Refactored into modules.

This commit is contained in:
GreenComfyTea
2022-02-02 23:30:39 +02:00
parent 55c72dcc88
commit 2c4a3f4664
17 changed files with 5295 additions and 5001 deletions

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local damage_hook = {};
local quest_status;
local player;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
damage_hook.update_damage(args);
end, function(retval)
return retval;
end);
function damage_hook.update_damage(args)
local enemy = sdk.to_managed_object(args[2]);
if enemy == nil then
return;
end
local is_large_monster = enemy:call("get_isBossEnemy");
if is_large_monster == nil then
return;
end
local dead_or_captured = enemy:call("checkDie");
if dead_or_captured == nil then
return;
end
if dead_or_captured then
return;
end
local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
local attacker_id = enemy_calc_damage_info:call("get_AttackerID");
local attacker_type = enemy_calc_damage_info:call("get_DamageAttackerType");
if attacker_id >= 100 then
return;
end
-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
if not quest_status.is_online and attacker_id == 4 then
attacker_id = player.myself.player_id;
end
local damage_object = {}
damage_object.total_damage = enemy_calc_damage_info:call("get_TotalDamage");
damage_object.physical_damage = enemy_calc_damage_info:call("get_PhysicalDamage");
damage_object.elemental_damage = enemy_calc_damage_info:call("get_ElementDamage");
damage_object.ailment_damage = enemy_calc_damage_info:call("get_ConditionDamage");
-- -1 - bombs
-- 0 - player
-- 9 - kunai
-- 11 - wyverblast
-- 12 - ballista
-- 13 - cannon
-- 14 - machine cannon
-- 16 - defender ballista/cannon
-- 17 - wyvernfire artillery
-- 18 - dragonator
-- 19 - otomo
-- 23 - monster
local damage_source_type = tostring(attacker_type);
if attacker_type == 0 then
damage_source_type = "player";
elseif attacker_type == 1 then
damage_source_type = "bomb";
elseif attacker_type == 9 then
damage_source_type = "kunai";
elseif attacker_type == 11 then
damage_source_type = "wyvernblast";
elseif attacker_type == 12 or attacker_type == 13 or attacker_type == 14 or attacker_type == 18 then
damage_source_type = "installation";
elseif attacker_type == 19 then
damage_source_type = "otomo";
elseif attacker_type == 23 then
damage_source_type = "monster";
end
local attacking_player = player.get_player(attacker_id);
if attacking_player == nil then
return;
end
player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
end
function damage_hook.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
player = require("MHR_Overlay.Damage_Meter.player");
end
return damage_hook;

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local player = {};
local config = require("MHR_Overlay.Misc.config");
local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local singletons = require("MHR_Overlay.Game_Handler.singletons");
local customization_menu = require("MHR_Overlay.UI.customization_menu");
player.list = {};
player.myself = nil;
player.myself_id = nil;
player.myself_position = Vector3f.new(0, 0, 0);
player.total = nil;
function player.new(player_id, player_name, player_hunter_rank)
local new_player = {};
new_player.id = player_id;
new_player.name = player_name;
new_player.hunter_rank = player_hunter_rank;
new_player.small_monsters = {};
new_player.small_monsters.total_damage = 0;
new_player.small_monsters.physical_damage = 0;
new_player.small_monsters.elemental_damage = 0;
new_player.small_monsters.ailment_damage = 0;
new_player.small_monsters.bombs = {};
new_player.small_monsters.bombs.total_damage = 0;
new_player.small_monsters.bombs.physical_damage = 0;
new_player.small_monsters.bombs.elemental_damage = 0;
new_player.small_monsters.bombs.ailment_damage = 0;
new_player.small_monsters.kunai = {};
new_player.small_monsters.kunai.total_damage = 0;
new_player.small_monsters.kunai.physical_damage = 0;
new_player.small_monsters.kunai.elemental_damage = 0;
new_player.small_monsters.kunai.ailment_damage = 0;
new_player.small_monsters.installations = {};
new_player.small_monsters.installations.total_damage = 0;
new_player.small_monsters.installations.physical_damage = 0;
new_player.small_monsters.installations.elemental_damage = 0;
new_player.small_monsters.installations.ailment_damage = 0;
new_player.small_monsters.otomo = {};
new_player.small_monsters.otomo.total_damage = 0;
new_player.small_monsters.otomo.physical_damage = 0;
new_player.small_monsters.otomo.elemental_damage = 0;
new_player.small_monsters.otomo.ailment_damage = 0;
new_player.small_monsters.monster = {};
new_player.small_monsters.monster.total_damage = 0;
new_player.small_monsters.monster.physical_damage = 0;
new_player.small_monsters.monster.elemental_damage = 0;
new_player.small_monsters.monster.ailment_damage = 0;
new_player.large_monsters = {};
new_player.large_monsters.total_damage = 0;
new_player.large_monsters.physical_damage = 0;
new_player.large_monsters.elemental_damage = 0;
new_player.large_monsters.ailment_damage = 0;
new_player.large_monsters.bombs = {};
new_player.large_monsters.bombs.total_damage = 0;
new_player.large_monsters.bombs.physical_damage = 0;
new_player.large_monsters.bombs.elemental_damage = 0;
new_player.large_monsters.bombs.ailment_damage = 0;
new_player.large_monsters.kunai = {};
new_player.large_monsters.kunai.total_damage = 0;
new_player.large_monsters.kunai.physical_damage = 0;
new_player.large_monsters.kunai.elemental_damage = 0;
new_player.large_monsters.kunai.ailment_damage = 0;
new_player.large_monsters.installations = {};
new_player.large_monsters.installations.total_damage = 0;
new_player.large_monsters.installations.physical_damage = 0;
new_player.large_monsters.installations.elemental_damage = 0;
new_player.large_monsters.installations.ailment_damage = 0;
new_player.large_monsters.otomo = {};
new_player.large_monsters.otomo.total_damage = 0;
new_player.large_monsters.otomo.physical_damage = 0;
new_player.large_monsters.otomo.elemental_damage = 0;
new_player.large_monsters.otomo.ailment_damage = 0;
new_player.large_monsters.monster = {};
new_player.large_monsters.monster.total_damage = 0;
new_player.large_monsters.monster.physical_damage = 0;
new_player.large_monsters.monster.elemental_damage = 0;
new_player.large_monsters.monster.ailment_damage = 0;
new_player.display = {};
new_player.display.total_damage = 0;
new_player.display.physical_damage = 0;
new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0;
return new_player;
end
function player.get_player(player_id)
if player.list[player_id] == nil then
return nil;
end
return player.list[player_id];
end
function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
if _player == nil then
return;
end
local player_monster_type = _player.small_monsters;
if is_large_monster then
player_monster_type = _player.large_monsters;
end
if damage_source_type == "player" then
player.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "bomb" then
player.merge_damage(player_monster_type.bombs, damage_object);
elseif damage_source_type == "kunai" then
player.merge_damage(player_monster_type.kunai, damage_object);
elseif damage_source_type == "wyvernblast" then
player.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "installation" then
player.merge_damage(player_monster_type.installations, damage_object);
elseif damage_source_type == "otomo" then
player.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "monster" then
player.merge_damage(player_monster_type.monster, damage_object);
else
player.merge_damage(_player, damage_object);
end
player.update_display(_player);
end
function player.update_display(_player)
if _player == nil then
return;
end
_player.display.total_damage = 0;
_player.display.physical_damage = 0;
_player.display.elemental_damage = 0;
_player.display.ailment_damage = 0;
if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then
if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.small_monsters);
end
if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.small_monsters.bombs);
end
if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.small_monsters.kunai);
end
if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.small_monsters.installations);
end
if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
player.merge_damage(_player.display, _player.small_monsters.monster);
end
end
if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.large_monsters);
end
if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.large_monsters.bombs);
end
if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.large_monsters.kunai);
end
if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.large_monsters.installations);
end
if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
player.merge_damage(_player.display, _player.large_monsters.monster);
end
end
end
function player.merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage;
first.ailment_damage = first.ailment_damage + second.ailment_damage;
return first;
end
function player.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
return;
end
local master_player = singletons.player_manager:call("findMasterPlayer")
if master_player == nil then
customization_menu.status = "No master player";
return;
end
local master_player_game_object = master_player:call("get_GameObject")
if master_player_game_object == nil then
customization_menu.status = "No master player game object";
return;
end
local master_player_transform = master_player_game_object:call("get_Transform")
if not master_player_transform then
customization_menu.status = "No master player transform";
return;
end
local master_player_position = master_player_transform:call("get_Position")
if master_player_position == nil then
customization_menu.status = "No masterplayer position";
return;
end
player.myself_position = master_player_position;
end
function player.init_total()
player.total = player.new(0, "Total", 0);
end
function player.init_module()
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player.init_total();
end
return player;