mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Refactoring
This commit is contained in:
@@ -44,6 +44,9 @@ local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"
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local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
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local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
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local customization_menu = require("MHR_Overlay.UI.customization_menu");
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local customization_menu = require("MHR_Overlay.UI.customization_menu");
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local label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
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local bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
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local line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
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local drawing = require("MHR_Overlay.UI.drawing");
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local drawing = require("MHR_Overlay.UI.drawing");
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------------------------INIT MODULES-------------------------
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------------------------INIT MODULES-------------------------
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@@ -82,9 +85,12 @@ ailment_hook.init_module();
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ailment_buildup.init_module();
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ailment_buildup.init_module();
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customization_menu.init_module();
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customization_menu.init_module();
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label_customization.init_module();
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bar_customization.init_module();
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line_customization.init_module();
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drawing.init_module();
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damage_meter_UI.init_module();
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damage_meter_UI.init_module();
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drawing.init_module();
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large_monster_UI.init_module();
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large_monster_UI.init_module();
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small_monster_UI.init_module();
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small_monster_UI.init_module();
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time_UI.init_module();
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time_UI.init_module();
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@@ -115,9 +121,12 @@ local function main_loop()
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quest_status.update_is_training_area();
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quest_status.update_is_training_area();
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if quest_status.is_training_area then
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if quest_status.is_training_area then
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI;
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI;
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config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_highlighted_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and
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config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and
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config.current_config.global_settings.module_visibility.training_area.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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@@ -126,14 +135,16 @@ local function main_loop()
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.training_area.damage_meter_UI then
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if config.current_config.damage_meter_UI.enabled and
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config.current_config.global_settings.module_visibility.training_area.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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local success = pcall(damage_meter_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.training_area.endemic_life_UI then
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if config.current_config.endemic_life_UI.enabled and
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config.current_config.global_settings.module_visibility.training_area.endemic_life_UI then
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local success = pcall(env_creature_UI.draw);
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local success = pcall(env_creature_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Endemic life drawing function threw an exception";
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customization_menu.status = "Endemic life drawing function threw an exception";
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@@ -141,16 +152,20 @@ local function main_loop()
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end
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end
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end
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end
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elseif quest_status.is_result_screen then
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elseif quest_status.is_result_screen then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI then
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if config.current_config.small_monster_UI.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI then
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local success = pcall(small_monster_UI.draw);
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local success = pcall(small_monster_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Small monster drawing function threw an exception";
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customization_menu.status = "Small monster drawing function threw an exception";
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end
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end
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end
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI;
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI;
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config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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@@ -159,21 +174,24 @@ local function main_loop()
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end
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end
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end
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.time_UI then
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if config.current_config.time_UI.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.time_UI then
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local success = pcall(time_UI.draw);
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local success = pcall(time_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Time drawing function threw an exception";
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customization_menu.status = "Time drawing function threw an exception";
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI then
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if config.current_config.damage_meter_UI.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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local success = pcall(damage_meter_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.endemic_life_UI then
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if config.current_config.endemic_life_UI.enabled and
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config.current_config.global_settings.module_visibility.quest_result_screen.endemic_life_UI then
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local success = pcall(env_creature_UI.draw);
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local success = pcall(env_creature_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Endemic life drawing function threw an exception";
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customization_menu.status = "Endemic life drawing function threw an exception";
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@@ -181,16 +199,20 @@ local function main_loop()
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end
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end
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elseif quest_status.index == 2 then
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elseif quest_status.index == 2 then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.small_monster_UI then
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if config.current_config.small_monster_UI.enabled and
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config.current_config.global_settings.module_visibility.during_quest.small_monster_UI then
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local success = pcall(small_monster_UI.draw);
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local success = pcall(small_monster_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Small monster drawing function threw an exception";
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customization_menu.status = "Small monster drawing function threw an exception";
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end
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end
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end
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI;
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI;
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config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and
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config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and
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config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI;
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@@ -201,21 +223,24 @@ local function main_loop()
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end
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end
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end
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.time_UI then
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if config.current_config.time_UI.enabled and
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config.current_config.global_settings.module_visibility.during_quest.time_UI then
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local success = pcall(time_UI.draw);
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local success = pcall(time_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Time drawing function threw an exception";
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customization_menu.status = "Time drawing function threw an exception";
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI then
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if config.current_config.damage_meter_UI.enabled and
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config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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local success = pcall(damage_meter_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI then
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if config.current_config.endemic_life_UI.enabled and
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config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI then
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local success = pcall(env_creature_UI.draw);
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local success = pcall(env_creature_UI.draw);
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if not success then
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if not success then
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customization_menu.status = "Endemic life drawing function threw an exception";
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customization_menu.status = "Endemic life drawing function threw an exception";
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@@ -438,6 +463,7 @@ local function main_loop()
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xy = xy .. "\n_WyvernBlastReloadTimer: " .. tostring(_WyvernBlastReloadTimer);
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xy = xy .. "\n_WyvernBlastReloadTimer: " .. tostring(_WyvernBlastReloadTimer);
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--]]
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--]]
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end
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end
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-- #endregion
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-- #endregion
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----------------------------LOOP-----------------------------
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----------------------------LOOP-----------------------------
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@@ -43,7 +43,8 @@ local is_from_host_field = packet_quest_forfeit_type_def:get_field("_IsFromQuest
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function damage_hook.get_damage_source_type(damage_source_type_id, is_marionette_attack)
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function damage_hook.get_damage_source_type(damage_source_type_id, is_marionette_attack)
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if is_marionette_attack then
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if is_marionette_attack then
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return "wyvern riding";
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return "wyvern riding";
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elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or damage_source_type_id == 13 then
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elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or
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damage_source_type_id == 13 then
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return "player";
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return "player";
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elseif damage_source_type_id == 1 or damage_source_type_id == 8 then
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elseif damage_source_type_id == 1 or damage_source_type_id == 8 then
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return "bomb";
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return "bomb";
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@@ -93,7 +94,7 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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for enemy, monster in pairs(large_monster.list) do
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for enemy, monster in pairs(large_monster.list) do
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if monster.unique_id == attacker_id then
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if monster.unique_id == attacker_id then
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attacker_id = monster.rider_id;
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attacker_id = monster.rider_id;
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break;
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break
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end
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end
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end
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end
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end
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end
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@@ -161,7 +162,8 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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-- xy = "";
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-- xy = "";
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--end
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--end
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local damage_source_type = damage_hook.get_damage_source_type(attacker_type, is_marionette_attack);
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local damage_source_type = damage_hook.get_damage_source_type(attacker_type,
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is_marionette_attack);
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local attacking_player = player.get_player(attacker_id);
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local attacking_player = player.get_player(attacker_id);
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@@ -448,7 +448,8 @@ function player.update_player_list_(hunter_info_field_)
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|
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if myself_id ~= player.myself.id then
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if myself_id ~= player.myself.id then
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player.list[player.myself.id] = nil;
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player.list[player.myself.id] = nil;
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player.myself = player.new(myself_id, myself_guid, myself_player_name, myself_master_rank, myself_hunter_rank);
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player.myself = player.new(myself_id, myself_guid, myself_player_name, myself_master_rank,
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myself_hunter_rank);
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player.list[myself_id] = player.myself;
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player.list[myself_id] = player.myself;
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end
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end
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@@ -468,13 +469,13 @@ function player.update_player_list_(hunter_info_field_)
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for i = 0, count - 1 do
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
|
if player_info == nil then
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goto continue;
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goto continue
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end
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end
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|
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local player_id = member_index_field:get_data(player_info);
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local player_id = member_index_field:get_data(player_info);
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|
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if player_id == nil then
|
if player_id == nil then
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goto continue;
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goto continue
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end
|
end
|
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|
|
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local player_guid = hunter_unique_id_field:get_data(player_info);
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local player_guid = hunter_unique_id_field:get_data(player_info);
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@@ -494,7 +495,7 @@ function player.update_player_list_(hunter_info_field_)
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|
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local player_name = name_field:get_data(player_info);
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local player_name = name_field:get_data(player_info);
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if player_name == nil then
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if player_name == nil then
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goto continue;
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goto continue
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end
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end
|
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|
|
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if player.list[player_id] == nil or
|
if player.list[player_id] == nil or
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@@ -504,7 +505,8 @@ function player.update_player_list_(hunter_info_field_)
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local _player = player.new(player_id, player_guid, player_name, player_master_rank, player_hunter_rank);
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local _player = player.new(player_id, player_guid, player_name, player_master_rank, player_hunter_rank);
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player.list[player_id] = _player;
|
player.list[player_id] = _player;
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|
|
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if player_name == player.myself.name and player_hunter_rank == player.myself.hunter_rank and player_master_rank == player.myself.master_rank then
|
if player_name == player.myself.name and player_hunter_rank == player.myself.hunter_rank and
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|
player_master_rank == player.myself.master_rank then
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player.myself = _player;
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player.myself = _player;
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end
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end
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end
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end
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@@ -541,8 +543,10 @@ function player.init_total_UI(_player)
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * global_scale_modifier;
|
_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x *
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||||||
_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * global_scale_modifier;
|
global_scale_modifier;
|
||||||
|
_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y *
|
||||||
|
global_scale_modifier;
|
||||||
|
|
||||||
_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
|
_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
|
||||||
_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
|
_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
|
||||||
@@ -553,8 +557,10 @@ function player.draw(_player, position_on_screen, opacity_scale, top_damage, top
|
|||||||
end
|
end
|
||||||
|
|
||||||
function player.draw_total(position_on_screen, opacity_scale)
|
function player.draw_total(position_on_screen, opacity_scale)
|
||||||
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
|
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
|
language.current_language.UI.total_damage);
|
||||||
|
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale,
|
||||||
|
player.total.display.total_damage);
|
||||||
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
|
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,8 @@ function env_creature.init(creature, REcreature)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
|
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager,
|
||||||
|
creature_type);
|
||||||
if creature_name ~= nil then
|
if creature_name ~= nil then
|
||||||
creature.name = creature_name;
|
creature.name = creature_name;
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -503,7 +503,8 @@ function keyboard.check_hotkeys(hard_keyboard)
|
|||||||
if not (cached_config.large_monster_dynamic_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_dynamic_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_dynamic_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_dynamic_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_dynamic_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_dynamic_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key)) then
|
if get_release_method:call(hard_keyboard,
|
||||||
|
math.tointeger(cached_config.large_monster_dynamic_UI.key)) then
|
||||||
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -511,7 +512,8 @@ function keyboard.check_hotkeys(hard_keyboard)
|
|||||||
if not (cached_config.large_monster_static_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_static_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_static_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_static_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_static_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_static_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key)) then
|
if get_release_method:call(hard_keyboard,
|
||||||
|
math.tointeger(cached_config.large_monster_static_UI.key)) then
|
||||||
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -519,8 +521,10 @@ function keyboard.check_hotkeys(hard_keyboard)
|
|||||||
if not (cached_config.large_monster_highlighted_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
if not (cached_config.large_monster_highlighted_UI.ctrl and not keyboard.hotkey_modifiers_down.ctrl)
|
||||||
and not (cached_config.large_monster_highlighted_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
and not (cached_config.large_monster_highlighted_UI.shift and not keyboard.hotkey_modifiers_down.shift)
|
||||||
and not (cached_config.large_monster_highlighted_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
and not (cached_config.large_monster_highlighted_UI.alt and not keyboard.hotkey_modifiers_down.alt) then
|
||||||
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key)) then
|
if get_release_method:call(hard_keyboard,
|
||||||
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
|
math.tointeger(cached_config.large_monster_highlighted_UI.key)) then
|
||||||
|
config.current_config.large_monster_UI.highlighted.enabled = not
|
||||||
|
config.current_config.large_monster_UI.highlighted.enabled;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
local quest_status = {};
|
local quest_status = {};
|
||||||
local singletons;
|
local singletons;
|
||||||
local customization_menu;
|
local customization_menu;
|
||||||
|
|||||||
@@ -35,7 +35,9 @@ local height_field = size_type:get_field("h");
|
|||||||
|
|
||||||
function screen.get_game_window_size()
|
function screen.get_game_window_size()
|
||||||
if scene_view == nil then
|
if scene_view == nil then
|
||||||
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager"), "get_MainView");
|
scene_view = sdk.call_native_func(singletons.scene_manager,
|
||||||
|
sdk.find_type_definition("via.SceneManager")
|
||||||
|
, "get_MainView");
|
||||||
|
|
||||||
if scene_view == nil then
|
if scene_view == nil then
|
||||||
--log.error("[MHR_Overlay.lua] No scene view");
|
--log.error("[MHR_Overlay.lua] No scene view");
|
||||||
|
|||||||
@@ -268,11 +268,21 @@ function config.init()
|
|||||||
height = 7
|
height = 7
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB974A652,
|
foreground = 0xB974A652,
|
||||||
background = 0xB9000000,
|
background = 0xB9000000,
|
||||||
|
outline = 0xC0FFFFFF,
|
||||||
capture_health = 0xB9CCCC33
|
capture_health = 0xB9CCCC33
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -442,9 +452,17 @@ function config.init()
|
|||||||
height = 4
|
height = 4
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7ff80ce,
|
foreground = 0xA7ff80ce,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -617,9 +635,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA796cfe5,
|
foreground = 0xA796CFE5,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -635,9 +661,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7F4D5A3,
|
foreground = 0xA7F4D5A3,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -773,14 +807,23 @@ function config.init()
|
|||||||
height = 20
|
height = 20
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
normal_colors = {
|
normal_colors = {
|
||||||
foreground = 0xB974A653,
|
foreground = 0xB974A653,
|
||||||
background = 0xB9000000,
|
background = 0xB9000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_colors = {
|
capture_colors = {
|
||||||
foreground = 0xB9CCCC33,
|
foreground = 0xB9CCCC33,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_line = {
|
capture_line = {
|
||||||
@@ -898,9 +941,17 @@ function config.init()
|
|||||||
height = 7
|
height = 7
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB966CCC5,
|
foreground = 0xB966CCC5,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1003,9 +1054,17 @@ function config.init()
|
|||||||
height = 7
|
height = 7
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9CC6666,
|
foreground = 0xB9CC6666,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1033,8 +1092,7 @@ function config.init()
|
|||||||
reversed_order = false
|
reversed_order = false
|
||||||
},
|
},
|
||||||
|
|
||||||
filter =
|
filter = {
|
||||||
{
|
|
||||||
health_break_severe = true,
|
health_break_severe = true,
|
||||||
health_break = true,
|
health_break = true,
|
||||||
health_severe = true,
|
health_severe = true,
|
||||||
@@ -1150,9 +1208,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9ca85cc,
|
foreground = 0xB9CA85CC,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1236,9 +1302,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB999bfff,
|
foreground = 0xB999bfff,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1321,9 +1395,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9e57386,
|
foreground = 0xB9e57386,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1502,9 +1584,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7ff80ce,
|
foreground = 0xA7ff80ce,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1677,9 +1767,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA796cfe5,
|
foreground = 0xA796CFE5,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1695,9 +1793,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7F4D5A3,
|
foreground = 0xA7F4D5A3,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1837,14 +1943,23 @@ function config.init()
|
|||||||
height = 20
|
height = 20
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
normal_colors = {
|
normal_colors = {
|
||||||
foreground = 0xB974A653,
|
foreground = 0xB974A653,
|
||||||
background = 0xB9000000,
|
background = 0xB9000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_colors = {
|
capture_colors = {
|
||||||
foreground = 0xB9CCCC33,
|
foreground = 0xB9CCCC33,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_line = {
|
capture_line = {
|
||||||
@@ -1962,9 +2077,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB966CCC5,
|
foreground = 0xB966CCC5,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2067,9 +2190,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9CC6666,
|
foreground = 0xB9CC6666,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2214,9 +2345,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9ca85cc,
|
foreground = 0xB9CA85CC,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2300,9 +2439,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB999bfff,
|
foreground = 0xB999BFFF,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2385,9 +2532,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9e57386,
|
foreground = 0xB9E57386,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2567,9 +2722,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7ff80ce,
|
foreground = 0xA7FF80CE,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2742,9 +2905,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA796cfe5,
|
foreground = 0xA796CFE5,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -2760,9 +2931,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7F4D5A3,
|
foreground = 0xA7F4D5A3,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -2883,14 +3062,23 @@ function config.init()
|
|||||||
height = 20
|
height = 20
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
normal_colors = {
|
normal_colors = {
|
||||||
foreground = 0xB974A653,
|
foreground = 0xB974A653,
|
||||||
background = 0xB9000000,
|
background = 0xB9000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_colors = {
|
capture_colors = {
|
||||||
foreground = 0xB9CCCC33,
|
foreground = 0xB9CCCC33,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
},
|
},
|
||||||
|
|
||||||
capture_line = {
|
capture_line = {
|
||||||
@@ -3008,9 +3196,17 @@ function config.init()
|
|||||||
height = 7
|
height = 7
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB966CCC5,
|
foreground = 0xB966CCC5,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3113,9 +3309,17 @@ function config.init()
|
|||||||
height = 7
|
height = 7
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9CC6666,
|
foreground = 0xB9CC6666,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3259,9 +3463,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9ca85cc,
|
foreground = 0xB9CA85CC,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3345,9 +3557,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB999bfff,
|
foreground = 0xB999BFFF,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3430,9 +3650,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xB9e57386,
|
foreground = 0xB9E57386,
|
||||||
background = 0x88000000
|
background = 0x88000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3611,9 +3839,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7ff80ce,
|
foreground = 0xA7FF80CE,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -3786,9 +4022,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA796cfe5,
|
foreground = 0xA796CFE5,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -3804,9 +4048,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7F4D5A3,
|
foreground = 0xA7F4D5A3,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -4125,9 +4377,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7CCA3F4,
|
foreground = 0xA7CCA3F4,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -4143,9 +4403,17 @@ function config.init()
|
|||||||
height = 5
|
height = 5
|
||||||
},
|
},
|
||||||
|
|
||||||
|
outline = {
|
||||||
|
visibility = true,
|
||||||
|
thickness = 1,
|
||||||
|
offset = 0,
|
||||||
|
style = "Center"
|
||||||
|
},
|
||||||
|
|
||||||
colors = {
|
colors = {
|
||||||
foreground = 0xA7F4D5A3,
|
foreground = 0xA7F4D5A3,
|
||||||
background = 0xA7000000
|
background = 0xA7000000,
|
||||||
|
outline = 0xC0FFFFFF
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -4222,7 +4490,8 @@ function config.init_module()
|
|||||||
config.load();
|
config.load();
|
||||||
config.current_config.version = "v2.1.2";
|
config.current_config.version = "v2.1.2";
|
||||||
|
|
||||||
language.update(table_helpers.find_index(language.language_names, config.current_config.global_settings.language, false));
|
language.update(table_helpers.find_index(language.language_names,
|
||||||
|
config.current_config.global_settings.language, false));
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -392,7 +392,14 @@ language.default_language = {
|
|||||||
health_filter = "Health",
|
health_filter = "Health",
|
||||||
break_severe_filter = "Break + Severe",
|
break_severe_filter = "Break + Severe",
|
||||||
break_filter = "Break",
|
break_filter = "Break",
|
||||||
severe_filter = "Severe"
|
severe_filter = "Severe",
|
||||||
|
|
||||||
|
outline = "Outline",
|
||||||
|
thickness = "Thickness",
|
||||||
|
style = "Style",
|
||||||
|
inside = "Inside",
|
||||||
|
outside = "Outside",
|
||||||
|
center = "Center"
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -409,7 +416,9 @@ function language.load()
|
|||||||
end
|
end
|
||||||
|
|
||||||
for i, language_file_name in ipairs(language_files) do
|
for i, language_file_name in ipairs(language_files) do
|
||||||
local language_name = language_file_name:gsub(language.language_folder, ""):gsub(".json", "");
|
local language_name = language_file_name:gsub(language.language_folder, ""):gsub(".json"
|
||||||
|
,
|
||||||
|
"");
|
||||||
|
|
||||||
local loaded_language = json.load_file(language_file_name);
|
local loaded_language = json.load_file(language_file_name);
|
||||||
if loaded_language ~= nil then
|
if loaded_language ~= nil then
|
||||||
@@ -436,11 +445,10 @@ function language.save(file_name, language_table)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function language.save_default();
|
function language.save_default()
|
||||||
language.save(language.language_folder .. "en-us.json", language.default_language)
|
language.save(language.language_folder .. "en-us.json", language.default_language)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function language.update(index)
|
function language.update(index)
|
||||||
language.current_language = table_helpers.deep_copy(language.languages[index]);
|
language.current_language = table_helpers.deep_copy(language.languages[index]);
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,9 +11,13 @@ function table_helpers.deep_copy(original, copies)
|
|||||||
copy = {};
|
copy = {};
|
||||||
copies[original] = copy;
|
copies[original] = copy;
|
||||||
for original_key, original_value in next, original, nil do
|
for original_key, original_value in next, original, nil do
|
||||||
copy[table_helpers.deep_copy(original_key, copies)] = table_helpers.deep_copy(original_value, copies);
|
copy[table_helpers.deep_copy(original_key, copies)] = table_helpers.deep_copy(original_value
|
||||||
|
,
|
||||||
|
copies);
|
||||||
end
|
end
|
||||||
setmetatable(copy, table_helpers.deep_copy(getmetatable(original), copies));
|
setmetatable(copy,
|
||||||
|
table_helpers.deep_copy(getmetatable(original)
|
||||||
|
, copies));
|
||||||
end
|
end
|
||||||
else -- number, string, boolean, etc
|
else -- number, string, boolean, etc
|
||||||
copy = original;
|
copy = original;
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ local unicode_helpers = {};
|
|||||||
-- 1110xxxx 10xxxxxx 10xxxxxx | FFFF (65535)
|
-- 1110xxxx 10xxxxxx 10xxxxxx | FFFF (65535)
|
||||||
-- 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | 10FFFF (1114111)
|
-- 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | 10FFFF (1114111)
|
||||||
|
|
||||||
local pattern = '[%z\1-\127\194-\244][\128-\191]*';
|
local pattern = "[%z\1-\127\194-\244][\128-\191]*";
|
||||||
|
|
||||||
-- helper function
|
-- helper function
|
||||||
function unicode_helpers.relative_position(position, length)
|
function unicode_helpers.relative_position(position, length)
|
||||||
@@ -36,13 +36,13 @@ function unicode_helpers.map(s, f, no_subs)
|
|||||||
local i = 0;
|
local i = 0;
|
||||||
|
|
||||||
if no_subs then
|
if no_subs then
|
||||||
for b, e in s:gmatch('()' .. pattern .. '()') do
|
for b, e in s:gmatch("()" .. pattern .. "()") do
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
local c = e - b;
|
local c = e - b;
|
||||||
f(i, c, b)
|
f(i, c, b)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
for b, c in s:gmatch('()(' .. pattern .. ')') do
|
for b, c in s:gmatch("()(" .. pattern .. ")") do
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
f(i, c, b);
|
f(i, c, b);
|
||||||
end
|
end
|
||||||
@@ -75,7 +75,7 @@ function unicode_helpers.sub(string, i, j)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if i > j then
|
if i > j then
|
||||||
return '';
|
return "";
|
||||||
end
|
end
|
||||||
|
|
||||||
local diff = j - i;
|
local diff = j - i;
|
||||||
@@ -105,7 +105,6 @@ function unicode_helpers.sub(string, i, j)
|
|||||||
return string.sub(string, i, b + c - 1);
|
return string.sub(string, i, b + c - 1);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function unicode_helpers.init_module()
|
function unicode_helpers.init_module()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -21,23 +21,24 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.stun_id then
|
if id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local total_buildup = 0;
|
local total_buildup = 0;
|
||||||
@@ -61,7 +62,7 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
|
|||||||
end
|
end
|
||||||
|
|
||||||
if total_buildup == 0 then
|
if total_buildup == 0 then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
if cached_config.sorting.type == "Normal" then
|
||||||
@@ -104,7 +105,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
|
|||||||
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.ailment_name_label,
|
||||||
|
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
||||||
|
|
||||||
|
|
||||||
local last_j = 0;
|
local last_j = 0;
|
||||||
@@ -114,7 +116,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI,
|
||||||
|
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
||||||
|
|
||||||
last_j = j;
|
last_j = j;
|
||||||
end
|
end
|
||||||
@@ -126,9 +129,11 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, total_buildup);
|
||||||
|
|
||||||
ailment_buildups_position_on_screen = {
|
ailment_buildups_position_on_screen = {
|
||||||
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
||||||
@@ -152,23 +157,24 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.stun_id then
|
if id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local total_buildup = 0;
|
local total_buildup = 0;
|
||||||
@@ -192,7 +198,7 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
|
|||||||
end
|
end
|
||||||
|
|
||||||
if total_buildup == 0 then
|
if total_buildup == 0 then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
if cached_config.sorting.type == "Normal" then
|
||||||
@@ -235,7 +241,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
|
|||||||
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.ailment_name_label,
|
||||||
|
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
||||||
|
|
||||||
local last_j = 0;
|
local last_j = 0;
|
||||||
for j, _player in ipairs(displayed_players) do
|
for j, _player in ipairs(displayed_players) do
|
||||||
@@ -244,7 +251,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI,
|
||||||
|
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
||||||
|
|
||||||
last_j = j;
|
last_j = j;
|
||||||
end
|
end
|
||||||
@@ -254,9 +262,11 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, total_buildup);
|
||||||
|
|
||||||
ailment_buildups_position_on_screen = {
|
ailment_buildups_position_on_screen = {
|
||||||
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
||||||
@@ -280,23 +290,24 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.stun_id then
|
if id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local total_buildup = 0;
|
local total_buildup = 0;
|
||||||
@@ -320,7 +331,7 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
|
|||||||
end
|
end
|
||||||
|
|
||||||
if total_buildup == 0 then
|
if total_buildup == 0 then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
if cached_config.sorting.type == "Normal" then
|
||||||
@@ -363,7 +374,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
|
|||||||
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.ailment_name_label,
|
||||||
|
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
||||||
|
|
||||||
local last_j = 0;
|
local last_j = 0;
|
||||||
for j, _player in ipairs(displayed_players) do
|
for j, _player in ipairs(displayed_players) do
|
||||||
@@ -372,7 +384,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI
|
||||||
|
, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
||||||
|
|
||||||
last_j = j;
|
last_j = j;
|
||||||
end
|
end
|
||||||
@@ -382,9 +395,11 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, total_buildup);
|
||||||
|
|
||||||
ailment_buildups_position_on_screen = {
|
ailment_buildups_position_on_screen = {
|
||||||
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
||||||
@@ -408,23 +423,24 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.stun_id then
|
if id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local total_buildup = 0;
|
local total_buildup = 0;
|
||||||
@@ -448,7 +464,7 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
|
|||||||
end
|
end
|
||||||
|
|
||||||
if total_buildup == 0 then
|
if total_buildup == 0 then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.sorting.type == "Normal" then
|
if cached_config.sorting.type == "Normal" then
|
||||||
@@ -491,7 +507,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
|
|||||||
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.ailment_name_label,
|
||||||
|
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
||||||
|
|
||||||
local last_j = 0;
|
local last_j = 0;
|
||||||
for j, _player in ipairs(displayed_players) do
|
for j, _player in ipairs(displayed_players) do
|
||||||
@@ -500,7 +517,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI,
|
||||||
|
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
||||||
|
|
||||||
last_j = j;
|
last_j = j;
|
||||||
end
|
end
|
||||||
@@ -510,9 +528,11 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
|
|||||||
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
||||||
};
|
};
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
||||||
|
|
||||||
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label,
|
||||||
|
total_buildup_position_on_screen, opacity_scale, total_buildup);
|
||||||
|
|
||||||
ailment_buildups_position_on_screen = {
|
ailment_buildups_position_on_screen = {
|
||||||
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
||||||
|
|||||||
@@ -50,11 +50,11 @@ function ailment_hook.poison_proc(poison_param)
|
|||||||
monster = small_monster.get_monster(enemy);
|
monster = small_monster.get_monster(enemy);
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.ailments[ailments.poison_id].cached_buildup_share = table_helpers.deep_copy(monster.ailments[ailments.poison_id].buildup_share);
|
monster.ailments[ailments.poison_id].cached_buildup_share = table_helpers.deep_copy(monster.ailments[ailments
|
||||||
|
.poison_id].buildup_share);
|
||||||
ailments.clear_ailment_contribution(monster, ailments.poison_id);
|
ailments.clear_ailment_contribution(monster, ailments.poison_id);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function ailment_hook.blast_proc(blast_param)
|
function ailment_hook.blast_proc(blast_param)
|
||||||
if blast_param == nil then
|
if blast_param == nil then
|
||||||
return;
|
return;
|
||||||
@@ -89,7 +89,7 @@ function ailment_hook.stock_damage()
|
|||||||
for enemy, monster in pairs(large_monster.list) do
|
for enemy, monster in pairs(large_monster.list) do
|
||||||
local damage_param = damage_param_field:get_data(enemy);
|
local damage_param = damage_param_field:get_data(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
@@ -101,7 +101,7 @@ function ailment_hook.stock_damage()
|
|||||||
for enemy, monster in pairs(small_monster.list) do
|
for enemy, monster in pairs(small_monster.list) do
|
||||||
local damage_param = damage_param_field:get_data(enemy);
|
local damage_param = damage_param_field:get_data(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local poison_param = poison_param_field:get_data(damage_param);
|
local poison_param = poison_param_field:get_data(damage_param);
|
||||||
|
|||||||
@@ -285,7 +285,7 @@ function ailments.update_ailments(enemy, monster)
|
|||||||
for index, ailment_param in ipairs(condition_param_table) do
|
for index, ailment_param in ipairs(condition_param_table) do
|
||||||
local id = index - 1;
|
local id = index - 1;
|
||||||
if id == ailments.stun_id or id == ailments.poison_id or id == ailments.blast_id then
|
if id == ailments.stun_id or id == ailments.poison_id or id == ailments.blast_id then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
ailments.update_ailment(monster, ailment_param, id);
|
ailments.update_ailment(monster, ailment_param, id);
|
||||||
@@ -438,110 +438,115 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.paralyze_id then
|
if id == ailments.paralyze_id then
|
||||||
if not cached_config.filter.paralysis then
|
if not cached_config.filter.paralysis then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.sleep_id then
|
elseif id == ailments.sleep_id then
|
||||||
if not cached_config.filter.sleep then
|
if not cached_config.filter.sleep then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.stun_id then
|
elseif id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.flash_id then
|
elseif id == ailments.flash_id then
|
||||||
if not cached_config.filter.flash then
|
if not cached_config.filter.flash then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.exhaust_id then
|
elseif id == ailments.exhaust_id then
|
||||||
if not cached_config.filter.exhaust then
|
if not cached_config.filter.exhaust then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ride_id then
|
elseif id == ailments.ride_id then
|
||||||
if not cached_config.filter.ride then
|
if not cached_config.filter.ride then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.water_id then
|
elseif id == ailments.water_id then
|
||||||
if not cached_config.filter.waterblight then
|
if not cached_config.filter.waterblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fire_id then
|
elseif id == ailments.fire_id then
|
||||||
if not cached_config.filter.fireblight then
|
if not cached_config.filter.fireblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ice_id then
|
elseif id == ailments.ice_id then
|
||||||
if not cached_config.filter.iceblight then
|
if not cached_config.filter.iceblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.thunder_id then
|
elseif id == ailments.thunder_id then
|
||||||
if not cached_config.filter.thunderblight then
|
if not cached_config.filter.thunderblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_trap_id then
|
elseif id == ailments.fall_trap_id then
|
||||||
if not cached_config.filter.fall_trap then
|
if not cached_config.filter.fall_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_trap_id then
|
elseif id == ailments.shock_trap_id then
|
||||||
if not cached_config.filter.shock_trap then
|
if not cached_config.filter.shock_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.capture_id then
|
elseif id == ailments.capture_id then
|
||||||
if not cached_config.filter.tranq_bomb then
|
if not cached_config.filter.tranq_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.koyashi_id then
|
elseif id == ailments.koyashi_id then
|
||||||
if not cached_config.filter.dung_bomb then
|
if not cached_config.filter.dung_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.steel_fang_id then
|
elseif id == ailments.steel_fang_id then
|
||||||
if not cached_config.filter.steel_fang then
|
if not cached_config.filter.steel_fang then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_quick_sand_id then
|
elseif id == ailments.fall_quick_sand_id then
|
||||||
if not cached_config.filter.quick_sand then
|
if not cached_config.filter.quick_sand then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_otomo_trap_id then
|
elseif id == ailments.fall_otomo_trap_id then
|
||||||
if not cached_config.filter.fall_otomo_trap then
|
if not cached_config.filter.fall_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_otomo_trap_id then
|
elseif id == ailments.shock_otomo_trap_id then
|
||||||
if not cached_config.filter.shock_otomo_trap then
|
if not cached_config.filter.shock_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
|
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
|
||||||
goto continue;
|
ailment.buildup_limit ~= 0
|
||||||
|
and ailment.activate_count == 0 and not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
|
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
|
||||||
goto continue;
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
|
||||||
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_ailments, ailment);
|
table.insert(displayed_ailments, ailment);
|
||||||
@@ -601,110 +606,115 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.paralyze_id then
|
if id == ailments.paralyze_id then
|
||||||
if not cached_config.filter.paralysis then
|
if not cached_config.filter.paralysis then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.sleep_id then
|
elseif id == ailments.sleep_id then
|
||||||
if not cached_config.filter.sleep then
|
if not cached_config.filter.sleep then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.stun_id then
|
elseif id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.flash_id then
|
elseif id == ailments.flash_id then
|
||||||
if not cached_config.filter.flash then
|
if not cached_config.filter.flash then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.exhaust_id then
|
elseif id == ailments.exhaust_id then
|
||||||
if not cached_config.filter.exhaust then
|
if not cached_config.filter.exhaust then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ride_id then
|
elseif id == ailments.ride_id then
|
||||||
if not cached_config.filter.ride then
|
if not cached_config.filter.ride then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.water_id then
|
elseif id == ailments.water_id then
|
||||||
if not cached_config.filter.waterblight then
|
if not cached_config.filter.waterblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fire_id then
|
elseif id == ailments.fire_id then
|
||||||
if not cached_config.filter.fireblight then
|
if not cached_config.filter.fireblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ice_id then
|
elseif id == ailments.ice_id then
|
||||||
if not cached_config.filter.iceblight then
|
if not cached_config.filter.iceblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.thunder_id then
|
elseif id == ailments.thunder_id then
|
||||||
if not cached_config.filter.thunderblight then
|
if not cached_config.filter.thunderblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_trap_id then
|
elseif id == ailments.fall_trap_id then
|
||||||
if not cached_config.filter.fall_trap then
|
if not cached_config.filter.fall_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_trap_id then
|
elseif id == ailments.shock_trap_id then
|
||||||
if not cached_config.filter.shock_trap then
|
if not cached_config.filter.shock_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.capture_id then
|
elseif id == ailments.capture_id then
|
||||||
if not cached_config.filter.tranq_bomb then
|
if not cached_config.filter.tranq_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.koyashi_id then
|
elseif id == ailments.koyashi_id then
|
||||||
if not cached_config.filter.dung_bomb then
|
if not cached_config.filter.dung_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.steel_fang_id then
|
elseif id == ailments.steel_fang_id then
|
||||||
if not cached_config.filter.steel_fang then
|
if not cached_config.filter.steel_fang then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_quick_sand_id then
|
elseif id == ailments.fall_quick_sand_id then
|
||||||
if not cached_config.filter.quick_sand then
|
if not cached_config.filter.quick_sand then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_otomo_trap_id then
|
elseif id == ailments.fall_otomo_trap_id then
|
||||||
if not cached_config.filter.fall_otomo_trap then
|
if not cached_config.filter.fall_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_otomo_trap_id then
|
elseif id == ailments.shock_otomo_trap_id then
|
||||||
if not cached_config.filter.shock_otomo_trap then
|
if not cached_config.filter.shock_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
|
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
|
||||||
goto continue;
|
ailment.buildup_limit ~= 0
|
||||||
|
and ailment.activate_count == 0 and not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
|
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
|
||||||
goto continue;
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
|
||||||
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_ailments, ailment);
|
table.insert(displayed_ailments, ailment);
|
||||||
@@ -763,110 +773,115 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.paralyze_id then
|
if id == ailments.paralyze_id then
|
||||||
if not cached_config.filter.paralysis then
|
if not cached_config.filter.paralysis then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.sleep_id then
|
elseif id == ailments.sleep_id then
|
||||||
if not cached_config.filter.sleep then
|
if not cached_config.filter.sleep then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.stun_id then
|
elseif id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.flash_id then
|
elseif id == ailments.flash_id then
|
||||||
if not cached_config.filter.flash then
|
if not cached_config.filter.flash then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.exhaust_id then
|
elseif id == ailments.exhaust_id then
|
||||||
if not cached_config.filter.exhaust then
|
if not cached_config.filter.exhaust then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ride_id then
|
elseif id == ailments.ride_id then
|
||||||
if not cached_config.filter.ride then
|
if not cached_config.filter.ride then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.water_id then
|
elseif id == ailments.water_id then
|
||||||
if not cached_config.filter.waterblight then
|
if not cached_config.filter.waterblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fire_id then
|
elseif id == ailments.fire_id then
|
||||||
if not cached_config.filter.fireblight then
|
if not cached_config.filter.fireblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ice_id then
|
elseif id == ailments.ice_id then
|
||||||
if not cached_config.filter.iceblight then
|
if not cached_config.filter.iceblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.thunder_id then
|
elseif id == ailments.thunder_id then
|
||||||
if not cached_config.filter.thunderblight then
|
if not cached_config.filter.thunderblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_trap_id then
|
elseif id == ailments.fall_trap_id then
|
||||||
if not cached_config.filter.fall_trap then
|
if not cached_config.filter.fall_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_trap_id then
|
elseif id == ailments.shock_trap_id then
|
||||||
if not cached_config.filter.shock_trap then
|
if not cached_config.filter.shock_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.capture_id then
|
elseif id == ailments.capture_id then
|
||||||
if not cached_config.filter.tranq_bomb then
|
if not cached_config.filter.tranq_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.koyashi_id then
|
elseif id == ailments.koyashi_id then
|
||||||
if not cached_config.filter.dung_bomb then
|
if not cached_config.filter.dung_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.steel_fang_id then
|
elseif id == ailments.steel_fang_id then
|
||||||
if not cached_config.filter.steel_fang then
|
if not cached_config.filter.steel_fang then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_quick_sand_id then
|
elseif id == ailments.fall_quick_sand_id then
|
||||||
if not cached_config.filter.quick_sand then
|
if not cached_config.filter.quick_sand then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_otomo_trap_id then
|
elseif id == ailments.fall_otomo_trap_id then
|
||||||
if not cached_config.filter.fall_otomo_trap then
|
if not cached_config.filter.fall_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_otomo_trap_id then
|
elseif id == ailments.shock_otomo_trap_id then
|
||||||
if not cached_config.filter.shock_otomo_trap then
|
if not cached_config.filter.shock_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
|
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
|
||||||
goto continue;
|
ailment.buildup_limit ~= 0
|
||||||
|
and ailment.activate_count == 0 and not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
|
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
|
||||||
goto continue;
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
|
||||||
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_ailments, ailment);
|
table.insert(displayed_ailments, ailment);
|
||||||
@@ -924,110 +939,115 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
|
|||||||
for id, ailment in pairs(monster.ailments) do
|
for id, ailment in pairs(monster.ailments) do
|
||||||
if id == ailments.paralyze_id then
|
if id == ailments.paralyze_id then
|
||||||
if not cached_config.filter.paralysis then
|
if not cached_config.filter.paralysis then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.sleep_id then
|
elseif id == ailments.sleep_id then
|
||||||
if not cached_config.filter.sleep then
|
if not cached_config.filter.sleep then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.stun_id then
|
elseif id == ailments.stun_id then
|
||||||
if not cached_config.filter.stun then
|
if not cached_config.filter.stun then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.flash_id then
|
elseif id == ailments.flash_id then
|
||||||
if not cached_config.filter.flash then
|
if not cached_config.filter.flash then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.poison_id then
|
elseif id == ailments.poison_id then
|
||||||
if not cached_config.filter.poison then
|
if not cached_config.filter.poison then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.blast_id then
|
elseif id == ailments.blast_id then
|
||||||
if not cached_config.filter.blast then
|
if not cached_config.filter.blast then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.exhaust_id then
|
elseif id == ailments.exhaust_id then
|
||||||
if not cached_config.filter.exhaust then
|
if not cached_config.filter.exhaust then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ride_id then
|
elseif id == ailments.ride_id then
|
||||||
if not cached_config.filter.ride then
|
if not cached_config.filter.ride then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.water_id then
|
elseif id == ailments.water_id then
|
||||||
if not cached_config.filter.waterblight then
|
if not cached_config.filter.waterblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fire_id then
|
elseif id == ailments.fire_id then
|
||||||
if not cached_config.filter.fireblight then
|
if not cached_config.filter.fireblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.ice_id then
|
elseif id == ailments.ice_id then
|
||||||
if not cached_config.filter.iceblight then
|
if not cached_config.filter.iceblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.thunder_id then
|
elseif id == ailments.thunder_id then
|
||||||
if not cached_config.filter.thunderblight then
|
if not cached_config.filter.thunderblight then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_trap_id then
|
elseif id == ailments.fall_trap_id then
|
||||||
if not cached_config.filter.fall_trap then
|
if not cached_config.filter.fall_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_trap_id then
|
elseif id == ailments.shock_trap_id then
|
||||||
if not cached_config.filter.shock_trap then
|
if not cached_config.filter.shock_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.capture_id then
|
elseif id == ailments.capture_id then
|
||||||
if not cached_config.filter.tranq_bomb then
|
if not cached_config.filter.tranq_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.koyashi_id then
|
elseif id == ailments.koyashi_id then
|
||||||
if not cached_config.filter.dung_bomb then
|
if not cached_config.filter.dung_bomb then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.steel_fang_id then
|
elseif id == ailments.steel_fang_id then
|
||||||
if not cached_config.filter.steel_fang then
|
if not cached_config.filter.steel_fang then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_quick_sand_id then
|
elseif id == ailments.fall_quick_sand_id then
|
||||||
if not cached_config.filter.quick_sand then
|
if not cached_config.filter.quick_sand then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.fall_otomo_trap_id then
|
elseif id == ailments.fall_otomo_trap_id then
|
||||||
if not cached_config.filter.fall_otomo_trap then
|
if not cached_config.filter.fall_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif id == ailments.shock_otomo_trap_id then
|
elseif id == ailments.shock_otomo_trap_id then
|
||||||
if not cached_config.filter.shock_otomo_trap then
|
if not cached_config.filter.shock_otomo_trap then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
|
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
|
||||||
goto continue;
|
ailment.buildup_limit ~= 0
|
||||||
|
and ailment.activate_count == 0 and not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
|
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
|
||||||
goto continue;
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
|
||||||
|
not ailment.is_active then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_ailments, ailment);
|
table.insert(displayed_ailments, ailment);
|
||||||
@@ -1087,7 +1107,8 @@ end
|
|||||||
|
|
||||||
function ailments.apply_ailment_buildup(monster, attacker_id, ailment_type, ailment_buildup)
|
function ailments.apply_ailment_buildup(monster, attacker_id, ailment_type, ailment_buildup)
|
||||||
|
|
||||||
if monster == nil or player == nil or (ailment_type ~= ailments.poison_id and ailment_type ~= ailments.blast_id and ailment_type ~= ailments.stun_id) then
|
if monster == nil or player == nil or
|
||||||
|
(ailment_type ~= ailments.poison_id and ailment_type ~= ailments.blast_id and ailment_type ~= ailments.stun_id) then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1097,7 +1118,8 @@ function ailments.apply_ailment_buildup(monster, attacker_id, ailment_type, ailm
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- accumulate this buildup for this attacker
|
-- accumulate this buildup for this attacker
|
||||||
monster.ailments[ailment_type].buildup[attacker_id] = (monster.ailments[ailment_type].buildup[attacker_id] or 0) + ailment_buildup;
|
monster.ailments[ailment_type].buildup[attacker_id] = (monster.ailments[ailment_type].buildup[attacker_id] or 0) +
|
||||||
|
ailment_buildup;
|
||||||
|
|
||||||
ailments.calculate_ailment_contribution(monster, ailment_type);
|
ailments.calculate_ailment_contribution(monster, ailment_type);
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -44,7 +44,6 @@ function body_part.new(id, name)
|
|||||||
return part;
|
return part;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function body_part.init_dynamic_UI(part)
|
function body_part.init_dynamic_UI(part)
|
||||||
local cached_config = config.current_config.large_monster_UI.dynamic.body_parts;
|
local cached_config = config.current_config.large_monster_UI.dynamic.body_parts;
|
||||||
|
|
||||||
@@ -205,21 +204,21 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_break_severe then
|
if not cached_config.filter.health_break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health_break then
|
if not cached_config.filter.health_break then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_severe then
|
if not cached_config.filter.health_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health then
|
if not cached_config.filter.health then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -227,20 +226,20 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.break_severe then
|
if not cached_config.filter.break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.break_ then
|
if not cached_config.filter.break_ then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.severe then
|
if not cached_config.filter.severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -249,17 +248,20 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
|
|||||||
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
||||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
||||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if (not part.body_part_dynamic_UI.flinch_visibility or not health_supported)
|
if (not part.body_part_dynamic_UI.flinch_visibility or not health_supported)
|
||||||
and (not part.body_part_dynamic_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
|
and
|
||||||
|
(not part.body_part_dynamic_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count
|
||||||
|
)
|
||||||
and (not part.body_part_dynamic_UI.loss_visibility or not severe_supported or part.is_severed) then
|
and (not part.body_part_dynamic_UI.loss_visibility or not severe_supported or part.is_severed) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_parts, part);
|
table.insert(displayed_parts, part);
|
||||||
@@ -387,21 +389,21 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_break_severe then
|
if not cached_config.filter.health_break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health_break then
|
if not cached_config.filter.health_break then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_severe then
|
if not cached_config.filter.health_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health then
|
if not cached_config.filter.health then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -409,20 +411,20 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.break_severe then
|
if not cached_config.filter.break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.break_ then
|
if not cached_config.filter.break_ then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.severe then
|
if not cached_config.filter.severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -431,17 +433,20 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
|
|||||||
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
||||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
||||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if (not part.body_part_static_UI.flinch_visibility or not health_supported)
|
if (not part.body_part_static_UI.flinch_visibility or not health_supported)
|
||||||
and (not part.body_part_static_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
|
and
|
||||||
|
(not part.body_part_static_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count
|
||||||
|
)
|
||||||
and (not part.body_part_static_UI.loss_visibility or not severe_supported or part.is_severed) then
|
and (not part.body_part_static_UI.loss_visibility or not severe_supported or part.is_severed) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -570,21 +575,21 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_break_severe then
|
if not cached_config.filter.health_break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health_break then
|
if not cached_config.filter.health_break then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.health_severe then
|
if not cached_config.filter.health_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.health then
|
if not cached_config.filter.health then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -592,20 +597,20 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
|
|||||||
if break_supported then
|
if break_supported then
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.break_severe then
|
if not cached_config.filter.break_severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.filter.break_ then
|
if not cached_config.filter.break_ then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if severe_supported then
|
if severe_supported then
|
||||||
if not cached_config.filter.severe then
|
if not cached_config.filter.severe then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -614,17 +619,20 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
|
|||||||
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
|
||||||
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
|
||||||
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if (not part.body_part_highlighted_UI.flinch_visibility or not health_supported)
|
if (not part.body_part_highlighted_UI.flinch_visibility or not health_supported)
|
||||||
and (not part.body_part_highlighted_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
|
and (
|
||||||
|
not part.body_part_highlighted_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count
|
||||||
|
)
|
||||||
and (not part.body_part_highlighted_UI.loss_visibility or not severe_supported or part.is_severed) then
|
and (not part.body_part_highlighted_UI.loss_visibility or not severe_supported or part.is_severed) then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
if cached_config.settings.time_limit ~= 0 and
|
||||||
goto continue;
|
time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
|
||||||
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_parts, part);
|
table.insert(displayed_parts, part);
|
||||||
|
|||||||
@@ -204,10 +204,14 @@ function large_monster.init_dynamic_UI(monster)
|
|||||||
cached_config.health.percentage_label
|
cached_config.health.percentage_label
|
||||||
);
|
);
|
||||||
|
|
||||||
monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * global_scale_modifier;
|
monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x *
|
||||||
monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * global_scale_modifier;
|
global_scale_modifier;
|
||||||
monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * global_scale_modifier;
|
monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y *
|
||||||
monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * global_scale_modifier;
|
global_scale_modifier;
|
||||||
|
monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width *
|
||||||
|
global_scale_modifier;
|
||||||
|
monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height *
|
||||||
|
global_scale_modifier;
|
||||||
|
|
||||||
monster.health_dynamic_UI.bar.colors = cached_config.health.bar.normal_colors;
|
monster.health_dynamic_UI.bar.colors = cached_config.health.bar.normal_colors;
|
||||||
|
|
||||||
@@ -263,10 +267,14 @@ function large_monster.init_static_UI(monster)
|
|||||||
cached_config.health.percentage_label
|
cached_config.health.percentage_label
|
||||||
);
|
);
|
||||||
|
|
||||||
monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * global_scale_modifier;
|
monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x *
|
||||||
monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * global_scale_modifier;
|
global_scale_modifier;
|
||||||
monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * global_scale_modifier;
|
monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y *
|
||||||
monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * global_scale_modifier;
|
global_scale_modifier;
|
||||||
|
monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width *
|
||||||
|
global_scale_modifier;
|
||||||
|
monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height *
|
||||||
|
global_scale_modifier;
|
||||||
|
|
||||||
monster.health_static_UI.bar.colors = cached_config.health.bar.normal_colors;
|
monster.health_static_UI.bar.colors = cached_config.health.bar.normal_colors;
|
||||||
|
|
||||||
@@ -319,10 +327,14 @@ function large_monster.init_highlighted_UI(monster)
|
|||||||
cached_config.health.percentage_label
|
cached_config.health.percentage_label
|
||||||
);
|
);
|
||||||
|
|
||||||
monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * global_scale_modifier;
|
monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x *
|
||||||
monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * global_scale_modifier;
|
global_scale_modifier;
|
||||||
monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * global_scale_modifier;
|
monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y *
|
||||||
monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * global_scale_modifier;
|
global_scale_modifier;
|
||||||
|
monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width *
|
||||||
|
global_scale_modifier;
|
||||||
|
monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height
|
||||||
|
* global_scale_modifier;
|
||||||
|
|
||||||
monster.health_highlighted_UI.bar.colors = cached_config.health.bar.normal_colors;
|
monster.health_highlighted_UI.bar.colors = cached_config.health.bar.normal_colors;
|
||||||
|
|
||||||
@@ -402,7 +414,8 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
|
|||||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
function large_monster.update_position(enemy, monster)
|
function large_monster.update_position(enemy, monster)
|
||||||
if not config.current_config.large_monster_UI.dynamic.enabled and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
|
if not config.current_config.large_monster_UI.dynamic.enabled and
|
||||||
|
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -713,7 +726,7 @@ function large_monster.update_parts(enemy, monster, physical_param)
|
|||||||
if part == nil then
|
if part == nil then
|
||||||
local part_name = part_names.get_part_name(monster.id, part_id);
|
local part_name = part_names.get_part_name(monster.id, part_id);
|
||||||
if part_name == nil then
|
if part_name == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
else
|
else
|
||||||
part = body_part.new(part_id, part_name);
|
part = body_part.new(part_id, part_name);
|
||||||
monster.parts[part_id] = part;
|
monster.parts[part_id] = part;
|
||||||
@@ -842,18 +855,23 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
|
|||||||
|
|
||||||
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
|
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
|
||||||
|
|
||||||
drawing.draw_capture_line(monster.health_dynamic_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
drawing.draw_capture_line(monster.health_dynamic_UI, health_position_on_screen, opacity_scale,
|
||||||
|
monster.capture_percentage);
|
||||||
|
|
||||||
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
|
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
|
||||||
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
|
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
|
||||||
|
|
||||||
local last_part_position_on_screen = body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale);
|
local last_part_position_on_screen = body_part.draw_dynamic(monster,
|
||||||
|
parts_position_on_screen
|
||||||
|
, opacity_scale);
|
||||||
|
|
||||||
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
||||||
if last_part_position_on_screen ~= nil then
|
if last_part_position_on_screen ~= nil then
|
||||||
ailments_position_on_screen = {
|
ailments_position_on_screen = {
|
||||||
x = last_part_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x * global_scale_modifier,
|
x = last_part_position_on_screen.x +
|
||||||
y = last_part_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y * global_scale_modifier
|
config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x * global_scale_modifier,
|
||||||
|
y = last_part_position_on_screen.y +
|
||||||
|
config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y * global_scale_modifier
|
||||||
};
|
};
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -932,7 +950,9 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
|
|||||||
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
|
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
|
||||||
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
|
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
|
||||||
|
|
||||||
local last_part_position_on_screen = body_part.draw_static(monster, parts_position_on_screen, opacity_scale);
|
local last_part_position_on_screen = body_part.draw_static(monster,
|
||||||
|
parts_position_on_screen
|
||||||
|
, opacity_scale);
|
||||||
|
|
||||||
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
||||||
if last_part_position_on_screen ~= nil then
|
if last_part_position_on_screen ~= nil then
|
||||||
@@ -1011,12 +1031,15 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
|
|||||||
};
|
};
|
||||||
|
|
||||||
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
|
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
|
||||||
drawing.draw_capture_line(monster.health_highlighted_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
drawing.draw_capture_line(monster.health_highlighted_UI, health_position_on_screen, opacity_scale,
|
||||||
|
monster.capture_percentage);
|
||||||
|
|
||||||
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
|
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
|
||||||
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);
|
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);
|
||||||
|
|
||||||
local last_part_position_on_screen = body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale);
|
local last_part_position_on_screen = body_part.draw_highlighted(monster,
|
||||||
|
parts_position_on_screen
|
||||||
|
, opacity_scale);
|
||||||
|
|
||||||
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
||||||
if last_part_position_on_screen ~= nil then
|
if last_part_position_on_screen ~= nil then
|
||||||
|
|||||||
@@ -101,7 +101,8 @@ function monster_hook.update_large_monster(enemy)
|
|||||||
|
|
||||||
-- is it old tick?
|
-- is it old tick?
|
||||||
-- is update limit reached?
|
-- is update limit reached?
|
||||||
if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
if tick_count == last_update_tick and
|
||||||
|
updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -142,7 +143,8 @@ function monster_hook.update_small_monster(enemy)
|
|||||||
|
|
||||||
-- is it old tick?
|
-- is it old tick?
|
||||||
-- is update limit reached?
|
-- is update limit reached?
|
||||||
if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
if tick_count == last_update_tick and
|
||||||
|
updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -244,7 +246,8 @@ function monster_hook.init_module()
|
|||||||
end);
|
end);
|
||||||
|
|
||||||
sdk.hook(anger_add_method, function(args)
|
sdk.hook(anger_add_method, function(args)
|
||||||
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
|
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]),
|
||||||
|
sdk.to_managed_object(args[4]));
|
||||||
end, function(retval)
|
end, function(retval)
|
||||||
return retval;
|
return retval;
|
||||||
end);
|
end);
|
||||||
|
|||||||
@@ -44,18 +44,18 @@ function damage_meter_UI.get_players(player_info_list)
|
|||||||
local player_info = get_item_method:call(player_info_list, i);
|
local player_info = get_item_method:call(player_info_list, i);
|
||||||
|
|
||||||
if player_info == nil then
|
if player_info == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_id = member_index_field:get_data(player_info);
|
local player_id = member_index_field:get_data(player_info);
|
||||||
if player_id == nil then
|
if player_id == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local _player = player.get_player(player_id);
|
local _player = player.get_player(player_id);
|
||||||
if _player ~= nil then
|
if _player ~= nil then
|
||||||
if _player == player.myself and cached_config.settings.my_damage_bar_location ~= "Normal" then
|
if _player == player.myself and cached_config.settings.my_damage_bar_location ~= "Normal" then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
table.insert(quest_players, _player);
|
table.insert(quest_players, _player);
|
||||||
end
|
end
|
||||||
@@ -145,15 +145,15 @@ function damage_meter_UI.draw()
|
|||||||
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||||
for _, _player in ipairs(quest_players) do
|
for _, _player in ipairs(quest_players) do
|
||||||
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
|
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if _player == player.myself then
|
if _player == player.myself then
|
||||||
if cached_config.settings.hide_myself then
|
if cached_config.settings.hide_myself then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
elseif cached_config.settings.hide_other_players then
|
elseif cached_config.settings.hide_other_players then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
|
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
|
||||||
|
|||||||
@@ -25,21 +25,22 @@ function env_creature_UI.draw()
|
|||||||
for REcreature, creature in pairs(env_creature.list) do
|
for REcreature, creature in pairs(env_creature.list) do
|
||||||
|
|
||||||
if cached_config.settings.max_distance == 0 then
|
if cached_config.settings.max_distance == 0 then
|
||||||
break;
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
|
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local position_on_screen = {};
|
local position_on_screen = {};
|
||||||
|
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
|
||||||
|
cached_config.world_offset.z);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
position_on_screen = draw.world_to_screen(creature.position + world_offset);
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
||||||
@@ -49,7 +50,7 @@ function env_creature_UI.draw()
|
|||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if creature.distance > cached_config.settings.max_distance then
|
if creature.distance > cached_config.settings.max_distance then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.opacity_falloff then
|
if cached_config.settings.opacity_falloff then
|
||||||
@@ -61,7 +62,6 @@ function env_creature_UI.draw()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function env_creature_UI.init_module()
|
function env_creature_UI.init_module()
|
||||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
|
|||||||
@@ -53,13 +53,13 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
|
|||||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
customization_menu.status = "No enemy";
|
customization_menu.status = "No enemy";
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local monster = large_monster.list[enemy];
|
local monster = large_monster.list[enemy];
|
||||||
if monster == nil then
|
if monster == nil then
|
||||||
customization_menu.status = "No monster hp entry";
|
customization_menu.status = "No monster hp entry";
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
|
if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
|
||||||
@@ -79,7 +79,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
|
|||||||
end
|
end
|
||||||
|
|
||||||
if dynamic_enabled then
|
if dynamic_enabled then
|
||||||
large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster);
|
--large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
if highlighted_enabled then
|
if highlighted_enabled then
|
||||||
@@ -87,7 +87,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
|
|||||||
end
|
end
|
||||||
|
|
||||||
if static_enabled then
|
if static_enabled then
|
||||||
large_monster_UI.draw_static(displayed_monsters, highlighted_monster);
|
--large_monster_UI.draw_static(displayed_monsters, highlighted_monster);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -98,31 +98,32 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
|
|||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_monsters) do
|
||||||
if cached_config.settings.max_distance == 0 then
|
if cached_config.settings.max_distance == 0 then
|
||||||
break;
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster == highlighted_monster then
|
if monster == highlighted_monster then
|
||||||
if not cached_config.settings.render_highlighted_monster then
|
if not cached_config.settings.render_highlighted_monster then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.settings.render_not_highlighted_monsters then
|
if not cached_config.settings.render_not_highlighted_monsters then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local position_on_screen = {};
|
local position_on_screen = {};
|
||||||
|
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y,
|
||||||
|
cached_config.world_offset.z);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
|
||||||
@@ -130,7 +131,7 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
|
|||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if monster.distance > cached_config.settings.max_distance then
|
if monster.distance > cached_config.settings.max_distance then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.settings.opacity_falloff then
|
if cached_config.settings.opacity_falloff then
|
||||||
@@ -194,16 +195,16 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
|
|||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_monsters) do
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster == highlighted_monster then
|
if monster == highlighted_monster then
|
||||||
if not cached_config.settings.render_highlighted_monster then
|
if not cached_config.settings.render_highlighted_monster then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not cached_config.settings.render_not_highlighted_monsters then
|
if not cached_config.settings.render_not_highlighted_monsters then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -33,17 +33,17 @@ function small_monster_UI.draw()
|
|||||||
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
customization_menu.status = "No enemy";
|
customization_menu.status = "No enemy";
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local monster = small_monster.list[enemy];
|
local monster = small_monster.list[enemy];
|
||||||
if monster == nil then
|
if monster == nil then
|
||||||
customization_menu.status = "No monster hp entry";
|
customization_menu.status = "No monster hp entry";
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(displayed_monsters, monster);
|
table.insert(displayed_monsters, monster);
|
||||||
@@ -105,7 +105,9 @@ function small_monster_UI.draw()
|
|||||||
local position_on_screen;
|
local position_on_screen;
|
||||||
|
|
||||||
if cached_config.dynamic_positioning.enabled then
|
if cached_config.dynamic_positioning.enabled then
|
||||||
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x, cached_config.dynamic_positioning.world_offset.y, cached_config.dynamic_positioning.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x,
|
||||||
|
cached_config.dynamic_positioning.world_offset.y,
|
||||||
|
cached_config.dynamic_positioning.world_offset.z);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
|
||||||
@@ -135,7 +137,7 @@ function small_monster_UI.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if monster.distance > cached_config.dynamic_positioning.max_distance then
|
if monster.distance > cached_config.dynamic_positioning.max_distance then
|
||||||
goto continue;
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
if cached_config.dynamic_positioning.opacity_falloff then
|
if cached_config.dynamic_positioning.opacity_falloff then
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ function ailment_UI_entity.new(visibility, bar, name_label, text_label, value_la
|
|||||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||||
|
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
||||||
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
||||||
@@ -60,13 +62,15 @@ function ailment_UI_entity.draw_dynamic(ailment, ailment_UI, position_on_screen,
|
|||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left, ailment.seconds_left);
|
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
|
||||||
|
ailment.seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup, ailment.buildup_limit);
|
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
|
||||||
|
ailment.buildup_limit);
|
||||||
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -91,13 +95,15 @@ function ailment_UI_entity.draw_static(ailment, ailment_UI, position_on_screen,
|
|||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left, ailment.seconds_left);
|
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
|
||||||
|
ailment.seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup, ailment.buildup_limit);
|
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
|
||||||
|
ailment.buildup_limit);
|
||||||
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -122,13 +128,15 @@ function ailment_UI_entity.draw_highlighted(ailment, ailment_UI, position_on_scr
|
|||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left, ailment.seconds_left);
|
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
|
||||||
|
ailment.seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup, ailment.buildup_limit);
|
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
|
||||||
|
ailment.buildup_limit);
|
||||||
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -153,13 +161,15 @@ function ailment_UI_entity.draw_small(ailment, ailment_UI, position_on_screen, o
|
|||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left, ailment.seconds_left);
|
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
|
||||||
|
ailment.seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
|
||||||
|
|
||||||
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
|
||||||
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
|
||||||
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup, ailment.buildup_limit);
|
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
|
||||||
|
ailment.buildup_limit);
|
||||||
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,7 +5,9 @@ local config;
|
|||||||
local player;
|
local player;
|
||||||
local language;
|
local language;
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label, buildup_value_label, buildup_percentage_label, total_buildup_label, total_buildup_value_label)
|
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label,
|
||||||
|
buildup_value_label, buildup_percentage_label, total_buildup_label,
|
||||||
|
total_buildup_value_label)
|
||||||
local entity = {};
|
local entity = {};
|
||||||
|
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
@@ -24,11 +26,16 @@ function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ail
|
|||||||
entity.buildup_bar.offset.y = entity.buildup_bar.offset.y * global_scale_modifier;
|
entity.buildup_bar.offset.y = entity.buildup_bar.offset.y * global_scale_modifier;
|
||||||
entity.buildup_bar.size.width = entity.buildup_bar.size.width * global_scale_modifier;
|
entity.buildup_bar.size.width = entity.buildup_bar.size.width * global_scale_modifier;
|
||||||
entity.buildup_bar.size.height = entity.buildup_bar.size.height * global_scale_modifier;
|
entity.buildup_bar.size.height = entity.buildup_bar.size.height * global_scale_modifier;
|
||||||
|
entity.buildup_bar.outline.thickness = entity.buildup_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.buildup_bar.outline.offset = entity.buildup_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.highlighted_buildup_bar.offset.x = entity.highlighted_buildup_bar.offset.x * global_scale_modifier;
|
entity.highlighted_buildup_bar.offset.x = entity.highlighted_buildup_bar.offset.x * global_scale_modifier;
|
||||||
entity.highlighted_buildup_bar.offset.y = entity.highlighted_buildup_bar.offset.y * global_scale_modifier;
|
entity.highlighted_buildup_bar.offset.y = entity.highlighted_buildup_bar.offset.y * global_scale_modifier;
|
||||||
entity.highlighted_buildup_bar.size.width = entity.highlighted_buildup_bar.size.width * global_scale_modifier;
|
entity.highlighted_buildup_bar.size.width = entity.highlighted_buildup_bar.size.width * global_scale_modifier;
|
||||||
entity.highlighted_buildup_bar.size.height = entity.highlighted_buildup_bar.size.height * global_scale_modifier;
|
entity.highlighted_buildup_bar.size.height = entity.highlighted_buildup_bar.size.height * global_scale_modifier;
|
||||||
|
entity.highlighted_buildup_bar.outline.thickness = entity.highlighted_buildup_bar.outline.thickness *
|
||||||
|
global_scale_modifier;
|
||||||
|
entity.highlighted_buildup_bar.outline.offset = entity.highlighted_buildup_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
|
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
|
||||||
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
|
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
|
||||||
@@ -48,7 +55,8 @@ function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ail
|
|||||||
return entity;
|
return entity;
|
||||||
end
|
end
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.draw_dynamic(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
|
function ailment_buildup_UI_entity.draw_dynamic(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
|
||||||
|
top_buildup)
|
||||||
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
|
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
|
||||||
|
|
||||||
local player_buildup_bar_percentage = 0;
|
local player_buildup_bar_percentage = 0;
|
||||||
@@ -61,19 +69,24 @@ function ailment_buildup_UI_entity.draw_dynamic(_player, ailment_buildup_UI, pos
|
|||||||
end
|
end
|
||||||
|
|
||||||
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player.get_player(_player.id).name);
|
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
|
||||||
|
player.get_player(_player.id).name);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * _player.buildup_share);
|
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
|
||||||
|
100 * _player.buildup_share);
|
||||||
end
|
end
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.draw_static(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
|
function ailment_buildup_UI_entity.draw_static(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
|
||||||
|
top_buildup)
|
||||||
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
|
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
|
||||||
|
|
||||||
local player_buildup_bar_percentage = 0;
|
local player_buildup_bar_percentage = 0;
|
||||||
@@ -86,19 +99,24 @@ function ailment_buildup_UI_entity.draw_static(_player, ailment_buildup_UI, posi
|
|||||||
end
|
end
|
||||||
|
|
||||||
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player.get_player(_player.id).name);
|
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
|
||||||
|
player.get_player(_player.id).name);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * _player.buildup_share);
|
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
|
||||||
|
100 * _player.buildup_share);
|
||||||
end
|
end
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.draw_highlighted(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
|
function ailment_buildup_UI_entity.draw_highlighted(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
|
||||||
|
top_buildup)
|
||||||
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
|
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
|
||||||
|
|
||||||
local player_buildup_bar_percentage = 0;
|
local player_buildup_bar_percentage = 0;
|
||||||
@@ -111,16 +129,20 @@ function ailment_buildup_UI_entity.draw_highlighted(_player, ailment_buildup_UI,
|
|||||||
end
|
end
|
||||||
|
|
||||||
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player.get_player(_player.id).name);
|
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
|
||||||
|
player.get_player(_player.id).name);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * _player.buildup_share);
|
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
|
||||||
|
100 * _player.buildup_share);
|
||||||
end
|
end
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.draw_small(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
|
function ailment_buildup_UI_entity.draw_small(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
|
||||||
@@ -136,16 +158,20 @@ function ailment_buildup_UI_entity.draw_small(_player, ailment_buildup_UI, posit
|
|||||||
end
|
end
|
||||||
|
|
||||||
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
|
||||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
|
||||||
|
player_buildup_bar_percentage);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player.get_player(_player.id).name);
|
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
|
||||||
|
player.get_player(_player.id).name);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
|
||||||
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * _player.buildup_share);
|
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
|
||||||
|
100 * _player.buildup_share);
|
||||||
end
|
end
|
||||||
|
|
||||||
function ailment_buildup_UI_entity.init_module()
|
function ailment_buildup_UI_entity.init_module()
|
||||||
|
|||||||
@@ -4,9 +4,12 @@ local table_helpers;
|
|||||||
local drawing;
|
local drawing;
|
||||||
|
|
||||||
function body_part_UI_entity.new(part_visibility, part_name_label,
|
function body_part_UI_entity.new(part_visibility, part_name_label,
|
||||||
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
|
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label,
|
||||||
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
|
flinch_percentage_label,
|
||||||
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
|
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label
|
||||||
|
,
|
||||||
|
loss_visibility, loss_bar, loss_text_label, loss_value_label,
|
||||||
|
loss_health_percentage_label)
|
||||||
|
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
|
|
||||||
@@ -31,6 +34,8 @@ function body_part_UI_entity.new(part_visibility, part_name_label,
|
|||||||
entity.flinch_bar.offset.y = entity.flinch_bar.offset.y * global_scale_modifier;
|
entity.flinch_bar.offset.y = entity.flinch_bar.offset.y * global_scale_modifier;
|
||||||
entity.flinch_bar.size.width = entity.flinch_bar.size.width * global_scale_modifier;
|
entity.flinch_bar.size.width = entity.flinch_bar.size.width * global_scale_modifier;
|
||||||
entity.flinch_bar.size.height = entity.flinch_bar.size.height * global_scale_modifier;
|
entity.flinch_bar.size.height = entity.flinch_bar.size.height * global_scale_modifier;
|
||||||
|
entity.flinch_bar.outline.thickness = entity.flinch_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.flinch_bar.outline.offset = entity.flinch_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.flinch_text_label.offset.x = entity.flinch_text_label.offset.x * global_scale_modifier;
|
entity.flinch_text_label.offset.x = entity.flinch_text_label.offset.x * global_scale_modifier;
|
||||||
entity.flinch_text_label.offset.y = entity.flinch_text_label.offset.y * global_scale_modifier;
|
entity.flinch_text_label.offset.y = entity.flinch_text_label.offset.y * global_scale_modifier;
|
||||||
@@ -50,6 +55,8 @@ function body_part_UI_entity.new(part_visibility, part_name_label,
|
|||||||
entity.break_bar.offset.y = entity.break_bar.offset.y * global_scale_modifier;
|
entity.break_bar.offset.y = entity.break_bar.offset.y * global_scale_modifier;
|
||||||
entity.break_bar.size.width = entity.break_bar.size.width * global_scale_modifier;
|
entity.break_bar.size.width = entity.break_bar.size.width * global_scale_modifier;
|
||||||
entity.break_bar.size.height = entity.break_bar.size.height * global_scale_modifier;
|
entity.break_bar.size.height = entity.break_bar.size.height * global_scale_modifier;
|
||||||
|
entity.break_bar.outline.thickness = entity.break_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.break_bar.outline.offset = entity.break_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.break_text_label.offset.x = entity.break_text_label.offset.x * global_scale_modifier;
|
entity.break_text_label.offset.x = entity.break_text_label.offset.x * global_scale_modifier;
|
||||||
entity.break_text_label.offset.y = entity.break_text_label.offset.y * global_scale_modifier;
|
entity.break_text_label.offset.y = entity.break_text_label.offset.y * global_scale_modifier;
|
||||||
@@ -69,6 +76,8 @@ function body_part_UI_entity.new(part_visibility, part_name_label,
|
|||||||
entity.loss_bar.offset.y = entity.loss_bar.offset.y * global_scale_modifier;
|
entity.loss_bar.offset.y = entity.loss_bar.offset.y * global_scale_modifier;
|
||||||
entity.loss_bar.size.width = entity.loss_bar.size.width * global_scale_modifier;
|
entity.loss_bar.size.width = entity.loss_bar.size.width * global_scale_modifier;
|
||||||
entity.loss_bar.size.height = entity.loss_bar.size.height * global_scale_modifier;
|
entity.loss_bar.size.height = entity.loss_bar.size.height * global_scale_modifier;
|
||||||
|
entity.loss_bar.outline.thickness = entity.loss_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.loss_bar.outline.offset = entity.loss_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.loss_text_label.offset.x = entity.loss_text_label.offset.x * global_scale_modifier;
|
entity.loss_text_label.offset.x = entity.loss_text_label.offset.x * global_scale_modifier;
|
||||||
entity.loss_text_label.offset.y = entity.loss_text_label.offset.y * global_scale_modifier;
|
entity.loss_text_label.offset.y = entity.loss_text_label.offset.y * global_scale_modifier;
|
||||||
@@ -111,7 +120,8 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
|
|||||||
end
|
end
|
||||||
|
|
||||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
local break_health_string = string.format("%.0f/%.0f", part.break_health,
|
||||||
|
part.break_max_health);
|
||||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||||
|
|
||||||
local flinch_position_on_screen = {
|
local flinch_position_on_screen = {
|
||||||
@@ -137,32 +147,42 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
|
|||||||
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and
|
||||||
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
part.break_count < part.break_max_count then
|
||||||
|
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale,
|
||||||
|
part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||||
drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale,
|
||||||
|
part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||||
|
|
||||||
if part.body_part_dynamic_UI.flinch_visibility then
|
if part.body_part_dynamic_UI.flinch_visibility then
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
health_string);
|
||||||
|
drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
|
||||||
|
100 * part.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and
|
||||||
|
part.break_count < part.break_max_count then
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
break_health_string);
|
||||||
|
drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale,
|
||||||
|
100 * part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
loss_health_string);
|
||||||
|
drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
|
||||||
|
100 * part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -195,7 +215,8 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
|
|||||||
end
|
end
|
||||||
|
|
||||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
local break_health_string = string.format("%.0f/%.0f", part.break_health,
|
||||||
|
part.break_max_health);
|
||||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||||
|
|
||||||
local flinch_position_on_screen = {
|
local flinch_position_on_screen = {
|
||||||
@@ -222,7 +243,8 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
|
|||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||||
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale,
|
||||||
|
part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||||
@@ -234,19 +256,24 @@ function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale
|
|||||||
if part.body_part_static_UI.flinch_visibility then
|
if part.body_part_static_UI.flinch_visibility then
|
||||||
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
||||||
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
|
||||||
|
100 * part.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count < part.break_max_count then
|
||||||
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
break_health_string);
|
||||||
|
drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale,
|
||||||
|
100 * part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
|
||||||
drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
loss_health_string);
|
||||||
|
drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
|
||||||
|
100 * part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -279,7 +306,8 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
|
|||||||
end
|
end
|
||||||
|
|
||||||
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
|
||||||
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
|
local break_health_string = string.format("%.0f/%.0f", part.break_health,
|
||||||
|
part.break_max_health);
|
||||||
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
|
||||||
|
|
||||||
local flinch_position_on_screen = {
|
local flinch_position_on_screen = {
|
||||||
@@ -302,39 +330,49 @@ function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_
|
|||||||
};
|
};
|
||||||
|
|
||||||
local draw_health = part.body_part_highlighted_UI.flinch_visibility and part.max_health > 0;
|
local draw_health = part.body_part_highlighted_UI.flinch_visibility and part.max_health > 0;
|
||||||
local draw_break = part.body_part_highlighted_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
|
local draw_break = part.body_part_highlighted_UI.break_visibility and part.break_max_health > 0 and
|
||||||
|
part.break_count < part.break_max_count;
|
||||||
local draw_loss = part.body_part_highlighted_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
|
local draw_loss = part.body_part_highlighted_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
|
||||||
|
|
||||||
if draw_health then
|
if draw_health then
|
||||||
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
|
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
|
||||||
|
part.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_break then
|
if draw_break then
|
||||||
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
|
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale,
|
||||||
|
part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_loss then
|
if draw_loss then
|
||||||
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
|
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale,
|
||||||
|
part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
|
||||||
|
|
||||||
if draw_health then
|
if draw_health then
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
|
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
|
health_string);
|
||||||
|
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
|
||||||
|
100 * part.health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_break then
|
if draw_break then
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
|
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
|
break_health_string);
|
||||||
|
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale,
|
||||||
|
100 * part.break_health_percentage);
|
||||||
end
|
end
|
||||||
|
|
||||||
if draw_loss then
|
if draw_loss then
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
|
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale,
|
||||||
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
|
loss_health_string);
|
||||||
|
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
|
||||||
|
100 * part.loss_health_percentage);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,8 @@ local config;
|
|||||||
local player;
|
local player;
|
||||||
local language;
|
local language;
|
||||||
|
|
||||||
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label, percentage_label, cart_count_label)
|
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label,
|
||||||
|
percentage_label, cart_count_label)
|
||||||
local entity = {};
|
local entity = {};
|
||||||
|
|
||||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||||
@@ -24,16 +25,21 @@ function damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label
|
|||||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||||
|
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
||||||
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
||||||
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
||||||
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
||||||
|
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
|
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
|
||||||
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
|
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
|
||||||
|
|
||||||
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * global_scale_modifier;
|
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
|
||||||
|
global_scale_modifier;
|
||||||
|
|
||||||
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
||||||
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
||||||
@@ -117,20 +123,28 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
|
|||||||
end
|
end
|
||||||
|
|
||||||
if _player.id == player.myself.id then
|
if _player.id == player.myself.id then
|
||||||
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
_player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
||||||
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||||
elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
|
elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d", _player.master_rank));
|
||||||
elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d", _player.hunter_rank));
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if _player.damage_UI.hunter_rank_label.include.others.master_rank and _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
if _player.damage_UI.hunter_rank_label.include.others.master_rank and
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
_player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
||||||
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||||
elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
|
elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d", _player.master_rank));
|
||||||
elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
||||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
|
||||||
|
string.format("%d", _player.hunter_rank));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,8 @@ function health_UI_entity.new(visibility, bar, text_label, value_label, percenta
|
|||||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||||
|
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.text_label.offset.x = entity.text_label.offset.x * global_scale_modifier;
|
entity.text_label.offset.x = entity.text_label.offset.x * global_scale_modifier;
|
||||||
entity.text_label.offset.y = entity.text_label.offset.y * global_scale_modifier;
|
entity.text_label.offset.y = entity.text_label.offset.y * global_scale_modifier;
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ function rage_UI_entity.new(visibility, bar, text_label, value_label, percentage
|
|||||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||||
|
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||||
|
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||||
|
|
||||||
entity.text_label.offset.x = entity.text_label.offset.x * global_scale_modifier;
|
entity.text_label.offset.x = entity.text_label.offset.x * global_scale_modifier;
|
||||||
entity.text_label.offset.y = entity.text_label.offset.y * global_scale_modifier;
|
entity.text_label.offset.y = entity.text_label.offset.y * global_scale_modifier;
|
||||||
@@ -45,7 +47,8 @@ function rage_UI_entity.draw(monster, rage_UI, position_on_screen, opacity_scale
|
|||||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
|
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
|
||||||
|
|
||||||
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.rage);
|
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.rage);
|
||||||
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left, monster.rage_seconds_left);
|
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left,
|
||||||
|
monster.rage_seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
|
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
|
||||||
|
|
||||||
|
|||||||
@@ -46,7 +46,8 @@ function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity
|
|||||||
if monster.is_tired then
|
if monster.is_tired then
|
||||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.tired_timer_percentage);
|
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.tired_timer_percentage);
|
||||||
|
|
||||||
drawing.draw_label(stamina_UI.timer_label, position_on_screen, opacity_scale, monster.tired_minutes_left, monster.tired_seconds_left);
|
drawing.draw_label(stamina_UI.timer_label, position_on_screen, opacity_scale, monster.tired_minutes_left,
|
||||||
|
monster.tired_seconds_left);
|
||||||
else
|
else
|
||||||
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
|
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,8 @@ drawing.font = nil;
|
|||||||
|
|
||||||
function drawing.init_font()
|
function drawing.init_font()
|
||||||
local cached_config = config.current_config.global_settings.UI_font;
|
local cached_config = config.current_config.global_settings.UI_font;
|
||||||
drawing.font = d2d.Font.new(cached_config.family, cached_config.size, cached_config.bold, cached_config.italic);
|
drawing.font = d2d.Font.new(cached_config.family, cached_config.size, cached_config.bold,
|
||||||
|
cached_config.italic);
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawing.argb_color_to_abgr_color(argb_color)
|
function drawing.argb_color_to_abgr_color(argb_color)
|
||||||
@@ -44,7 +45,7 @@ function drawing.limit_text_size(text, size_limit)
|
|||||||
local text_width, text_height = drawing.font:measure(limited_text);
|
local text_width, text_height = drawing.font:measure(limited_text);
|
||||||
|
|
||||||
if text_width < size_limit then
|
if text_width < size_limit then
|
||||||
break;
|
break
|
||||||
else
|
else
|
||||||
limited_text = unicode_helpers.sub(limited_text, 1, -5) .. "...";
|
limited_text = unicode_helpers.sub(limited_text, 1, -5) .. "...";
|
||||||
end
|
end
|
||||||
@@ -124,6 +125,7 @@ function drawing.draw_label(label, position, opacity_scale, ...)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
||||||
|
|
||||||
if bar == nil
|
if bar == nil
|
||||||
or not bar.visibility then
|
or not bar.visibility then
|
||||||
return;
|
return;
|
||||||
@@ -137,33 +139,127 @@ function drawing.draw_bar(bar, position, opacity_scale, percentage)
|
|||||||
percentage = 0;
|
percentage = 0;
|
||||||
end
|
end
|
||||||
|
|
||||||
local position_x = position.x + bar.offset.x;
|
local outline_visibility = bar.outline.visibility;
|
||||||
local position_y = position.y + bar.offset.y;
|
local style = bar.outline.style; -- Inside/Center/Outside
|
||||||
local foreground_width = bar.size.width * percentage;
|
|
||||||
local background_width = bar.size.width - foreground_width;
|
|
||||||
|
|
||||||
local new_foreground_color = bar.colors.foreground;
|
local outline_thickness = bar.outline.thickness;
|
||||||
local new_background_color = bar.colors.background;
|
if not outline_visibility then
|
||||||
|
outline_thickness = 0;
|
||||||
|
end
|
||||||
|
|
||||||
|
local half_outline_thickness = outline_thickness / 2;
|
||||||
|
|
||||||
|
local outline_offset = bar.outline.offset;
|
||||||
|
|
||||||
|
if outline_thickness == 0 then
|
||||||
|
outline_offset = 0;
|
||||||
|
end
|
||||||
|
local half_outline_offset = outline_offset / 2;
|
||||||
|
|
||||||
|
local outline_position_x = 0;
|
||||||
|
local outline_position_y = 0;
|
||||||
|
|
||||||
|
local outline_width = 0;
|
||||||
|
local outline_height = 0;
|
||||||
|
|
||||||
|
local position_x = 0;
|
||||||
|
local position_y = 0;
|
||||||
|
|
||||||
|
local foreground_width = 0;
|
||||||
|
local background_width = 0;
|
||||||
|
local height = 0;
|
||||||
|
|
||||||
|
if style == "Inside" then
|
||||||
|
outline_position_x = position.x + bar.offset.x + half_outline_thickness;
|
||||||
|
outline_position_y = position.y + bar.offset.y + half_outline_thickness;
|
||||||
|
|
||||||
|
outline_width = bar.size.width - outline_thickness;
|
||||||
|
outline_height = bar.size.height - outline_thickness;
|
||||||
|
|
||||||
|
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
||||||
|
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
||||||
|
|
||||||
|
local width = outline_width - outline_thickness - outline_offset - outline_offset;
|
||||||
|
foreground_width = width * percentage;
|
||||||
|
background_width = width - foreground_width;
|
||||||
|
|
||||||
|
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
||||||
|
|
||||||
|
elseif style == "Center" then
|
||||||
|
outline_position_x = position.x + bar.offset.x - half_outline_offset;
|
||||||
|
outline_position_y = position.y + bar.offset.y - half_outline_offset;
|
||||||
|
|
||||||
|
outline_width = bar.size.width + outline_offset;
|
||||||
|
outline_height = bar.size.height + outline_offset;
|
||||||
|
|
||||||
|
position_x = outline_position_x + half_outline_thickness + outline_offset;
|
||||||
|
position_y = outline_position_y + half_outline_thickness + outline_offset;
|
||||||
|
|
||||||
|
local width = outline_width - outline_thickness - outline_offset - outline_offset;
|
||||||
|
foreground_width = width * percentage;
|
||||||
|
background_width = width - foreground_width;
|
||||||
|
|
||||||
|
height = outline_height - outline_thickness - outline_offset - outline_offset;
|
||||||
|
|
||||||
|
else
|
||||||
|
position_x = position.x + bar.offset.x;
|
||||||
|
position_y = position.y + bar.offset.y;
|
||||||
|
|
||||||
|
local width = bar.size.width;
|
||||||
|
height = bar.size.height;
|
||||||
|
|
||||||
|
foreground_width = width * percentage;
|
||||||
|
background_width = width - foreground_width;
|
||||||
|
|
||||||
|
outline_position_x = position_x - half_outline_thickness - outline_offset;
|
||||||
|
outline_position_y = position_y - half_outline_thickness - outline_offset;
|
||||||
|
|
||||||
|
outline_width = width + outline_thickness + outline_offset + outline_offset;
|
||||||
|
outline_height = height + outline_thickness + outline_offset + outline_offset;
|
||||||
|
end
|
||||||
|
|
||||||
|
local foreground_color = bar.colors.foreground;
|
||||||
|
local background_color = bar.colors.background;
|
||||||
|
local outline_color = bar.colors.outline;
|
||||||
|
|
||||||
if opacity_scale < 1 then
|
if opacity_scale < 1 then
|
||||||
new_foreground_color = drawing.scale_color_opacity(new_foreground_color, opacity_scale);
|
foreground_color = drawing.scale_color_opacity(foreground_color, opacity_scale);
|
||||||
new_background_color = drawing.scale_color_opacity(new_background_color, opacity_scale);
|
background_color = drawing.scale_color_opacity(background_color, opacity_scale);
|
||||||
|
outline_color = drawing.scale_color_opacity(outline_color, opacity_scale);
|
||||||
|
end
|
||||||
|
|
||||||
|
local use_d2d = d2d ~= nil;
|
||||||
|
|
||||||
|
-- outline
|
||||||
|
if outline_thickness ~= 0 then
|
||||||
|
if use_d2d then
|
||||||
|
d2d.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_thickness,
|
||||||
|
outline_color);
|
||||||
|
else
|
||||||
|
outline_color = drawing.argb_color_to_abgr_color(outline_color);
|
||||||
|
draw.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_color);
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- foreground
|
-- foreground
|
||||||
if d2d ~= nil then
|
if foreground_width ~= 0 then
|
||||||
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
|
if use_d2d then
|
||||||
|
d2d.fill_rect(position_x, position_y, foreground_width, height, foreground_color);
|
||||||
|
|
||||||
else
|
else
|
||||||
new_foreground_color = drawing.argb_color_to_abgr_color(new_foreground_color);
|
foreground_color = drawing.argb_color_to_abgr_color(foreground_color);
|
||||||
draw.filled_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color)
|
draw.filled_rect(position_x, position_y, foreground_width, height, foreground_color)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- background
|
-- background
|
||||||
if d2d ~= nil then
|
if background_width ~= 0 then
|
||||||
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
|
if use_d2d then
|
||||||
|
d2d.fill_rect(position_x + foreground_width, position_y, background_width, height, background_color);
|
||||||
else
|
else
|
||||||
new_background_color = drawing.argb_color_to_abgr_color(new_background_color);
|
background_color = drawing.argb_color_to_abgr_color(background_color);
|
||||||
draw.filled_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color)
|
draw.filled_rect(position_x + foreground_width, position_y, background_width, height, background_color)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -180,7 +276,8 @@ function drawing.draw_capture_line(health_UI, position, opacity_scale, percentag
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local position_x = position.x + health_UI.bar.offset.x + health_UI.bar.capture_line.offset.x + health_UI.bar.size.width * percentage;
|
local position_x = position.x + health_UI.bar.offset.x + health_UI.bar.capture_line.offset.x +
|
||||||
|
health_UI.bar.size.width * percentage;
|
||||||
local position_y = position.y + health_UI.bar.offset.y + health_UI.bar.capture_line.offset.y;
|
local position_y = position.y + health_UI.bar.offset.y + health_UI.bar.capture_line.offset.y;
|
||||||
|
|
||||||
local color = health_UI.bar.capture_line.color;
|
local color = health_UI.bar.capture_line.color;
|
||||||
@@ -190,10 +287,12 @@ function drawing.draw_capture_line(health_UI, position, opacity_scale, percentag
|
|||||||
end
|
end
|
||||||
|
|
||||||
if d2d ~= nil then
|
if d2d ~= nil then
|
||||||
d2d.fill_rect(position_x, position_y, health_UI.bar.capture_line.size.width, health_UI.bar.capture_line.size.height, color);
|
d2d.fill_rect(position_x, position_y, health_UI.bar.capture_line.size.width, health_UI.bar.capture_line.size.height,
|
||||||
|
color);
|
||||||
else
|
else
|
||||||
color = drawing.argb_color_to_abgr_color(color);
|
color = drawing.argb_color_to_abgr_color(color);
|
||||||
draw.filled_rect(position_x, position_y, health_UI.bar.capture_line.size.width, health_UI.bar.capture_line.size.height, color)
|
draw.filled_rect(position_x, position_y, health_UI.bar.capture_line.size.width, health_UI.bar.capture_line.size.height
|
||||||
|
, color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -71,6 +71,7 @@
|
|||||||
"capture_line": "Capture Line",
|
"capture_line": "Capture Line",
|
||||||
"cart_count": "Cart Count",
|
"cart_count": "Cart Count",
|
||||||
"cart_count_label": "Cart Count Label",
|
"cart_count_label": "Cart Count Label",
|
||||||
|
"center": "Center",
|
||||||
"color": "Color",
|
"color": "Color",
|
||||||
"colors": "Colors",
|
"colors": "Colors",
|
||||||
"creature_name_label": "Creature Name Label",
|
"creature_name_label": "Creature Name Label",
|
||||||
@@ -134,6 +135,7 @@
|
|||||||
"hunter_rank": "Hunter Rank",
|
"hunter_rank": "Hunter Rank",
|
||||||
"hunter_rank_label": "Hunter Rank Label",
|
"hunter_rank_label": "Hunter Rank Label",
|
||||||
"include": "Include",
|
"include": "Include",
|
||||||
|
"inside": "Inside",
|
||||||
"installation_damage": "Installation Damage",
|
"installation_damage": "Installation Damage",
|
||||||
"italic": "Italic",
|
"italic": "Italic",
|
||||||
"join_time": "Join Time",
|
"join_time": "Join Time",
|
||||||
@@ -172,6 +174,8 @@
|
|||||||
"other_damage": "Other Damage",
|
"other_damage": "Other Damage",
|
||||||
"other_players": "Other Players",
|
"other_players": "Other Players",
|
||||||
"otomo_damage": "Buddy Damage",
|
"otomo_damage": "Buddy Damage",
|
||||||
|
"outline": "Outline",
|
||||||
|
"outside": "Outside",
|
||||||
"part_health": "Part Health",
|
"part_health": "Part Health",
|
||||||
"part_name": "Part Name",
|
"part_name": "Part Name",
|
||||||
"part_name_label": "Part Name Label",
|
"part_name_label": "Part Name Label",
|
||||||
@@ -209,7 +213,9 @@
|
|||||||
"static_spacing": "Static Spacing",
|
"static_spacing": "Static Spacing",
|
||||||
"statically_positioned": "Statically Positioned",
|
"statically_positioned": "Statically Positioned",
|
||||||
"status": "Status",
|
"status": "Status",
|
||||||
|
"style": "Style",
|
||||||
"text_label": "Text Label",
|
"text_label": "Text Label",
|
||||||
|
"thickness": "Thickness",
|
||||||
"time_UI": "Time UI",
|
"time_UI": "Time UI",
|
||||||
"time_label": "Time Label",
|
"time_label": "Time Label",
|
||||||
"time_limit": "Time Limit (seconds)",
|
"time_limit": "Time Limit (seconds)",
|
||||||
|
|||||||
@@ -71,6 +71,7 @@
|
|||||||
"capture_line": "포획 표시선",
|
"capture_line": "포획 표시선",
|
||||||
"cart_count": "수레 횟수",
|
"cart_count": "수레 횟수",
|
||||||
"cart_count_label": "수레 횟수 정보",
|
"cart_count_label": "수레 횟수 정보",
|
||||||
|
"center": "Center",
|
||||||
"color": "색상",
|
"color": "색상",
|
||||||
"colors": "색상",
|
"colors": "색상",
|
||||||
"creature_name_label": "환경생물 이름 정보",
|
"creature_name_label": "환경생물 이름 정보",
|
||||||
@@ -134,6 +135,7 @@
|
|||||||
"hunter_rank": "헌터 랭크",
|
"hunter_rank": "헌터 랭크",
|
||||||
"hunter_rank_label": "헌터 랭크 정보",
|
"hunter_rank_label": "헌터 랭크 정보",
|
||||||
"include": "포함",
|
"include": "포함",
|
||||||
|
"inside": "Inside",
|
||||||
"installation_damage": "설비 대미지",
|
"installation_damage": "설비 대미지",
|
||||||
"italic": "기울임",
|
"italic": "기울임",
|
||||||
"join_time": "참가 시간",
|
"join_time": "참가 시간",
|
||||||
@@ -172,6 +174,8 @@
|
|||||||
"other_damage": "기타 대미지",
|
"other_damage": "기타 대미지",
|
||||||
"other_players": "다른 헌터",
|
"other_players": "다른 헌터",
|
||||||
"otomo_damage": "동반자 대미지",
|
"otomo_damage": "동반자 대미지",
|
||||||
|
"outline": "Outline",
|
||||||
|
"outside": "Outside",
|
||||||
"part_health": "부위 수치",
|
"part_health": "부위 수치",
|
||||||
"part_name": "부위",
|
"part_name": "부위",
|
||||||
"part_name_label": "부위 정보",
|
"part_name_label": "부위 정보",
|
||||||
@@ -209,7 +213,9 @@
|
|||||||
"static_spacing": "고정 간격",
|
"static_spacing": "고정 간격",
|
||||||
"statically_positioned": "고정 위치 UI",
|
"statically_positioned": "고정 위치 UI",
|
||||||
"status": "상태",
|
"status": "상태",
|
||||||
|
"style": "Style",
|
||||||
"text_label": "텍스트 정보",
|
"text_label": "텍스트 정보",
|
||||||
|
"thickness": "Thickness",
|
||||||
"time_UI": "시간 UI",
|
"time_UI": "시간 UI",
|
||||||
"time_label": "시간 정보",
|
"time_label": "시간 정보",
|
||||||
"time_limit": "시간 제한 (단위: 초)",
|
"time_limit": "시간 제한 (단위: 초)",
|
||||||
|
|||||||
@@ -71,6 +71,7 @@
|
|||||||
"capture_line": "Линия здоровья захвата",
|
"capture_line": "Линия здоровья захвата",
|
||||||
"cart_count": "Кол-во потерь сознания",
|
"cart_count": "Кол-во потерь сознания",
|
||||||
"cart_count_label": "Метка кол-ва потерь сознания",
|
"cart_count_label": "Метка кол-ва потерь сознания",
|
||||||
|
"center": "Центр",
|
||||||
"color": "Цвет",
|
"color": "Цвет",
|
||||||
"colors": "Цвета",
|
"colors": "Цвета",
|
||||||
"creature_name_label": "Метка имени существа",
|
"creature_name_label": "Метка имени существа",
|
||||||
@@ -134,6 +135,7 @@
|
|||||||
"hunter_rank": "Ранг охотника",
|
"hunter_rank": "Ранг охотника",
|
||||||
"hunter_rank_label": "Метка ранга охотника",
|
"hunter_rank_label": "Метка ранга охотника",
|
||||||
"include": "Элементы",
|
"include": "Элементы",
|
||||||
|
"inside": "Внутри",
|
||||||
"installation_damage": "Урон от установок",
|
"installation_damage": "Урон от установок",
|
||||||
"italic": "Курсив",
|
"italic": "Курсив",
|
||||||
"join_time": "Время присоединения",
|
"join_time": "Время присоединения",
|
||||||
@@ -172,6 +174,8 @@
|
|||||||
"other_damage": "Другой урон",
|
"other_damage": "Другой урон",
|
||||||
"other_players": "Другие игроки",
|
"other_players": "Другие игроки",
|
||||||
"otomo_damage": "Урон от отомо",
|
"otomo_damage": "Урон от отомо",
|
||||||
|
"outline": "Обводка",
|
||||||
|
"outside": "Снаружи",
|
||||||
"part_health": "Здоровье части",
|
"part_health": "Здоровье части",
|
||||||
"part_name": "Имя части тела",
|
"part_name": "Имя части тела",
|
||||||
"part_name_label": "Метка имени части тела",
|
"part_name_label": "Метка имени части тела",
|
||||||
@@ -209,7 +213,9 @@
|
|||||||
"static_spacing": "Статичное расстояние между элементами",
|
"static_spacing": "Статичное расстояние между элементами",
|
||||||
"statically_positioned": "Рассположенный статично",
|
"statically_positioned": "Рассположенный статично",
|
||||||
"status": "Статус",
|
"status": "Статус",
|
||||||
|
"style": "Стиль",
|
||||||
"text_label": "Текстовая метка",
|
"text_label": "Текстовая метка",
|
||||||
|
"thickness": "Thickness",
|
||||||
"time_UI": "Интерфейс времени",
|
"time_UI": "Интерфейс времени",
|
||||||
"time_label": "Метка времени",
|
"time_label": "Метка времени",
|
||||||
"time_limit": "Ограничение по времени",
|
"time_limit": "Ограничение по времени",
|
||||||
|
|||||||
@@ -71,6 +71,7 @@
|
|||||||
"capture_line": "可捕捉线",
|
"capture_line": "可捕捉线",
|
||||||
"cart_count": "Cart Count",
|
"cart_count": "Cart Count",
|
||||||
"cart_count_label": "Cart Count Label",
|
"cart_count_label": "Cart Count Label",
|
||||||
|
"center": "Center",
|
||||||
"color": "颜色",
|
"color": "颜色",
|
||||||
"colors": "颜色",
|
"colors": "颜色",
|
||||||
"creature_name_label": "生物名标签",
|
"creature_name_label": "生物名标签",
|
||||||
@@ -134,6 +135,7 @@
|
|||||||
"hunter_rank": "猎人等級",
|
"hunter_rank": "猎人等級",
|
||||||
"hunter_rank_label": "猎人等级标签",
|
"hunter_rank_label": "猎人等级标签",
|
||||||
"include": "包含",
|
"include": "包含",
|
||||||
|
"inside": "Inside",
|
||||||
"installation_damage": "设备伤害",
|
"installation_damage": "设备伤害",
|
||||||
"italic": "斜体",
|
"italic": "斜体",
|
||||||
"join_time": "加入时间",
|
"join_time": "加入时间",
|
||||||
@@ -172,6 +174,8 @@
|
|||||||
"other_damage": "Other Damage",
|
"other_damage": "Other Damage",
|
||||||
"other_players": "其他玩家",
|
"other_players": "其他玩家",
|
||||||
"otomo_damage": "随从伤害",
|
"otomo_damage": "随从伤害",
|
||||||
|
"outline": "Outline",
|
||||||
|
"outside": "Outside",
|
||||||
"part_health": "Part Health",
|
"part_health": "Part Health",
|
||||||
"part_name": "部位名",
|
"part_name": "部位名",
|
||||||
"part_name_label": "部位名标签",
|
"part_name_label": "部位名标签",
|
||||||
@@ -209,7 +213,9 @@
|
|||||||
"static_spacing": "固定间距",
|
"static_spacing": "固定间距",
|
||||||
"statically_positioned": "固定位置",
|
"statically_positioned": "固定位置",
|
||||||
"status": "状态",
|
"status": "状态",
|
||||||
|
"style": "Style",
|
||||||
"text_label": "文字标签",
|
"text_label": "文字标签",
|
||||||
|
"thickness": "Thickness",
|
||||||
"time_UI": "时间UI",
|
"time_UI": "时间UI",
|
||||||
"time_label": "时间标签",
|
"time_label": "时间标签",
|
||||||
"time_limit": "时间限制(秒)",
|
"time_limit": "时间限制(秒)",
|
||||||
|
|||||||
@@ -71,6 +71,7 @@
|
|||||||
"capture_line": "可捕捉標記線",
|
"capture_line": "可捕捉標記線",
|
||||||
"cart_count": "Cart Count",
|
"cart_count": "Cart Count",
|
||||||
"cart_count_label": "Cart Count Label",
|
"cart_count_label": "Cart Count Label",
|
||||||
|
"center": "Center",
|
||||||
"color": "調色盤",
|
"color": "調色盤",
|
||||||
"colors": "調色盤",
|
"colors": "調色盤",
|
||||||
"creature_name_label": "環境生物名稱",
|
"creature_name_label": "環境生物名稱",
|
||||||
@@ -134,6 +135,7 @@
|
|||||||
"hunter_rank": "獵人等級",
|
"hunter_rank": "獵人等級",
|
||||||
"hunter_rank_label": "獵人等級",
|
"hunter_rank_label": "獵人等級",
|
||||||
"include": "細部資訊調整",
|
"include": "細部資訊調整",
|
||||||
|
"inside": "Inside",
|
||||||
"installation_damage": "設備傷害",
|
"installation_damage": "設備傷害",
|
||||||
"italic": "斜體",
|
"italic": "斜體",
|
||||||
"join_time": "加入時間",
|
"join_time": "加入時間",
|
||||||
@@ -172,6 +174,8 @@
|
|||||||
"other_damage": "Other Damage",
|
"other_damage": "Other Damage",
|
||||||
"other_players": "其他玩家",
|
"other_players": "其他玩家",
|
||||||
"otomo_damage": "隨從傷害",
|
"otomo_damage": "隨從傷害",
|
||||||
|
"outline": "Outline",
|
||||||
|
"outside": "Outside",
|
||||||
"part_health": "Part Health",
|
"part_health": "Part Health",
|
||||||
"part_name": "部位名稱",
|
"part_name": "部位名稱",
|
||||||
"part_name_label": "部位名稱",
|
"part_name_label": "部位名稱",
|
||||||
@@ -209,7 +213,9 @@
|
|||||||
"static_spacing": "固定魔物資訊的間距",
|
"static_spacing": "固定魔物資訊的間距",
|
||||||
"statically_positioned": "固定的魔物資訊",
|
"statically_positioned": "固定的魔物資訊",
|
||||||
"status": "狀態",
|
"status": "狀態",
|
||||||
|
"style": "Style",
|
||||||
"text_label": "文字",
|
"text_label": "文字",
|
||||||
|
"thickness": "Thickness",
|
||||||
"time_UI": "時間 UI",
|
"time_UI": "時間 UI",
|
||||||
"time_label": "時間",
|
"time_label": "時間",
|
||||||
"time_limit": "時限 (秒)",
|
"time_limit": "時限 (秒)",
|
||||||
|
|||||||
Reference in New Issue
Block a user