top-Right",
|
||||
bottom_left = "Bottom-Left",
|
||||
bottom_right = "Bottom-Right",
|
||||
|
||||
type = "Type",
|
||||
normal = "Normal",
|
||||
health_percentage = "Health Percentage",
|
||||
distance = "Distance",
|
||||
reversed_order = "Reversed Order",
|
||||
|
||||
visible = "Visible",
|
||||
offset = "Offset",
|
||||
color = "Color",
|
||||
colors = "Colors",
|
||||
shadow = "Shadow",
|
||||
|
||||
text_label = "Text Label",
|
||||
value_label = "Value Label",
|
||||
percentage_label = "Percentage Label",
|
||||
bar = "Bar",
|
||||
|
||||
width = "Width",
|
||||
height = "Height",
|
||||
foreground = "Foreground",
|
||||
background = "Background",
|
||||
|
||||
dynamically_positioned = "Dynamically Positioned",
|
||||
statically_positioned = "Statically Positioned",
|
||||
|
||||
include = "Include",
|
||||
monster_name = "Monster Name",
|
||||
crown = "Crown",
|
||||
crown_thresholds = "Crown Thresholds",
|
||||
|
||||
rage = "Rage",
|
||||
body_parts = "Body Parts",
|
||||
hide_undamaged_parts = "Hide Undamaged Parts",
|
||||
part_name = "Part Name",
|
||||
break_count = "Break Count",
|
||||
|
||||
orientation = "Orientation",
|
||||
horizontal = "Horizontal",
|
||||
vertical = "Vertical",
|
||||
|
||||
position = "Position",
|
||||
spacing = "Spacing",
|
||||
sorting = "Sorting",
|
||||
|
||||
part_name_label = "Part Name Label",
|
||||
|
||||
time_label = "Time Label",
|
||||
|
||||
tracked_monster_types = "Tracked Monster Types",
|
||||
tracked_damage_types = "Tracked Damage Types",
|
||||
|
||||
player_name_label = "Player Name Label",
|
||||
damage_value_label = "Damage Value Label",
|
||||
damage_percentage_label = "Damage Percetange Label",
|
||||
total_damage_label = "Total Damage Label",
|
||||
total_damage_value_label = "Total Damage Value Label",
|
||||
damage_bar = "Damage Bar",
|
||||
highlighted_damage_bar = "Highlighted Damage Bar",
|
||||
|
||||
monster_can_be_captured = "Monster can be captured",
|
||||
|
||||
hide_module_if_total_damage_is_zero = "Hide Module if Total Damage is 0",
|
||||
hide_player_if_player_damage_is_zero = "Hide Player if Player Damage is 0",
|
||||
hide_total_if_total_damage_is_zero = "Hide Total if Total Damage is 0",
|
||||
total_damage_offset_is_relative = "Total Damage Offset is Relative",
|
||||
|
||||
higlighted_bar = "Highlighted Bar",
|
||||
me = "Me",
|
||||
top_damage = "Top Damage",
|
||||
none = "None",
|
||||
|
||||
damage_bars_are_relative_to = "Damage Bars are relative to",
|
||||
total_damage = "Total Damage",
|
||||
|
||||
my_damage_bar_location = "My Damage Bar Location",
|
||||
first = "First",
|
||||
last = "Last",
|
||||
|
||||
small_monsters = "Small Monsters",
|
||||
large_monsters = "Large Monsters",
|
||||
|
||||
player_damage = "Player Damage",
|
||||
bomb_damage = "Bomb Damage",
|
||||
kunai_damage = "Kunai Damage",
|
||||
installation_damage = "Installation Damage",
|
||||
otomo_damage = "Otomo Damage",
|
||||
monster_damage = "Monster Damage",
|
||||
|
||||
damage = "Damage",
|
||||
|
||||
other_players = "Other Players",
|
||||
hunter_rank = "Hunter Rank",
|
||||
word_player = "Word \"Player\"";
|
||||
player_id = "Player ID",
|
||||
player_name = "Player Name",
|
||||
}
|
||||
};
|
||||
|
||||
language.current_language = {};
|
||||
|
||||
language.language_names = {"default"};
|
||||
language.languages = {language.default_language};
|
||||
|
||||
function language.load()
|
||||
local language_files = fs.glob([[MHR Overlay\\languages\\.*json]]);
|
||||
|
||||
if language_files == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
for i, language_file in ipairs(language_files) do
|
||||
local language_name = language_file:gsub(language.language_folder, ""):gsub(".json", "");
|
||||
|
||||
-- v will be something like `my-cool-mod\config-file-1.json`;
|
||||
local loaded_language = json.load_file(language_file);
|
||||
if loaded_language ~= nil then
|
||||
log.info("[MHR Overlay] " .. language_name .. ".json loaded successfully");
|
||||
table.insert(language.language_names, language_name);
|
||||
table.insert(language.languages, loaded_language);
|
||||
else
|
||||
log.error("[MHR Overlay] Failed to load " .. language_name .. ".json");
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
function language.save_default()
|
||||
-- save current config to disk, replacing any existing file
|
||||
local success = json.dump_file(language.language_folder .. "en-us.json", language.default_language);
|
||||
if success then
|
||||
log.info('[MHR Overlay] en-us.json saved successfully');
|
||||
else
|
||||
log.error('[MHR Overlay] Failed to save en-us.json');
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function language.update(index)
|
||||
language.current_language = table_helpers.deep_copy(language.languages[index]);
|
||||
end
|
||||
|
||||
function language.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
language.save_default();
|
||||
language.load();
|
||||
language.current_language = table_helpers.deep_copy(language.default_language);
|
||||
|
||||
end
|
||||
|
||||
return language;
|
||||
476
reframework/autorun/MHR_Overlay/Misc/part_names.lua
Normal file
476
reframework/autorun/MHR_Overlay/Misc/part_names.lua
Normal file
@@ -0,0 +1,476 @@
|
||||
local part_names = {};
|
||||
local language;
|
||||
local table_helpers;
|
||||
|
||||
part_names.list = {};
|
||||
|
||||
function part_names.init()
|
||||
part_names.list = {
|
||||
[98] = -- Great Izuchi+ 98
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.tail,
|
||||
},
|
||||
[54] = -- Great Baggi+ 54
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[107] = -- Kulu-Ya-Ku+ 107 boulders are cut out
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.rock,
|
||||
language.current_language.parts.rock
|
||||
},
|
||||
[59] = -- Great Wroggi+ 59
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[60] = -- Arzuros+ 60 Unknown parts
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.upper_body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.rear,
|
||||
language.current_language.parts.lower_body
|
||||
},
|
||||
[61] = -- Lagombi+ 61
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.upper_body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.rear,
|
||||
language.current_language.parts.lower_body
|
||||
},
|
||||
[62] = -- Volvidon+ 62
|
||||
{
|
||||
language.current_language.parts.upper_back,
|
||||
language.current_language.parts.upper_body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.lower_back,
|
||||
language.current_language.parts.lower_body,
|
||||
language.current_language.parts.spinning
|
||||
},
|
||||
[91] = -- Aknosom+ 91
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.neck,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.legs
|
||||
},
|
||||
[47] = -- Royal Ludroth+ 47
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.mane,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.left_legs,
|
||||
language.current_language.parts.right_legs,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[44] = -- Barroth+ 44
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[3] = -- Khezu+ 3
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.neck,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[92] = -- Tetranadon+ 92
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.carapace,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[90] = -- Bishaten+ 90
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[102] = -- Pukei-Pukei+ 102
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[108] = -- Jyuratodus+ 108 missing mud parts
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.head_mud,
|
||||
language.current_language.parts.tail_mud
|
||||
},
|
||||
[4] = -- Basarios+ 4
|
||||
{
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.abdomen,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[93] = -- Somnacanth+ 93
|
||||
{
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.neck,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[1] = -- Rathian+ 1
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[42] = -- Barioth+ 42
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[109] = -- Tobi-Kadachi+ 109
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.legs,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[89] = -- Magnamalo+ 89
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.legs
|
||||
},
|
||||
[100] = -- Anjanath+ 100 (missing parts)
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing
|
||||
},
|
||||
[37] = -- Nargacuga+ 37
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_cutwing,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_cutwing,
|
||||
language.current_language.parts.right_leg
|
||||
},
|
||||
[82] = -- Mizutsune+ 82
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.dorsal_fin
|
||||
},
|
||||
[97] = -- Goss Harag+ 97
|
||||
{
|
||||
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.left_arm_ice,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.right_arm_ice,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.body
|
||||
},
|
||||
[2] = -- Rathalos+ 2
|
||||
{
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.neck,
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[95] = -- Almudron+ 95
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.large_mudbulb,
|
||||
language.current_language.parts.large_mudbulb,
|
||||
},
|
||||
[57] = -- Zinogre+ 57
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[32] = -- Tigrex+ 32
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[7] = -- Diablos+ 7
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[94] = -- Rakna-Kadaki+ 94 (?)
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.claw,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.abdomen,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm -- mb abdomen_cocooned)
|
||||
},
|
||||
[24] = -- Kushala Daora+ 24
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.wings,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[25] = -- Chameleos+ 25
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.abdomen,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.wings
|
||||
},
|
||||
[27] = -- Teostra+ 27
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.legs,
|
||||
language.current_language.parts.wings,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[23] = -- Rajang+ 23
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[118] = -- Bazelgeuse+ 118
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.legs,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[96] = -- Wind Serpent Ibushi+ 96 (missing parts)
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.torso,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.tail_windsac,
|
||||
language.current_language.parts.chest_windsac,
|
||||
language.current_language.parts.back_windsac
|
||||
},
|
||||
[99] = -- Thunder Serpent Narwa+ 99 (no parts?)
|
||||
{},
|
||||
[1379] = -- Narwa the Allmother+ 1379 (no parts?)
|
||||
{},
|
||||
[1366] = -- Crimson Glow Valstrax+ 1366
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.legs,
|
||||
language.current_language.parts.chest_windsac
|
||||
},
|
||||
[1852] = -- Apex Arzuros+ 1852
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.upper_body,
|
||||
language.current_language.parts.arms,
|
||||
language.current_language.parts.rear,
|
||||
language.current_language.parts.lower_body
|
||||
},
|
||||
[1793] = -- Apex Rathian+ 1793
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[1874] = -- Apex Mizutsune+ 1874
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.tail,
|
||||
language.current_language.parts.dorsal_fin
|
||||
},
|
||||
[1794] = -- Apex Rathalos+ 1794
|
||||
{
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.neck,
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[1799] = -- Apex Diablos+ 1799
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.left_wing,
|
||||
language.current_language.parts.right_wing,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
},
|
||||
[1849] = -- Apex Zinogre+ 1849
|
||||
{
|
||||
language.current_language.parts.head,
|
||||
language.current_language.parts.body,
|
||||
language.current_language.parts.back,
|
||||
language.current_language.parts.left_arm,
|
||||
language.current_language.parts.right_arm,
|
||||
language.current_language.parts.left_leg,
|
||||
language.current_language.parts.right_leg,
|
||||
language.current_language.parts.tail
|
||||
}
|
||||
};
|
||||
end
|
||||
|
||||
function part_names.get_part_name(monster_id, part_id)
|
||||
|
||||
local monster_parts = part_names.list[monster_id];
|
||||
if monster_parts == nil then
|
||||
return "";
|
||||
end
|
||||
|
||||
local part_name = monster_parts[part_id];
|
||||
if part_name == nil then
|
||||
return "";
|
||||
end
|
||||
|
||||
return part_name;
|
||||
end
|
||||
|
||||
function part_names.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
|
||||
part_names.init();
|
||||
end
|
||||
|
||||
return part_names;
|
||||
82
reframework/autorun/MHR_Overlay/Misc/table_helpers.lua
Normal file
82
reframework/autorun/MHR_Overlay/Misc/table_helpers.lua
Normal file
@@ -0,0 +1,82 @@
|
||||
local table_helpers = {};
|
||||
|
||||
function table_helpers.deep_copy(original, copies)
|
||||
copies = copies or {};
|
||||
local original_type = type(original);
|
||||
local copy;
|
||||
if original_type == 'table' then
|
||||
if copies[original] then
|
||||
copy = copies[original];
|
||||
else
|
||||
copy = {};
|
||||
copies[original] = copy;
|
||||
for original_key, original_value in next, original, nil do
|
||||
copy[table_helpers.deep_copy(original_key, copies)] = table_helpers.deep_copy(original_value, copies);
|
||||
end
|
||||
setmetatable(copy, table_helpers.deep_copy(getmetatable(original), copies));
|
||||
end
|
||||
else -- number, string, boolean, etc
|
||||
copy = original;
|
||||
end
|
||||
return copy;
|
||||
end
|
||||
|
||||
function table_helpers.find_index(table, value, nullable)
|
||||
for i = 1, #table do
|
||||
if table[i] == value then
|
||||
return i;
|
||||
end
|
||||
end
|
||||
|
||||
if not nullable then
|
||||
return 1;
|
||||
end
|
||||
|
||||
return nil;
|
||||
end
|
||||
|
||||
function table_helpers.merge(...)
|
||||
local tables_to_merge = {...};
|
||||
assert(#tables_to_merge > 1, "There should be at least two tables to merge them");
|
||||
|
||||
for key, table in ipairs(tables_to_merge) do
|
||||
assert(type(table) == "table", string.format("Expected a table as function parameter %d", key));
|
||||
end
|
||||
|
||||
local result = table_helpers.deep_copy(tables_to_merge[1]);
|
||||
|
||||
for i = 2, #tables_to_merge do
|
||||
local from = tables_to_merge[i];
|
||||
for key, value in pairs(from) do
|
||||
if type(value) == "table" then
|
||||
result[key] = result[key] or {};
|
||||
assert(type(result[key]) == "table", string.format("Expected a table: '%s'", key));
|
||||
result[key] = table_helpers.merge(result[key], value);
|
||||
else
|
||||
result[key] = value;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return result;
|
||||
end
|
||||
|
||||
function table_helpers.tostring(table)
|
||||
if type(table) == 'table' then
|
||||
local s = '{ \n';
|
||||
for k,v in pairs(table) do
|
||||
if type(k) ~= 'number' then
|
||||
k = '"' .. k .. '"';
|
||||
end
|
||||
s = s .. '\t['..k..'] = ' .. table_helpers.tostring(v) .. ',\n';
|
||||
end
|
||||
return s .. '} \n';
|
||||
else
|
||||
return tostring(table);
|
||||
end
|
||||
end
|
||||
|
||||
function table_helpers.init_module()
|
||||
end
|
||||
|
||||
return table_helpers;
|
||||
97
reframework/autorun/MHR_Overlay/Monsters/body_part.lua
Normal file
97
reframework/autorun/MHR_Overlay/Monsters/body_part.lua
Normal file
@@ -0,0 +1,97 @@
|
||||
local body_part = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local config;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
local rage_UI_entity;
|
||||
local body_part_UI_entity;
|
||||
local screen;
|
||||
local drawing;
|
||||
local part_names;
|
||||
|
||||
body_part.list = {};
|
||||
|
||||
function body_part.new(REpart, name, id)
|
||||
local part = {};
|
||||
|
||||
part.REpart = REpart;
|
||||
part.id = id;
|
||||
|
||||
part.health = 99999;
|
||||
part.max_health = 99999;
|
||||
part.health_percentage = 0;
|
||||
|
||||
part.name = name;
|
||||
part.break_count = 0;
|
||||
|
||||
body_part.init_dynamic_UI(part);
|
||||
body_part.init_static_UI(part);
|
||||
|
||||
return part;
|
||||
end
|
||||
|
||||
|
||||
function body_part.init_dynamic_UI(part)
|
||||
part.body_part_dynamic_UI = body_part_UI_entity.new(
|
||||
config.current_config.large_monster_UI.dynamic.parts.visibility,
|
||||
config.current_config.large_monster_UI.dynamic.parts.bar,
|
||||
config.current_config.large_monster_UI.dynamic.parts.part_name_label,
|
||||
config.current_config.large_monster_UI.dynamic.parts.text_label,
|
||||
config.current_config.large_monster_UI.dynamic.parts.value_label,
|
||||
config.current_config.large_monster_UI.dynamic.parts.percentage_label
|
||||
);
|
||||
end
|
||||
|
||||
function body_part.init_static_UI(part)
|
||||
part.body_part_static_UI = body_part_UI_entity.new(
|
||||
config.current_config.large_monster_UI.static.parts.visibility,
|
||||
config.current_config.large_monster_UI.static.parts.bar,
|
||||
config.current_config.large_monster_UI.static.parts.part_name_label,
|
||||
config.current_config.large_monster_UI.static.parts.text_label,
|
||||
config.current_config.large_monster_UI.static.parts.value_label,
|
||||
config.current_config.large_monster_UI.static.parts.percentage_label
|
||||
);
|
||||
end
|
||||
|
||||
function body_part.update(part, new_health, new_max_health)
|
||||
if part == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if new_health > part.health then
|
||||
part.break_count = part.break_count + 1;
|
||||
end
|
||||
|
||||
part.health = new_health;
|
||||
part.max_health = new_max_health;
|
||||
|
||||
if part.max_health ~= 0 then
|
||||
part.health_percentage = part.health / part.max_health;
|
||||
end
|
||||
end
|
||||
|
||||
function body_part.draw_dynamic(part, position_on_screen, opacity_scale)
|
||||
body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale);
|
||||
end
|
||||
|
||||
function body_part.draw_static(part, position_on_screen, opacity_scale)
|
||||
body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale);
|
||||
end
|
||||
|
||||
function body_part.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||
body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
part_names = require("MHR_Overlay.Misc.part_names");
|
||||
end
|
||||
|
||||
return body_part;
|
||||
649
reframework/autorun/MHR_Overlay/Monsters/large_monster.lua
Normal file
649
reframework/autorun/MHR_Overlay/Monsters/large_monster.lua
Normal file
@@ -0,0 +1,649 @@
|
||||
local large_monster = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local config;
|
||||
local language;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
local rage_UI_entity;
|
||||
local screen;
|
||||
local drawing;
|
||||
|
||||
local body_part;
|
||||
local part_names;
|
||||
|
||||
large_monster.list = {};
|
||||
|
||||
function large_monster.new(enemy)
|
||||
local monster = {};
|
||||
monster.is_large = true;
|
||||
monster.id = 0;
|
||||
|
||||
monster.health = 0;
|
||||
monster.max_health = 999999;
|
||||
monster.health_percentage = 0;
|
||||
monster.missing_health = 0;
|
||||
monster.capture_health = 0;
|
||||
|
||||
monster.stamina = 0;
|
||||
monster.max_stamina = 1000;
|
||||
monster.stamina_percentage = 0;
|
||||
monster.missing_stamina = 0;
|
||||
|
||||
monster.is_in_rage = false;
|
||||
monster.rage_point = 0;
|
||||
monster.rage_limit = 3000;
|
||||
monster.rage_timer = 0;
|
||||
monster.rage_duration = 600;
|
||||
monster.rage_count = 0;
|
||||
monster.rage_percentage = 0;
|
||||
|
||||
monster.rage_total_seconds_left = 0;
|
||||
monster.rage_minutes_left = 0;
|
||||
monster.rage_seconds_left = 0;
|
||||
monster.rage_timer_percentage = 0;
|
||||
|
||||
monster.game_object = nil
|
||||
monster.transform = nil
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
|
||||
monster.name = "Large Monster";
|
||||
monster.size = 1;
|
||||
monster.small_border = 0;
|
||||
monster.big_border = 5;
|
||||
monster.king_border = 10;
|
||||
monster.crown = "";
|
||||
|
||||
monster.parts = {};
|
||||
|
||||
large_monster.init(monster, enemy);
|
||||
large_monster.init_static_UI(monster);
|
||||
large_monster.init_dynamic_UI(monster);
|
||||
|
||||
|
||||
if large_monster.list[enemy] == nil then
|
||||
large_monster.list[enemy] = monster;
|
||||
end
|
||||
return monster;
|
||||
end
|
||||
|
||||
function large_monster.get_monster(enemy)
|
||||
if large_monster.list[enemy] == nil then
|
||||
return large_monster.new(enemy);
|
||||
|
||||
end
|
||||
return large_monster.list[enemy];
|
||||
end
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
||||
|
||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
||||
|
||||
local size_info_type = find_enemy_size_info_method:get_return_type();
|
||||
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
|
||||
local get_big_border_method = size_info_type:get_method("get_BigBorder");
|
||||
local get_king_border_method = size_info_type:get_method("get_KingBorder");
|
||||
|
||||
function large_monster.init(monster, enemy)
|
||||
local enemy_type = enemy_type_field:get_data(enemy);
|
||||
if enemy_type == nil then
|
||||
customization_menu.status = "No enemy type";
|
||||
return;
|
||||
end
|
||||
|
||||
monster.id = enemy_type;
|
||||
|
||||
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||
if enemy_name ~= nil then
|
||||
monster.name = enemy_name;
|
||||
end
|
||||
|
||||
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
|
||||
if size_info ~= nil then
|
||||
local small_border = get_small_border_method:call(size_info);
|
||||
local big_border = get_big_border_method:call(size_info);
|
||||
local king_border = get_king_border_method:call(size_info);
|
||||
|
||||
local size = get_monster_list_register_scale_method:call(enemy);
|
||||
|
||||
if small_border ~= nil then
|
||||
monster.small_border = small_border;
|
||||
end
|
||||
|
||||
if big_border ~= nil then
|
||||
monster.big_border = big_border;
|
||||
end
|
||||
|
||||
if king_border ~= nil then
|
||||
monster.king_border = king_border;
|
||||
end
|
||||
|
||||
if size ~= nil then
|
||||
monster.size = size;
|
||||
end
|
||||
|
||||
if monster.size <= monster.small_border then
|
||||
monster.crown = language.current_language.UI.mini;
|
||||
elseif monster.size >= monster.king_border then
|
||||
monster.crown = language.current_language.UI.gold;
|
||||
elseif monster.size >= monster.big_border then
|
||||
monster.crown = language.current_language.UI.silver;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.init_static_UI(monster)
|
||||
monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
|
||||
|
||||
monster.health_static_UI = health_UI_entity.new(
|
||||
config.current_config.large_monster_UI.static.health.visibility,
|
||||
config.current_config.large_monster_UI.static.health.bar,
|
||||
config.current_config.large_monster_UI.static.health.text_label,
|
||||
config.current_config.large_monster_UI.static.health.value_label,
|
||||
config.current_config.large_monster_UI.static.health.percentage_label
|
||||
);
|
||||
|
||||
monster.stamina_static_UI = stamina_UI_entity.new(
|
||||
config.current_config.large_monster_UI.static.stamina.visibility,
|
||||
config.current_config.large_monster_UI.static.stamina.bar,
|
||||
config.current_config.large_monster_UI.static.stamina.text_label,
|
||||
config.current_config.large_monster_UI.static.stamina.value_label,
|
||||
config.current_config.large_monster_UI.static.stamina.percentage_label
|
||||
);
|
||||
|
||||
monster.rage_static_UI = rage_UI_entity.new(
|
||||
config.current_config.large_monster_UI.static.rage.visibility,
|
||||
config.current_config.large_monster_UI.static.rage.bar,
|
||||
config.current_config.large_monster_UI.static.rage.text_label,
|
||||
config.current_config.large_monster_UI.static.rage.value_label,
|
||||
config.current_config.large_monster_UI.static.rage.percentage_label
|
||||
);
|
||||
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
body_part.init_static_UI(part);
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.init_dynamic_UI(monster)
|
||||
monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
|
||||
|
||||
monster.health_dynamic_UI = health_UI_entity.new(
|
||||
config.current_config.large_monster_UI.dynamic.health.visibility,
|
||||
config.current_config.large_monster_UI.dynamic.health.bar,
|
||||
config.current_config.large_monster_UI.dynamic.health.text_label,
|
||||
config.current_config.large_monster_UI.dynamic.health.value_label,
|
||||
config.current_config.large_monster_UI.dynamic.health.percentage_label
|
||||
);
|
||||
|
||||
monster.stamina_dynamic_UI = stamina_UI_entity.new(
|
||||
config.current_config.large_monster_UI.dynamic.stamina.visibility,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.bar,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.text_label,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.value_label,
|
||||
config.current_config.large_monster_UI.dynamic.stamina.percentage_label
|
||||
);
|
||||
|
||||
monster.rage_dynamic_UI = rage_UI_entity.new(
|
||||
config.current_config.large_monster_UI.dynamic.rage.visibility,
|
||||
config.current_config.large_monster_UI.dynamic.rage.bar,
|
||||
config.current_config.large_monster_UI.dynamic.rage.text_label,
|
||||
config.current_config.large_monster_UI.dynamic.rage.value_label,
|
||||
config.current_config.large_monster_UI.dynamic.rage.percentage_label
|
||||
);
|
||||
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
body_part.init_dynamic_UI(part);
|
||||
end
|
||||
end
|
||||
|
||||
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
||||
local status_param_field = enemy_character_base_type_def:get_field("<StatusParam>k__BackingField")
|
||||
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField")
|
||||
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField")
|
||||
|
||||
local physical_param_type = physical_param_field:get_type();
|
||||
local get_vital_method = physical_param_type:get_method("getVital")
|
||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
|
||||
local vital_list_field = physical_param_type:get_field("_VitalList")
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type();
|
||||
local get_current_method = vital_param_type:get_method("get_Current")
|
||||
local get_max_method = vital_param_type:get_method("get_Max")
|
||||
|
||||
local stamina_param_type = stamina_param_field:get_type();
|
||||
local get_stamina_method = stamina_param_type:get_method("getStamina")
|
||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
|
||||
|
||||
local anger_param_type = anger_param_field:get_type();
|
||||
local is_anger_method = anger_param_type:get_method("isAnger")
|
||||
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint")
|
||||
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger")
|
||||
local anger_param_get_timer_method = anger_param_type:get_method("get_Timer")
|
||||
local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger")
|
||||
local get_count_anger_method = anger_param_type:get_method("get_CountAnger")
|
||||
|
||||
local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
|
||||
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
|
||||
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
|
||||
|
||||
function large_monster.update_position(enemy)
|
||||
if not config.current_config.large_monster_UI.dynamic.enabled and
|
||||
not config.current_config.large_monster_UI.static.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
if not monster then
|
||||
return;
|
||||
end
|
||||
|
||||
-- cache off the game object and transform
|
||||
-- as these are pretty much guaranteed to stay constant
|
||||
-- as long as the enemy is alive
|
||||
if monster.game_object == nil then
|
||||
monster.game_object = get_game_object_method:call(enemy)
|
||||
if monster.game_object == nil then
|
||||
customization_menu.status = "No enemy game object";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
if monster.transform == nil then
|
||||
monster.transform = get_transform_method:call(monster.game_object)
|
||||
if monster.transform == nil then
|
||||
customization_menu.status = "No enemy transform";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local position = get_position_method:call(monster.transform)
|
||||
if not position then
|
||||
customization_menu.status = "No enemy position";
|
||||
return;
|
||||
end
|
||||
|
||||
if position ~= nil then
|
||||
monster.position = position;
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.update(enemy)
|
||||
-- maybe more checks are needed here i'm not fully aware of how the code flows here
|
||||
if not config.current_config.large_monster_UI.dynamic.enabled and
|
||||
not config.current_config.large_monster_UI.static.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
local physical_param = physical_param_field:get_data(enemy)
|
||||
if physical_param == nil then
|
||||
customization_menu.status = "No physical param";
|
||||
return;
|
||||
end
|
||||
|
||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||
if vital_param == nil then
|
||||
customization_menu.status = "No vital param";
|
||||
return;
|
||||
end
|
||||
|
||||
local health = get_current_method:call(vital_param)
|
||||
local max_health = get_max_method:call(vital_param)
|
||||
local capture_health = get_capture_hp_vital_method:call(physical_param)
|
||||
|
||||
local stamina_param = stamina_param_field:get_data(enemy)
|
||||
if stamina_param == nil then
|
||||
customization_menu.status = "No stamina param";
|
||||
return;
|
||||
end
|
||||
|
||||
local stamina = get_stamina_method:call(stamina_param)
|
||||
local max_stamina = get_max_stamina_method:call(stamina_param)
|
||||
|
||||
local anger_param = anger_param_field:get_data(enemy)
|
||||
if anger_param == nil then
|
||||
customization_menu.status = "No anger param";
|
||||
return;
|
||||
end
|
||||
|
||||
local is_in_rage = is_anger_method:call(anger_param)
|
||||
local rage_point = get_anger_point_method:call(anger_param)
|
||||
local rage_limit = get_limit_anger_method:call(anger_param)
|
||||
local rage_timer = anger_param_get_timer_method:call(anger_param)
|
||||
local rage_duration = get_timer_anger_method:call(anger_param)
|
||||
local rage_count = get_count_anger_method:call(anger_param)
|
||||
|
||||
local vital_list = vital_list_field:get_data(physical_param)
|
||||
if vital_list == nil then
|
||||
customization_menu.status = "No vital list";
|
||||
return;
|
||||
end
|
||||
|
||||
local vital_list_count = vital_list:call("get_Count");
|
||||
if vital_list_count == nil or vital_list_count < 2 then
|
||||
customization_menu.status = "No vital list count";
|
||||
return;
|
||||
end
|
||||
|
||||
local part_list = vital_list:call("get_Item", 1);
|
||||
if part_list == nil then
|
||||
customization_menu.status = "No part list";
|
||||
return;
|
||||
end
|
||||
|
||||
local part_list_count = part_list:call("get_Count");
|
||||
if part_list_count == nil then
|
||||
customization_menu.status = "No part list count";
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
local last_REpart = part_list:call("get_Item", part_list_count - 1);
|
||||
local last_REpart_health = 9999999;
|
||||
if last_REpart ~= nil then
|
||||
local _last_REpart_health = last_REpart:call("get_Current");
|
||||
if last_REpart_health ~= nil then
|
||||
last_REpart_health = _last_REpart_health;
|
||||
end
|
||||
end
|
||||
|
||||
local part_id = 1;
|
||||
for i = 0, part_list_count - 1 do
|
||||
|
||||
local REpart = part_list:call("get_Item", i);
|
||||
if REpart == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part_health = REpart:call("get_Current");
|
||||
if part_health == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part_max_health = REpart:call("get_Max");
|
||||
if part_max_health == nil or part_max_health <= 0 then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local part = monster.parts[REpart];
|
||||
if part == nil then
|
||||
local part_name = part_names.get_part_name(monster.id, part_id);
|
||||
|
||||
if part_name ~= "" then
|
||||
part = body_part.new(REpart, part_name, part_id);
|
||||
monster.parts[REpart] = part;
|
||||
end
|
||||
end
|
||||
|
||||
body_part.update(part, part_health, part_max_health);
|
||||
|
||||
part_id = part_id + 1;
|
||||
::continue::
|
||||
end
|
||||
|
||||
large_monster.update_position(enemy);
|
||||
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
end
|
||||
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
end
|
||||
|
||||
if capture_health ~= nil then
|
||||
monster.capture_health = capture_health;
|
||||
end
|
||||
|
||||
if max_health ~= nil and health ~= nil then
|
||||
monster.missing_health = max_health - health;
|
||||
if max_health ~= 0 then
|
||||
monster.health_percentage = health / max_health;
|
||||
end
|
||||
end
|
||||
|
||||
if stamina ~= nil then
|
||||
monster.stamina = stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil then
|
||||
monster.max_stamina = max_stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil and stamina ~= nil then
|
||||
monster.missing_stamina = max_stamina - stamina;
|
||||
if max_stamina ~= 0 then
|
||||
monster.stamina_percentage = stamina / max_stamina;
|
||||
end
|
||||
end
|
||||
|
||||
if is_in_rage ~= nil then
|
||||
monster.is_in_rage = is_in_rage;
|
||||
end
|
||||
|
||||
if rage_point ~= nil then
|
||||
monster.rage_point = rage_point;
|
||||
end
|
||||
|
||||
if rage_limit ~= nil then
|
||||
monster.rage_limit = rage_limit;
|
||||
end
|
||||
|
||||
if rage_point ~= nil and rage_limit ~= nil then
|
||||
if rage_limit ~= 0 then
|
||||
monster.rage_percentage = rage_point / rage_limit;
|
||||
end
|
||||
end
|
||||
|
||||
if rage_timer ~= nil then
|
||||
monster.rage_timer = rage_timer;
|
||||
end
|
||||
|
||||
if rage_duration ~= nil then
|
||||
monster.rage_duration = rage_duration;
|
||||
end
|
||||
|
||||
if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
|
||||
monster.rage_total_seconds_left = rage_duration - rage_timer;
|
||||
if monster.rage_total_seconds_left < 0 then
|
||||
monster.rage_total_seconds_left = 0;
|
||||
end
|
||||
|
||||
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
|
||||
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
|
||||
if rage_duration ~= 0 then
|
||||
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
|
||||
end
|
||||
end
|
||||
|
||||
if rage_count ~= nil then
|
||||
monster.rage_count = rage_count;
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
|
||||
local monster_name_text = "";
|
||||
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
|
||||
monster_name_text = string.format("%s ", monster.name);
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
|
||||
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
||||
end
|
||||
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
|
||||
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
|
||||
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
||||
100 * monster.big_border, 100 * monster.king_border);
|
||||
end
|
||||
|
||||
drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_dynamic_UI, position_on_screen, opacity_scale);
|
||||
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, position_on_screen, opacity_scale);
|
||||
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, position_on_screen, opacity_scale);
|
||||
|
||||
--sort parts here
|
||||
local displayed_parts = {};
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
table.insert(displayed_parts, part);
|
||||
::continue::
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.id > right.id;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.id < right.id;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
|
||||
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
for j, part in ipairs(displayed_parts) do
|
||||
local part_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1),
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1);
|
||||
}
|
||||
|
||||
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
|
||||
local monster_name_text = "";
|
||||
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
|
||||
monster_name_text = string.format("%s ", monster.name);
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
|
||||
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
||||
end
|
||||
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
|
||||
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
|
||||
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
||||
100 * monster.big_border, 100 * monster.king_border);
|
||||
end
|
||||
|
||||
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_static_UI, position_on_screen, opacity_scale);
|
||||
stamina_UI_entity.draw(monster, monster.stamina_static_UI, position_on_screen, opacity_scale);
|
||||
rage_UI_entity.draw(monster, monster.rage_static_UI, position_on_screen, opacity_scale);
|
||||
|
||||
--sort parts here
|
||||
local displayed_parts = {};
|
||||
for REpart, part in pairs(monster.parts) do
|
||||
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
table.insert(displayed_parts, part);
|
||||
::continue::
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.id > right.id;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.id < right.id;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
|
||||
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_parts, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
for j, part in ipairs(displayed_parts) do
|
||||
local part_position_on_screen = {
|
||||
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1),
|
||||
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1);
|
||||
}
|
||||
|
||||
body_part.draw_static(part, part_position_on_screen, opacity_scale);
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster.init_list()
|
||||
large_monster.list = {};
|
||||
end
|
||||
|
||||
function large_monster.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
body_part = require("MHR_Overlay.Monsters.body_part");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
part_names = require("MHR_Overlay.Misc.part_names");
|
||||
end
|
||||
|
||||
return large_monster;
|
||||
124
reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua
Normal file
124
reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua
Normal file
@@ -0,0 +1,124 @@
|
||||
local monster = {};
|
||||
local small_monster;
|
||||
local large_monster;
|
||||
local config;
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
local enemy_character_base_type_def_update_method = enemy_character_base_type_def:get_method("update");
|
||||
|
||||
local is_boss_enemy_method = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"):get_method("get_isBossEnemy");
|
||||
|
||||
sdk.hook(enemy_character_base_type_def_update_method, function(args)
|
||||
monster.update_monster(sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
local tick_count = 0;
|
||||
local last_update_tick = 0;
|
||||
local recorded_monsters = {};
|
||||
local updated_monsters = {};
|
||||
local known_big_monsters = {};
|
||||
local num_known_monsters = 0;
|
||||
local num_updated_monsters = 0;
|
||||
|
||||
local updates_this_tick = 0;
|
||||
|
||||
-- run every tick to keep track of msonsters
|
||||
-- whenever we've updated enough monsters to surpass how many we've seen,
|
||||
-- we reset and start over
|
||||
-- this allows us to only update N monsters per tick to save on performance
|
||||
-- the reason for this is that the hooks on all the monsters' update functions
|
||||
-- causes a HUGE performance hit (adds ~3+ ms to UpdateBehavior and frame time)
|
||||
re.on_pre_application_entry("UpdateBehavior", function()
|
||||
tick_count = tick_count + 1;
|
||||
updates_this_tick = 0;
|
||||
|
||||
if num_known_monsters ~= 0 and num_updated_monsters >= num_known_monsters or tick_count >= num_known_monsters * 2 then
|
||||
recorded_monsters = {};
|
||||
updated_monsters = {};
|
||||
known_big_monsters = {};
|
||||
last_update_tick = 0;
|
||||
tick_count = 0;
|
||||
num_known_monsters = 0;
|
||||
num_updated_monsters = 0;
|
||||
updates_this_tick = 0;
|
||||
end
|
||||
end)
|
||||
|
||||
function monster.update_monster(enemy)
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not recorded_monsters[enemy] then
|
||||
num_known_monsters = num_known_monsters + 1
|
||||
recorded_monsters[enemy] = true
|
||||
end
|
||||
|
||||
-- saves on a method call.
|
||||
if not known_big_monsters[enemy] then
|
||||
known_big_monsters[enemy] = is_boss_enemy_method:call(enemy);
|
||||
end
|
||||
|
||||
local is_large = known_big_monsters[enemy];
|
||||
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if updated_monsters[enemy] then
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
if is_large then
|
||||
large_monster.update_position(enemy);
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||
return
|
||||
end
|
||||
else
|
||||
small_monster.update_position(enemy);
|
||||
return;
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- only updates N monsters per tick to increase performance
|
||||
if tick_count == last_update_tick then
|
||||
if updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
if is_large then
|
||||
large_monster.update_position(enemy);
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||
return
|
||||
end
|
||||
else
|
||||
small_monster.update_position(enemy);
|
||||
return;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
updates_this_tick = updates_this_tick + 1;
|
||||
last_update_tick = tick_count;
|
||||
num_updated_monsters = num_updated_monsters + 1;
|
||||
updated_monsters[enemy] = true;
|
||||
|
||||
-- actually update the enemy now. we don't do this very often
|
||||
-- due to how much CPU time it takes to update each monster.
|
||||
if is_large then
|
||||
large_monster.update(enemy);
|
||||
else
|
||||
small_monster.update(enemy);
|
||||
end
|
||||
end
|
||||
|
||||
function monster.init_module()
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
end
|
||||
|
||||
return monster;
|
||||
246
reframework/autorun/MHR_Overlay/Monsters/small_monster.lua
Normal file
246
reframework/autorun/MHR_Overlay/Monsters/small_monster.lua
Normal file
@@ -0,0 +1,246 @@
|
||||
local small_monster = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local config;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
local screen;
|
||||
local drawing;
|
||||
|
||||
small_monster.list = {};
|
||||
|
||||
function small_monster.new(enemy)
|
||||
local monster = {};
|
||||
monster.is_large = false;
|
||||
|
||||
monster.health = 0;
|
||||
monster.max_health = 999999;
|
||||
monster.health_percentage = 0;
|
||||
monster.missing_health = 0;
|
||||
monster.capture_health = 0;
|
||||
|
||||
monster.stamina = 0;
|
||||
monster.max_stamina = 1000;
|
||||
monster.stamina_percentage = 0;
|
||||
monster.missing_stamina = 0;
|
||||
|
||||
monster.game_object = nil
|
||||
monster.transform = nil
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
|
||||
monster.name = "Small Monster";
|
||||
|
||||
small_monster.init(monster, enemy);
|
||||
small_monster.init_UI(monster);
|
||||
|
||||
if small_monster.list[enemy] == nil then
|
||||
small_monster.list[enemy] = monster;
|
||||
end
|
||||
|
||||
return monster;
|
||||
end
|
||||
|
||||
function small_monster.get_monster(enemy)
|
||||
if small_monster.list[enemy] == nil then
|
||||
small_monster.list[enemy] = small_monster.new(enemy);
|
||||
end
|
||||
|
||||
return small_monster.list[enemy];
|
||||
end
|
||||
|
||||
function small_monster.init(monster, enemy)
|
||||
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
|
||||
if enemy_type == nil then
|
||||
customization_menu.status = "No enemy type";
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
|
||||
if enemy_name ~= nil then
|
||||
monster.name = enemy_name;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.init_UI(monster)
|
||||
monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
|
||||
|
||||
monster.health_UI = health_UI_entity.new(
|
||||
config.current_config.small_monster_UI.health.visibility,
|
||||
config.current_config.small_monster_UI.health.bar,
|
||||
config.current_config.small_monster_UI.health.text_label,
|
||||
config.current_config.small_monster_UI.health.value_label,
|
||||
config.current_config.small_monster_UI.health.percentage_label
|
||||
);
|
||||
|
||||
monster.stamina_UI = stamina_UI_entity.new(
|
||||
config.current_config.small_monster_UI.stamina.visibility,
|
||||
config.current_config.small_monster_UI.stamina.bar,
|
||||
config.current_config.small_monster_UI.stamina.text_label,
|
||||
config.current_config.small_monster_UI.stamina.value_label,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label
|
||||
);
|
||||
end
|
||||
|
||||
local enemy_character_base_type = sdk.find_type_definition("snow.enemy.EnemyCharacterBase")
|
||||
local physical_param_field = enemy_character_base_type:get_field("<PhysicalParam>k__BackingField");
|
||||
local status_param_field = enemy_character_base_type:get_field("<StatusParam>k__BackingField")
|
||||
local stamina_param_field = enemy_character_base_type:get_field("<StaminaParam>k__BackingField")
|
||||
|
||||
local physical_param_type = physical_param_field:get_type()
|
||||
local get_vital_method = physical_param_type:get_method("getVital")
|
||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type()
|
||||
local get_current_method = vital_param_type:get_method("get_Current")
|
||||
local get_max_method = vital_param_type:get_method("get_Max")
|
||||
|
||||
local stamina_param_type = stamina_param_field:get_type()
|
||||
local get_stamina_method = stamina_param_type:get_method("getStamina")
|
||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
|
||||
|
||||
local get_gameobject_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
|
||||
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
|
||||
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
|
||||
|
||||
function small_monster.update_position(enemy)
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
if not monster then return end
|
||||
|
||||
-- cache off the game object and transform
|
||||
-- as these are pretty much guaranteed to stay constant
|
||||
-- as long as the enemy is alive
|
||||
if monster.game_object == nil then
|
||||
monster.game_object = get_gameobject_method:call(enemy)
|
||||
if monster.game_object == nil then
|
||||
customization_menu.status = "No enemy game object";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
if monster.transform == nil then
|
||||
monster.transform = get_transform_method:call(monster.game_object)
|
||||
if monster.transform == nil then
|
||||
customization_menu.status = "No enemy transform";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local position = get_position_method:call(monster.transform)
|
||||
if not position then
|
||||
customization_menu.status = "No enemy position";
|
||||
return;
|
||||
end
|
||||
|
||||
if position ~= nil then
|
||||
monster.position = position;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.update(enemy)
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local physical_param = physical_param_field:get_data(enemy)
|
||||
if physical_param == nil then
|
||||
customization_menu.status = "No physical param";
|
||||
return;
|
||||
end
|
||||
|
||||
local status_param = status_param_field:get_data(enemy)
|
||||
if status_param == nil then
|
||||
customization_menu.status = "No status param";
|
||||
return;
|
||||
end
|
||||
|
||||
local stamina_param = stamina_param_field:get_data(enemy)
|
||||
if stamina_param == nil then
|
||||
customization_menu.status = "No stamina param";
|
||||
return;
|
||||
end
|
||||
|
||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||
if vital_param == nil then
|
||||
customization_menu.status = "No vital param";
|
||||
return;
|
||||
end
|
||||
|
||||
local health = get_current_method:call(vital_param)
|
||||
local max_health = get_max_method:call(vital_param)
|
||||
local capture_health = get_capture_hp_vital_method:call(physical_param)
|
||||
|
||||
local stamina = get_stamina_method:call(stamina_param)
|
||||
local max_stamina = get_max_stamina_method:call(stamina_param)
|
||||
|
||||
small_monster.update_position(enemy)
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
end
|
||||
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
end
|
||||
|
||||
if capture_health ~= nil then
|
||||
monster.capture_health = capture_health;
|
||||
end
|
||||
|
||||
if max_health ~= nil and health ~= nil then
|
||||
monster.missing_health = max_health - health;
|
||||
if max_health ~= 0 then
|
||||
monster.health_percentage = health / max_health;
|
||||
end
|
||||
end
|
||||
|
||||
if stamina ~= nil then
|
||||
monster.stamina = stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil then
|
||||
monster.max_stamina = max_stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil and stamina ~= nil then
|
||||
monster.missing_stamina = max_stamina - stamina;
|
||||
if max_stamina ~= 0 then
|
||||
monster.stamina_percentage = stamina / max_stamina;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
|
||||
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_UI, position_on_screen, opacity_scale);
|
||||
stamina_UI_entity.draw(monster, monster.stamina_UI, position_on_screen, opacity_scale);
|
||||
end
|
||||
|
||||
function small_monster.init_list()
|
||||
small_monster.list = {};
|
||||
end
|
||||
|
||||
function small_monster.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return small_monster;
|
||||
225
reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
225
reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
@@ -0,0 +1,225 @@
|
||||
local damage_meter_UI = {};
|
||||
local singletons;
|
||||
local config;
|
||||
local customization_menu;
|
||||
local player;
|
||||
local quest_status;
|
||||
local screen;
|
||||
local drawing;
|
||||
|
||||
damage_meter_UI.last_displayed_players = {};
|
||||
damage_meter_UI.freeze_displayed_players = false;
|
||||
|
||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
|
||||
local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
|
||||
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
|
||||
|
||||
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
|
||||
|
||||
local my_hunter_info_type_def = my_hunter_info_field:get_type();
|
||||
local name_field = my_hunter_info_type_def:get_field("_name");
|
||||
|
||||
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
|
||||
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
|
||||
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
|
||||
|
||||
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
|
||||
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
|
||||
local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
|
||||
|
||||
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
|
||||
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
|
||||
|
||||
function damage_meter_UI.draw()
|
||||
|
||||
if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.lobby_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.progress_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
-- myself player
|
||||
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
||||
if myself_player_info == nil then
|
||||
customization_menu.status = "No myself player info list";
|
||||
return;
|
||||
end
|
||||
|
||||
local myself_player_name = name_field:get_data(myself_player_info);
|
||||
if myself_player_name == nil then
|
||||
customization_menu.status = "No myself player name";
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_status.is_online then
|
||||
player.myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
|
||||
if player.myself_id == nil then
|
||||
customization_menu.status = "No myself player id";
|
||||
return;
|
||||
end
|
||||
else
|
||||
player.myself_id = myself_index_field:get_data(singletons.lobby_manager);
|
||||
if player.myself_id == nil then
|
||||
customization_menu.status = "No myself player id";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
|
||||
if myself_hunter_rank == nil then
|
||||
customization_menu.status = "No myself hunter rank";
|
||||
myself_hunter_rank = 0;
|
||||
end
|
||||
|
||||
if player.list[player.myself_id] == nil then
|
||||
player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
|
||||
player.myself = player.list[player.myself_id];
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
local quest_players = {};
|
||||
|
||||
if damage_meter_UI.freeze_displayed_players then
|
||||
quest_players = damage_meter_UI.last_displayed_players;
|
||||
else
|
||||
-- other players
|
||||
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
|
||||
if player_info_list == nil then
|
||||
customization_menu.status = "No player info list";
|
||||
end
|
||||
|
||||
local count = get_count_method:call(player_info_list);
|
||||
if count == nil then
|
||||
customization_menu.status = "No player info list count";
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, count - 1 do
|
||||
|
||||
local player_info = get_item_method:call(player_info_list, i);
|
||||
if player_info == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
local player_id = member_index_field:get_data(player_info)
|
||||
if player_id == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
local player_hunter_rank = hunter_rank_field:get_data(player_info);
|
||||
if player_hunter_rank == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
|
||||
player.list[player.myself_id].hunter_rank = player_hunter_rank;
|
||||
goto continue
|
||||
end
|
||||
|
||||
local player_name = name_field:get_data(player_info);
|
||||
if player_name == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
if player.list[player_id] == nil then
|
||||
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
|
||||
elseif player.list[player_id].name ~= player_name then
|
||||
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
|
||||
end
|
||||
|
||||
table.insert(quest_players, player.list[player_id]);
|
||||
|
||||
::continue::
|
||||
end
|
||||
|
||||
-- sort here
|
||||
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
|
||||
|
||||
local reversed_quest_players = {};
|
||||
for i = #quest_players, 1, -1 do
|
||||
table.insert(reversed_quest_players, quest_players[i]);
|
||||
end
|
||||
quest_players = reversed_quest_players;
|
||||
elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
|
||||
if config.current_config.damage_meter_UI.sorting.reversed_order then
|
||||
table.sort(quest_players, function(left, right)
|
||||
return left.display.total_damage < right.display.total_damage;
|
||||
end);
|
||||
else
|
||||
table.sort(quest_players, function(left, right)
|
||||
return left.display.total_damage > right.display.total_damage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
|
||||
table.insert(quest_players, 1, player.list[player.myself_id]);
|
||||
elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
|
||||
table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
|
||||
elseif #quest_players == 0 then
|
||||
table.insert(quest_players, 1, player.list[player.myself_id]);
|
||||
end
|
||||
|
||||
damage_meter_UI.last_displayed_players = quest_players;
|
||||
end
|
||||
|
||||
local top_damage = 0;
|
||||
for _, _player in ipairs(quest_players) do
|
||||
if _player.display.total_damage > top_damage then
|
||||
top_damage = _player.display.total_damage;
|
||||
end
|
||||
end
|
||||
|
||||
-- draw
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
|
||||
for _, _player in ipairs(quest_players) do
|
||||
|
||||
if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
|
||||
goto continue1
|
||||
end
|
||||
|
||||
player.draw(_player, position_on_screen, 1, top_damage);
|
||||
|
||||
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
|
||||
else
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
|
||||
end
|
||||
|
||||
::continue1::
|
||||
|
||||
end
|
||||
|
||||
-- draw total damage
|
||||
if config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
|
||||
end
|
||||
|
||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
|
||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
|
||||
|
||||
end
|
||||
|
||||
function damage_meter_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return damage_meter_UI;
|
||||
152
reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
152
reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
@@ -0,0 +1,152 @@
|
||||
local large_monster_UI = {};
|
||||
local singletons;
|
||||
local config;
|
||||
local customization_menu;
|
||||
local large_monster;
|
||||
local screen;
|
||||
local player;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
local rage_UI_entity;
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local get_boss_enemy_count_method = enemy_manager_type_def:get_method("getBossEnemyCount");
|
||||
local get_boss_enemy_method = enemy_manager_type_def:get_method("getBossEnemy");
|
||||
|
||||
function large_monster_UI.draw(dynamic_enabled, static_enabled)
|
||||
if singletons.enemy_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local displayed_monsters = {};
|
||||
|
||||
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
||||
if enemy_count == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, enemy_count - 1 do
|
||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
customization_menu.status = "No enemy";
|
||||
break
|
||||
end
|
||||
|
||||
local monster = large_monster.list[enemy];
|
||||
if monster == nil then
|
||||
customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
end
|
||||
|
||||
if dynamic_enabled then
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
|
||||
break;
|
||||
end
|
||||
|
||||
local position_on_screen = {};
|
||||
|
||||
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
|
||||
|
||||
local opacity_scale = 1;
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
|
||||
end
|
||||
|
||||
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
if static_enabled then
|
||||
-- sort here
|
||||
if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
||||
|
||||
displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
|
||||
if config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
|
||||
if config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local monster_position_on_screen = {
|
||||
x = position_on_screen.x,
|
||||
y = position_on_screen.y
|
||||
}
|
||||
|
||||
if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
|
||||
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
|
||||
else
|
||||
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
|
||||
end
|
||||
|
||||
large_monster.draw_static(monster, monster_position_on_screen, 1);
|
||||
|
||||
i = i + 1;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||
end
|
||||
|
||||
return large_monster_UI;
|
||||
143
reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
143
reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
@@ -0,0 +1,143 @@
|
||||
local small_monster_UI = {};
|
||||
local singletons;
|
||||
local config;
|
||||
local small_monster;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local player;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
|
||||
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
|
||||
|
||||
function small_monster_UI.draw()
|
||||
if singletons.enemy_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local displayed_monsters = {};
|
||||
|
||||
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
|
||||
if enemy_count == nil then
|
||||
customization_menu.status = "No enemy count";
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, enemy_count - 1 do
|
||||
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
customization_menu.status = "No enemy";
|
||||
break
|
||||
end
|
||||
|
||||
local monster = small_monster.list[enemy];
|
||||
if monster == nil then
|
||||
customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
-- sort here
|
||||
|
||||
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
||||
displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local position_on_screen;
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
|
||||
else
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
|
||||
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
|
||||
|
||||
else
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local opacity_scale = 1;
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
|
||||
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
end
|
||||
end
|
||||
|
||||
small_monster.draw(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
end
|
||||
|
||||
return small_monster_UI;
|
||||
48
reframework/autorun/MHR_Overlay/UI/Modules/time_UI.lua
Normal file
48
reframework/autorun/MHR_Overlay/UI/Modules/time_UI.lua
Normal file
@@ -0,0 +1,48 @@
|
||||
local time_UI = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local config;
|
||||
local drawing;
|
||||
|
||||
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
||||
local get_quest_elapsed_time_min_method = quest_manager_type_def:get_method("getQuestElapsedTimeMin");
|
||||
local get_quest_elapseD_time_sec_method = quest_manager_type_def:get_method("getQuestElapsedTimeSec");
|
||||
|
||||
function time_UI.draw()
|
||||
if singletons.quest_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call( singletons.quest_manager);
|
||||
if quest_time_elapsed_minutes == nil then
|
||||
customization_menu.status = "No quest time elapsed minutes";
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_total_elapsed_seconds = get_quest_elapseD_time_sec_method:call(singletons.quest_manager);
|
||||
if quest_time_total_elapsed_seconds == nil then
|
||||
customization_menu.status = "No quest time total elapsed seconds";
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_time_total_elapsed_seconds == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
|
||||
|
||||
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
|
||||
end
|
||||
|
||||
function time_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return time_UI;
|
||||
@@ -0,0 +1,67 @@
|
||||
local body_part_UI_entity = {};
|
||||
local config;
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function body_part_UI_entity.new(visibility, bar, name_label, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.name_label = table_helpers.deep_copy(name_label);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_dynamic_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local part_name = "";
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name then
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count and part.break_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
|
||||
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_static_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local part_name = "";
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name then
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count and part.break_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
|
||||
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
function body_part_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
end
|
||||
|
||||
return body_part_UI_entity;
|
||||
@@ -0,0 +1,80 @@
|
||||
local damage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
|
||||
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
--entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
|
||||
entity.player_name_label = table_helpers.deep_copy(player_name_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage)
|
||||
|
||||
local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
|
||||
if _player.id == _player.myself_id then
|
||||
player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
|
||||
end
|
||||
|
||||
local player_name_text = "";
|
||||
if player_include.hunter_rank then
|
||||
player_name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
end
|
||||
|
||||
if player_include.word_player then
|
||||
player_name_text = player_name_text .. "Player ";
|
||||
end
|
||||
|
||||
if player_include.player_id then
|
||||
player_name_text = player_name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if player_include.player_name then
|
||||
player_name_text = player_name_text .. _player.name;
|
||||
end
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if _player.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
else
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
end
|
||||
end
|
||||
|
||||
if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
else
|
||||
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
|
||||
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
|
||||
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
|
||||
end
|
||||
|
||||
function damage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
end
|
||||
|
||||
return damage_UI_entity;
|
||||
@@ -0,0 +1,34 @@
|
||||
local health_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function health_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function health_UI_entity.draw(monster, health_UI, position_on_screen, opacity_scale)
|
||||
if not health_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
drawing.draw_bar(health_UI.bar, position_on_screen, opacity_scale, monster.health_percentage);
|
||||
|
||||
drawing.draw_label(health_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(health_UI.value_label, position_on_screen, opacity_scale, monster.health, monster.max_health);
|
||||
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
|
||||
end
|
||||
|
||||
function health_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return health_UI_entity;
|
||||
@@ -0,0 +1,44 @@
|
||||
local rage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function rage_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.timer_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
entity.timer_label.text = "%.0f:%02.0f";
|
||||
return entity;
|
||||
end
|
||||
|
||||
function rage_UI_entity.draw(monster, rage_UI, position_on_screen, opacity_scale)
|
||||
if not rage_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if monster.is_in_rage then
|
||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
|
||||
|
||||
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
|
||||
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left, monster.rage_seconds_left);
|
||||
else
|
||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
|
||||
|
||||
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
|
||||
drawing.draw_label(rage_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.rage_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function rage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return rage_UI_entity;
|
||||
@@ -0,0 +1,34 @@
|
||||
local stamina_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity_scale)
|
||||
if not stamina_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
|
||||
|
||||
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
|
||||
drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
|
||||
end
|
||||
|
||||
function stamina_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return stamina_UI_entity;
|
||||
4669
reframework/autorun/MHR_Overlay/UI/customization_menu.lua
Normal file
4669
reframework/autorun/MHR_Overlay/UI/customization_menu.lua
Normal file
File diff suppressed because it is too large
Load Diff
120
reframework/autorun/MHR_Overlay/UI/drawing.lua
Normal file
120
reframework/autorun/MHR_Overlay/UI/drawing.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
local drawing = {};
|
||||
local config;
|
||||
|
||||
drawing.font = nil;
|
||||
|
||||
function drawing.init_font()
|
||||
drawing.font = d2d.Font.new(config.current_config.global_settings.font.family, config.current_config.global_settings.font.size, config.current_config.global_settings.font.bold, config.current_config.global_settings.font.italic);
|
||||
end
|
||||
|
||||
function drawing.color_to_argb(color)
|
||||
local alpha = (color >> 24) & 0xFF;
|
||||
local red = (color >> 16) & 0xFF;
|
||||
local green = (color >> 8) & 0xFF;
|
||||
local blue = color & 0xFF;
|
||||
|
||||
return alpha, red, green, blue;
|
||||
end
|
||||
|
||||
function drawing.argb_to_color(alpha, red, green, blue)
|
||||
return 0x1000000 * alpha + 0x10000 * red + 0x100 * green + blue;
|
||||
end
|
||||
|
||||
function drawing.scale_color_opacity(color, scale)
|
||||
local alpha, red, green, blue = drawing.color_to_argb(color);
|
||||
local new_alpha = math.floor(alpha * scale);
|
||||
if new_alpha < 0 then new_alpha = 0; end
|
||||
if new_alpha > 255 then new_alpha = 255; end
|
||||
|
||||
return drawing.argb_to_color(new_alpha, red, green, blue);
|
||||
end
|
||||
|
||||
function drawing.scale_bar_opacity(bar, scale)
|
||||
if bar == nil or scale == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not bar.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
bar.colors.foreground = drawing.scale_color_opacity(bar.colors.foreground, scale);
|
||||
bar.colors.background = drawing.scale_color_opacity(bar.colors.background, scale);
|
||||
end
|
||||
|
||||
function drawing.scale_label_opacity(label, scale)
|
||||
if label == nil or scale == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not label.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
label.color = drawing.scale_color_opacity(label.color, scale);
|
||||
label.shadow.color = drawing.scale_color_opacity(label.shadow.color, scale);
|
||||
end
|
||||
|
||||
function drawing.draw_label(label, position, opacity_scale, ...)
|
||||
if label == nil or not label.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local text = string.format(label.text, table.unpack({...}));
|
||||
local position_x = position.x + label.offset.x;
|
||||
local position_y = position.y + label.offset.y;
|
||||
|
||||
if label.shadow.visibility then
|
||||
local new_shadow_color = label.shadow.color;
|
||||
|
||||
if opacity_scale < 1 then
|
||||
new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
|
||||
end
|
||||
|
||||
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
|
||||
end
|
||||
|
||||
local new_color = label.color;
|
||||
if opacity_scale < 1 then
|
||||
new_color = drawing.scale_color_opacity(new_color, opacity_scale);
|
||||
end
|
||||
d2d.text(drawing.font, text, position_x, position_y, new_color);
|
||||
end
|
||||
|
||||
function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
||||
if bar == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not bar.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if percentage > 1 then
|
||||
percentage = 1;
|
||||
end
|
||||
|
||||
local position_x = position.x + bar.offset.x;
|
||||
local position_y = position.y + bar.offset.y;
|
||||
local foreground_width = bar.size.width * percentage;
|
||||
local background_width = bar.size.width - foreground_width;
|
||||
|
||||
local new_foreground_color = bar.colors.foreground;
|
||||
local new_background_color = bar.colors.background;
|
||||
|
||||
if opacity_scale < 1 then
|
||||
new_foreground_color = drawing.scale_color_opacity(new_foreground_color, opacity_scale);
|
||||
new_background_color = drawing.scale_color_opacity(new_background_color, opacity_scale);
|
||||
end
|
||||
|
||||
-- foreground
|
||||
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
|
||||
-- background
|
||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
|
||||
end
|
||||
|
||||
function drawing.init_module()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
end
|
||||
|
||||
return drawing;
|
||||
173
reframework/data/MHR Overlay/languages/en-us.json
Normal file
173
reframework/data/MHR Overlay/languages/en-us.json
Normal file
@@ -0,0 +1,173 @@
|
||||
{
|
||||
"UI": {
|
||||
"HP": "HP:",
|
||||
"gold": "Gold",
|
||||
"mini": "Mini",
|
||||
"rage": "Rage:",
|
||||
"silver": "Silver",
|
||||
"stamina": "Stamina:"
|
||||
},
|
||||
"customization_menu": {
|
||||
"anchor": "Anchor",
|
||||
"background": "Background",
|
||||
"bar": "Bar",
|
||||
"body_parts": "Body Parts",
|
||||
"bold": "Bold",
|
||||
"bomb_damage": "Bomb Damage",
|
||||
"bottom_left": "Bottom-Left",
|
||||
"bottom_right": "Bottom-Right",
|
||||
"break_count": "Break Count",
|
||||
"color": "Color",
|
||||
"colors": "Colors",
|
||||
"crown": "Crown",
|
||||
"crown_thresholds": "Crown Thresholds",
|
||||
"damage": "Damage",
|
||||
"damage_bar": "Damage Bar",
|
||||
"damage_bars_are_relative_to": "Damage Bars are relative to",
|
||||
"damage_meter_UI": "Damage Meter UI",
|
||||
"damage_percentage_label": "Damage Percetange Label",
|
||||
"damage_value_label": "Damage Value Label",
|
||||
"distance": "Distance",
|
||||
"during_quest": "During Quest",
|
||||
"dynamic_positioning": "Dynamic Positioning",
|
||||
"dynamically_positioned": "Dynamically Positioned",
|
||||
"enabled": "Enabled",
|
||||
"family": "Family",
|
||||
"first": "First",
|
||||
"font": "Font",
|
||||
"font_notice": "Any changes to the font require script reload!",
|
||||
"foreground": "Foreground",
|
||||
"global_settings": "Global Settings",
|
||||
"health": "Health",
|
||||
"health_percentage": "Health Percentage",
|
||||
"height": "Height",
|
||||
"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
|
||||
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
|
||||
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
|
||||
"hide_undamaged_parts": "Hide Undamaged Parts",
|
||||
"highlighted_damage_bar": "Highlighted Damage Bar",
|
||||
"higlighted_bar": "Highlighted Bar",
|
||||
"horizontal": "Horizontal",
|
||||
"hunter_rank": "Hunter Rank",
|
||||
"include": "Include",
|
||||
"installation_damage": "Installation Damage",
|
||||
"italic": "Italic",
|
||||
"kunai_damage": "Kunai Damage",
|
||||
"language": "Language",
|
||||
"large_monster_UI": "Large Monster UI",
|
||||
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
|
||||
"large_monster_static_UI": "Large Monster Static UI",
|
||||
"large_monsters": "Large Monsters",
|
||||
"last": "Last",
|
||||
"max_distance": "Max Distance",
|
||||
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||
"me": "Me",
|
||||
"mod_name": "MHR Overlay",
|
||||
"module_visibility_on_different_screens": "Module Visibility on Different Screens",
|
||||
"modules": "Modules",
|
||||
"monster_can_be_captured": "Monster can be captured",
|
||||
"monster_damage": "Monster Damage",
|
||||
"monster_name": "Monster Name",
|
||||
"monster_name_label": "Monster Name Label",
|
||||
"my_damage_bar_location": "My Damage Bar Location",
|
||||
"none": "None",
|
||||
"normal": "Normal",
|
||||
"offset": "Offset",
|
||||
"opacity_falloff": "Opacity Falloff",
|
||||
"orientation": "Orientation",
|
||||
"other_players": "Other Players",
|
||||
"otomo_damage": "Otomo Damage",
|
||||
"part_name": "Part Name",
|
||||
"part_name_label": "Part Name Label",
|
||||
"percentage_label": "Percentage Label",
|
||||
"performance": "Performance",
|
||||
"player_damage": "Player Damage",
|
||||
"player_id": "Player ID",
|
||||
"player_name": "Player Name",
|
||||
"player_name_label": "Player Name Label",
|
||||
"position": "Position",
|
||||
"prioritize_large_monsters": "Large Monsters on High Priority",
|
||||
"quest_summary_screen": "Quest Summary Screen",
|
||||
"rage": "Rage",
|
||||
"reversed_order": "Reversed Order",
|
||||
"settings": "Settings",
|
||||
"shadow": "Shadow",
|
||||
"size": "Size",
|
||||
"small_monster_UI": "Small Monster UI",
|
||||
"small_monsters": "Small Monsters",
|
||||
"sorting": "Sorting",
|
||||
"spacing": "Spacing",
|
||||
"stamina": "Stamina",
|
||||
"static_orientation": "Static Orientation",
|
||||
"static_position": "Static Position",
|
||||
"static_sorting": "Static Sorting",
|
||||
"static_spacing": "Static Spacing",
|
||||
"statically_positioned": "Statically Positioned",
|
||||
"status": "Status",
|
||||
"text_label": "Text Label",
|
||||
"time_UI": "Time UI",
|
||||
"time_label": "Time Label",
|
||||
"top_damage": "Top Damage",
|
||||
"top_left": "Top-Left",
|
||||
"top_right": "Top-Right",
|
||||
"total_damage": "Total Damage",
|
||||
"total_damage_label": "Total Damage Label",
|
||||
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
|
||||
"total_damage_value_label": "Total Damage Value Label",
|
||||
"tracked_damage_types": "Tracked Damage Types",
|
||||
"tracked_monster_types": "Tracked Monster Types",
|
||||
"training_area": "Training Area",
|
||||
"type": "Type",
|
||||
"value_label": "Value Label",
|
||||
"vertical": "Vertical",
|
||||
"viewport_offset": "Viewport Offset",
|
||||
"visible": "Visible",
|
||||
"width": "Width",
|
||||
"word_player": "Word \"Player\"",
|
||||
"world_offset": "World Offset",
|
||||
"x": "X",
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
},
|
||||
"parts": {
|
||||
"abdomen": "Abdomen",
|
||||
"arms": "Arms",
|
||||
"back": "Back",
|
||||
"back_windsac": "Back (Windsac)",
|
||||
"body": "Body",
|
||||
"carapace": "Carapace",
|
||||
"chest_windsac": "Chest (Windsac)",
|
||||
"claw": "Claw",
|
||||
"dorsal_fin": "Dorsal Fin",
|
||||
"head": "Head",
|
||||
"head_mud": "Head (Mud)",
|
||||
"large_mudbulb": "Large Mudbulb",
|
||||
"left_arm": "Arm L",
|
||||
"left_arm_ice": "Arm L (Ice)",
|
||||
"left_cutwing": "Cutwing L",
|
||||
"left_leg": "Leg L",
|
||||
"left_legs": "Legs L",
|
||||
"left_wing": "Wing L",
|
||||
"legs": "Legs",
|
||||
"lower_back": "Lower Back",
|
||||
"lower_body": "Lower Body",
|
||||
"mane": "Mane",
|
||||
"neck": "Neck",
|
||||
"rear": "Rear",
|
||||
"right_arm": "Arm R",
|
||||
"right_arm_ice": "Arm R (Ice)",
|
||||
"right_cutwing": "Cutwing R",
|
||||
"right_leg": "Leg R",
|
||||
"right_legs": "Legs R",
|
||||
"right_wing": "Wing R",
|
||||
"rock": "Rock",
|
||||
"spinning": "Spinning",
|
||||
"tail": "Tail",
|
||||
"tail_mud": "Tail (Mud)",
|
||||
"tail_windsac": "Tail (Windsac)",
|
||||
"torso": "Torso",
|
||||
"upper_back": "Upper Back",
|
||||
"upper_body": "Upper Body",
|
||||
"wings": "Wings"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user