Added Support for multiple configs

1) Implemented ailment damage for buddies;
2) Bugfixes;
This commit is contained in:
GreenComfyTea
2023-01-14 13:30:09 +02:00
parent 9a3cb399e2
commit 3513d77714
12 changed files with 1431 additions and 1109 deletions

View File

@@ -159,41 +159,40 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
monster = small_monster.get_monster(enemy);
end
local attacking_player = nil;
local attacking_otomo = nil;
local player = nil;
local otomo = nil;
if not is_otomo_attack then
attacking_player = players.get_player(attacker_id);
player = players.get_player(attacker_id);
if attacking_player == nil then
attacking_player = non_players.get_servant(attacker_id);
end
local stun_damage = stun_damage_field:get_data(enemy_calc_damage_info);
if attacking_player ~= nil then
ailments.apply_ailment_buildup(monster, attacker_id, ailments.stun_id, stun_damage);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type2, condition_damage2);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type3, condition_damage3);
if player == nil then
player = non_players.get_servant(attacker_id);
end
else
if attacker_id < 4 then
attacking_player = players.get_player(attacker_id);
attacking_otomo = non_players.get_otomo(attacker_id);
player = players.get_player(attacker_id);
otomo = non_players.get_otomo(attacker_id);
elseif attacker_id == 4 then
attacking_player = players.myself
attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id);
player = players.myself
otomo = non_players.get_otomo(non_players.my_second_otomo_id);
else
attacking_player = non_players.get_servant(attacker_id - 1);
attacking_otomo = non_players.get_otomo(attacker_id - 1);
player = non_players.get_servant(attacker_id - 1);
otomo = non_players.get_otomo(attacker_id - 1);
end
players.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object);
players.update_damage(otomo, damage_source_type, is_large_monster, damage_object);
end
local stun_damage = stun_damage_field:get_data(enemy_calc_damage_info);
ailments.apply_ailment_buildup(monster, player, otomo, ailments.stun_id, stun_damage);
ailments.apply_ailment_buildup(monster, player, otomo, condition_type, condition_damage);
ailments.apply_ailment_buildup(monster, player, otomo, condition_type2, condition_damage2);
ailments.apply_ailment_buildup(monster, player, otomo, condition_type3, condition_damage3);
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
players.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
--xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
--" " .. tostring(attacking_player.name) ..
@@ -204,15 +203,15 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
--" Condition Type: (" .. tostring(attacker_type) ..
--") " .. tostring(condition_type);
--if is_otomo_attack then
--xy = xy .. "\nOtomo Master: " .. tostring(attacking_player.id) ..
--" " .. tostring(attacking_player.name) ..
--" Damage: " .. tostring(damage_object.total_damage);
--[[if is_otomo_attack then
xy = xy .. "\nOtomo Master: " .. tostring(player.id) ..
" " .. tostring(player.name) ..
" Damage: " .. tostring(damage_object.total_damage);
--xy = xy .. "\nOtomo: " .. tostring(attacking_otomo.id) ..
--" " .. tostring(attacking_otomo.name) ..
--" Damage: " .. tostring(damage_object.total_damage);
--end
xy = xy .. "\nOtomo: " .. tostring(otomo.id) ..
" " .. tostring(otomo.name) ..
" Damage: " .. tostring(damage_object.total_damage);
end]]
--if string.len(xy) > 2700 then
-- xy = "";

View File

@@ -139,6 +139,10 @@ function players.init_damage_sources()
end
function players.get_player(player_id)
if player_id == non_players.my_second_otomo_id then
return players.myself;
end
return players.list[player_id];
end
@@ -172,6 +176,10 @@ function players.update_damage(player, damage_source_type, is_large_monster, dam
players.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
players.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "otomo poison" then
players.merge_damage(player_monster_type.otomo_poison, damage_object);
elseif damage_source_type == "otomo blast" then
players.merge_damage(player_monster_type.otomo_blast, damage_object);
elseif damage_source_type == "endemic life" then
players.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then
@@ -188,154 +196,166 @@ function players.update_display(player)
return;
end
local cached_config = config.current_config.damage_meter_UI;
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
local cached_config = config.current_config.damage_meter_UI;
local monster_types = {};
if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(player.display, player.small_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(player.display, player.small_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(player.display, player.small_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(player.display, player.small_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.other_players then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servants then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(player.display, player.small_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(player.display, player.small_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(player.display, player.small_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(player.display, player.small_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(player.display, player.small_monsters.other);
end
table.insert(monster_types, player.small_monsters);
end
if cached_config.tracked_monster_types.large_monsters then
table.insert(monster_types, player.large_monsters);
end
for _, monster_type in ipairs(monster_types) do
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(player.display, player.large_monsters);
players.merge_damage(player.display, monster_type);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(player.display, player.large_monsters.bombs);
players.merge_damage(player.display, monster_type.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(player.display, player.large_monsters.kunai);
players.merge_damage(player.display, monster_type.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(player.display, player.large_monsters.installations);
players.merge_damage(player.display, monster_type.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.other_players then
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.servants then
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo);
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(player.display, player.large_monsters.wyvern_riding);
players.merge_damage(player.display, monster_type.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(player.display, player.large_monsters.poison);
players.merge_damage(player.display, monster_type.poison);
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo_poison);
end
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(player.display, player.large_monsters.blast);
players.merge_damage(player.display, monster_type.blast);
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo_blast);
end
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(player.display, player.large_monsters.endemic_life);
players.merge_damage(player.display, monster_type.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(player.display, player.large_monsters.other);
players.merge_damage(player.display, monster_type.other);
end
end
end