Merge pull request #45 from GreenComfyTea/Experimental

This commit is contained in:
GreenComfyTea
2022-07-19 17:13:21 +03:00
committed by GitHub
11 changed files with 121 additions and 23 deletions

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@@ -82,7 +82,7 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info); local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info) local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info)
-- 4 is virtual player in singleplayer that 'owns' 2nd otomo -- 4 is virtual player in singleplayer that "owns" 2nd otomo
if not quest_status.is_online and attacker_id == 4 then if not quest_status.is_online and attacker_id == 4 then
attacker_id = player.myself.player_id; attacker_id = player.myself.player_id;
end end

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@@ -4062,10 +4062,10 @@ end
function config.load() function config.load()
local loaded_config = json.load_file(config.config_file_name); local loaded_config = json.load_file(config.config_file_name);
if loaded_config ~= nil then if loaded_config ~= nil then
log.info('[MHR Overlay] config.json loaded successfully'); log.info("[MHR Overlay] config.json loaded successfully");
config.current_config = table_helpers.merge(config.default_config, loaded_config); config.current_config = table_helpers.merge(config.default_config, loaded_config);
else else
log.error('[MHR Overlay] Failed to load config.json'); log.error("[MHR Overlay] Failed to load config.json");
config.current_config = table_helpers.deep_copy(config.default_config); config.current_config = table_helpers.deep_copy(config.default_config);
end end
end end
@@ -4074,9 +4074,9 @@ function config.save()
-- save current config to disk, replacing any existing file -- save current config to disk, replacing any existing file
local success = json.dump_file(config.config_file_name, config.current_config); local success = json.dump_file(config.config_file_name, config.current_config);
if success then if success then
log.info('[MHR Overlay] config.json saved successfully'); log.info("[MHR Overlay] config.json saved successfully");
else else
log.error('[MHR Overlay] Failed to save config.json'); log.error("[MHR Overlay] Failed to save config.json");
end end
end end

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@@ -73,6 +73,7 @@ language.default_language = {
wingclaw = "Wingclaw", wingclaw = "Wingclaw",
left_wingclaw = "Wingclaw L", left_wingclaw = "Wingclaw L",
right_wingclaw = "Wingclaw R", right_wingclaw = "Wingclaw R",
wingclaws = "Wingclaws",
antenna = "Antenna", antenna = "Antenna",
hind_leg = "Hind Leg", hind_leg = "Hind Leg",
@@ -85,7 +86,7 @@ language.default_language = {
left_foreleg = "Foreleg L", left_foreleg = "Foreleg L",
right_foreleg = "Foreleg R", right_foreleg = "Foreleg R",
chest = "Chest", chest = "Chest",
shell = "Shell" shell = "Shell",
}, },
ailments = { ailments = {
@@ -418,9 +419,9 @@ end
function language.save(file_name, language_table) function language.save(file_name, language_table)
local success = json.dump_file(file_name, language_table); local success = json.dump_file(file_name, language_table);
if success then if success then
log.info('[MHR Overlay] en-us.json saved successfully'); log.info("[MHR Overlay] en-us.json saved successfully");
else else
log.error('[MHR Overlay] Failed to save en-us.json'); log.error("[MHR Overlay] Failed to save en-us.json");
end end
end end

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@@ -579,8 +579,8 @@ function part_names.init()
{ {
language.current_language.parts.head, language.current_language.parts.head,
language.current_language.parts.torso, language.current_language.parts.torso,
language.current_language.parts.left_wing, language.current_language.parts.wings,
language.current_language.parts.right_wing, language.current_language.parts.wingclaws,
language.current_language.parts.forelegs, language.current_language.parts.forelegs,
language.current_language.parts.hind_legs, language.current_language.parts.hind_legs,
language.current_language.parts.tail, language.current_language.parts.tail,
@@ -628,8 +628,8 @@ function part_names.init()
{ {
language.current_language.parts.head, language.current_language.parts.head,
language.current_language.parts.torso, language.current_language.parts.torso,
language.current_language.parts.left_wing, language.current_language.parts.wings,
language.current_language.parts.right_wing, language.current_language.parts.wingclaws,
language.current_language.parts.forelegs, language.current_language.parts.forelegs,
language.current_language.parts.hind_legs, language.current_language.parts.hind_legs,
language.current_language.parts.tail language.current_language.parts.tail

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@@ -4,7 +4,7 @@ function table_helpers.deep_copy(original, copies)
copies = copies or {}; copies = copies or {};
local original_type = type(original); local original_type = type(original);
local copy; local copy;
if original_type == 'table' then if original_type == "table" then
if copies[original] then if copies[original] then
copy = copies[original]; copy = copies[original];
else else
@@ -62,15 +62,15 @@ function table_helpers.merge(...)
end end
function table_helpers.tostring(table) function table_helpers.tostring(table)
if type(table) == 'table' then if type(table) == "table" then
local s = '{ \n'; local s = "{ \n";
for k,v in pairs(table) do for k,v in pairs(table) do
if type(k) ~= 'number' then if type(k) ~= "number" then
k = '"' .. k .. '"'; k = '"' .. k .. '"';
end end
s = s .. '\t['..k..'] = ' .. table_helpers.tostring(v) .. ',\n'; s = s .. "\t["..k.."] = " .. table_helpers.tostring(v) .. ",\n";
end end
return s .. '} \n'; return s .. "} \n";
else else
return tostring(table); return tostring(table);
end end

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@@ -3,12 +3,23 @@ local small_monster;
local large_monster; local large_monster;
local config; local config;
local ailments; local ailments;
local player;
local quest_status;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update"); local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy"); local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
local anger_add_method = anger_param_type_def:get_method("add");
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
local stamina_sub_method = stamina_param_type_def:get_method("sub");
local tick_count = 0; local tick_count = 0;
local last_update_tick = 0; local last_update_tick = 0;
local recorded_monsters = {}; local recorded_monsters = {};
@@ -104,12 +115,13 @@ function monster_hook.update_large_monster(enemy)
end end
large_monster.update(enemy, monster); large_monster.update(enemy, monster);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
large_monster.update_stamina(enemy, monster, nil);
large_monster.update_stamina_timer(enemy, monster, nil); large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil); large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and player.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
end
end end
function monster_hook.update_small_monster(enemy) function monster_hook.update_small_monster(enemy)
@@ -142,7 +154,67 @@ function monster_hook.update_small_monster(enemy)
updated_monsters[enemy] = true; updated_monsters[enemy] = true;
small_monster.update(enemy, monster); small_monster.update(enemy, monster);
small_monster.update_health(enemy, monster);
if quest_status.is_online and player.myself.id ~= 0 then
small_monster.update_health(enemy, monster);
end
end
function monster_hook.update_health(enemy_damage_stock_param)
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
if enemy == nil then
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
return;
end
if is_large then
local monster = large_monster.get_monster(enemy);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
else
local monster = small_monster.get_monster(enemy);
small_monster.update_health(enemy, monster);
end
end
function monster_hook.update_stamina(stamina_param, stamina_sub)
if stamina_sub <= 0 then
return;
end
local enemy = stamina_param:call("get_Em");
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina(enemy, monster, stamina_param);
end
function monster_hook.update_stamina_timer(stamina_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
end
function monster_hook.update_rage(anger_param, anger_add, enemy)
if anger_add <= 0 then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_rage(enemy, monster, anger_param);
end
function monster_hook.update_rage_timer(anger_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_rage_timer(enemy, monster, anger_param);
end end
function monster_hook.init_module() function monster_hook.init_module()
@@ -150,12 +222,32 @@ function monster_hook.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
sdk.hook(enemy_character_base_update_method, function(args) sdk.hook(enemy_character_base_update_method, function(args)
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2])); pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
end, function(retval) end, function(retval)
return retval; return retval;
end); end);
sdk.hook(damage_check_update_param_update_method, function(args)
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
sdk.hook(stamina_sub_method, function(args)
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
end, function(retval)
return retval;
end);
sdk.hook(anger_add_method, function(args)
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
end, function(retval)
return retval;
end);
end end
return monster_hook; return monster_hook;

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@@ -301,6 +301,7 @@
"upper_back": "Upper Back", "upper_back": "Upper Back",
"upper_body": "Upper Body", "upper_body": "Upper Body",
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wings": "Wings" "wings": "Wings"
} }
} }

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@@ -301,6 +301,7 @@
"upper_back": "윗등", "upper_back": "윗등",
"upper_body": "윗몸", "upper_body": "윗몸",
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wings": "날개" "wings": "날개"
} }
} }

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@@ -301,6 +301,7 @@
"upper_back": "Верхняя часть спины", "upper_back": "Верхняя часть спины",
"upper_body": "Верхняя часть тела", "upper_body": "Верхняя часть тела",
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wings": "Крылья" "wings": "Крылья"
} }
} }

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@@ -301,6 +301,7 @@
"upper_back": "上背部", "upper_back": "上背部",
"upper_body": "上半身", "upper_body": "上半身",
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wings": "翼" "wings": "翼"
} }
} }

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@@ -301,6 +301,7 @@
"upper_back": "上方背部", "upper_back": "上方背部",
"upper_body": "上半身", "upper_body": "上半身",
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wings": "翅膀" "wings": "翅膀"
} }
} }