mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Reorganization
This commit is contained in:
225
reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
225
reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
@@ -0,0 +1,225 @@
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local damage_meter_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local player;
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local quest_status;
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local screen;
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local drawing;
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damage_meter_UI.last_displayed_players = {};
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damage_meter_UI.freeze_displayed_players = false;
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
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local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
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local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
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local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
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local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
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local my_hunter_info_type_def = my_hunter_info_field:get_type();
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local name_field = my_hunter_info_type_def:get_field("_name");
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local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
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local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
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local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
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local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
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local member_index_field = hunter_info_type_def:get_field("_memberIndex");
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local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
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local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
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local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
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function damage_meter_UI.draw()
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if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
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return;
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end
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = name_field:get_data(myself_player_info);
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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if quest_status.is_online then
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player.myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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else
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player.myself_id = myself_index_field:get_data(singletons.lobby_manager);
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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end
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local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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if player.list[player.myself_id] == nil then
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player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
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player.myself = player.list[player.myself_id];
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else
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end
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local quest_players = {};
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if damage_meter_UI.freeze_displayed_players then
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quest_players = damage_meter_UI.last_displayed_players;
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else
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-- other players
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local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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end
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local count = get_count_method:call(player_info_list);
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
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goto continue
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end
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local player_id = member_index_field:get_data(player_info)
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = hunter_rank_field:get_data(player_info);
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if player_hunter_rank == nil then
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goto continue
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end
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if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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player.list[player.myself_id].hunter_rank = player_hunter_rank;
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goto continue
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end
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local player_name = name_field:get_data(player_info);
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if player_name == nil then
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goto continue
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end
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if player.list[player_id] == nil then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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elseif player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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table.insert(quest_players, player.list[player_id]);
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::continue::
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end
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
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table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
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elseif #quest_players == 0 then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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end
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damage_meter_UI.last_displayed_players = quest_players;
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end
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local top_damage = 0;
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage > top_damage then
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top_damage = _player.display.total_damage;
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end
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end
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-- draw
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
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goto continue1
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end
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player.draw(_player, position_on_screen, 1, top_damage);
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if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
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else
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position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
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end
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::continue1::
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end
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-- draw total damage
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if config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
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return;
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end
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if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
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position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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end
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
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end
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function damage_meter_UI.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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config = require("MHR_Overlay.Misc.config");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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player = require("MHR_Overlay.Damage_Meter.player");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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screen = require("MHR_Overlay.Game_Handler.screen");
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drawing = require("MHR_Overlay.UI.drawing");
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end
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return damage_meter_UI;
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152
reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
152
reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
@@ -0,0 +1,152 @@
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local large_monster_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local large_monster;
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local screen;
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local player;
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local drawing;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
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local get_boss_enemy_count_method = enemy_manager_type_def:get_method("getBossEnemyCount");
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local get_boss_enemy_method = enemy_manager_type_def:get_method("getBossEnemy");
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function large_monster_UI.draw(dynamic_enabled, static_enabled)
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if singletons.enemy_manager == nil then
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return;
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end
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local displayed_monsters = {};
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local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
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if enemy_count == nil then
|
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return;
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||||
end
|
||||
|
||||
for i = 0, enemy_count - 1 do
|
||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
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customization_menu.status = "No enemy";
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||||
break
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||||
end
|
||||
|
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local monster = large_monster.list[enemy];
|
||||
if monster == nil then
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||||
customization_menu.status = "No monster hp entry";
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||||
break
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
end
|
||||
|
||||
if dynamic_enabled then
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
|
||||
break;
|
||||
end
|
||||
|
||||
local position_on_screen = {};
|
||||
|
||||
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
|
||||
|
||||
local opacity_scale = 1;
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
|
||||
end
|
||||
|
||||
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
if static_enabled then
|
||||
-- sort here
|
||||
if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
||||
|
||||
displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
|
||||
if config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
|
||||
if config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local monster_position_on_screen = {
|
||||
x = position_on_screen.x,
|
||||
y = position_on_screen.y
|
||||
}
|
||||
|
||||
if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
|
||||
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
|
||||
else
|
||||
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
|
||||
end
|
||||
|
||||
large_monster.draw_static(monster, monster_position_on_screen, 1);
|
||||
|
||||
i = i + 1;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function large_monster_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
||||
end
|
||||
|
||||
return large_monster_UI;
|
||||
143
reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
143
reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
@@ -0,0 +1,143 @@
|
||||
local small_monster_UI = {};
|
||||
local singletons;
|
||||
local config;
|
||||
local small_monster;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local player;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
local stamina_UI_entity;
|
||||
|
||||
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
|
||||
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
|
||||
|
||||
function small_monster_UI.draw()
|
||||
if singletons.enemy_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local displayed_monsters = {};
|
||||
|
||||
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
|
||||
if enemy_count == nil then
|
||||
customization_menu.status = "No enemy count";
|
||||
return;
|
||||
end
|
||||
|
||||
for i = 0, enemy_count - 1 do
|
||||
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
customization_menu.status = "No enemy";
|
||||
break
|
||||
end
|
||||
|
||||
local monster = small_monster.list[enemy];
|
||||
if monster == nil then
|
||||
customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
-- sort here
|
||||
|
||||
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
||||
displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local position_on_screen;
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
|
||||
else
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
|
||||
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
|
||||
|
||||
else
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local opacity_scale = 1;
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
|
||||
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
end
|
||||
end
|
||||
|
||||
small_monster.draw(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
end
|
||||
|
||||
return small_monster_UI;
|
||||
48
reframework/autorun/MHR_Overlay/UI/Modules/time_UI.lua
Normal file
48
reframework/autorun/MHR_Overlay/UI/Modules/time_UI.lua
Normal file
@@ -0,0 +1,48 @@
|
||||
local time_UI = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local config;
|
||||
local drawing;
|
||||
|
||||
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
|
||||
local get_quest_elapsed_time_min_method = quest_manager_type_def:get_method("getQuestElapsedTimeMin");
|
||||
local get_quest_elapseD_time_sec_method = quest_manager_type_def:get_method("getQuestElapsedTimeSec");
|
||||
|
||||
function time_UI.draw()
|
||||
if singletons.quest_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call( singletons.quest_manager);
|
||||
if quest_time_elapsed_minutes == nil then
|
||||
customization_menu.status = "No quest time elapsed minutes";
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_total_elapsed_seconds = get_quest_elapseD_time_sec_method:call(singletons.quest_manager);
|
||||
if quest_time_total_elapsed_seconds == nil then
|
||||
customization_menu.status = "No quest time total elapsed seconds";
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_time_total_elapsed_seconds == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
|
||||
|
||||
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
|
||||
end
|
||||
|
||||
function time_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return time_UI;
|
||||
@@ -0,0 +1,67 @@
|
||||
local body_part_UI_entity = {};
|
||||
local config;
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function body_part_UI_entity.new(visibility, bar, name_label, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.name_label = table_helpers.deep_copy(name_label);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_dynamic_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local part_name = "";
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name then
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count and part.break_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
|
||||
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
|
||||
if not part.body_part_static_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local part_name = "";
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name then
|
||||
part_name = part.name .. " ";
|
||||
end
|
||||
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count and part.break_count ~= 0 then
|
||||
part_name = part_name .. "x" .. tostring(part.break_count);
|
||||
end
|
||||
|
||||
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
|
||||
|
||||
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
|
||||
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
|
||||
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
|
||||
end
|
||||
|
||||
function body_part_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
end
|
||||
|
||||
return body_part_UI_entity;
|
||||
@@ -0,0 +1,80 @@
|
||||
local damage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
|
||||
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
--entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
|
||||
entity.player_name_label = table_helpers.deep_copy(player_name_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage)
|
||||
|
||||
local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
|
||||
if _player.id == _player.myself_id then
|
||||
player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
|
||||
end
|
||||
|
||||
local player_name_text = "";
|
||||
if player_include.hunter_rank then
|
||||
player_name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
end
|
||||
|
||||
if player_include.word_player then
|
||||
player_name_text = player_name_text .. "Player ";
|
||||
end
|
||||
|
||||
if player_include.player_id then
|
||||
player_name_text = player_name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if player_include.player_name then
|
||||
player_name_text = player_name_text .. _player.name;
|
||||
end
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if _player.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
else
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
end
|
||||
end
|
||||
|
||||
if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
else
|
||||
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
end
|
||||
|
||||
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
|
||||
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
|
||||
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
|
||||
end
|
||||
|
||||
function damage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
end
|
||||
|
||||
return damage_UI_entity;
|
||||
@@ -0,0 +1,34 @@
|
||||
local health_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function health_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function health_UI_entity.draw(monster, health_UI, position_on_screen, opacity_scale)
|
||||
if not health_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
drawing.draw_bar(health_UI.bar, position_on_screen, opacity_scale, monster.health_percentage);
|
||||
|
||||
drawing.draw_label(health_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(health_UI.value_label, position_on_screen, opacity_scale, monster.health, monster.max_health);
|
||||
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
|
||||
end
|
||||
|
||||
function health_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return health_UI_entity;
|
||||
@@ -0,0 +1,44 @@
|
||||
local rage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function rage_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.timer_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
entity.timer_label.text = "%.0f:%02.0f";
|
||||
return entity;
|
||||
end
|
||||
|
||||
function rage_UI_entity.draw(monster, rage_UI, position_on_screen, opacity_scale)
|
||||
if not rage_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if monster.is_in_rage then
|
||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
|
||||
|
||||
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
|
||||
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left, monster.rage_seconds_left);
|
||||
else
|
||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
|
||||
|
||||
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
|
||||
drawing.draw_label(rage_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.rage_percentage);
|
||||
end
|
||||
end
|
||||
|
||||
function rage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return rage_UI_entity;
|
||||
@@ -0,0 +1,34 @@
|
||||
local stamina_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
|
||||
function stamina_UI_entity.new(visibility, bar, text_label, value_label, percentage_label)
|
||||
local entity = {};
|
||||
|
||||
entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.text_label = table_helpers.deep_copy(text_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
|
||||
return entity;
|
||||
end
|
||||
|
||||
function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity_scale)
|
||||
if not stamina_UI.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
|
||||
|
||||
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale);
|
||||
drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
|
||||
drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
|
||||
end
|
||||
|
||||
function stamina_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return stamina_UI_entity;
|
||||
4669
reframework/autorun/MHR_Overlay/UI/customization_menu.lua
Normal file
4669
reframework/autorun/MHR_Overlay/UI/customization_menu.lua
Normal file
File diff suppressed because it is too large
Load Diff
120
reframework/autorun/MHR_Overlay/UI/drawing.lua
Normal file
120
reframework/autorun/MHR_Overlay/UI/drawing.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
local drawing = {};
|
||||
local config;
|
||||
|
||||
drawing.font = nil;
|
||||
|
||||
function drawing.init_font()
|
||||
drawing.font = d2d.Font.new(config.current_config.global_settings.font.family, config.current_config.global_settings.font.size, config.current_config.global_settings.font.bold, config.current_config.global_settings.font.italic);
|
||||
end
|
||||
|
||||
function drawing.color_to_argb(color)
|
||||
local alpha = (color >> 24) & 0xFF;
|
||||
local red = (color >> 16) & 0xFF;
|
||||
local green = (color >> 8) & 0xFF;
|
||||
local blue = color & 0xFF;
|
||||
|
||||
return alpha, red, green, blue;
|
||||
end
|
||||
|
||||
function drawing.argb_to_color(alpha, red, green, blue)
|
||||
return 0x1000000 * alpha + 0x10000 * red + 0x100 * green + blue;
|
||||
end
|
||||
|
||||
function drawing.scale_color_opacity(color, scale)
|
||||
local alpha, red, green, blue = drawing.color_to_argb(color);
|
||||
local new_alpha = math.floor(alpha * scale);
|
||||
if new_alpha < 0 then new_alpha = 0; end
|
||||
if new_alpha > 255 then new_alpha = 255; end
|
||||
|
||||
return drawing.argb_to_color(new_alpha, red, green, blue);
|
||||
end
|
||||
|
||||
function drawing.scale_bar_opacity(bar, scale)
|
||||
if bar == nil or scale == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not bar.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
bar.colors.foreground = drawing.scale_color_opacity(bar.colors.foreground, scale);
|
||||
bar.colors.background = drawing.scale_color_opacity(bar.colors.background, scale);
|
||||
end
|
||||
|
||||
function drawing.scale_label_opacity(label, scale)
|
||||
if label == nil or scale == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not label.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
label.color = drawing.scale_color_opacity(label.color, scale);
|
||||
label.shadow.color = drawing.scale_color_opacity(label.shadow.color, scale);
|
||||
end
|
||||
|
||||
function drawing.draw_label(label, position, opacity_scale, ...)
|
||||
if label == nil or not label.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
local text = string.format(label.text, table.unpack({...}));
|
||||
local position_x = position.x + label.offset.x;
|
||||
local position_y = position.y + label.offset.y;
|
||||
|
||||
if label.shadow.visibility then
|
||||
local new_shadow_color = label.shadow.color;
|
||||
|
||||
if opacity_scale < 1 then
|
||||
new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
|
||||
end
|
||||
|
||||
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
|
||||
end
|
||||
|
||||
local new_color = label.color;
|
||||
if opacity_scale < 1 then
|
||||
new_color = drawing.scale_color_opacity(new_color, opacity_scale);
|
||||
end
|
||||
d2d.text(drawing.font, text, position_x, position_y, new_color);
|
||||
end
|
||||
|
||||
function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
||||
if bar == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not bar.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
if percentage > 1 then
|
||||
percentage = 1;
|
||||
end
|
||||
|
||||
local position_x = position.x + bar.offset.x;
|
||||
local position_y = position.y + bar.offset.y;
|
||||
local foreground_width = bar.size.width * percentage;
|
||||
local background_width = bar.size.width - foreground_width;
|
||||
|
||||
local new_foreground_color = bar.colors.foreground;
|
||||
local new_background_color = bar.colors.background;
|
||||
|
||||
if opacity_scale < 1 then
|
||||
new_foreground_color = drawing.scale_color_opacity(new_foreground_color, opacity_scale);
|
||||
new_background_color = drawing.scale_color_opacity(new_background_color, opacity_scale);
|
||||
end
|
||||
|
||||
-- foreground
|
||||
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
|
||||
-- background
|
||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
|
||||
end
|
||||
|
||||
function drawing.init_module()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
end
|
||||
|
||||
return drawing;
|
||||
Reference in New Issue
Block a user