mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Reorganization
This commit is contained in:
246
reframework/autorun/MHR_Overlay/Monsters/small_monster.lua
Normal file
246
reframework/autorun/MHR_Overlay/Monsters/small_monster.lua
Normal file
@@ -0,0 +1,246 @@
|
||||
local small_monster = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local config;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
local screen;
|
||||
local drawing;
|
||||
|
||||
small_monster.list = {};
|
||||
|
||||
function small_monster.new(enemy)
|
||||
local monster = {};
|
||||
monster.is_large = false;
|
||||
|
||||
monster.health = 0;
|
||||
monster.max_health = 999999;
|
||||
monster.health_percentage = 0;
|
||||
monster.missing_health = 0;
|
||||
monster.capture_health = 0;
|
||||
|
||||
monster.stamina = 0;
|
||||
monster.max_stamina = 1000;
|
||||
monster.stamina_percentage = 0;
|
||||
monster.missing_stamina = 0;
|
||||
|
||||
monster.game_object = nil
|
||||
monster.transform = nil
|
||||
monster.position = Vector3f.new(0, 0, 0);
|
||||
|
||||
monster.name = "Small Monster";
|
||||
|
||||
small_monster.init(monster, enemy);
|
||||
small_monster.init_UI(monster);
|
||||
|
||||
if small_monster.list[enemy] == nil then
|
||||
small_monster.list[enemy] = monster;
|
||||
end
|
||||
|
||||
return monster;
|
||||
end
|
||||
|
||||
function small_monster.get_monster(enemy)
|
||||
if small_monster.list[enemy] == nil then
|
||||
small_monster.list[enemy] = small_monster.new(enemy);
|
||||
end
|
||||
|
||||
return small_monster.list[enemy];
|
||||
end
|
||||
|
||||
function small_monster.init(monster, enemy)
|
||||
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
|
||||
if enemy_type == nil then
|
||||
customization_menu.status = "No enemy type";
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
|
||||
if enemy_name ~= nil then
|
||||
monster.name = enemy_name;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.init_UI(monster)
|
||||
monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
|
||||
|
||||
monster.health_UI = health_UI_entity.new(
|
||||
config.current_config.small_monster_UI.health.visibility,
|
||||
config.current_config.small_monster_UI.health.bar,
|
||||
config.current_config.small_monster_UI.health.text_label,
|
||||
config.current_config.small_monster_UI.health.value_label,
|
||||
config.current_config.small_monster_UI.health.percentage_label
|
||||
);
|
||||
|
||||
monster.stamina_UI = stamina_UI_entity.new(
|
||||
config.current_config.small_monster_UI.stamina.visibility,
|
||||
config.current_config.small_monster_UI.stamina.bar,
|
||||
config.current_config.small_monster_UI.stamina.text_label,
|
||||
config.current_config.small_monster_UI.stamina.value_label,
|
||||
config.current_config.small_monster_UI.stamina.percentage_label
|
||||
);
|
||||
end
|
||||
|
||||
local enemy_character_base_type = sdk.find_type_definition("snow.enemy.EnemyCharacterBase")
|
||||
local physical_param_field = enemy_character_base_type:get_field("<PhysicalParam>k__BackingField");
|
||||
local status_param_field = enemy_character_base_type:get_field("<StatusParam>k__BackingField")
|
||||
local stamina_param_field = enemy_character_base_type:get_field("<StaminaParam>k__BackingField")
|
||||
|
||||
local physical_param_type = physical_param_field:get_type()
|
||||
local get_vital_method = physical_param_type:get_method("getVital")
|
||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
|
||||
|
||||
local vital_param_type = get_vital_method:get_return_type()
|
||||
local get_current_method = vital_param_type:get_method("get_Current")
|
||||
local get_max_method = vital_param_type:get_method("get_Max")
|
||||
|
||||
local stamina_param_type = stamina_param_field:get_type()
|
||||
local get_stamina_method = stamina_param_type:get_method("getStamina")
|
||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
|
||||
|
||||
local get_gameobject_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
|
||||
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
|
||||
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
|
||||
|
||||
function small_monster.update_position(enemy)
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
if not monster then return end
|
||||
|
||||
-- cache off the game object and transform
|
||||
-- as these are pretty much guaranteed to stay constant
|
||||
-- as long as the enemy is alive
|
||||
if monster.game_object == nil then
|
||||
monster.game_object = get_gameobject_method:call(enemy)
|
||||
if monster.game_object == nil then
|
||||
customization_menu.status = "No enemy game object";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
if monster.transform == nil then
|
||||
monster.transform = get_transform_method:call(monster.game_object)
|
||||
if monster.transform == nil then
|
||||
customization_menu.status = "No enemy transform";
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local position = get_position_method:call(monster.transform)
|
||||
if not position then
|
||||
customization_menu.status = "No enemy position";
|
||||
return;
|
||||
end
|
||||
|
||||
if position ~= nil then
|
||||
monster.position = position;
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.update(enemy)
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local physical_param = physical_param_field:get_data(enemy)
|
||||
if physical_param == nil then
|
||||
customization_menu.status = "No physical param";
|
||||
return;
|
||||
end
|
||||
|
||||
local status_param = status_param_field:get_data(enemy)
|
||||
if status_param == nil then
|
||||
customization_menu.status = "No status param";
|
||||
return;
|
||||
end
|
||||
|
||||
local stamina_param = stamina_param_field:get_data(enemy)
|
||||
if stamina_param == nil then
|
||||
customization_menu.status = "No stamina param";
|
||||
return;
|
||||
end
|
||||
|
||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||
if vital_param == nil then
|
||||
customization_menu.status = "No vital param";
|
||||
return;
|
||||
end
|
||||
|
||||
local health = get_current_method:call(vital_param)
|
||||
local max_health = get_max_method:call(vital_param)
|
||||
local capture_health = get_capture_hp_vital_method:call(physical_param)
|
||||
|
||||
local stamina = get_stamina_method:call(stamina_param)
|
||||
local max_stamina = get_max_stamina_method:call(stamina_param)
|
||||
|
||||
small_monster.update_position(enemy)
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
|
||||
if health ~= nil then
|
||||
monster.health = health;
|
||||
end
|
||||
|
||||
if max_health ~= nil then
|
||||
monster.max_health = max_health;
|
||||
end
|
||||
|
||||
if capture_health ~= nil then
|
||||
monster.capture_health = capture_health;
|
||||
end
|
||||
|
||||
if max_health ~= nil and health ~= nil then
|
||||
monster.missing_health = max_health - health;
|
||||
if max_health ~= 0 then
|
||||
monster.health_percentage = health / max_health;
|
||||
end
|
||||
end
|
||||
|
||||
if stamina ~= nil then
|
||||
monster.stamina = stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil then
|
||||
monster.max_stamina = max_stamina;
|
||||
end
|
||||
|
||||
if max_stamina ~= nil and stamina ~= nil then
|
||||
monster.missing_stamina = max_stamina - stamina;
|
||||
if max_stamina ~= 0 then
|
||||
monster.stamina_percentage = stamina / max_stamina;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
|
||||
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_UI, position_on_screen, opacity_scale);
|
||||
stamina_UI_entity.draw(monster, monster.stamina_UI, position_on_screen, opacity_scale);
|
||||
end
|
||||
|
||||
function small_monster.init_list()
|
||||
small_monster.list = {};
|
||||
end
|
||||
|
||||
function small_monster.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return small_monster;
|
||||
Reference in New Issue
Block a user