mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Refactored into modules.
This commit is contained in:
99
MHR_Overlay/Damage_Meter/damage_hook.lua
Normal file
99
MHR_Overlay/Damage_Meter/damage_hook.lua
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@@ -0,0 +1,99 @@
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local damage_hook = {};
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local quest_status;
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local player;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
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damage_hook.update_damage(args);
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end, function(retval)
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return retval;
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end);
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function damage_hook.update_damage(args)
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local enemy = sdk.to_managed_object(args[2]);
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if enemy == nil then
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return;
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end
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local is_large_monster = enemy:call("get_isBossEnemy");
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if is_large_monster == nil then
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return;
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end
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local dead_or_captured = enemy:call("checkDie");
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if dead_or_captured == nil then
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return;
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end
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if dead_or_captured then
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return;
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end
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local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
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local attacker_id = enemy_calc_damage_info:call("get_AttackerID");
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local attacker_type = enemy_calc_damage_info:call("get_DamageAttackerType");
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if attacker_id >= 100 then
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return;
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end
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-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
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if not quest_status.is_online and attacker_id == 4 then
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attacker_id = player.myself.player_id;
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end
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local damage_object = {}
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damage_object.total_damage = enemy_calc_damage_info:call("get_TotalDamage");
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damage_object.physical_damage = enemy_calc_damage_info:call("get_PhysicalDamage");
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damage_object.elemental_damage = enemy_calc_damage_info:call("get_ElementDamage");
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damage_object.ailment_damage = enemy_calc_damage_info:call("get_ConditionDamage");
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-- -1 - bombs
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-- 0 - player
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-- 9 - kunai
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-- 11 - wyverblast
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-- 12 - ballista
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-- 13 - cannon
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-- 14 - machine cannon
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-- 16 - defender ballista/cannon
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-- 17 - wyvernfire artillery
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-- 18 - dragonator
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-- 19 - otomo
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-- 23 - monster
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local damage_source_type = tostring(attacker_type);
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if attacker_type == 0 then
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damage_source_type = "player";
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elseif attacker_type == 1 then
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damage_source_type = "bomb";
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elseif attacker_type == 9 then
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damage_source_type = "kunai";
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elseif attacker_type == 11 then
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damage_source_type = "wyvernblast";
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elseif attacker_type == 12 or attacker_type == 13 or attacker_type == 14 or attacker_type == 18 then
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damage_source_type = "installation";
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elseif attacker_type == 19 then
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damage_source_type = "otomo";
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elseif attacker_type == 23 then
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damage_source_type = "monster";
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end
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local attacking_player = player.get_player(attacker_id);
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if attacking_player == nil then
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return;
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end
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player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
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player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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end
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function damage_hook.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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player = require("MHR_Overlay.Damage_Meter.player");
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end
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return damage_hook;
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261
MHR_Overlay/Damage_Meter/player.lua
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261
MHR_Overlay/Damage_Meter/player.lua
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@@ -0,0 +1,261 @@
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local player = {};
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local config = require("MHR_Overlay.Misc.config");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local singletons = require("MHR_Overlay.Game_Handler.singletons");
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local customization_menu = require("MHR_Overlay.UI.customization_menu");
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player.list = {};
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player.myself = nil;
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player.myself_id = nil;
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player.myself_position = Vector3f.new(0, 0, 0);
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player.total = nil;
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function player.new(player_id, player_name, player_hunter_rank)
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local new_player = {};
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new_player.id = player_id;
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new_player.name = player_name;
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new_player.hunter_rank = player_hunter_rank;
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new_player.small_monsters = {};
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new_player.small_monsters.total_damage = 0;
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new_player.small_monsters.physical_damage = 0;
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new_player.small_monsters.elemental_damage = 0;
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new_player.small_monsters.ailment_damage = 0;
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new_player.small_monsters.bombs = {};
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new_player.small_monsters.bombs.total_damage = 0;
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new_player.small_monsters.bombs.physical_damage = 0;
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new_player.small_monsters.bombs.elemental_damage = 0;
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new_player.small_monsters.bombs.ailment_damage = 0;
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new_player.small_monsters.kunai = {};
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new_player.small_monsters.kunai.total_damage = 0;
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new_player.small_monsters.kunai.physical_damage = 0;
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new_player.small_monsters.kunai.elemental_damage = 0;
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new_player.small_monsters.kunai.ailment_damage = 0;
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new_player.small_monsters.installations = {};
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new_player.small_monsters.installations.total_damage = 0;
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new_player.small_monsters.installations.physical_damage = 0;
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new_player.small_monsters.installations.elemental_damage = 0;
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new_player.small_monsters.installations.ailment_damage = 0;
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new_player.small_monsters.otomo = {};
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new_player.small_monsters.otomo.total_damage = 0;
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new_player.small_monsters.otomo.physical_damage = 0;
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new_player.small_monsters.otomo.elemental_damage = 0;
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new_player.small_monsters.otomo.ailment_damage = 0;
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new_player.small_monsters.monster = {};
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new_player.small_monsters.monster.total_damage = 0;
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new_player.small_monsters.monster.physical_damage = 0;
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new_player.small_monsters.monster.elemental_damage = 0;
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new_player.small_monsters.monster.ailment_damage = 0;
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new_player.large_monsters = {};
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new_player.large_monsters.total_damage = 0;
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new_player.large_monsters.physical_damage = 0;
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new_player.large_monsters.elemental_damage = 0;
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new_player.large_monsters.ailment_damage = 0;
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new_player.large_monsters.bombs = {};
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new_player.large_monsters.bombs.total_damage = 0;
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new_player.large_monsters.bombs.physical_damage = 0;
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new_player.large_monsters.bombs.elemental_damage = 0;
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new_player.large_monsters.bombs.ailment_damage = 0;
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new_player.large_monsters.kunai = {};
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new_player.large_monsters.kunai.total_damage = 0;
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new_player.large_monsters.kunai.physical_damage = 0;
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new_player.large_monsters.kunai.elemental_damage = 0;
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new_player.large_monsters.kunai.ailment_damage = 0;
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new_player.large_monsters.installations = {};
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new_player.large_monsters.installations.total_damage = 0;
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new_player.large_monsters.installations.physical_damage = 0;
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new_player.large_monsters.installations.elemental_damage = 0;
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new_player.large_monsters.installations.ailment_damage = 0;
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new_player.large_monsters.otomo = {};
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new_player.large_monsters.otomo.total_damage = 0;
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new_player.large_monsters.otomo.physical_damage = 0;
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new_player.large_monsters.otomo.elemental_damage = 0;
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new_player.large_monsters.otomo.ailment_damage = 0;
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new_player.large_monsters.monster = {};
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new_player.large_monsters.monster.total_damage = 0;
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new_player.large_monsters.monster.physical_damage = 0;
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new_player.large_monsters.monster.elemental_damage = 0;
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new_player.large_monsters.monster.ailment_damage = 0;
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new_player.display = {};
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new_player.display.total_damage = 0;
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new_player.display.physical_damage = 0;
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new_player.display.elemental_damage = 0;
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new_player.display.ailment_damage = 0;
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return new_player;
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end
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function player.get_player(player_id)
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if player.list[player_id] == nil then
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return nil;
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end
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return player.list[player_id];
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end
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function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
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if _player == nil then
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return;
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end
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local player_monster_type = _player.small_monsters;
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if is_large_monster then
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player_monster_type = _player.large_monsters;
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end
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if damage_source_type == "player" then
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player.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "bomb" then
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player.merge_damage(player_monster_type.bombs, damage_object);
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elseif damage_source_type == "kunai" then
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player.merge_damage(player_monster_type.kunai, damage_object);
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elseif damage_source_type == "wyvernblast" then
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player.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "installation" then
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player.merge_damage(player_monster_type.installations, damage_object);
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elseif damage_source_type == "otomo" then
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player.merge_damage(player_monster_type.otomo, damage_object);
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elseif damage_source_type == "monster" then
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player.merge_damage(player_monster_type.monster, damage_object);
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else
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player.merge_damage(_player, damage_object);
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end
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player.update_display(_player);
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end
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function player.update_display(_player)
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if _player == nil then
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return;
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end
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_player.display.total_damage = 0;
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_player.display.physical_damage = 0;
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_player.display.elemental_damage = 0;
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_player.display.ailment_damage = 0;
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if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.small_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.small_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.small_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.small_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.small_monsters.monster);
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end
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end
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if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.large_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.large_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.large_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.large_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.large_monsters.monster);
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end
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end
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end
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function player.merge_damage(first, second)
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first.total_damage = first.total_damage + second.total_damage;
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first.physical_damage = first.physical_damage + second.physical_damage;
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first.elemental_damage = first.elemental_damage + second.elemental_damage;
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first.ailment_damage = first.ailment_damage + second.ailment_damage;
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return first;
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end
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function player.update_myself_position()
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if singletons.player_manager == nil then
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customization_menu.status = "No player manager";
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return;
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end
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local master_player = singletons.player_manager:call("findMasterPlayer")
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if master_player == nil then
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customization_menu.status = "No master player";
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return;
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end
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local master_player_game_object = master_player:call("get_GameObject")
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if master_player_game_object == nil then
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customization_menu.status = "No master player game object";
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return;
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end
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local master_player_transform = master_player_game_object:call("get_Transform")
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if not master_player_transform then
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customization_menu.status = "No master player transform";
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return;
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end
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local master_player_position = master_player_transform:call("get_Position")
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if master_player_position == nil then
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customization_menu.status = "No masterplayer position";
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return;
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end
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player.myself_position = master_player_position;
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end
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function player.init_total()
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player.total = player.new(0, "Total", 0);
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end
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function player.init_module()
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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player.init_total();
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end
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return player;
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Reference in New Issue
Block a user