Refactored into modules.

This commit is contained in:
GreenComfyTea
2022-02-02 23:30:39 +02:00
parent 55c72dcc88
commit 2c4a3f4664
17 changed files with 5295 additions and 5001 deletions

View File

@@ -0,0 +1,268 @@
local large_monster = {};
local singletons;
local customization_menu;
large_monster.list = {};
function large_monster.new(enemy)
local new_monster = {};
new_monster.is_large = true;
new_monster.health = 0;
new_monster.max_health = 999999;
new_monster.health_percentage = 0;
new_monster.missing_health = 0;
new_monster.capture_health = 0;
new_monster.stamina = 0;
new_monster.max_stamina = 1000;
new_monster.stamina_percentage = 0;
new_monster.missing_stamina = 0;
new_monster.is_in_rage = false;
new_monster.rage_point = 0;
new_monster.rage_limit = 2001;
new_monster.rage_timer = 0;
new_monster.rage_duration = 600;
new_monster.rage_count = 0;
new_monster.rage_percentage = 0;
new_monster.rage_total_seconds_left = 0;
new_monster.rage_minutes_left = 0;
new_monster.rage_seconds_left = 0;
new_monster.rage_timer_percentage = 0;
new_monster.position = Vector3f.new(0, 0, 0);
new_monster.name = "Large Monster";
new_monster.size = 1;
new_monster.small_border = 0;
new_monster.big_border = 5;
new_monster.king_border = 10;
new_monster.crown = "";
large_monster.init(new_monster, enemy);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = new_monster;
end
return new_monster;
end
function large_monster.get_monster(enemy)
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = large_monster.new(enemy);
end
return large_monster.list[enemy];
end
function large_monster.init(monster, enemy)
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
local size_info = singletons.enemy_manager:call("findEnemySizeInfo", enemy_type);
if size_info ~= nil then
local small_border = size_info:call("get_SmallBorder");
local big_border = size_info:call("get_BigBorder");
local king_border = size_info:call("get_KingBorder");
local size = enemy:call("get_MonsterListRegisterScale");
if small_border ~= nil then
monster.small_border = small_border;
end
if big_border ~= nil then
monster.big_border = big_border;
end
if king_border ~= nil then
monster.king_border = king_border;
end
if size ~= nil then
monster.size = size;
end
if monster.size <= monster.small_border then
monster.crown = "Mini";
elseif monster.size >= monster.king_border then
monster.crown = "Gold";
elseif monster.size >= monster.big_border then
monster.crown = "Silver";
end
end
end
function large_monster.update(enemy)
if enemy == nil then
return;
end
local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local status_param = enemy:get_field("<StatusParam>k__BackingField");
if status_param == nil then
customization_menu.status = "No status param";
return;
end
local anger_param = enemy:get_field("<AngerParam>k__BackingField");
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local vital_param = physical_param:call("getVital", 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = vital_param:call("get_Current");
local max_health = vital_param:call("get_Max");
local capture_health = physical_param:call("get_CaptureHpVital");
local stamina = stamina_param:call("getStamina");
local max_stamina = stamina_param:call("getMaxStamina");
local is_in_rage = anger_param:call("isAnger");
local rage_point = anger_param:call("get_AngerPoint");
local rage_limit = anger_param:call("get_LimitAnger");
local rage_timer = anger_param:call("get_Timer");
local rage_duration = anger_param:call("get_TimerAnger");
local rage_count = anger_param:call("get_CountAnger");
local enemy_game_object = enemy:call("get_GameObject");
if enemy_game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
local enemy_transform = enemy_game_object:call("get_Transform");
if enemy_transform == nil then
customization_menu.status = "No enemy transform";
return;
end
local position = enemy_transform:call("get_Position");
if not position then
customization_menu.status = "No enemy position";
return;
end
local monster = large_monster.get_monster(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if position ~= nil then
monster.position = position;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
end
if rage_point ~= nil then
monster.rage_point = rage_point;
end
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
end
if rage_point ~= nil and rage_limit ~= nil then
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
end
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
end
if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
monster.rage_total_seconds_left = rage_duration - rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
if rage_count ~= nil then
monster.rage_count = rage_count;
end
end
function large_monster.init_list()
large_monster.list = {};
end
function large_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
end
return large_monster;