mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Reorganization
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,110 +0,0 @@
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local language = {};
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local table_helpers;
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language.current_language = {};
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language.language_names = {};
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language.languages = {};
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language.language_folder = "MHR Overlay\\languages\\";
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language.default_language = {
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parts = {
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head = "Head",
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neck = "Neck",
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body = "Body",
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torso = "Torso",
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abdomen = "Abdomen",
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back = "Back",
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tail = "Tail",
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upper_body = "Upper Body",
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lower_body = "Lower Body",
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upper_back = "Upper Back",
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lower_back = "Lower Back",
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left_wing = "Wing L",
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right_wing = "Wing R",
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wings = "Wings",
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left_leg = "Leg L",
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right_leg = "Leg R",
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legs = "Legs",
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left_legs = "Legs L",
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right_legs = "Legs R",
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left_arm = "Arm L",
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right_arm = "Arm R",
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arms = "Arms",
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left_arm_ice = "Arm L (Ice)",
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right_arm_ice = "Arm R (Ice)",
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left_cutwing = "Cutwing L",
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right_cutwing = "Cutwing R",
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head_mud = "Head (Mud)",
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tail_mud = "Tail (Mud)",
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tail_windsac = "Tail (Windsac)",
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chest_windsac = "Chest (Windsac)",
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back_windsac = "Back (Windsac)",
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large_mudbulb = "Large Mudbulb",
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mane = "Mane",
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rear = "Rear",
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claw = "Claw",
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dorsal_fin = "Dorsal Fin",
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carapace = "Carapace",
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spinning = "Spinning",
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rock = "Rock"
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}
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};
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function language.load()
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local language_files = fs.glob([[MHR Overlay\\languages\\.*json]]);
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if language_files == nil then
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return;
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end
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for i, language_file in ipairs(language_files) do
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local language_name = language_file:gsub(language.language_folder, ""):gsub(".json", "");
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-- v will be something like `my-cool-mod\config-file-1.json`;
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local loaded_language = json.load_file(language.language_folder .. "en-us.json");
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if loaded_language ~= nil then
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log.info("[MHR Overlay] " .. language_name .. ".json loaded successfully");
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table.insert(language.language_names, language_name);
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table.insert(language.languages, loaded_language);
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else
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log.error("[MHR Overlay] Failed to load " .. language_name .. ".json");
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end
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end
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end
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function language.save_default()
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-- save current config to disk, replacing any existing file
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local success = json.dump_file(language.language_folder .. "en-us.json", language.default_language);
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if success then
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log.info('[MHR Overlay] en-us.json saved successfully');
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else
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log.error('[MHR Overlay] Failed to save en-us.json');
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end
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end
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function language.update(index)
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language.current_language = table_helpers.deep_copy(language.languages[index]);
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end
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function language.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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language.save_default();
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language.load();
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end
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return language;
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@@ -1,249 +0,0 @@
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local damage_meter_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local player;
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local quest_status;
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local screen;
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local drawing;
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damage_meter_UI.last_displayed_players = {};
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function damage_meter_UI.draw()
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if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
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return;
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end
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = singletons.lobby_manager:get_field("_myHunterInfo");
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = myself_player_info:get_field("_name");
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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if quest_status.is_online then
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player.myself_id = singletons.lobby_manager:get_field("_myselfQuestIndex");
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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else
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player.myself_id = singletons.lobby_manager:get_field("_myselfIndex");
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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end
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local myself_hunter_rank = singletons.progress_manager:call("get_HunterRank");
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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if player.list[player.myself_id] == nil then
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player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
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player.myself = player.list[player.myself_id];
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end
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local quest_players = {};
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if quest_status.index > 2 then
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quest_players = damage_meter_UI.last_displayed_players;
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else
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-- other players
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local player_info_list = singletons.lobby_manager:get_field("_questHunterInfo");
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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end
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local count = player_info_list:call("get_Count");
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = player_info_list:call("get_Item", i);
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if player_info == nil then
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goto continue
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end
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local player_id = player_info:get_field("_memberIndex");
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = player_info:get_field("_hunterRank");
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if player_hunter_rank == nil then
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goto continue
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end
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if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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player.list[player.myself_id].hunter_rank = player_hunter_rank;
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goto continue
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end
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local player_name = player_info:get_field("_name");
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if player_name == nil then
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goto continue
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end
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if player.list[player_id] == nil then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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elseif player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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table.insert(quest_players, player.list[player_id]);
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::continue::
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end
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
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table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
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elseif #quest_players == 0 then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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end
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damage_meter_UI.last_displayed_players = quest_players;
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end
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local top_damage = 0;
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage > top_damage then
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top_damage = _player.display.total_damage;
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end
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end
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-- draw
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
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goto continue1
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end
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local player_damage_percentage = 0;
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if player.total.display.total_damage ~= 0 then
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player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
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end
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local player_damage_bar_percentage = 0;
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if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
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if player.total.display.total_damage ~= 0 then
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player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
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end
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else
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if top_damage ~= 0 then
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player_damage_bar_percentage = _player.display.total_damage / top_damage;
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end
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end
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if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
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drawing.draw_bar(config.current_config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_bar_percentage);
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elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
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drawing.draw_bar(config.current_config.damage_meter_UI.highlighted_damage_bar, position_on_screen, player_damage_bar_percentage);
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else
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drawing.draw_bar(config.current_config.damage_meter_UI.damage_bar, position_on_screen, player_damage_bar_percentage);
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end
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||||||
|
|
||||||
|
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local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
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if _player.id == player.myself_id then
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player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
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end
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|
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|
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local player_name_text = "";
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|
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if player_include.hunter_rank then
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player_name_text = string.format("[%d] ", _player.hunter_rank);
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end
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|
||||||
|
|
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if player_include.word_player then
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|
||||||
player_name_text = player_name_text .. "Player ";
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|
||||||
end
|
|
||||||
|
|
||||||
if player_include.player_id then
|
|
||||||
player_name_text = player_name_text .. string.format("%d ", _player.id);
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|
||||||
end
|
|
||||||
|
|
||||||
if player_include.player_name then
|
|
||||||
player_name_text = player_name_text .. _player.name;
|
|
||||||
end
|
|
||||||
|
|
||||||
drawing.draw_label(config.current_config.damage_meter_UI.player_name_label, position_on_screen, player_name_text);
|
|
||||||
drawing.draw_label(config.current_config.damage_meter_UI.damage_value_label, position_on_screen, _player.display.total_damage);
|
|
||||||
drawing.draw_label(config.current_config.damage_meter_UI.damage_percentage_label, position_on_screen, 100 * player_damage_percentage);
|
|
||||||
|
|
||||||
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
|
|
||||||
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
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|
||||||
else
|
|
||||||
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
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|
||||||
end
|
|
||||||
|
|
||||||
::continue1::
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- draw total damage
|
|
||||||
if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
|
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
|
|
||||||
end
|
|
||||||
|
|
||||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen);
|
|
||||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, player.total.display.total_damage);
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function damage_meter_UI.init_module()
|
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
||||||
config = require("MHR_Overlay.Misc.config");
|
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
||||||
player = require("MHR_Overlay.Damage_Meter.player");
|
|
||||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
|
||||||
end
|
|
||||||
|
|
||||||
return damage_meter_UI;
|
|
||||||
@@ -1,238 +0,0 @@
|
|||||||
local large_monster_UI = {};
|
|
||||||
local singletons;
|
|
||||||
local config;
|
|
||||||
local customization_menu;
|
|
||||||
local large_monster;
|
|
||||||
local screen;
|
|
||||||
local player;
|
|
||||||
local drawing;
|
|
||||||
local table_helpers;
|
|
||||||
|
|
||||||
function large_monster_UI.draw()
|
|
||||||
if singletons.enemy_manager == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local displayed_monsters = {};
|
|
||||||
|
|
||||||
local enemy_count = singletons.enemy_manager:call("getBossEnemyCount");
|
|
||||||
if enemy_count == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 0, enemy_count - 1 do
|
|
||||||
local enemy = singletons.enemy_manager:call("getBossEnemy", i);
|
|
||||||
if enemy == nil then
|
|
||||||
customization_menu.status = "No enemy";
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster = large_monster.list[enemy];
|
|
||||||
if monster == nil then
|
|
||||||
customization_menu.status = "No monster hp entry";
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(displayed_monsters, monster);
|
|
||||||
end
|
|
||||||
|
|
||||||
if not config.current_config.large_monster_UI.dynamic_positioning.enabled then
|
|
||||||
-- sort here
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.sorting.type == "Normal" and config.current_config.large_monster_UI.sorting.reversed_order then
|
|
||||||
local reversed_monsters = {};
|
|
||||||
for i = #displayed_monsters, 1, -1 do
|
|
||||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
|
||||||
end
|
|
||||||
|
|
||||||
displayed_monsters = reversed_monsters;
|
|
||||||
|
|
||||||
elseif config.current_config.large_monster_UI.sorting.type == "Health" then
|
|
||||||
if config.current_config.large_monster_UI.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health > right.health;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health < right.health;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
elseif config.current_config.large_monster_UI.sorting.type == "Health Percentage" then
|
|
||||||
if config.current_config.large_monster_UI.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage > right.health_percentage;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage < right.health_percentage;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local i = 0;
|
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
|
||||||
local position_on_screen;
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.dynamic_positioning.enabled then
|
|
||||||
|
|
||||||
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic_positioning.world_offset.x, config.current_config.large_monster_UI.dynamic_positioning.world_offset.y, config.current_config.large_monster_UI.dynamic_positioning.world_offset.z);
|
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
|
||||||
|
|
||||||
if position_on_screen == nil then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic_positioning.viewport_offset.x;
|
|
||||||
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic_positioning.viewport_offset.y;
|
|
||||||
|
|
||||||
|
|
||||||
else
|
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.position);
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.settings.orientation == "Horizontal" then
|
|
||||||
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.spacing.x * i;
|
|
||||||
else
|
|
||||||
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.spacing.y * i;
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster_name_label = config.current_config.large_monster_UI.monster_name_label;
|
|
||||||
|
|
||||||
local health_bar = table_helpers.deep_copy(config.current_config.large_monster_UI.health.bar);
|
|
||||||
local health_label = config.current_config.large_monster_UI.health.text_label;
|
|
||||||
local health_value_label = config.current_config.large_monster_UI.health.value_label;
|
|
||||||
local health_percentage_label = config.current_config.large_monster_UI.health.percentage_label;
|
|
||||||
|
|
||||||
local stamina_bar = config.current_config.large_monster_UI.stamina.bar;
|
|
||||||
local stamina_label = config.current_config.large_monster_UI.stamina.text_label;
|
|
||||||
local stamina_value_label = config.current_config.large_monster_UI.stamina.value_label;
|
|
||||||
local stamina_percentage_label = config.current_config.large_monster_UI.stamina.percentage_label;
|
|
||||||
|
|
||||||
local rage_bar = config.current_config.large_monster_UI.rage.bar;
|
|
||||||
local rage_label = config.current_config.large_monster_UI.rage.text_label;
|
|
||||||
local rage_value_label = table_helpers.deep_copy(config.current_config.large_monster_UI.rage.value_label);
|
|
||||||
local rage_percentage_label = table_helpers.deep_copy(config.current_config.large_monster_UI.rage.percentage_label);
|
|
||||||
|
|
||||||
if monster.health <= monster.capture_health then
|
|
||||||
health_bar.colors = health_bar.colors.capture;
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster_name_text = "";
|
|
||||||
if config.current_config.large_monster_UI.monster_name_label.include.monster_name then
|
|
||||||
monster_name_text = string.format("%s ", monster.name);
|
|
||||||
end
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.monster_name_label.include.crown and monster.crown ~= "" then
|
|
||||||
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
||||||
end
|
|
||||||
if config.current_config.large_monster_UI.monster_name_label.include.size then
|
|
||||||
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
||||||
end
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.monster_name_label.include.scrown_thresholds then
|
|
||||||
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
||||||
100 * monster.big_border, 100 * monster.king_border);
|
|
||||||
end
|
|
||||||
|
|
||||||
local rage_bar_percentage = monster.rage_percentage;
|
|
||||||
if monster.is_in_rage then
|
|
||||||
rage_bar_percentage = monster.rage_timer_percentage;
|
|
||||||
end
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.dynamic_positioning.enabled then
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.dynamic_positioning.max_distance == 0 then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local distance = (player.myself_position - monster.position):length();
|
|
||||||
|
|
||||||
if distance > config.current_config.large_monster_UI.dynamic_positioning.max_distance then
|
|
||||||
goto continue;
|
|
||||||
end
|
|
||||||
|
|
||||||
if config.current_config.large_monster_UI.dynamic_positioning.opacity_falloff then
|
|
||||||
|
|
||||||
local opacity_falloff = 1 - (distance / config.current_config.large_monster_UI.dynamic_positioning.max_distance);
|
|
||||||
|
|
||||||
monster_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.monster_name_label);
|
|
||||||
|
|
||||||
health_label = table_helpers.deep_copy(config.current_config.large_monster_UI.health.text_label);
|
|
||||||
health_value_label = table_helpers.deep_copy(config.current_config.large_monster_UI.health.value_label);
|
|
||||||
health_percentage_label = table_helpers.deep_copy(config.current_config.large_monster_UI.health.percentage_label);
|
|
||||||
|
|
||||||
stamina_bar = table_helpers.deep_copy(config.current_config.large_monster_UI.stamina.bar);
|
|
||||||
stamina_label = table_helpers.deep_copy(config.current_config.large_monster_UI.stamina.text_label);
|
|
||||||
stamina_value_label = table_helpers.deep_copy(config.current_config.large_monster_UI.stamina.value_label);
|
|
||||||
stamina_percentage_label = table_helpers.deep_copy(config.current_config.large_monster_UI.stamina.percentage_label);
|
|
||||||
|
|
||||||
rage_bar = table_helpers.deep_copy(config.current_config.large_monster_UI.rage.bar);
|
|
||||||
rage_label = table_helpers.deep_copy(config.current_config.large_monster_UI.rage.text_label);
|
|
||||||
|
|
||||||
drawing.scale_label_opacity(monster_name_label, opacity_falloff);
|
|
||||||
|
|
||||||
drawing.scale_bar_opacity(health_bar, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(health_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(health_value_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(health_percentage_label, opacity_falloff);
|
|
||||||
|
|
||||||
drawing.scale_bar_opacity(stamina_bar, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(stamina_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(stamina_value_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(stamina_percentage_label, opacity_falloff);
|
|
||||||
|
|
||||||
drawing.scale_bar_opacity(rage_bar, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(rage_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(rage_value_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(rage_percentage_label, opacity_falloff);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if monster.is_in_rage then
|
|
||||||
rage_value_label.visibility = false;
|
|
||||||
rage_percentage_label.text = "%.0f:%04.1f";
|
|
||||||
end
|
|
||||||
|
|
||||||
drawing.draw_bar(health_bar, position_on_screen, monster.health_percentage);
|
|
||||||
drawing.draw_bar(stamina_bar, position_on_screen, monster.stamina_percentage);
|
|
||||||
drawing.draw_bar(rage_bar, position_on_screen, rage_bar_percentage);
|
|
||||||
|
|
||||||
drawing.draw_label(monster_name_label, position_on_screen, monster_name_text);
|
|
||||||
|
|
||||||
drawing.draw_label(health_label, position_on_screen);
|
|
||||||
drawing.draw_label(health_value_label, position_on_screen, monster.health, monster.max_health);
|
|
||||||
drawing.draw_label(health_percentage_label, position_on_screen, 100 * monster.health_percentage);
|
|
||||||
|
|
||||||
drawing.draw_label(stamina_label, position_on_screen);
|
|
||||||
drawing.draw_label(stamina_value_label, position_on_screen, monster.stamina, monster.max_stamina);
|
|
||||||
drawing.draw_label(stamina_percentage_label, position_on_screen, 100 * monster.stamina_percentage);
|
|
||||||
|
|
||||||
drawing.draw_label(rage_label, position_on_screen);
|
|
||||||
drawing.draw_label(rage_value_label, position_on_screen, monster.rage_point, monster.rage_limit);
|
|
||||||
|
|
||||||
if monster.is_in_rage then
|
|
||||||
drawing.draw_label(rage_percentage_label, position_on_screen, monster.rage_minutes_left, monster.rage_seconds_left);
|
|
||||||
else
|
|
||||||
drawing.draw_label(rage_percentage_label, position_on_screen, 100 * monster.rage_percentage);
|
|
||||||
end
|
|
||||||
|
|
||||||
i = i + 1;
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function large_monster_UI.init_module()
|
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
||||||
config = require("MHR_Overlay.Misc.config");
|
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
||||||
player = require("MHR_Overlay.Damage_Meter.player");
|
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
|
||||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
||||||
end
|
|
||||||
|
|
||||||
return large_monster_UI;
|
|
||||||
@@ -1,181 +0,0 @@
|
|||||||
local small_monster_UI = {};
|
|
||||||
local singletons;
|
|
||||||
local config;
|
|
||||||
local small_monster;
|
|
||||||
local customization_menu;
|
|
||||||
local screen;
|
|
||||||
local player;
|
|
||||||
local drawing;
|
|
||||||
local table_helpers;
|
|
||||||
|
|
||||||
function small_monster_UI.draw()
|
|
||||||
if singletons.enemy_manager == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local displayed_monsters = {};
|
|
||||||
|
|
||||||
local enemy_count = singletons.enemy_manager:call("getZakoEnemyCount");
|
|
||||||
if enemy_count == nil then
|
|
||||||
customization_menu.status = "No enemy count";
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 0, enemy_count - 1 do
|
|
||||||
local enemy = singletons.enemy_manager:call("getZakoEnemy", i);
|
|
||||||
if enemy == nil then
|
|
||||||
customization_menu.status = "No enemy";
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster = small_monster.list[enemy];
|
|
||||||
if monster == nil then
|
|
||||||
customization_menu.status = "No monster hp entry";
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(displayed_monsters, monster);
|
|
||||||
end
|
|
||||||
|
|
||||||
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
|
||||||
-- sort here
|
|
||||||
if config.current_config.small_monster_UI.sorting.type == "Normal" and config.current_config.small_monster_UI.sorting.reversed_order then
|
|
||||||
local reversed_monsters = {};
|
|
||||||
for i = #displayed_monsters, 1, -1 do
|
|
||||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
|
||||||
end
|
|
||||||
displayed_monsters = reversed_monsters;
|
|
||||||
|
|
||||||
elseif config.current_config.small_monster_UI.sorting.type == "Health" then
|
|
||||||
if config.current_config.small_monster_UI.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health > right.health;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health < right.health;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif config.current_config.small_monster_UI.sorting.type == "Health Percentage" then
|
|
||||||
if config.current_config.small_monster_UI.sorting.reversed_order then
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage > right.health_percentage;
|
|
||||||
end);
|
|
||||||
else
|
|
||||||
table.sort(displayed_monsters, function(left, right)
|
|
||||||
return left.health_percentage < right.health_percentage;
|
|
||||||
end);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
x = "";
|
|
||||||
local i = 0;
|
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
|
||||||
local position_on_screen;
|
|
||||||
|
|
||||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
|
||||||
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
|
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
|
||||||
|
|
||||||
if position_on_screen == nil then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
|
|
||||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
|
|
||||||
else
|
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.position);
|
|
||||||
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
|
|
||||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.spacing.x * i;
|
|
||||||
|
|
||||||
else
|
|
||||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.spacing.y * i;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local monster_name_label = config.current_config.small_monster_UI.monster_name_label;
|
|
||||||
|
|
||||||
local health_bar = config.current_config.small_monster_UI.health.bar;
|
|
||||||
local health_label = config.current_config.small_monster_UI.health.text_label;
|
|
||||||
local health_value_label = config.current_config.small_monster_UI.health.value_label;
|
|
||||||
local health_percentage_label = config.current_config.small_monster_UI.health.percentage_label;
|
|
||||||
|
|
||||||
local stamina_bar = config.current_config.small_monster_UI.stamina.bar;
|
|
||||||
local stamina_label = config.current_config.small_monster_UI.stamina.text_label;
|
|
||||||
local stamina_value_label = config.current_config.small_monster_UI.stamina.value_label;
|
|
||||||
local stamina_percentage_label = config.current_config.small_monster_UI.stamina.percentage_label;
|
|
||||||
|
|
||||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
|
||||||
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local distance = (player.myself_position - monster.position):length();
|
|
||||||
|
|
||||||
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
|
||||||
goto continue;
|
|
||||||
end
|
|
||||||
|
|
||||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
|
||||||
local opacity_falloff = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
|
||||||
|
|
||||||
monster_name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
|
|
||||||
|
|
||||||
health_bar = table_helpers.deep_copy(config.current_config.small_monster_UI.health.bar);
|
|
||||||
health_label = table_helpers.deep_copy(config.current_config.small_monster_UI.health.text_label);
|
|
||||||
health_value_label = table_helpers.deep_copy(config.current_config.small_monster_UI.health.value_label);
|
|
||||||
health_percentage_label = table_helpers.deep_copy(config.current_config.small_monster_UI.health.percentage_label);
|
|
||||||
|
|
||||||
stamina_bar = table_helpers.deep_copy(config.current_config.small_monster_UI.stamina.bar);
|
|
||||||
stamina_label = table_helpers.deep_copy(config.current_config.small_monster_UI.stamina.text_label);
|
|
||||||
stamina_value_label = table_helpers.deep_copy(config.current_config.small_monster_UI.stamina.value_label);
|
|
||||||
stamina_percentage_label = table_helpers.deep_copy(config.current_config.small_monster_UI.stamina.percentage_label);
|
|
||||||
|
|
||||||
drawing.scale_bar_opacity(health_bar, opacity_falloff);
|
|
||||||
drawing.scale_bar_opacity(stamina_bar, opacity_falloff)
|
|
||||||
|
|
||||||
drawing.scale_label_opacity(monster_name_label, opacity_falloff);
|
|
||||||
|
|
||||||
drawing.scale_label_opacity(health_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(health_value_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(health_percentage_label, opacity_falloff);
|
|
||||||
|
|
||||||
drawing.scale_label_opacity(stamina_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(stamina_value_label, opacity_falloff);
|
|
||||||
drawing.scale_label_opacity(stamina_percentage_label, opacity_falloff);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
drawing.draw_bar(health_bar, position_on_screen, monster.health_percentage);
|
|
||||||
drawing.draw_bar(stamina_bar, position_on_screen, monster.stamina_percentage);
|
|
||||||
|
|
||||||
drawing.draw_label(monster_name_label, position_on_screen, monster.name);
|
|
||||||
|
|
||||||
drawing.draw_label(health_label, position_on_screen);
|
|
||||||
drawing.draw_label(health_value_label, position_on_screen, monster.health, monster.max_health);
|
|
||||||
drawing.draw_label(health_percentage_label, position_on_screen, 100 * monster.health_percentage);
|
|
||||||
|
|
||||||
drawing.draw_label(stamina_label, position_on_screen);
|
|
||||||
drawing.draw_label(stamina_value_label, position_on_screen, monster.stamina, monster.max_stamina);
|
|
||||||
drawing.draw_label(stamina_percentage_label, position_on_screen, 100 * monster.stamina_percentage);
|
|
||||||
|
|
||||||
i = i + 1;
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function small_monster_UI.init_module()
|
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
||||||
config = require("MHR_Overlay.Misc.config");
|
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
||||||
player = require("MHR_Overlay.Damage_Meter.player");
|
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
|
||||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
||||||
end
|
|
||||||
|
|
||||||
return small_monster_UI;
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
local time_UI = {};
|
|
||||||
local singletons;
|
|
||||||
local customization_menu;
|
|
||||||
local screen;
|
|
||||||
local config;
|
|
||||||
local drawing;
|
|
||||||
|
|
||||||
function time_UI.draw()
|
|
||||||
if singletons.quest_manager == nil then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local quest_time_elapsed_minutes = singletons.quest_manager:call("getQuestElapsedTimeMin");
|
|
||||||
if quest_time_elapsed_minutes == nil then
|
|
||||||
customization_menu.status = "No quest time elapsed minutes";
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local quest_time_total_elapsed_seconds = singletons.quest_manager:call("getQuestElapsedTimeSec");
|
|
||||||
if quest_time_total_elapsed_seconds == nil then
|
|
||||||
customization_menu.status = "No quest time total elapsed seconds";
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if quest_time_total_elapsed_seconds == 0 then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
|
||||||
|
|
||||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
|
|
||||||
|
|
||||||
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
|
|
||||||
end
|
|
||||||
|
|
||||||
function time_UI.init_module()
|
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
||||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
||||||
config = require("MHR_Overlay.Misc.config");
|
|
||||||
drawing = require("MHR_Overlay.UI.drawing");
|
|
||||||
end
|
|
||||||
|
|
||||||
return time_UI;
|
|
||||||
@@ -72,7 +72,7 @@ log.info("[MHR Overlay] loaded");
|
|||||||
--------------------------RE_IMGUI---------------------------
|
--------------------------RE_IMGUI---------------------------
|
||||||
-- #region
|
-- #region
|
||||||
re.on_draw_ui(function()
|
re.on_draw_ui(function()
|
||||||
if imgui.button("MHR Overlay " .. config.current_config.version) then
|
if imgui.button(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version) then
|
||||||
customization_menu.is_opened = not customization_menu.is_opened;
|
customization_menu.is_opened = not customization_menu.is_opened;
|
||||||
end
|
end
|
||||||
end);
|
end);
|
||||||
@@ -89,6 +89,7 @@ re.on_frame(function()
|
|||||||
end);
|
end);
|
||||||
|
|
||||||
re.on_frame(function()
|
re.on_frame(function()
|
||||||
|
--draw.text("x: " .. tostring(x), 451, 51, 0xFF000000);
|
||||||
--draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
|
--draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
|
||||||
end);
|
end);
|
||||||
-- #endregion
|
-- #endregion
|
||||||
@@ -246,7 +246,7 @@ function player.update_myself_position()
|
|||||||
|
|
||||||
local master_player_position = get_position_method:call(master_player_transform);
|
local master_player_position = get_position_method:call(master_player_transform);
|
||||||
if master_player_position == nil then
|
if master_player_position == nil then
|
||||||
customization_menu.status = "No masterplayer position";
|
customization_menu.status = "No master player position";
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -4,6 +4,7 @@ local customization_menu;
|
|||||||
local player;
|
local player;
|
||||||
local small_monster;
|
local small_monster;
|
||||||
local large_monster;
|
local large_monster;
|
||||||
|
local damage_meter_UI;
|
||||||
|
|
||||||
quest_status.index = 0;
|
quest_status.index = 0;
|
||||||
quest_status.is_online = false;
|
quest_status.is_online = false;
|
||||||
@@ -25,6 +26,7 @@ sdk.hook(on_changed_game_status, function(args)
|
|||||||
player.total = player.new(0, "Total", 0);
|
player.total = player.new(0, "Total", 0);
|
||||||
small_monster.list = {};
|
small_monster.list = {};
|
||||||
large_monster.list = {};
|
large_monster.list = {};
|
||||||
|
damage_meter_UI.freeze_displayed_players = false;
|
||||||
end
|
end
|
||||||
|
|
||||||
quest_status.index = new_quest_status;
|
quest_status.index = new_quest_status;
|
||||||
@@ -60,6 +62,10 @@ function quest_status.update_is_online()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if quest_status.is_online and not is_quest_online then
|
||||||
|
damage_meter_UI.freeze_displayed_players = true;
|
||||||
|
end
|
||||||
|
|
||||||
quest_status.is_online = is_quest_online;
|
quest_status.is_online = is_quest_online;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -83,6 +89,7 @@ function quest_status.init_module()
|
|||||||
player = require("MHR_Overlay.Damage_Meter.player");
|
player = require("MHR_Overlay.Damage_Meter.player");
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
|
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
|
||||||
|
|
||||||
quest_status.init();
|
quest_status.init();
|
||||||
end
|
end
|
||||||
@@ -16,20 +16,24 @@ function screen.update_window_size()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function screen.calculate_absolute_coordinates(position)
|
function screen.calculate_absolute_coordinates(position)
|
||||||
|
-- top left
|
||||||
if position.anchor == "Top-Left" then
|
if position.anchor == "Top-Left" then
|
||||||
return {x = position.x, y = position.y};
|
return {x = position.x, y = position.y};
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- top right
|
||||||
if position.anchor == "Top-Right" then
|
if position.anchor == "Top-Right" then
|
||||||
local screen_x = screen.width - position.x;
|
local screen_x = screen.width - position.x;
|
||||||
return {x = screen_x, y = position.y};
|
return {x = screen_x, y = position.y};
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- bottom left
|
||||||
if position.anchor == "Bottom-Left" then
|
if position.anchor == "Bottom-Left" then
|
||||||
local screen_y = screen.height - position.y;
|
local screen_y = screen.height - position.y;
|
||||||
return {x = position.x, y = screen_y};
|
return {x = position.x, y = screen_y};
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- bottom right
|
||||||
if position.anchor == "Bottom-Right" then
|
if position.anchor == "Bottom-Right" then
|
||||||
local screen_x = screen.width - position.x;
|
local screen_x = screen.width - position.x;
|
||||||
local screen_y = screen.height - position.y;
|
local screen_y = screen.height - position.y;
|
||||||
1370
reframework/autorun/MHR_Overlay/Misc/config.lua
Normal file
1370
reframework/autorun/MHR_Overlay/Misc/config.lua
Normal file
File diff suppressed because it is too large
Load Diff
277
reframework/autorun/MHR_Overlay/Misc/language.lua
Normal file
277
reframework/autorun/MHR_Overlay/Misc/language.lua
Normal file
@@ -0,0 +1,277 @@
|
|||||||
|
local language = {};
|
||||||
|
local table_helpers;
|
||||||
|
|
||||||
|
language.language_folder = "MHR Overlay\\languages\\";
|
||||||
|
|
||||||
|
language.default_language = {
|
||||||
|
parts = {
|
||||||
|
head = "Head",
|
||||||
|
neck = "Neck",
|
||||||
|
body = "Body",
|
||||||
|
torso = "Torso",
|
||||||
|
abdomen = "Abdomen",
|
||||||
|
back = "Back",
|
||||||
|
tail = "Tail",
|
||||||
|
|
||||||
|
upper_body = "Upper Body",
|
||||||
|
lower_body = "Lower Body",
|
||||||
|
|
||||||
|
upper_back = "Upper Back",
|
||||||
|
lower_back = "Lower Back",
|
||||||
|
|
||||||
|
left_wing = "Wing L",
|
||||||
|
right_wing = "Wing R",
|
||||||
|
wings = "Wings",
|
||||||
|
|
||||||
|
left_leg = "Leg L",
|
||||||
|
right_leg = "Leg R",
|
||||||
|
legs = "Legs",
|
||||||
|
left_legs = "Legs L",
|
||||||
|
right_legs = "Legs R",
|
||||||
|
|
||||||
|
left_arm = "Arm L",
|
||||||
|
right_arm = "Arm R",
|
||||||
|
arms = "Arms",
|
||||||
|
|
||||||
|
left_arm_ice = "Arm L (Ice)",
|
||||||
|
right_arm_ice = "Arm R (Ice)",
|
||||||
|
|
||||||
|
left_cutwing = "Cutwing L",
|
||||||
|
right_cutwing = "Cutwing R",
|
||||||
|
|
||||||
|
head_mud = "Head (Mud)",
|
||||||
|
tail_mud = "Tail (Mud)",
|
||||||
|
|
||||||
|
tail_windsac = "Tail (Windsac)",
|
||||||
|
chest_windsac = "Chest (Windsac)",
|
||||||
|
back_windsac = "Back (Windsac)",
|
||||||
|
|
||||||
|
large_mudbulb = "Large Mudbulb",
|
||||||
|
mane = "Mane",
|
||||||
|
rear = "Rear",
|
||||||
|
claw = "Claw",
|
||||||
|
dorsal_fin = "Dorsal Fin",
|
||||||
|
carapace = "Carapace",
|
||||||
|
spinning = "Spinning",
|
||||||
|
rock = "Rock"
|
||||||
|
},
|
||||||
|
|
||||||
|
UI = {
|
||||||
|
HP = "HP:",
|
||||||
|
stamina = "Stamina:",
|
||||||
|
rage = "Rage:",
|
||||||
|
gold = "Gold",
|
||||||
|
silver = "Silver",
|
||||||
|
mini = "Mini"
|
||||||
|
},
|
||||||
|
|
||||||
|
customization_menu = {
|
||||||
|
mod_name = "MHR Overlay";
|
||||||
|
status = "Status",
|
||||||
|
|
||||||
|
modules = "Modules",
|
||||||
|
global_settings = "Global Settings",
|
||||||
|
small_monster_UI = "Small Monster UI",
|
||||||
|
large_monster_UI = "Large Monster UI",
|
||||||
|
time_UI = "Time UI",
|
||||||
|
damage_meter_UI = "Damage Meter UI",
|
||||||
|
|
||||||
|
large_monster_dynamic_UI = "Large Monster Dynamic UI",
|
||||||
|
large_monster_static_UI = "Large Monster Static UI",
|
||||||
|
|
||||||
|
language = "Language",
|
||||||
|
module_visibility_on_different_screens = "Module Visibility on Different Screens",
|
||||||
|
during_quest = "During Quest",
|
||||||
|
quest_summary_screen = "Quest Summary Screen",
|
||||||
|
training_area = "Training Area",
|
||||||
|
|
||||||
|
performance = "Performance",
|
||||||
|
max_monster_updates_per_tick = "Max Monster Updates per Tick",
|
||||||
|
prioritize_large_monsters = "Large Monsters on High Priority";
|
||||||
|
|
||||||
|
font_notice = "Any changes to the font require script reload!",
|
||||||
|
|
||||||
|
font = "Font",
|
||||||
|
family = "Family",
|
||||||
|
size = "Size",
|
||||||
|
bold = "Bold",
|
||||||
|
italic = "Italic",
|
||||||
|
|
||||||
|
enabled = "Enabled",
|
||||||
|
settings = "Settings",
|
||||||
|
dynamic_positioning = "Dynamic Positioning",
|
||||||
|
static_position = "Static Position",
|
||||||
|
static_spacing = "Static Spacing",
|
||||||
|
static_sorting = "Static Sorting",
|
||||||
|
monster_name_label = "Monster Name Label",
|
||||||
|
health = "Health",
|
||||||
|
stamina = "Stamina",
|
||||||
|
|
||||||
|
static_orientation = "Static Orientation",
|
||||||
|
|
||||||
|
opacity_falloff = "Opacity Falloff",
|
||||||
|
max_distance = "Max Distance",
|
||||||
|
world_offset = "World Offset",
|
||||||
|
viewport_offset = "Viewport Offset",
|
||||||
|
|
||||||
|
x = "X",
|
||||||
|
y = "Y",
|
||||||
|
z = "Z",
|
||||||
|
|
||||||
|
anchor = "Anchor",
|
||||||
|
top_left = "Top-Left",
|
||||||
|
top_right = "Top-Right",
|
||||||
|
bottom_left = "Bottom-Left",
|
||||||
|
bottom_right = "Bottom-Right",
|
||||||
|
|
||||||
|
type = "Type",
|
||||||
|
normal = "Normal",
|
||||||
|
health_percentage = "Health Percentage",
|
||||||
|
distance = "Distance",
|
||||||
|
reversed_order = "Reversed Order",
|
||||||
|
|
||||||
|
visible = "Visible",
|
||||||
|
offset = "Offset",
|
||||||
|
color = "Color",
|
||||||
|
colors = "Colors",
|
||||||
|
shadow = "Shadow",
|
||||||
|
|
||||||
|
text_label = "Text Label",
|
||||||
|
value_label = "Value Label",
|
||||||
|
percentage_label = "Percentage Label",
|
||||||
|
bar = "Bar",
|
||||||
|
|
||||||
|
width = "Width",
|
||||||
|
height = "Height",
|
||||||
|
foreground = "Foreground",
|
||||||
|
background = "Background",
|
||||||
|
|
||||||
|
dynamically_positioned = "Dynamically Positioned",
|
||||||
|
statically_positioned = "Statically Positioned",
|
||||||
|
|
||||||
|
include = "Include",
|
||||||
|
monster_name = "Monster Name",
|
||||||
|
crown = "Crown",
|
||||||
|
crown_thresholds = "Crown Thresholds",
|
||||||
|
|
||||||
|
rage = "Rage",
|
||||||
|
body_parts = "Body Parts",
|
||||||
|
hide_undamaged_parts = "Hide Undamaged Parts",
|
||||||
|
part_name = "Part Name",
|
||||||
|
break_count = "Break Count",
|
||||||
|
|
||||||
|
orientation = "Orientation",
|
||||||
|
horizontal = "Horizontal",
|
||||||
|
vertical = "Vertical",
|
||||||
|
|
||||||
|
position = "Position",
|
||||||
|
spacing = "Spacing",
|
||||||
|
sorting = "Sorting",
|
||||||
|
|
||||||
|
part_name_label = "Part Name Label",
|
||||||
|
|
||||||
|
time_label = "Time Label",
|
||||||
|
|
||||||
|
tracked_monster_types = "Tracked Monster Types",
|
||||||
|
tracked_damage_types = "Tracked Damage Types",
|
||||||
|
|
||||||
|
player_name_label = "Player Name Label",
|
||||||
|
damage_value_label = "Damage Value Label",
|
||||||
|
damage_percentage_label = "Damage Percetange Label",
|
||||||
|
total_damage_label = "Total Damage Label",
|
||||||
|
total_damage_value_label = "Total Damage Value Label",
|
||||||
|
damage_bar = "Damage Bar",
|
||||||
|
highlighted_damage_bar = "Highlighted Damage Bar",
|
||||||
|
|
||||||
|
monster_can_be_captured = "Monster can be captured",
|
||||||
|
|
||||||
|
hide_module_if_total_damage_is_zero = "Hide Module if Total Damage is 0",
|
||||||
|
hide_player_if_player_damage_is_zero = "Hide Player if Player Damage is 0",
|
||||||
|
hide_total_if_total_damage_is_zero = "Hide Total if Total Damage is 0",
|
||||||
|
total_damage_offset_is_relative = "Total Damage Offset is Relative",
|
||||||
|
|
||||||
|
higlighted_bar = "Highlighted Bar",
|
||||||
|
me = "Me",
|
||||||
|
top_damage = "Top Damage",
|
||||||
|
none = "None",
|
||||||
|
|
||||||
|
damage_bars_are_relative_to = "Damage Bars are relative to",
|
||||||
|
total_damage = "Total Damage",
|
||||||
|
|
||||||
|
my_damage_bar_location = "My Damage Bar Location",
|
||||||
|
first = "First",
|
||||||
|
last = "Last",
|
||||||
|
|
||||||
|
small_monsters = "Small Monsters",
|
||||||
|
large_monsters = "Large Monsters",
|
||||||
|
|
||||||
|
player_damage = "Player Damage",
|
||||||
|
bomb_damage = "Bomb Damage",
|
||||||
|
kunai_damage = "Kunai Damage",
|
||||||
|
installation_damage = "Installation Damage",
|
||||||
|
otomo_damage = "Otomo Damage",
|
||||||
|
monster_damage = "Monster Damage",
|
||||||
|
|
||||||
|
damage = "Damage",
|
||||||
|
|
||||||
|
other_players = "Other Players",
|
||||||
|
hunter_rank = "Hunter Rank",
|
||||||
|
word_player = "Word \"Player\"";
|
||||||
|
player_id = "Player ID",
|
||||||
|
player_name = "Player Name",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
language.current_language = {};
|
||||||
|
|
||||||
|
language.language_names = {"default"};
|
||||||
|
language.languages = {language.default_language};
|
||||||
|
|
||||||
|
function language.load()
|
||||||
|
local language_files = fs.glob([[MHR Overlay\\languages\\.*json]]);
|
||||||
|
|
||||||
|
if language_files == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, language_file in ipairs(language_files) do
|
||||||
|
local language_name = language_file:gsub(language.language_folder, ""):gsub(".json", "");
|
||||||
|
|
||||||
|
-- v will be something like `my-cool-mod\config-file-1.json`;
|
||||||
|
local loaded_language = json.load_file(language_file);
|
||||||
|
if loaded_language ~= nil then
|
||||||
|
log.info("[MHR Overlay] " .. language_name .. ".json loaded successfully");
|
||||||
|
table.insert(language.language_names, language_name);
|
||||||
|
table.insert(language.languages, loaded_language);
|
||||||
|
else
|
||||||
|
log.error("[MHR Overlay] Failed to load " .. language_name .. ".json");
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function language.save_default()
|
||||||
|
-- save current config to disk, replacing any existing file
|
||||||
|
local success = json.dump_file(language.language_folder .. "en-us.json", language.default_language);
|
||||||
|
if success then
|
||||||
|
log.info('[MHR Overlay] en-us.json saved successfully');
|
||||||
|
else
|
||||||
|
log.error('[MHR Overlay] Failed to save en-us.json');
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function language.update(index)
|
||||||
|
language.current_language = table_helpers.deep_copy(language.languages[index]);
|
||||||
|
end
|
||||||
|
|
||||||
|
function language.init_module()
|
||||||
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||||
|
language.save_default();
|
||||||
|
language.load();
|
||||||
|
language.current_language = table_helpers.deep_copy(language.default_language);
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return language;
|
||||||
@@ -2,12 +2,14 @@ local large_monster = {};
|
|||||||
local singletons;
|
local singletons;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
local config;
|
local config;
|
||||||
|
local language;
|
||||||
local table_helpers;
|
local table_helpers;
|
||||||
local health_UI_entity;
|
local health_UI_entity;
|
||||||
local stamina_UI_entity;
|
local stamina_UI_entity;
|
||||||
local rage_UI_entity;
|
local rage_UI_entity;
|
||||||
local screen;
|
local screen;
|
||||||
local drawing;
|
local drawing;
|
||||||
|
|
||||||
local body_part;
|
local body_part;
|
||||||
local part_names;
|
local part_names;
|
||||||
|
|
||||||
@@ -74,8 +76,23 @@ function large_monster.get_monster(enemy)
|
|||||||
return large_monster.list[enemy];
|
return large_monster.list[enemy];
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||||
|
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||||
|
|
||||||
|
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
|
||||||
|
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
|
||||||
|
|
||||||
|
local size_info_type = find_enemy_size_info_method:get_return_type();
|
||||||
|
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
|
||||||
|
local get_big_border_method = size_info_type:get_method("get_BigBorder");
|
||||||
|
local get_king_border_method = size_info_type:get_method("get_KingBorder");
|
||||||
|
|
||||||
function large_monster.init(monster, enemy)
|
function large_monster.init(monster, enemy)
|
||||||
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
|
local enemy_type = enemy_type_field:get_data(enemy);
|
||||||
if enemy_type == nil then
|
if enemy_type == nil then
|
||||||
customization_menu.status = "No enemy type";
|
customization_menu.status = "No enemy type";
|
||||||
return;
|
return;
|
||||||
@@ -83,18 +100,18 @@ function large_monster.init(monster, enemy)
|
|||||||
|
|
||||||
monster.id = enemy_type;
|
monster.id = enemy_type;
|
||||||
|
|
||||||
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
|
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||||
if enemy_name ~= nil then
|
if enemy_name ~= nil then
|
||||||
monster.name = enemy_name;
|
monster.name = enemy_name;
|
||||||
end
|
end
|
||||||
|
|
||||||
local size_info = singletons.enemy_manager:call("findEnemySizeInfo", enemy_type);
|
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
|
||||||
if size_info ~= nil then
|
if size_info ~= nil then
|
||||||
local small_border = size_info:call("get_SmallBorder");
|
local small_border = get_small_border_method:call(size_info);
|
||||||
local big_border = size_info:call("get_BigBorder");
|
local big_border = get_big_border_method:call(size_info);
|
||||||
local king_border = size_info:call("get_KingBorder");
|
local king_border = get_king_border_method:call(size_info);
|
||||||
|
|
||||||
local size = enemy:call("get_MonsterListRegisterScale");
|
local size = get_monster_list_register_scale_method:call(enemy);
|
||||||
|
|
||||||
if small_border ~= nil then
|
if small_border ~= nil then
|
||||||
monster.small_border = small_border;
|
monster.small_border = small_border;
|
||||||
@@ -108,17 +125,16 @@ function large_monster.init(monster, enemy)
|
|||||||
monster.king_border = king_border;
|
monster.king_border = king_border;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if size ~= nil then
|
if size ~= nil then
|
||||||
monster.size = size;
|
monster.size = size;
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.size <= monster.small_border then
|
if monster.size <= monster.small_border then
|
||||||
monster.crown = "Mini";
|
monster.crown = language.current_language.UI.mini;
|
||||||
elseif monster.size >= monster.king_border then
|
elseif monster.size >= monster.king_border then
|
||||||
monster.crown = "Gold";
|
monster.crown = language.current_language.UI.gold;
|
||||||
elseif monster.size >= monster.big_border then
|
elseif monster.size >= monster.big_border then
|
||||||
monster.crown = "Silver";
|
monster.crown = language.current_language.UI.silver;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -187,26 +203,25 @@ function large_monster.init_dynamic_UI(monster)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type = sdk.find_type_definition("snow.enemy.EnemyCharacterBase")
|
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
||||||
local physical_param_field = enemy_character_base_type:get_field("<PhysicalParam>k__BackingField");
|
local status_param_field = enemy_character_base_type_def:get_field("<StatusParam>k__BackingField")
|
||||||
local status_param_field = enemy_character_base_type:get_field("<StatusParam>k__BackingField")
|
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField")
|
||||||
local stamina_param_field = enemy_character_base_type:get_field("<StaminaParam>k__BackingField")
|
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField")
|
||||||
local anger_param_field = enemy_character_base_type:get_field("<AngerParam>k__BackingField")
|
|
||||||
|
|
||||||
local physical_param_type = physical_param_field:get_type()
|
local physical_param_type = physical_param_field:get_type();
|
||||||
local get_vital_method = physical_param_type:get_method("getVital")
|
local get_vital_method = physical_param_type:get_method("getVital")
|
||||||
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
|
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
|
||||||
local vital_list_field = physical_param_type:get_field("_VitalList")
|
local vital_list_field = physical_param_type:get_field("_VitalList")
|
||||||
|
|
||||||
local vital_param_type = get_vital_method:get_return_type()
|
local vital_param_type = get_vital_method:get_return_type();
|
||||||
local get_current_method = vital_param_type:get_method("get_Current")
|
local get_current_method = vital_param_type:get_method("get_Current")
|
||||||
local get_max_method = vital_param_type:get_method("get_Max")
|
local get_max_method = vital_param_type:get_method("get_Max")
|
||||||
|
|
||||||
local stamina_param_type = stamina_param_field:get_type()
|
local stamina_param_type = stamina_param_field:get_type();
|
||||||
local get_stamina_method = stamina_param_type:get_method("getStamina")
|
local get_stamina_method = stamina_param_type:get_method("getStamina")
|
||||||
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
|
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
|
||||||
|
|
||||||
local anger_param_type = anger_param_field:get_type()
|
local anger_param_type = anger_param_field:get_type();
|
||||||
local is_anger_method = anger_param_type:get_method("isAnger")
|
local is_anger_method = anger_param_type:get_method("isAnger")
|
||||||
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint")
|
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint")
|
||||||
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger")
|
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger")
|
||||||
@@ -225,7 +240,9 @@ function large_monster.update_position(enemy)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local monster = large_monster.get_monster(enemy);
|
local monster = large_monster.get_monster(enemy);
|
||||||
if not monster then return end
|
if not monster then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
-- cache off the game object and transform
|
-- cache off the game object and transform
|
||||||
-- as these are pretty much guaranteed to stay constant
|
-- as these are pretty much guaranteed to stay constant
|
||||||
@@ -617,6 +634,7 @@ end
|
|||||||
function large_monster.init_module()
|
function large_monster.init_module()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||||
|
language = require("MHR_Overlay.Misc.language");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||||
body_part = require("MHR_Overlay.Monsters.body_part");
|
body_part = require("MHR_Overlay.Monsters.body_part");
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
local monster = {};
|
local monster = {};
|
||||||
local small_monster;
|
local small_monster;
|
||||||
local large_monster;
|
local large_monster;
|
||||||
|
local config;
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
local enemy_character_base_type_def_update_method = enemy_character_base_type_def:get_method("update");
|
local enemy_character_base_type_def_update_method = enemy_character_base_type_def:get_method("update");
|
||||||
@@ -13,16 +14,15 @@ end, function(retval)
|
|||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|
||||||
local tick_count = 0
|
local tick_count = 0;
|
||||||
local last_update_tick = 0
|
local last_update_tick = 0;
|
||||||
local recorded_monsters = {}
|
local recorded_monsters = {};
|
||||||
local updated_monsters = {}
|
local updated_monsters = {};
|
||||||
local known_big_monsters = {}
|
local known_big_monsters = {};
|
||||||
local num_known_monsters = 0
|
local num_known_monsters = 0;
|
||||||
local num_updated_monsters = 0
|
local num_updated_monsters = 0;
|
||||||
|
|
||||||
local updates_this_tick = 0
|
local updates_this_tick = 0;
|
||||||
local MAX_UPDATES_PER_TICK = 2
|
|
||||||
|
|
||||||
-- run every tick to keep track of msonsters
|
-- run every tick to keep track of msonsters
|
||||||
-- whenever we've updated enough monsters to surpass how many we've seen,
|
-- whenever we've updated enough monsters to surpass how many we've seen,
|
||||||
@@ -73,26 +73,31 @@ function monster.update_monster(enemy)
|
|||||||
-- due to how infrequently we update the monster(s).
|
-- due to how infrequently we update the monster(s).
|
||||||
if is_large then
|
if is_large then
|
||||||
large_monster.update_position(enemy);
|
large_monster.update_position(enemy);
|
||||||
|
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||||
|
return
|
||||||
|
end
|
||||||
else
|
else
|
||||||
small_monster.update_position(enemy);
|
small_monster.update_position(enemy);
|
||||||
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- only updates N monsters per tick to increase performance
|
-- only updates N monsters per tick to increase performance
|
||||||
if tick_count == last_update_tick then
|
if tick_count == last_update_tick then
|
||||||
if updates_this_tick >= MAX_UPDATES_PER_TICK then
|
if updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||||
-- this is the VERY LEAST thing we should do all the time
|
-- this is the VERY LEAST thing we should do all the time
|
||||||
-- so the position doesn't lag all over the place
|
-- so the position doesn't lag all over the place
|
||||||
-- due to how infrequently we update the monster(s).
|
-- due to how infrequently we update the monster(s).
|
||||||
if is_large then
|
if is_large then
|
||||||
large_monster.update_position(enemy);
|
large_monster.update_position(enemy);
|
||||||
|
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||||
|
return
|
||||||
|
end
|
||||||
else
|
else
|
||||||
small_monster.update_position(enemy);
|
small_monster.update_position(enemy);
|
||||||
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,6 +118,7 @@ end
|
|||||||
function monster.init_module()
|
function monster.init_module()
|
||||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||||
|
config = require("MHR_Overlay.Misc.config");
|
||||||
end
|
end
|
||||||
|
|
||||||
return monster;
|
return monster;
|
||||||
@@ -8,6 +8,7 @@ local screen;
|
|||||||
local drawing;
|
local drawing;
|
||||||
|
|
||||||
damage_meter_UI.last_displayed_players = {};
|
damage_meter_UI.last_displayed_players = {};
|
||||||
|
damage_meter_UI.freeze_displayed_players = false;
|
||||||
|
|
||||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||||
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
|
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
|
||||||
@@ -26,7 +27,6 @@ local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
|
|||||||
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
|
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
|
||||||
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
|
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
|
||||||
local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
|
local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
|
||||||
--local name_field = hunter_info_type_def:get_field("_name");
|
|
||||||
|
|
||||||
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
|
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
|
||||||
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
|
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
|
||||||
@@ -87,7 +87,7 @@ function damage_meter_UI.draw()
|
|||||||
|
|
||||||
local quest_players = {};
|
local quest_players = {};
|
||||||
|
|
||||||
if quest_status.index > 2 then
|
if damage_meter_UI.freeze_displayed_players then
|
||||||
quest_players = damage_meter_UI.last_displayed_players;
|
quest_players = damage_meter_UI.last_displayed_players;
|
||||||
else
|
else
|
||||||
-- other players
|
-- other players
|
||||||
@@ -12,7 +12,7 @@ function rage_UI_entity.new(visibility, bar, text_label, value_label, percentage
|
|||||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||||
entity.timer_label = table_helpers.deep_copy(percentage_label);
|
entity.timer_label = table_helpers.deep_copy(percentage_label);
|
||||||
|
|
||||||
entity.timer_label.text = "%.0f:%04.1f";
|
entity.timer_label.text = "%.0f:%02.0f";
|
||||||
return entity;
|
return entity;
|
||||||
end
|
end
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
173
reframework/data/MHR Overlay/languages/en-us.json
Normal file
173
reframework/data/MHR Overlay/languages/en-us.json
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
{
|
||||||
|
"UI": {
|
||||||
|
"HP": "HP:",
|
||||||
|
"gold": "Gold",
|
||||||
|
"mini": "Mini",
|
||||||
|
"rage": "Rage:",
|
||||||
|
"silver": "Silver",
|
||||||
|
"stamina": "Stamina:"
|
||||||
|
},
|
||||||
|
"customization_menu": {
|
||||||
|
"anchor": "Anchor",
|
||||||
|
"background": "Background",
|
||||||
|
"bar": "Bar",
|
||||||
|
"body_parts": "Body Parts",
|
||||||
|
"bold": "Bold",
|
||||||
|
"bomb_damage": "Bomb Damage",
|
||||||
|
"bottom_left": "Bottom-Left",
|
||||||
|
"bottom_right": "Bottom-Right",
|
||||||
|
"break_count": "Break Count",
|
||||||
|
"color": "Color",
|
||||||
|
"colors": "Colors",
|
||||||
|
"crown": "Crown",
|
||||||
|
"crown_thresholds": "Crown Thresholds",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damage_bar": "Damage Bar",
|
||||||
|
"damage_bars_are_relative_to": "Damage Bars are relative to",
|
||||||
|
"damage_meter_UI": "Damage Meter UI",
|
||||||
|
"damage_percentage_label": "Damage Percetange Label",
|
||||||
|
"damage_value_label": "Damage Value Label",
|
||||||
|
"distance": "Distance",
|
||||||
|
"during_quest": "During Quest",
|
||||||
|
"dynamic_positioning": "Dynamic Positioning",
|
||||||
|
"dynamically_positioned": "Dynamically Positioned",
|
||||||
|
"enabled": "Enabled",
|
||||||
|
"family": "Family",
|
||||||
|
"first": "First",
|
||||||
|
"font": "Font",
|
||||||
|
"font_notice": "Any changes to the font require script reload!",
|
||||||
|
"foreground": "Foreground",
|
||||||
|
"global_settings": "Global Settings",
|
||||||
|
"health": "Health",
|
||||||
|
"health_percentage": "Health Percentage",
|
||||||
|
"height": "Height",
|
||||||
|
"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
|
||||||
|
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
|
||||||
|
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
|
||||||
|
"hide_undamaged_parts": "Hide Undamaged Parts",
|
||||||
|
"highlighted_damage_bar": "Highlighted Damage Bar",
|
||||||
|
"higlighted_bar": "Highlighted Bar",
|
||||||
|
"horizontal": "Horizontal",
|
||||||
|
"hunter_rank": "Hunter Rank",
|
||||||
|
"include": "Include",
|
||||||
|
"installation_damage": "Installation Damage",
|
||||||
|
"italic": "Italic",
|
||||||
|
"kunai_damage": "Kunai Damage",
|
||||||
|
"language": "Language",
|
||||||
|
"large_monster_UI": "Large Monster UI",
|
||||||
|
"large_monster_dynamic_UI": "Large Monster Dynamic UI",
|
||||||
|
"large_monster_static_UI": "Large Monster Static UI",
|
||||||
|
"large_monsters": "Large Monsters",
|
||||||
|
"last": "Last",
|
||||||
|
"max_distance": "Max Distance",
|
||||||
|
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||||
|
"me": "Me",
|
||||||
|
"mod_name": "MHR Overlay",
|
||||||
|
"module_visibility_on_different_screens": "Module Visibility on Different Screens",
|
||||||
|
"modules": "Modules",
|
||||||
|
"monster_can_be_captured": "Monster can be captured",
|
||||||
|
"monster_damage": "Monster Damage",
|
||||||
|
"monster_name": "Monster Name",
|
||||||
|
"monster_name_label": "Monster Name Label",
|
||||||
|
"my_damage_bar_location": "My Damage Bar Location",
|
||||||
|
"none": "None",
|
||||||
|
"normal": "Normal",
|
||||||
|
"offset": "Offset",
|
||||||
|
"opacity_falloff": "Opacity Falloff",
|
||||||
|
"orientation": "Orientation",
|
||||||
|
"other_players": "Other Players",
|
||||||
|
"otomo_damage": "Otomo Damage",
|
||||||
|
"part_name": "Part Name",
|
||||||
|
"part_name_label": "Part Name Label",
|
||||||
|
"percentage_label": "Percentage Label",
|
||||||
|
"performance": "Performance",
|
||||||
|
"player_damage": "Player Damage",
|
||||||
|
"player_id": "Player ID",
|
||||||
|
"player_name": "Player Name",
|
||||||
|
"player_name_label": "Player Name Label",
|
||||||
|
"position": "Position",
|
||||||
|
"prioritize_large_monsters": "Large Monsters on High Priority",
|
||||||
|
"quest_summary_screen": "Quest Summary Screen",
|
||||||
|
"rage": "Rage",
|
||||||
|
"reversed_order": "Reversed Order",
|
||||||
|
"settings": "Settings",
|
||||||
|
"shadow": "Shadow",
|
||||||
|
"size": "Size",
|
||||||
|
"small_monster_UI": "Small Monster UI",
|
||||||
|
"small_monsters": "Small Monsters",
|
||||||
|
"sorting": "Sorting",
|
||||||
|
"spacing": "Spacing",
|
||||||
|
"stamina": "Stamina",
|
||||||
|
"static_orientation": "Static Orientation",
|
||||||
|
"static_position": "Static Position",
|
||||||
|
"static_sorting": "Static Sorting",
|
||||||
|
"static_spacing": "Static Spacing",
|
||||||
|
"statically_positioned": "Statically Positioned",
|
||||||
|
"status": "Status",
|
||||||
|
"text_label": "Text Label",
|
||||||
|
"time_UI": "Time UI",
|
||||||
|
"time_label": "Time Label",
|
||||||
|
"top_damage": "Top Damage",
|
||||||
|
"top_left": "Top-Left",
|
||||||
|
"top_right": "Top-Right",
|
||||||
|
"total_damage": "Total Damage",
|
||||||
|
"total_damage_label": "Total Damage Label",
|
||||||
|
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
|
||||||
|
"total_damage_value_label": "Total Damage Value Label",
|
||||||
|
"tracked_damage_types": "Tracked Damage Types",
|
||||||
|
"tracked_monster_types": "Tracked Monster Types",
|
||||||
|
"training_area": "Training Area",
|
||||||
|
"type": "Type",
|
||||||
|
"value_label": "Value Label",
|
||||||
|
"vertical": "Vertical",
|
||||||
|
"viewport_offset": "Viewport Offset",
|
||||||
|
"visible": "Visible",
|
||||||
|
"width": "Width",
|
||||||
|
"word_player": "Word \"Player\"",
|
||||||
|
"world_offset": "World Offset",
|
||||||
|
"x": "X",
|
||||||
|
"y": "Y",
|
||||||
|
"z": "Z"
|
||||||
|
},
|
||||||
|
"parts": {
|
||||||
|
"abdomen": "Abdomen",
|
||||||
|
"arms": "Arms",
|
||||||
|
"back": "Back",
|
||||||
|
"back_windsac": "Back (Windsac)",
|
||||||
|
"body": "Body",
|
||||||
|
"carapace": "Carapace",
|
||||||
|
"chest_windsac": "Chest (Windsac)",
|
||||||
|
"claw": "Claw",
|
||||||
|
"dorsal_fin": "Dorsal Fin",
|
||||||
|
"head": "Head",
|
||||||
|
"head_mud": "Head (Mud)",
|
||||||
|
"large_mudbulb": "Large Mudbulb",
|
||||||
|
"left_arm": "Arm L",
|
||||||
|
"left_arm_ice": "Arm L (Ice)",
|
||||||
|
"left_cutwing": "Cutwing L",
|
||||||
|
"left_leg": "Leg L",
|
||||||
|
"left_legs": "Legs L",
|
||||||
|
"left_wing": "Wing L",
|
||||||
|
"legs": "Legs",
|
||||||
|
"lower_back": "Lower Back",
|
||||||
|
"lower_body": "Lower Body",
|
||||||
|
"mane": "Mane",
|
||||||
|
"neck": "Neck",
|
||||||
|
"rear": "Rear",
|
||||||
|
"right_arm": "Arm R",
|
||||||
|
"right_arm_ice": "Arm R (Ice)",
|
||||||
|
"right_cutwing": "Cutwing R",
|
||||||
|
"right_leg": "Leg R",
|
||||||
|
"right_legs": "Legs R",
|
||||||
|
"right_wing": "Wing R",
|
||||||
|
"rock": "Rock",
|
||||||
|
"spinning": "Spinning",
|
||||||
|
"tail": "Tail",
|
||||||
|
"tail_mud": "Tail (Mud)",
|
||||||
|
"tail_windsac": "Tail (Windsac)",
|
||||||
|
"torso": "Torso",
|
||||||
|
"upper_back": "Upper Back",
|
||||||
|
"upper_body": "Upper Body",
|
||||||
|
"wings": "Wings"
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user