From 2f355308ce7ca6422c3ba45e8462da8b9a4ead08 Mon Sep 17 00:00:00 2001 From: Krude Date: Mon, 2 Sep 2024 19:56:16 +0200 Subject: [PATCH] Update de-de.json Add 2 more untranslated strings I missed, and slight changes to better reflect Capcom's official word choices. --- reframework/data/MHR Overlay/languages/de-de.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/reframework/data/MHR Overlay/languages/de-de.json b/reframework/data/MHR Overlay/languages/de-de.json index 5f3f06d..f7f9781 100644 --- a/reframework/data/MHR Overlay/languages/de-de.json +++ b/reframework/data/MHR Overlay/languages/de-de.json @@ -24,7 +24,7 @@ "bloodblight": "Blutpest", "deadly_poison": "Tödliches Gift", "defense_down": "Verteidigung -", - "dragonblight": "Dragonblight", + "dragonblight": "Drachenpest", "dung_bomb": "Dungbombe", "engulfed": "Verschlungen", "exhaust": "Erschöpft", @@ -159,7 +159,7 @@ "fire_resistance_label": "Feuerwiderstand-Etikett", "first": "Zuerst", "first_hit": "Erster Treffer", - "flinch_count": "Zucken (Flinch) Anzahl", + "flinch_count": "Stolper-Anzahl", "foreground": "Vordergrund", "freeze_dps_on_quest_end": "DPS bei Questabschluss einfrieren", "global_position_modifier": "Allgemeiner Positions-Modifikator", @@ -210,8 +210,8 @@ "hunter_rank_label": "Jägerrang-Etikett", "ice_resistance_label": "Eiswiderstand-Etikett", "id": "ID", - "in_lobby": "In Lobby", - "in_training_area": "In Trainingsbereich", + "in_lobby": "Im Lager", + "in_training_area": "Im Trainingsbereich", "include": "Beinhaltet", "infinite_buffs_location": "Ort für Unbegrenzte Buffs", "inside": "Innen", @@ -257,7 +257,7 @@ "monsters": "Monster", "my_damage_bar_location": "Ort für Meine Schadensleiste", "my_otomos": "Meine Buddies", - "myself": "Mich", + "myself": "Selbst", "name": "Name", "name_label": "Namens-Label", "new": "Neu", @@ -280,7 +280,7 @@ "percentage_label": "Prozent-Etikett", "performance": "Leistung", "player_name_label": "Spielername-Etikett", - "player_name_size_limit": "Spielername Size Limit", + "player_name_size_limit": "Höchstbreite Spielername", "player_spacing": "Spieler Abstand", "players": "Spieler", "playing_quest": "Während Quest",