Added Support for multiple configs

1) Implemented ailment damage for buddies;
2) Bugfixes;
This commit is contained in:
GreenComfyTea
2023-01-14 13:30:09 +02:00
parent 9a3cb399e2
commit 3513d77714
12 changed files with 1431 additions and 1109 deletions
@@ -139,6 +139,10 @@ function players.init_damage_sources()
end
function players.get_player(player_id)
if player_id == non_players.my_second_otomo_id then
return players.myself;
end
return players.list[player_id];
end
@@ -172,6 +176,10 @@ function players.update_damage(player, damage_source_type, is_large_monster, dam
players.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
players.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "otomo poison" then
players.merge_damage(player_monster_type.otomo_poison, damage_object);
elseif damage_source_type == "otomo blast" then
players.merge_damage(player_monster_type.otomo_blast, damage_object);
elseif damage_source_type == "endemic life" then
players.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then
@@ -188,154 +196,166 @@ function players.update_display(player)
return;
end
local cached_config = config.current_config.damage_meter_UI;
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
local cached_config = config.current_config.damage_meter_UI;
local monster_types = {};
if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(player.display, player.small_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(player.display, player.small_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(player.display, player.small_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(player.display, player.small_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.other_players then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servants then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(player.display, player.small_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(player.display, player.small_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(player.display, player.small_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(player.display, player.small_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(player.display, player.small_monsters.other);
end
table.insert(monster_types, player.small_monsters);
end
if cached_config.tracked_monster_types.large_monsters then
table.insert(monster_types, player.large_monsters);
end
for _, monster_type in ipairs(monster_types) do
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(player.display, player.large_monsters);
players.merge_damage(player.display, monster_type);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(player.display, player.large_monsters.bombs);
players.merge_damage(player.display, monster_type.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(player.display, player.large_monsters.kunai);
players.merge_damage(player.display, monster_type.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(player.display, player.large_monsters.installations);
players.merge_damage(player.display, monster_type.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.other_players then
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.servants then
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
players.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo);
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(player.display, player.large_monsters.wyvern_riding);
players.merge_damage(player.display, monster_type.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(player.display, player.large_monsters.poison);
players.merge_damage(player.display, monster_type.poison);
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo_poison);
end
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(player.display, player.large_monsters.blast);
players.merge_damage(player.display, monster_type.blast);
if player.type == players.types.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == players.types.total then
players.merge_damage(player.display, monster_type.otomo_blast);
end
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(player.display, player.large_monsters.endemic_life);
players.merge_damage(player.display, monster_type.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(player.display, player.large_monsters.other);
players.merge_damage(player.display, monster_type.other);
end
end
end