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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Refactoring
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@@ -37,19 +37,19 @@ local updates_this_tick = 0;
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-- the reason for this is that the hooks on all the monsters' update functions
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-- causes a HUGE performance hit (adds ~3+ ms to UpdateBehavior and frame time)
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re.on_pre_application_entry("UpdateBehavior", function()
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tick_count = tick_count + 1;
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tick_count = tick_count + 1;
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updates_this_tick = 0;
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if num_known_monsters ~= 0 and num_updated_monsters >= num_known_monsters or tick_count >= num_known_monsters * 2 then
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recorded_monsters = {};
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updated_monsters = {};
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if num_known_monsters ~= 0 and num_updated_monsters >= num_known_monsters or tick_count >= num_known_monsters * 2 then
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recorded_monsters = {};
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updated_monsters = {};
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known_big_monsters = {};
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last_update_tick = 0;
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tick_count = 0;
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num_known_monsters = 0;
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num_updated_monsters = 0;
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last_update_tick = 0;
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tick_count = 0;
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num_known_monsters = 0;
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num_updated_monsters = 0;
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updates_this_tick = 0;
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end
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end
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end)
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function monster_hook.update_monster(enemy)
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@@ -57,10 +57,10 @@ function monster_hook.update_monster(enemy)
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return;
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end
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if not recorded_monsters[enemy] then
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num_known_monsters = num_known_monsters + 1;
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recorded_monsters[enemy] = true;
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end
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if not recorded_monsters[enemy] then
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num_known_monsters = num_known_monsters + 1;
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recorded_monsters[enemy] = true;
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end
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-- saves on a method call.
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if not known_big_monsters[enemy] then
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@@ -83,8 +83,8 @@ function monster_hook.update_large_monster(enemy)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled and
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not cached_config.static.enabled and
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not cached_config.highlighted.enabled then
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not cached_config.static.enabled and
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not cached_config.highlighted.enabled then
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return;
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end
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@@ -101,7 +101,8 @@ function monster_hook.update_large_monster(enemy)
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-- is it old tick?
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-- is update limit reached?
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if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
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if tick_count == last_update_tick and
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updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
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return;
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end
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@@ -142,7 +143,8 @@ function monster_hook.update_small_monster(enemy)
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-- is it old tick?
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-- is update limit reached?
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if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
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if tick_count == last_update_tick and
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updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
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return;
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end
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@@ -171,10 +173,10 @@ function monster_hook.update_health(enemy_damage_stock_param)
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if is_large == nil then
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return;
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end
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if is_large then
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local monster = large_monster.get_monster(enemy);
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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@@ -244,10 +246,11 @@ function monster_hook.init_module()
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end);
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sdk.hook(anger_add_method, function(args)
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pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
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pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]),
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sdk.to_managed_object(args[4]));
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end, function(retval)
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return retval;
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end);
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end
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return monster_hook;
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return monster_hook;
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