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https://github.com/GreenComfyTea/MHR-Overlay.git
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Reorganization
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277
reframework/autorun/MHR_Overlay/Misc/language.lua
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277
reframework/autorun/MHR_Overlay/Misc/language.lua
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local language = {};
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local table_helpers;
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language.language_folder = "MHR Overlay\\languages\\";
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language.default_language = {
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parts = {
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head = "Head",
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neck = "Neck",
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body = "Body",
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torso = "Torso",
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abdomen = "Abdomen",
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back = "Back",
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tail = "Tail",
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upper_body = "Upper Body",
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lower_body = "Lower Body",
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upper_back = "Upper Back",
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lower_back = "Lower Back",
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left_wing = "Wing L",
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right_wing = "Wing R",
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wings = "Wings",
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left_leg = "Leg L",
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right_leg = "Leg R",
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legs = "Legs",
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left_legs = "Legs L",
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right_legs = "Legs R",
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left_arm = "Arm L",
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right_arm = "Arm R",
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arms = "Arms",
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left_arm_ice = "Arm L (Ice)",
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right_arm_ice = "Arm R (Ice)",
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left_cutwing = "Cutwing L",
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right_cutwing = "Cutwing R",
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head_mud = "Head (Mud)",
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tail_mud = "Tail (Mud)",
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tail_windsac = "Tail (Windsac)",
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chest_windsac = "Chest (Windsac)",
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back_windsac = "Back (Windsac)",
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large_mudbulb = "Large Mudbulb",
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mane = "Mane",
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rear = "Rear",
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claw = "Claw",
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dorsal_fin = "Dorsal Fin",
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carapace = "Carapace",
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spinning = "Spinning",
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rock = "Rock"
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},
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UI = {
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HP = "HP:",
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stamina = "Stamina:",
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rage = "Rage:",
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gold = "Gold",
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silver = "Silver",
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mini = "Mini"
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},
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customization_menu = {
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mod_name = "MHR Overlay";
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status = "Status",
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modules = "Modules",
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global_settings = "Global Settings",
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small_monster_UI = "Small Monster UI",
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large_monster_UI = "Large Monster UI",
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time_UI = "Time UI",
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damage_meter_UI = "Damage Meter UI",
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large_monster_dynamic_UI = "Large Monster Dynamic UI",
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large_monster_static_UI = "Large Monster Static UI",
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language = "Language",
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module_visibility_on_different_screens = "Module Visibility on Different Screens",
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during_quest = "During Quest",
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quest_summary_screen = "Quest Summary Screen",
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training_area = "Training Area",
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performance = "Performance",
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max_monster_updates_per_tick = "Max Monster Updates per Tick",
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prioritize_large_monsters = "Large Monsters on High Priority";
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font_notice = "Any changes to the font require script reload!",
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font = "Font",
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family = "Family",
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size = "Size",
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bold = "Bold",
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italic = "Italic",
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enabled = "Enabled",
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settings = "Settings",
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dynamic_positioning = "Dynamic Positioning",
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static_position = "Static Position",
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static_spacing = "Static Spacing",
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static_sorting = "Static Sorting",
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monster_name_label = "Monster Name Label",
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health = "Health",
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stamina = "Stamina",
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static_orientation = "Static Orientation",
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opacity_falloff = "Opacity Falloff",
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max_distance = "Max Distance",
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world_offset = "World Offset",
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viewport_offset = "Viewport Offset",
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x = "X",
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y = "Y",
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z = "Z",
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anchor = "Anchor",
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top_left = "Top-Left",
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top_right = "Top-Right",
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bottom_left = "Bottom-Left",
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bottom_right = "Bottom-Right",
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type = "Type",
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normal = "Normal",
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health_percentage = "Health Percentage",
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distance = "Distance",
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reversed_order = "Reversed Order",
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visible = "Visible",
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offset = "Offset",
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color = "Color",
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colors = "Colors",
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shadow = "Shadow",
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text_label = "Text Label",
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value_label = "Value Label",
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percentage_label = "Percentage Label",
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bar = "Bar",
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width = "Width",
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height = "Height",
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foreground = "Foreground",
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background = "Background",
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dynamically_positioned = "Dynamically Positioned",
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statically_positioned = "Statically Positioned",
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include = "Include",
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monster_name = "Monster Name",
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crown = "Crown",
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crown_thresholds = "Crown Thresholds",
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rage = "Rage",
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body_parts = "Body Parts",
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hide_undamaged_parts = "Hide Undamaged Parts",
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part_name = "Part Name",
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break_count = "Break Count",
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orientation = "Orientation",
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horizontal = "Horizontal",
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vertical = "Vertical",
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position = "Position",
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spacing = "Spacing",
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sorting = "Sorting",
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part_name_label = "Part Name Label",
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time_label = "Time Label",
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tracked_monster_types = "Tracked Monster Types",
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tracked_damage_types = "Tracked Damage Types",
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player_name_label = "Player Name Label",
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damage_value_label = "Damage Value Label",
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damage_percentage_label = "Damage Percetange Label",
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total_damage_label = "Total Damage Label",
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total_damage_value_label = "Total Damage Value Label",
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damage_bar = "Damage Bar",
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highlighted_damage_bar = "Highlighted Damage Bar",
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monster_can_be_captured = "Monster can be captured",
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hide_module_if_total_damage_is_zero = "Hide Module if Total Damage is 0",
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hide_player_if_player_damage_is_zero = "Hide Player if Player Damage is 0",
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hide_total_if_total_damage_is_zero = "Hide Total if Total Damage is 0",
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total_damage_offset_is_relative = "Total Damage Offset is Relative",
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higlighted_bar = "Highlighted Bar",
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me = "Me",
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top_damage = "Top Damage",
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none = "None",
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damage_bars_are_relative_to = "Damage Bars are relative to",
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total_damage = "Total Damage",
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my_damage_bar_location = "My Damage Bar Location",
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first = "First",
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last = "Last",
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small_monsters = "Small Monsters",
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large_monsters = "Large Monsters",
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player_damage = "Player Damage",
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bomb_damage = "Bomb Damage",
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kunai_damage = "Kunai Damage",
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installation_damage = "Installation Damage",
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otomo_damage = "Otomo Damage",
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monster_damage = "Monster Damage",
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damage = "Damage",
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other_players = "Other Players",
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hunter_rank = "Hunter Rank",
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word_player = "Word \"Player\"";
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player_id = "Player ID",
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player_name = "Player Name",
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}
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};
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language.current_language = {};
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language.language_names = {"default"};
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language.languages = {language.default_language};
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function language.load()
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local language_files = fs.glob([[MHR Overlay\\languages\\.*json]]);
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if language_files == nil then
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return;
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end
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for i, language_file in ipairs(language_files) do
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local language_name = language_file:gsub(language.language_folder, ""):gsub(".json", "");
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-- v will be something like `my-cool-mod\config-file-1.json`;
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local loaded_language = json.load_file(language_file);
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if loaded_language ~= nil then
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log.info("[MHR Overlay] " .. language_name .. ".json loaded successfully");
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table.insert(language.language_names, language_name);
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table.insert(language.languages, loaded_language);
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else
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log.error("[MHR Overlay] Failed to load " .. language_name .. ".json");
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end
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end
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end
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function language.save_default()
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-- save current config to disk, replacing any existing file
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local success = json.dump_file(language.language_folder .. "en-us.json", language.default_language);
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if success then
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log.info('[MHR Overlay] en-us.json saved successfully');
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else
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log.error('[MHR Overlay] Failed to save en-us.json');
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end
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end
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function language.update(index)
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language.current_language = table_helpers.deep_copy(language.languages[index]);
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end
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function language.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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language.save_default();
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language.load();
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language.current_language = table_helpers.deep_copy(language.default_language);
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end
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return language;
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