mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add callback timers
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@@ -227,11 +227,9 @@ local function main_loop()
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players.update_myself_position();
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quest_status.update_is_online();
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--quest_status.update_is_quest_host();
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time.tick();
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time.update_timers();
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buffs.update();
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--buffs.debug();
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if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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local large_monster_UI_config = config.current_config.large_monster_UI;
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@@ -341,3 +339,9 @@ end);
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if imgui.begin_table == nil then
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re.msg(language.current_language.customization_menu.reframework_outdated);
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end
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--------------------------Timers-----------------------------
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time.new_timer(buffs.update, 0.5);
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time.new_timer(players.update_display_list, 0.5, 0.3);
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time.new_timer(time.update_quest_time, 1 / 60, 0.6);
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--------------------------Timers-----------------------------
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@@ -8,6 +8,8 @@ local consumables;
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local melody_effects;
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local utils;
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local language;
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local time;
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local quest_status;
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local sdk = sdk;
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local tostring = tostring;
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@@ -110,6 +112,11 @@ function this.init_names()
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end
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function this.update()
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if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
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or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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return;
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@@ -167,6 +174,8 @@ function this.init_module()
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melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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utils = require("MHR_Overlay.Misc.utils");
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language = require("MHR_Overlay.Misc.language");
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time = require("MHR_Overlay.Game_Handler.time");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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end
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return this;
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@@ -335,6 +335,20 @@ function this.merge_damage(first, second)
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return first;
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end
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function this.update_display_list()
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local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
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this.display_list = {};
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this.update_player_list(is_on_quest);
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non_players.update_servant_list();
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non_players.update_otomo_list(is_on_quest, quest_status.is_online);
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this.update_dps(false);
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this.sort_players();
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quest_status.get_cart_count();
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end
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function this.update_dps(bypass_freeze)
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local cached_config = config.current_config.damage_meter_UI.settings;
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@@ -7,6 +7,7 @@ local players;
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local non_players;
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local config;
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local small_monster;
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local utils;
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local sdk = sdk;
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local tostring = tostring;
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@@ -51,17 +52,51 @@ this.elapsed_seconds = 0;
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this.total_elapsed_script_seconds = 0;
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this.last_elapsed_script_seconds = 0;
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this.list = {};
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function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
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start_offset_seconds = start_offset_seconds or 0;
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if callback == nil or cooldown_seconds == nil then
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return;
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end
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local timer = {};
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timer.callback = callback;
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timer.cooldown = cooldown_seconds;
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timer.last_trigger_time = os.clock() + start_offset_seconds;
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table.insert(this.list, timer);
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callback();
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end
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function this.update_timers()
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this.update_script_time();
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for _, timer in ipairs(this.list) do
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if this.total_elapsed_script_seconds - timer.last_trigger_time > timer.cooldown then
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timer.last_trigger_time = this.total_elapsed_script_seconds;
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timer.callback();
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end
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end
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end
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function this.update_script_time()
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this.total_elapsed_script_seconds = os.clock();
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end
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function this.tick()
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this.update_script_time();
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function this.update_quest_time()
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if singletons.quest_manager == nil then
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return;
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end
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if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
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or quest_status.flow_state >= quest_status.flow_states.QUEST_END_TIMER then
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return;
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end
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local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
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if quest_time_elapsed_minutes == nil then
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customization_menu.status = "No quest time elapsed minutes";
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@@ -77,22 +112,6 @@ function this.tick()
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end
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this.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
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if this.total_elapsed_script_seconds - this.last_elapsed_script_seconds > 0.5 then
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this.last_elapsed_script_seconds = this.total_elapsed_script_seconds;
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local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
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players.display_list = {};
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players.update_player_list(is_on_quest);
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non_players.update_servant_list();
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non_players.update_otomo_list(is_on_quest, quest_status.is_online);
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players.update_dps(false);
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players.sort_players();
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quest_status.get_cart_count();
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end
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end
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function this.init_module()
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@@ -103,6 +122,7 @@ function this.init_module()
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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non_players = require("MHR_Overlay.Damage_Meter.non_players");
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utils = require("MHR_Overlay.Misc.utils");
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end
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return this;
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