Refactoring

This commit is contained in:
GreenComfyTea
2022-07-26 19:27:37 +03:00
parent a20c458629
commit 2f9a8ac6a3
41 changed files with 5939 additions and 18587 deletions

View File

@@ -34,7 +34,7 @@ function damage_meter_UI.get_players(player_info_list)
local quest_players = {};
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return {};
@@ -44,18 +44,18 @@ function damage_meter_UI.get_players(player_info_list)
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue;
goto continue
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then
goto continue;
goto continue
end
local _player = player.get_player(player_id);
if _player ~= nil then
if _player == player.myself and cached_config.settings.my_damage_bar_location ~= "Normal" then
goto continue;
goto continue
end
table.insert(quest_players, _player);
end
@@ -128,7 +128,7 @@ function damage_meter_UI.draw()
end
damage_meter_UI.last_displayed_players = quest_players;
end
local top_damage = 0;
local top_dps = 0;
for _, _player in ipairs(quest_players) do
@@ -140,20 +140,20 @@ function damage_meter_UI.draw()
top_dps = _player.dps;
end
end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue;
goto continue
end
if _player == player.myself then
if cached_config.settings.hide_myself then
goto continue;
goto continue
end
elseif cached_config.settings.hide_other_players then
goto continue;
goto continue
end
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
@@ -195,4 +195,4 @@ function damage_meter_UI.init_module()
language = require("MHR_Overlay.Misc.language");
end
return damage_meter_UI;
return damage_meter_UI;

View File

@@ -23,35 +23,36 @@ function env_creature_UI.draw()
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
for REcreature, creature in pairs(env_creature.list) do
if cached_config.settings.max_distance == 0 then
break;
break
end
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
goto continue;
goto continue
end
local position_on_screen = {};
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
cached_config.world_offset.z);
position_on_screen = draw.world_to_screen(creature.position + world_offset);
if position_on_screen == nil then
goto continue;
goto continue
end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
creature.distance = (player.myself_position - creature.position):length();
local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then
goto continue;
goto continue
end
if cached_config.settings.opacity_falloff then
opacity_scale = 1 - (creature.distance / cached_config.settings.max_distance);
end
@@ -61,7 +62,6 @@ function env_creature_UI.draw()
end
end
function env_creature_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
@@ -77,4 +77,4 @@ function env_creature_UI.init_module()
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
end
return env_creature_UI;
return env_creature_UI;

View File

@@ -25,7 +25,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
local highlighted_id = -1;
@@ -43,7 +43,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
end
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
return;
@@ -53,13 +53,13 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue;
goto continue
end
local monster = large_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
goto continue;
goto continue
end
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
@@ -79,7 +79,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
if dynamic_enabled then
large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster);
--large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster);
end
if highlighted_enabled then
@@ -87,7 +87,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
if static_enabled then
large_monster_UI.draw_static(displayed_monsters, highlighted_monster);
--large_monster_UI.draw_static(displayed_monsters, highlighted_monster);
end
end
@@ -98,45 +98,46 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if cached_config.settings.max_distance == 0 then
break;
break
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue;
goto continue
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue;
goto continue
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue;
goto continue
end
end
local position_on_screen = {};
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
cached_config.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue;
goto continue
end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
local opacity_scale = 1;
if monster.distance > cached_config.settings.max_distance then
goto continue;
goto continue
end
if cached_config.settings.opacity_falloff then
opacity_scale = 1 - (monster.distance / cached_config.settings.max_distance);
end
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
i = i + 1;
@@ -147,14 +148,14 @@ end
function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
local cached_config = config.current_config.large_monster_UI.static;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
-- sort here
if cached_config.sorting.type == "Normal" and cached_config.sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif cached_config.sorting.type == "Health" then
@@ -194,16 +195,16 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue;
goto continue
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue;
goto continue
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue;
goto continue
end
end
@@ -211,11 +212,11 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
x = position_on_screen.x,
y = position_on_screen.y
}
if cached_config.settings.orientation == "Horizontal" then
monster_position_on_screen.x = monster_position_on_screen.x + cached_config.spacing.x * i * global_scale_modifier;
else
monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
end
large_monster.draw_static(monster, monster_position_on_screen, 1);
@@ -231,13 +232,13 @@ function large_monster_UI.draw_highlighted(monster)
if monster == nil then
return;
end
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
return;
end
large_monster.draw_highlighted(monster, position_on_screen, 1);
end
@@ -255,4 +256,4 @@ function large_monster_UI.init_module()
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
end
return large_monster_UI;
return large_monster_UI;

View File

@@ -33,17 +33,17 @@ function small_monster_UI.draw()
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue;
goto continue
end
local monster = small_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
goto continue;
goto continue
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue;
goto continue
end
table.insert(displayed_monsters, monster);
@@ -51,7 +51,7 @@ function small_monster_UI.draw()
end
if cached_config.dynamic_positioning.enabled
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
for _, monster in ipairs(displayed_monsters) do
monster.distance = (player.myself_position - monster.position):length();
end
@@ -99,13 +99,15 @@ function small_monster_UI.draw()
end
end
end
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local position_on_screen;
if cached_config.dynamic_positioning.enabled then
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x, cached_config.dynamic_positioning.world_offset.y, cached_config.dynamic_positioning.world_offset.z);
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x,
cached_config.dynamic_positioning.world_offset.y,
cached_config.dynamic_positioning.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
@@ -125,9 +127,9 @@ function small_monster_UI.draw()
end
end
local opacity_scale = 1;
if cached_config.dynamic_positioning.enabled then
if cached_config.dynamic_positioning.max_distance == 0 then
@@ -135,9 +137,9 @@ function small_monster_UI.draw()
end
if monster.distance > cached_config.dynamic_positioning.max_distance then
goto continue;
goto continue
end
if cached_config.dynamic_positioning.opacity_falloff then
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
end
@@ -146,7 +148,7 @@ function small_monster_UI.draw()
small_monster.draw(monster, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
@@ -165,4 +167,4 @@ function small_monster_UI.init_module()
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
end
return small_monster_UI;
return small_monster_UI;

View File

@@ -16,8 +16,8 @@ function time_UI.draw()
end
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
drawing.draw_label(time_UI.label , position_on_screen, 1, elapsed_minutes, elapsed_seconds);
drawing.draw_label(time_UI.label, position_on_screen, 1, elapsed_minutes, elapsed_seconds);
end
function time_UI.init_UI()
@@ -39,4 +39,4 @@ function time_UI.init_module()
time_UI.init_UI()
end
return time_UI;
return time_UI;