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https://github.com/GreenComfyTea/MHR-Overlay.git
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Fix: Power Shealthe, Sonic Boom, Bead of Resonance
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@@ -304,7 +304,7 @@ local insect_glaive_type_name = "insect_glaive";
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-- 13 Bow
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-- 13 Bow
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local bow_type_name = "bow";
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local bow_type_name = "bow";
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local previous_weapon_type = -1;
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local previous_weapon_type = 0;
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local previous_weapon_key = "great_sword";
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local previous_weapon_key = "great_sword";
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local spirit_gauge_breakpoints = {3, 2};
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local spirit_gauge_breakpoints = {3, 2};
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@@ -503,7 +503,7 @@ function this.update(player, player_data, weapon_type)
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end
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end
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previous_weapon_type = weapon_type;
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previous_weapon_type = weapon_type;
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previous_weapon_key = this.keys[previous_weapon_type].key;
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previous_weapon_key = this.keys[previous_weapon_type + 1].key;
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if weapon_type == 0 then
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if weapon_type == 0 then
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this.update_great_sword_skills(player);
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this.update_great_sword_skills(player);
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@@ -952,7 +952,7 @@ function this.update_sonic_bloom(player)
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local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
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local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
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if blast_speaker_shell == nil then
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if blast_speaker_shell == nil then
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this.list.bead_of_resonance = nil;
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this.list.sonic_bloom = nil;
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return;
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return;
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end
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end
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@@ -963,7 +963,7 @@ function this.update_sonic_bloom(player)
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end
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end
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if utils.number.is_equal(life_timer, 0) then
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if utils.number.is_equal(life_timer, 0) then
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this.list.bead_of_resonance = nil;
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this.list.sonic_bloom = nil;
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return;
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return;
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end
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end
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@@ -972,7 +972,6 @@ end
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function this.update_charge_blade_skills(player)
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function this.update_charge_blade_skills(player)
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this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
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this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
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this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
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this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
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end
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end
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