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Added Support for multiple configs
1) Implemented ailment damage for buddies; 2) Bugfixes;
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@@ -303,6 +303,8 @@ function large_monster.init_UI(monster, monster_UI, cached_config)
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cached_config.ailment_buildups.total_buildup_label,
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cached_config.ailment_buildups.total_buildup_value_label
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);
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ailments.init_ailment_names(monster.ailments);
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end
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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