From 3090e6bb6a4851032cdf38d71955af86850777a9 Mon Sep 17 00:00:00 2001 From: etnAtker Date: Sat, 25 Mar 2023 12:00:20 +0800 Subject: [PATCH] Update zh-cn translation --- .../data/MHR Overlay/languages/zh-cn.json | 238 +++++++++--------- 1 file changed, 119 insertions(+), 119 deletions(-) diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index dd82591..7836e9b 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -4,12 +4,12 @@ "buildup": "积累值:", "gold": "金冠", "mini": "小型", - "otomo": "Buddy", - "part_break": "Break", - "part_sever": "Sever", + "otomo": "随从", + "part_break": "部位破坏", + "part_sever": "部位切断", "player": "玩家", "rage": "愤怒值:", - "servant": "Follower", + "servant": "盟友", "silver": "银冠", "stamina": "耐力:", "total_buildup": "总积累值", @@ -48,9 +48,9 @@ "ailments": "状态异常", "all_UI": "所有UI", "anchor": "锚点", - "apply": "Apply", + "apply": "应用", "assign_new_key": "指定新按键", - "auto_highlight": "Auto-highlight", + "auto_highlight": "自动高亮", "background": "背景", "bar": "状态条", "blast_damage": "爆破伤害", @@ -60,11 +60,11 @@ "bottom_left": "左下", "bottom_right": "右下", "break_count": "破坏次数", - "break_filter": "Break", - "break_health": "Break Health", - "break_health_percentage": "Break Health Percentage", - "break_max_count": "Break Max Count", - "break_severe_filter": "Break + Severe", + "break_filter": "破坏", + "break_health": "破坏值", + "break_health_percentage": "破坏值百分比", + "break_max_count": "最大破坏次数", + "break_severe_filter": "破坏+切断", "buff_UI": "Buff UI", "buildup": "积累值", "buildup_bar": "积累值条", @@ -73,78 +73,78 @@ "buildup_percentage_label": "积累值百分比标签", "buildup_value_label": "积累值标签", "capture_line": "可捕捉线", - "cart_count": "Cart Count", - "cart_count_label": "Cart Count Label", - "center": "Center", - "closest": "Closest", + "cart_count": "猫车数", + "cart_count_label": "猫车数标签", + "center": "中央", + "closest": "最近", "color": "颜色", "colors": "颜色", - "config": "Config", + "config": "设置", "creature_name_label": "生物名标签", "crown": "皇冠", "crown_thresholds": "皇冠阈值", - "current_state": "Current State", - "current_value": "Current Value", - "cutscene": "Cutscene", + "current_state": "当前阶段", + "current_value": "当前值", + "cutscene": "过场动画", "damage": "伤害", "damage_bar": "伤害条", "damage_bars_are_relative_to": "伤害条基于", "damage_meter_UI": "伤害统计UI", "damage_percentage_label": "伤害百分比标签", "damage_value_label": "伤害量标签", - "default_state": "Default State", - "delete": "Delete", + "default_state": "默认阶段", + "delete": "删除", "distance": "距离", "dps": "DPS", "dps_label": "DPS标签", "dps_mode": "DPS模式", - "duplicate": "Duplicate", - "duration": "Duration", + "duplicate": "复制", + "duration": "持续时间", "dynamic_positioning": "动态位置", "dynamically_positioned": "动态位置", "enable_for": "开启", "enabled": "开启", "endemic_life_UI": "环境生物UI", - "endemic_life_damage": "Endemic Life Damage", + "endemic_life_damage": "环境生物伤害", "family": "字体", - "farthest": "Farthest", + "farthest": "最远", "fight_time": "战斗时间", "filter": "筛选器", - "filter_mode": "Filter Mode", + "filter_mode": "筛选方式", "first": "第一", "first_hit": "第一击", "flinch_count": "胆怯次数", "foreground": "前景", - "freeze_dps_on_quest_end": "Freeze DPS on Quest End", + "freeze_dps_on_quest_end": "任务结束时冻结DPS", "global_position_modifier": "全局位置更改", "global_scale_modifier": "全局比例更改", "global_settings": "全局设定", "health": "生命", - "health_break_filter": "Health + Break", - "health_break_severe_filter": "Health + Break + Severe", - "health_filter": "Health", + "health_break_filter": "生命+破坏", + "health_break_severe_filter": "生命+破坏+切断", + "health_filter": "生命", "health_percentage": "生命百分比", - "health_severe_filter": "Health + Severe", + "health_severe_filter": "生命+切断", "height": "高度", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", - "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", + "hide_bar_for_infinite_buffs": "隐藏无限Buff的状态条", "hide_dead_or_captured": "隐藏死亡或被捕获的怪物", "hide_disabled_ailments": "隐藏禁用的状态异常", "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", "hide_inactive_creatures": "隐藏没有激活的生物", "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块", - "hide_myself": "Hide Myself", - "hide_other_players": "Hide Other Players", + "hide_myself": "隐藏我自己", + "hide_other_players": "隐藏其他玩家", "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", - "hide_servants": "Hide Followers", - "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", - "hide_total_damage": "Hide Total Damage", + "hide_servants": "隐藏盟友", + "hide_timer_for_infinite_buffs": "隐藏无限Buff的计时器", + "hide_total_damage": "隐藏总伤害", "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", "hide_undamaged_parts": "隐藏没有受到伤害的部位", - "highest_health": "Highest Health", - "highest_health_percentage": "Highest Health Percentage", + "highest_health": "最高生命值", + "highest_health_percentage": "最高生命百分比", "highlighted": "高亮", "highlighted_bar": "高亮条", "highlighted_buildup_bar": "高亮积累值条", @@ -152,17 +152,17 @@ "highlighted_targeted": "高亮(目标)", "horizontal": "水平", "hotkeys": "热键", - "hunter_rank": "猎人等級", + "hunter_rank": "猎人等级", "hunter_rank_label": "猎人等级标签", "id": "ID", - "in_lobby": "In Lobby", - "in_training_area": "In Training Area", + "in_lobby": "在大厅", + "in_training_area": "在训练场", "include": "包含", - "inside": "Inside", - "installation_damage": "设备伤害", + "inside": "里面", + "installation_damage": "设施伤害", "italic": "斜体", "join_time": "加入时间", - "killcam": "Killcam", + "killcam": "击杀镜头", "kunai_damage": "苦无伤害", "language": "语言", "large_monster_UI": "大型怪物UI", @@ -171,85 +171,85 @@ "large_monster_static_UI": "大型怪物固定UI", "large_monsters": "大型怪物群", "last": "最后", - "level": "Level", - "level_label": "Level Label", - "loading_quest": "Loading Quest", - "loss_health": "Sever Health", - "loss_health_percentage": "Sever Health Percentage", - "lowest_health": "Lowest Health", - "lowest_health_percentage": "Lowest Health Percentage", - "master_rank": "Master Rank", + "level": "等级", + "level_label": "等级标签", + "loading_quest": "任务加载中", + "loss_health": "切断值", + "loss_health_percentage": "切断值百分比", + "lowest_health": "最低生命值", + "lowest_health_percentage": "最低生命百分比", + "master_rank": "大师等级", "max_distance": "最大距离", "max_monster_updates_per_tick": "每次更新的最大怪物数量", - "max_value": "Max Value", + "max_value": "最大值", "me": "我", "menu_font": "菜单字体", - "menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!", + "menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!", "mod_name": "MHR Overlay", - "mode": "Mode", + "mode": "模式", "modifiers": "更改项", - "module_visibility_based_on_game_state": "Module Visibility based on Game State", + "module_visibility_based_on_game_state": "模块可见性基于游戏阶段", "modules": "模块", "monster_can_be_captured": "可捕获的怪物", "monster_damage": "怪物伤害", - "monster_id": "Monster ID", + "monster_id": "怪物ID", "monster_name": "怪物名", "monster_name_label": "怪物名标签", "my_damage_bar_location": "我的伤害条位置", - "my_otomos": "My Buddies", - "myself": "Myself", - "name": "Name", - "name_label": "Name Label", - "new": "New", + "my_otomos": "我的随从", + "myself": "我自己", + "name": "名字", + "name_label": "名字标签", + "new": "新", "none": "空", "normal": "正常", "offset": "偏移", "offset_is_relative_to_parts": "根据部位偏移", "opacity_falloff": "透明度增加", "orientation": "方向", - "other_damage": "Other Damage", - "other_player_otomos": "Other Player Buddies", + "other_damage": "其他伤害", + "other_player_otomos": "其他玩家的随从", "other_players": "其他玩家", "otomo_damage": "随从伤害", - "outline": "Outline", - "outside": "Outside", - "part_health": "Part Health", + "outline": "轮廓", + "outside": "外面", + "part_health": "部位生命值", "part_name": "部位名", "part_name_label": "部位名标签", "percentage_label": "百分比标签", "performance": "性能", "player_damage": "玩家伤害", "player_name_label": "玩家名标签", - "player_name_size_limit": "Player Name Size Limit", + "player_name_size_limit": "玩家名长度限制", "player_spacing": "玩家间距", "playing_quest": "Playing Quest", "poison_damage": "中毒伤害", "position": "位置", "press_any_key": "按任意键...", "prioritize_large_monsters": "大型怪物优先", - "quest_end_animation": "Quest End Animation", - "quest_end_screen": "Quest End Screen", - "quest_end_timer": "Quest End Timer", - "quest_start_animation": "Quest Start Animation", + "quest_end_animation": "任务结束动画", + "quest_end_screen": "任务结束界面", + "quest_end_timer": "任务结束计时器", + "quest_start_animation": "任务开始动画", "quest_time": "任务时间", "rage": "愤怒", - "reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.", + "reframework_outdated": "已安装的REFramework版本过低,请更新。否则MHR Overlay不能正常工作。", "relative_offset": "相对偏移", - "rename": "Rename", + "rename": "重命名", "render_highlighted_monster": "渲染高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物", - "renderer": "Renderer", - "reset": "Reset", + "renderer": "渲染", + "reset": "充值", "reversed_order": "逆向排序", - "reward_screen": "Reward Screen", - "servant_otomos": "Servant Buddies", - "servants": "Followers", + "reward_screen": "奖励界面", + "servant_otomos": "盟友随从", + "servants": "盟友", "settings": "设定", - "severe_filter": "Severe", + "severe_filter": "切断", "shadow": "阴影", - "show_my_otomos_separately": "Show my Buddies separately", - "show_other_player_otomos_separately": "Show Other Player Buddies separately", - "show_servant_otomos_separately": "Show Follower Buddies separately", + "show_my_otomos_separately": "将我的随从分开显示", + "show_other_player_otomos_separately": "将其他玩家的随从分开显示", + "show_servant_otomos_separately": "将盟友的随从分开显示", "size": "大小", "small_monster_UI": "小型怪物UI", "small_monsters": "小型怪物群", @@ -262,28 +262,28 @@ "static_spacing": "固定间距", "statically_positioned": "固定位置", "status": "状态", - "style": "Style", - "summary_screen": "Summary Screen", + "style": "样式", + "summary_screen": "总结界面", "text_label": "文字标签", - "thickness": "Thickness", + "thickness": "粗细度", "time_UI": "时间UI", "time_label": "时间标签", "time_limit": "时间限制(秒)", - "timer": "Timer", + "timer": "计时器", "timer_label": "计时器标签", "top_buildup": "最高积累值", "top_damage": "最高伤害", "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", - "total": "Total", + "total": "总计", "total_buildup": "总积累值", "total_buildup_label": "总积累值标签", "total_buildup_value_label": "总积累值标签", - "total_cart_count_label": "Total Cart Count Label", + "total_cart_count_label": "总猫车数标签", "total_damage": "总伤害", "total_damage_label": "总伤害标签", - "total_damage_location": "Total Damage Bar Location", + "total_damage_location": "总伤害条位置", "total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_value_label": "总伤害量标签", "total_dps": "总DPS", @@ -291,14 +291,14 @@ "tracked_damage_types": "跟踪的伤害类型", "tracked_monster_types": "跟踪的怪物类型", "type": "类型", - "use_d2d_if_available": "Use Direct2D if available", + "use_d2d_if_available": "可用时使用Direct2D", "value_label": "数字", "vertical": "垂直", "viewport_offset": "窗口偏移", "visible": "可见", "width": "宽度", "world_offset": "整体偏移", - "wyvern_riding_damage": "Wyvern Riding Damage", + "wyvern_riding_damage": "御龙伤害", "x": "X轴", "y": "Y轴", "z": "Z轴" @@ -306,70 +306,70 @@ "font_name": "NotoSansSC-Bold.otf", "parts": { "abdomen": "腹部", - "antenna": "Antenna", + "antenna": "触角", "arms": "手臂", - "arms_mud": "Arms (Mud)", + "arms_mud": "手臂(泥土)", "back": "背部", "back_windsac": "背部(风袋)", "body": "本体", - "body_mud": "Body (Mud)", + "body_mud": "身体(泥土)", "carapace": "甲壳", - "chest": "Chest", + "chest": "胸部", "chest_windsac": "胸部(风袋)", "claw": "爪", - "crest": "Crest", + "crest": "头冠", "dorsal_fin": "背鳍", - "foreleg": "Foreleg", - "forelegs": "Forelegs", + "foreleg": "前腿", + "forelegs": "前腿", "head": "头部", "head_mud": "头部(泥)", - "hind_leg": "Hind Leg", - "hind_legs": "Hind Legs", + "hind_leg": "后腿", + "hind_legs": "后腿", "large_mudbulb": "大泥球", "left_arm": "左臂", "left_arm_ice": "左臂(冰)", - "left_claw": "Left Claw", + "left_claw": "左爪", "left_cutwing": "左刃翼", - "left_foreleg": "Foreleg L", - "left_hind_leg": "Hind Leg L", + "left_foreleg": "左前腿", + "left_hind_leg": "左后腿", "left_leg": "左腿", - "left_leg_mud": "Leg L (Mud)", + "left_leg_mud": "左腿(泥土)", "left_legs": "左腿部", "left_wing": "左翼", - "left_wingclaw": "Wingclaw L", + "left_wingclaw": "左翼爪", "legs": "四肢", "lower_back": "下背部", "lower_body": "下半身", "mane": "鬃毛", - "mudbulb": "Mudbulb", + "mudbulb": "泥球", "neck": "颈部", "rear": "臀部", "right_arm": "右臂", "right_arm_ice": "右臂(冰)", - "right_claw": "Right Claw", + "right_claw": "右爪", "right_cutwing": "右刃翼", - "right_foreleg": "Foreleg R", - "right_hind_leg": "Hind Leg R", + "right_foreleg": "右前腿", + "right_hind_leg": "右后腿", "right_leg": "右腿", - "right_leg_mud": "Leg R (Mud)", + "right_leg_mud": "右腿(泥土)", "right_legs": "右腿部", "right_wing": "右翼", - "right_wingclaw": "Wingclaw R", + "right_wingclaw": "右翼爪", "rock": "岩石", - "shell": "Shell", + "shell": "壳", "spinning": "旋转中", "tail": "尾巴", "tail_mud": "尾巴(泥)", - "tail_tip": "Tail Tip", + "tail_tip": "尾尖", "tail_windsac": "尾巴(风袋)", - "thundersacs": "Thundersacs", + "thundersacs": "雷袋", "torso": "躯干", - "torso_mud": "Torso (Mud)", + "torso_mud": "躯干(泥土)", "unknown": "?", "upper_back": "上背部", "upper_body": "上半身", - "wingclaw": "Wingclaw", - "wingclaws": "Wingclaws", + "wingclaw": "翼爪", + "wingclaws": "翼爪", "wings": "翼" } } \ No newline at end of file