Reorganization

This commit is contained in:
GreenComfyTea
2022-02-11 00:17:22 +02:00
parent 1c9174ca38
commit 2a2a5c3539
32 changed files with 3073 additions and 3343 deletions

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local damage_meter_UI = {};
local singletons;
local config;
local customization_menu;
local player;
local quest_status;
local screen;
local drawing;
damage_meter_UI.last_displayed_players = {};
damage_meter_UI.freeze_displayed_players = false;
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local my_hunter_info_type_def = my_hunter_info_field:get_type();
local name_field = my_hunter_info_type_def:get_field("_name");
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
function damage_meter_UI.draw()
if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
return;
end
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
if quest_status.is_online then
player.myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
else
player.myself_id = myself_index_field:get_data(singletons.lobby_manager);
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
end
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
if myself_hunter_rank == nil then
customization_menu.status = "No myself hunter rank";
myself_hunter_rank = 0;
end
if player.list[player.myself_id] == nil then
player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
player.myself = player.list[player.myself_id];
else
end
local quest_players = {};
if damage_meter_UI.freeze_displayed_players then
quest_players = damage_meter_UI.last_displayed_players;
else
-- other players
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local player_id = member_index_field:get_data(player_info)
if player_id == nil then
goto continue
end
local player_hunter_rank = hunter_rank_field:get_data(player_info);
if player_hunter_rank == nil then
goto continue
end
if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
player.list[player.myself_id].hunter_rank = player_hunter_rank;
goto continue
end
local player_name = name_field:get_data(player_info);
if player_name == nil then
goto continue
end
if player.list[player_id] == nil then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
elseif player.list[player_id].name ~= player_name then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
end
table.insert(quest_players, player.list[player_id]);
::continue::
end
-- sort here
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.list[player.myself_id]);
elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
elseif #quest_players == 0 then
table.insert(quest_players, 1, player.list[player.myself_id]);
end
damage_meter_UI.last_displayed_players = quest_players;
end
local top_damage = 0;
for _, _player in ipairs(quest_players) do
if _player.display.total_damage > top_damage then
top_damage = _player.display.total_damage;
end
end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
goto continue1
end
player.draw(_player, position_on_screen, 1, top_damage);
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
else
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
end
::continue1::
end
-- draw total damage
if config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
return;
end
if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
end
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
end
function damage_meter_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return damage_meter_UI;

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local large_monster_UI = {};
local singletons;
local config;
local customization_menu;
local large_monster;
local screen;
local player;
local drawing;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local get_boss_enemy_count_method = enemy_manager_type_def:get_method("getBossEnemyCount");
local get_boss_enemy_method = enemy_manager_type_def:get_method("getBossEnemy");
function large_monster_UI.draw(dynamic_enabled, static_enabled)
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
break
end
local monster = large_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
break
end
table.insert(displayed_monsters, monster);
end
if dynamic_enabled then
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
break;
end
local position_on_screen = {};
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue;
end
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
local opacity_scale = 1;
local distance = (player.myself_position - monster.position):length();
if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
end
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
end
if static_enabled then
-- sort here
if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local monster_position_on_screen = {
x = position_on_screen.x,
y = position_on_screen.y
}
if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
else
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
end
large_monster.draw_static(monster, monster_position_on_screen, 1);
i = i + 1;
end
end
end
function large_monster_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
end
return large_monster_UI;

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local small_monster_UI = {};
local singletons;
local config;
local small_monster;
local customization_menu;
local screen;
local player;
local drawing;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local get_zako_enemy_count_method = enemy_manager_type_def:get_method("getZakoEnemyCount");
local get_zako_enemy_method = enemy_manager_type_def:get_method("getZakoEnemy");
function small_monster_UI.draw()
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
customization_menu.status = "No enemy count";
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
break
end
local monster = small_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
break
end
table.insert(displayed_monsters, monster);
end
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
-- sort here
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
if config.current_config.small_monster_UI.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
if config.current_config.small_monster_UI.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
end
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local position_on_screen;
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue
end
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
else
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
else
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
end
end
local opacity_scale = 1;
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
return;
end
local distance = (player.myself_position - monster.position):length();
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
goto continue;
end
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
end
end
small_monster.draw(monster, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
end
function small_monster_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
small_monster = require("MHR_Overlay.Monsters.small_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
end
return small_monster_UI;

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local time_UI = {};
local singletons;
local customization_menu;
local screen;
local config;
local drawing;
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
local get_quest_elapsed_time_min_method = quest_manager_type_def:get_method("getQuestElapsedTimeMin");
local get_quest_elapseD_time_sec_method = quest_manager_type_def:get_method("getQuestElapsedTimeSec");
function time_UI.draw()
if singletons.quest_manager == nil then
return;
end
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call( singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes";
return;
end
local quest_time_total_elapsed_seconds = get_quest_elapseD_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds";
return;
end
if quest_time_total_elapsed_seconds == 0 then
return;
end
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
end
function time_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
screen = require("MHR_Overlay.Game_Handler.screen");
config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing");
end
return time_UI;