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Remove Max Updates per Tick, add Update Rate
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@@ -173,7 +173,7 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam
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end
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if _player.first_hit_time == -1 then
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_player.first_hit_time = time.total_elapsed_seconds;
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_player.first_hit_time = time.total_elapsed_script_seconds;
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end
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local player_monster_type = _player.small_monsters;
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